Spines/Regen, benefits most from incarnate?
I agree and thought the same. Luckily I have a spines/regen @ 50. Not sure when I'll get around to him through incarnate but that's my best best at making /regen more survivable with cycling through MoG, instand healing, shadowmeld with barrier on top of that
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I went with this on my Spines/Regen:|
I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.
Alpha: Spiritual Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly. Interface: Diagmagnetic Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels. Judgement: Not pyronic Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage. Destiny: Barrier Core T4 A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense. Lore: Warworks A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing. If you have an AT combo you think benefits from the incarnate system more, please share . |
- Alpha Spiritual
- Interface Paralytic
Went for the Damage Debuff (75%) Defense Debuff (25%)
- Judgement Void
Went on the side with the Damage Debuff
- Destiny Rebirth
More regen!
- Lore Warworks.
So I get a lot more Regen, with enemies attacking less often and doing less damage, which in a way gives more time to regenerate. With Set Bonuses, Alpha Spiritual, Destiny Rebirth and Dull Pain "almost" perma, I have max health for a scrapper, and a Regen of 299 Health/sec. and dropping to 110 Health/sec. before going back to 299 again. That's without Instant Healing.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
I have a very similar set up planned for my fire/regen. Only problem is that he's been sitting at 43 for a few weeks as I have been playign my fire/rad non stop since i20 came out haha.

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I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.
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Alpha: Spiritual
Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly.
Interface: Diagmagnetic
Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels.
Judgement: Not pyronic
Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage.
Destiny: Barrier Core T4
A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense.
Lore: Warworks
A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing.
If you have an AT combo you think benefits from the incarnate system more, please share
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