Spines/Regen, benefits most from incarnate?


Katten

 

Posted

I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.

Alpha: Spiritual
Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly.

Interface: Diagmagnetic
Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels.

Judgement: Not pyronic
Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage.

Destiny: Barrier Core T4
A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense.

Lore: Warworks
A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing.

If you have an AT combo you think benefits from the incarnate system more, please share .


"Fascinating. I'm not bored at all, I swear." -Kikuchiyo

 

Posted

I agree and thought the same. Luckily I have a spines/regen @ 50. Not sure when I'll get around to him through incarnate but that's my best best at making /regen more survivable with cycling through MoG, instand healing, shadowmeld with barrier on top of that


 

Posted

Quote:
Originally Posted by Katten View Post
I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.

Alpha: Spiritual
Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly.

Interface: Diagmagnetic
Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels.

Judgement: Not pyronic
Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage.

Destiny: Barrier Core T4
A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense.

Lore: Warworks
A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing.

If you have an AT combo you think benefits from the incarnate system more, please share .
I went with this on my Spines/Regen:

- Alpha Spiritual

- Interface Paralytic
Went for the Damage Debuff (75%) Defense Debuff (25%)

- Judgement Void
Went on the side with the Damage Debuff

- Destiny Rebirth
More regen!

- Lore Warworks.

So I get a lot more Regen, with enemies attacking less often and doing less damage, which in a way gives more time to regenerate. With Set Bonuses, Alpha Spiritual, Destiny Rebirth and Dull Pain "almost" perma, I have max health for a scrapper, and a Regen of 299 Health/sec. and dropping to 110 Health/sec. before going back to 299 again. That's without Instant Healing.


Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.

 

Posted

I have a very similar set up planned for my fire/regen. Only problem is that he's been sitting at 43 for a few weeks as I have been playign my fire/rad non stop since i20 came out haha.