Mind Doms in BAF
If it does repel the Minions, the only way it would be worth it is to go off to the side and turn it on, pushing them into the corner AND keeping your anchor alive since TK does have a bit of a cycle time on it. since that's unlikely, just spam terrify, MH (if no DoT powers are in use), and AoE attacks. if that doesn't work for you, then just join in chasing the LTs around since Mind is in the same boat as Ill with no AoE immob.
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
It pushes minions, but not any others. As it's a long recharge, 5 target repel, to be functional at all you need to target a minion. (a fleeing lt/boss will just cause chaos as a target- as they move, the direction minions are pushed changes.) As it is so changeable, and so much is going, it's really not worth it. Better to use mass hypnosis/dominate/mesmerize/total domination/levitate. Levitate is particular is fun. Yank runaway minions skyward while killing them in bits.
Too bad terrify has no effect, and confusion is useless.
It pushes minions, but not any others. As it's a long recharge, 5 target repel, to be functional at all you need to target a minion. (a fleeing lt/boss will just cause chaos as a target- as they move, the direction minions are pushed changes.) As it is so changeable, and so much is going, it's really not worth it. Better to use mass hypnosis/dominate/mesmerize/total domination/levitate. Levitate is particular is fun. Yank runaway minions skyward while killing them in bits.
Too bad terrify has no effect, and confusion is useless. |
And in the Lambda sabotage phase (the most crucial phase of the trial, arguably), Mind/* Doms are spectacular, particularly if they have stealth.
Yeah, but on the upside, the boss-rank 9CUs that reinforce Siege -- and accrue outrageously high +ToHit and +damage buffs just for staying alive -- heavily favor Domination-fueled control powers. Bonus points if they're long-duration powers like Mass Confusion.
And in the Lambda sabotage phase (the most crucial phase of the trial, arguably), Mind/* Doms are spectacular, particularly if they have stealth. |
SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)
One thing that works really well for BAF is Mass Hypnosis. Even though most people love undoing my sleeps with their 38 damage fire balls, the "busy part of that section" (when people leave doors chasing things around) proved to be most rewarding! When you have enough foes asleep they simply stop spawning at that specific location.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Yeah, but on the upside, the boss-rank 9CUs that reinforce Siege -- and accrue outrageously high +ToHit and +damage buffs just for staying alive -- heavily favor Domination-fueled control powers. Bonus points if they're long-duration powers like Mass Confusion.
And in the Lambda sabotage phase (the most crucial phase of the trial, arguably), Mind/* Doms are spectacular, particularly if they have stealth. |
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
I'm finding my Fire/Fire Dom really useful in a BAF. Bonfire and Auto-Fire Cages completely locks a spawn point down and allows Scrappers to just go nuts. Hell, I'm even taking out a handful of Lts with the Fire blasts in the meantime. (planting myself right in front of the doors with Hot Feet running helps as well)
"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat
Yeah, but on the upside, the boss-rank 9CUs that reinforce Siege -- and accrue outrageously high +ToHit and +damage buffs just for staying alive -- heavily favor Domination-fueled control powers. Bonus points if they're long-duration powers like Mass Confusion.
And in the Lambda sabotage phase (the most crucial phase of the trial, arguably), Mind/* Doms are spectacular, particularly if they have stealth. |
In general, confusion with domination is one of the best tools for both trials, just because it allows a team to focus on objectives and allow extraneous targets eliminate each other. I guess my only complaint goes to the way fear is the only effect minions resist.
Yeah, I guess it is kind of frustrating that the minions don't respond to Terrify. Maybe I'm just biased because I play Mind/Fire/Fire, which allows me to play quasi-Blaster during the escapee phase. Don't even really try to control anything; Terrify's just another small source of AoE damage. YMMV and all that jazz.
Again, though, there's a bit of an upside: I was surprised to see just how well fear works against all of the robots in both trials. If you toss Total Dom and then Terrify right afterward, then you've effectively made a resilient and long-duration sleep for the smash-and-grab phase. (The mobs are held for prolly 10-15 seconds -- depending on your level shifts -- and then when they wake up they're feared and can't respond because no one should be trying to attack them. Even if someone does attack them for whatever reason, they only get one shot back.)
Another favorite trick if alone is to use Mass Hyp around a spawn guarding one of the Weapon Crates or Containment Chambers, confuse the hardest hitting boss in the crowd, then hit that boss once to wake it up. Because it's the only un-slept target, the Crate/Chamber should become the boss' only target.
And if your League tries to down Marauder without using any Molecular Acids (for the badge), a single Mind Dom can lock down countless reinforcements while the rest of the team beats on the AV.
If you can't tell, I've played more Lambda than BAF, and it's not even close. The smaller population on Triumph seems favor the smaller trial. Anyway, I think the bottom line here is that the trials are intentionally designed to throw curveballs at various builds. Damage mitigation (+DEF/+RES/+regen) is spotty against 9CUs, BAF turrets, and even the IDF in Lambda if enough of those buffing Battle Orbs are allowed to congregate. Control is spotty against the escapees, but potentially uber in the sabotage phase of Lambda, or against the 9CUs.
Sorry for the ramble. I'm digging the trials.
Don't apologize, that was a good post. I have to try that "sleep the spawn, confuse a boss and smack it" trick!
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I can usually get a good bit of extra damage on the crate with that method if I confuse a Vicky, though. War Walkers and the IDF guys have too much AoE.
Keep Terrify/Total Dom/Mass Confusion in your back pocket, regardless
A fun little quote from an incarnate trial run, to my mind/ dom:
"Confuse more plz!"
They didn't have to tel me twice, but were refering to a Vickie that escaped the mass confusion. Still, it gave me a chuckle after all the silliness I've come across on the "Don't confuse! NPC's kill steal!" end.
A fun little quote from an incarnate trial run, to my mind/ dom:
"Confuse more plz!" They didn't have to tel me twice, but were refering to a Vickie that escaped the mass confusion. Still, it gave me a chuckle after all the silliness I've come across on the "Don't confuse! NPC's kill steal!" end. |
Excellent I just started a mind/psi dom specifically for the trials. I thought I'd be using TK or sleep but I am very happy that people are asking for confuse .
All i really do on my fire/fire/ice is cages and let reactive sleet and hotfeet kill the minions while i blaze and fire blast lt's. On the lambda maps being to one shot mez the entire spawn around the container/crater is nice.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Has anyone tried using Telekinesis on the escapees during that stage of the BAF? I'm curious as to whether it is effective against the minnies, I know its useless against the LTs.