Spines/Regen, benefits most from incarnate?
I agree and thought the same. Luckily I have a spines/regen @ 50. Not sure when I'll get around to him through incarnate but that's my best best at making /regen more survivable with cycling through MoG, instand healing, shadowmeld with barrier on top of that
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I went with this on my Spines/Regen:
I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.
Alpha: Spiritual Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly. Interface: Diagmagnetic Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels. Judgement: Not pyronic Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage. Destiny: Barrier Core T4 A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense. Lore: Warworks A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing. If you have an AT combo you think benefits from the incarnate system more, please share ![]() |
- Alpha Spiritual
- Interface Paralytic
Went for the Damage Debuff (75%) Defense Debuff (25%)
- Judgement Void
Went on the side with the Damage Debuff
- Destiny Rebirth
More regen!
- Lore Warworks.
So I get a lot more Regen, with enemies attacking less often and doing less damage, which in a way gives more time to regenerate. With Set Bonuses, Alpha Spiritual, Destiny Rebirth and Dull Pain "almost" perma, I have max health for a scrapper, and a Regen of 299 Health/sec. and dropping to 110 Health/sec. before going back to 299 again. That's without Instant Healing.
Arc ID 104041 Attack of the Mini Phalanx Solo Friendly; Custom Characters; Comedy.
Arc ID 292449 The Shadow of Eihbon Solo Friendly; Canon Related; Magic.
I have a very similar set up planned for my fire/regen. Only problem is that he's been sitting at 43 for a few weeks as I have been playign my fire/rad non stop since i20 came out haha.
I've been trying to figure out the best character to leverage the incarnate system, and so far what I've come down to is spines/regen.
.
Alpha: Spiritual
Every spines power has a slow component, Throw Spines loves recharge. Most regen powers are clicks, both benefiting from the heal and the recharge component greatly.
Interface: Diagmagnetic
Spines is the only powerset with a damage aura in the offensive set. This allows them to leverage a constant high tohit buff to all enemies surrounding, lowering necessary defense levels.
Judgement: Not pyronic
Void for -damage, Ion for range alpha smasher/hold, cryonic for -rech and holds, it's all about slowing incoming damage.
Destiny: Barrier Core T4
A constant defense and resistance buff, along with MoG, the fighting pool and or shadowmeld, you will always have plenty of defense.
Lore: Warworks
A spines problem is singletarget damage, the warworks Victoria puts out ridiculous ST Damage itself, thus allowing even a spines to do things like AV/Pylon soloing.
If you have an AT combo you think benefits from the incarnate system more, please share
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