To all of the Human-Only WS's out there...


AlienOne

 

Posted

I've been a 50 WS for quite some time now, and I've switched back and forth from Tri-form to Human-Only three times. Finally, I've stopped on Human/Dwarf; Not a frequently traveled road I hear, but it's working out well so far. It took me this long to discover my problem with Human-Only, and I have one question for the experts... How do you keep your pets alive?

I love to stay in human form: Hasten pops at the exact moment that it's ready, Eclipse and Dark Ext. are going off moments after their ready, and Unchain is always on hand at the beginning of each mob. But, killing goes SO much slower when my fluffies aren't there to back me up, and without Dwarf's taunt, I can't keep the enemies from killing them. How do you guys do it? Is there a strategy that I'm missing?

I tend to run at +0/x6, and my usual rotation is Eclipse (when it's up, otherwise Grav. Em. to get 'em all stumbling around), Mire, Grav. Well on a minion (or the Void/Quantum), Unchain (or Dark Ext. or both if they're up), then I chew through whatever is left. This works out fine, except for that pull when I'm moving so fast that Grav. Em. isn't up OR when I get mezzed (which is fairly frequent). At that point, I'm taking so long that Eclipse is about to fall off and I'm left with three mobs up and no pets. Not a serious problem, mind you, but an annoyance so severe that I've had to respec out of Human-Only three times.

So, how do you guys do it?

(P.S. I don't think this is a build problem, but if you guys think that it might be, I'll post my Mids build when I get home.)


"Quit cryin'! Do some pushups or something!" --Bernie Mac

 

Posted

I tend to find that as long as I lay into a group before the fluffies do, between Inky Aspect and Orbiting Death I manage to keep their attention pretty well. I do occasionally have to rescue one of my pets from an errant Lt that's taken a shine to them but on the whole I don't get a lot of problems with dead pets unless there are lots of ambushes/mobs I didn't spot behind me or I'm doing something like a BAF or Lambda where it's basically impossible to keep aggro off anything.


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Posted

It's a combination of several things for me:

1. Inky Aspect
2. Orbiting Death
3. An attack chain that stacks a mag 8 stun on all enemies still alive
4. 20% extra resistance for my fluffies using a combination of Expedient Reinforcement: Resistance Bonus Aura for Pets and Sovereign Right: Resistance Bonus
5. Running at top speed (using Super Speed) into mobs and grabbing most of the enemy's attention before my fluffies get within firing range

Hope that helps!

"Alien"


Quote:
Originally Posted by Infernus_Hades View Post
The way you play changes your IO slotting..


76 characters and Twenty-four 50s later, I still love this game.
AlienOne's Human-Form Warshade Guide (Old guide+New guide = 12,000+ views!)

 

Posted

You think you have problems - my PB's Photon Seekers die as soon as a mob touches them...


 

Posted

Quote:
Originally Posted by AlienOne View Post

5. Running at top speed (using Super Speed) into mobs and grabbing most of the enemy's attention before my fluffies get within firing range


"Alien"

I never thought of that. SS has always been such an End killer for my other toons that don't have the luxury of Stygian Circle that I've never thought to just keep it on. Little rough to control my positioning with it on, but I guess I could get used to that.

Thanks for the responses so far. More ideas are indeed still welcome.


"Quit cryin'! Do some pushups or something!" --Bernie Mac

 

Posted

Quote:
Originally Posted by Socorro View Post
You think you have problems - my PB's Photon Seekers die as soon as a mob touches them...
I loled IRL.