Fire/Psi Build Critque


Infini

 

Posted

Just making sure I'm not missing anything.

Softcap S/L D-Check
Perma Hasten/Perma Dom-Check



Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (5) Basilisk's Gaze - Recharge/Hold
  • (7) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Decimation - Accuracy/Damage
  • (21) Decimation - Damage/Endurance
  • (21) Decimation - Damage/Recharge
  • (25) Decimation - Accuracy/Endurance/Recharge
  • (27) Decimation - Accuracy/Damage/Recharge
Level 2: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 4: Telekinetic Thrust
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (13) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (15) Enfeebled Operation - Accuracy/Immobilize
Level 8: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 10: Mental Blast
  • (A) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (19) Decimation - Accuracy/Damage/Recharge
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (36) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Endurance
  • (37) Stupefy - Stun/Range
  • (37) Stupefy - Accuracy/Stun/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Accuracy/Damage/Endurance
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Drain Psyche
  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Steadfast Protection - Knockback Protection
  • (39) Steadfast Protection - Resistance/Endurance
Level 26: Bonfire
  • (A) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Force Feedback - Chance for +Recharge
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Recharge Reduction IO
Level 35: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Sleet
  • (A) Recharge Reduction IO
Level 44: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance
  • (45) Doctored Wounds - Endurance/Recharge
  • (45) Doctored Wounds - Heal/Recharge
  • (45) Doctored Wounds - Heal/Endurance/Recharge
  • (46) Doctored Wounds - Heal
Level 47: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
Level 49: Ice Storm
  • (A) Damage Increase IO
Level 50: Spiritual Radial Boost
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - Chance for +End


 

Posted

Very nice. Two things I would adjust though.

1] You could drop the slots in brawl and use elsewhere as you only need 45% to be at the softcap for a majority of content. take those 3 slots and put 1 in Drain Psyche as it needs an ACC IO, a common DAM IO in Dominate, and a 4 aspect Mako in TK Thrust (if you're going to use it - if not then put another DAM IO in Dominate.

2] Slotting up Psionic Dart. I'm not a huge fan of doing this. I put a Range IO in it and use it to pull. You'll have to rearrange a bit for it, but add 3 slots to your Imps. 4 of the higher level Intensive Recharge pet set (don't remember the name) will give you your 6.25% recharge back and boosts your imps' damage. The leftover slot you can keep in Dart or use it elsewhere. Maybe put a Range IO in psy scream?

Side note: I'm not certain of this but I don't know if that FF:Recharge will work for you in Bonfire since i think it is a pseudo pet.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Very nice. Two things I would adjust though.

1] You could drop the slots in brawl and use elsewhere as you only need 45% to be at the softcap for a majority of content. take those 3 slots and put 1 in Drain Psyche as it needs an ACC IO, a common DAM IO in Dominate, and a 4 aspect Mako in TK Thrust (if you're going to use it - if not then put another DAM IO in Dominate.

2] Slotting up Psionic Dart. I'm not a huge fan of doing this. I put a Range IO in it and use it to pull. You'll have to rearrange a bit for it, but add 3 slots to your Imps. 4 of the higher level Intensive Recharge pet set (don't remember the name) will give you your 6.25% recharge back and boosts your imps' damage. The leftover slot you can keep in Dart or use it elsewhere. Maybe put a Range IO in psy scream?

Side note: I'm not certain of this but I don't know if that FF:Recharge will work for you in Bonfire since i think it is a pseudo pet.
Not sure what ya mean by Dominate as its a Fire Primy not Mind.
Good advice on the Imps and dart will take a look into it as well as yer other sloting advice.

Yea wasn't sure about the FF proc in Bonfire was hoping for somebody to tell me if it worked or not.


 

Posted

Quote:
Originally Posted by Jakarr View Post
Not sure what ya mean by Dominate as its a Fire Primy not Mind.
Good advice on the Imps and dart will take a look into it as well as yer other sloting advice.

Yea wasn't sure about the FF proc in Bonfire was hoping for somebody to tell me if it worked or not.
Doh. I meant that ST hold, anyway... Char, is it? Sorry about that.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Ok reworked it a little, fit in fly for concept/rp reasons.

Perma Hasten/Permadom(170% Global)

Soft Cap S/L D(With hover and stealth ya got 50%)

Currently a Purpleless Build


Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Psionic Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Essence of Curare - Accuracy/Hold/Recharge
Level 1: Psionic Dart
  • (A) Range IO
Level 2: Mind Probe
  • (A) Crushing Impact - Accuracy/Damage
  • (5) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
Level 4: Telekinetic Thrust
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (17) Enfeebled Operation - Endurance/Immobilize
  • (17) Enfeebled Operation - Accuracy/Endurance
  • (19) Enfeebled Operation - Immobilize/Range
  • (19) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (21) Enfeebled Operation - Accuracy/Immobilize
Level 10: Mental Blast
  • (A) Decimation - Accuracy/Damage
  • (21) Decimation - Damage/Endurance
  • (23) Decimation - Damage/Recharge
  • (23) Decimation - Accuracy/Endurance/Recharge
  • (25) Decimation - Accuracy/Damage/Recharge
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (25) Stupefy - Endurance/Stun
  • (27) Stupefy - Accuracy/Endurance
  • (27) Stupefy - Stun/Range
  • (29) Stupefy - Accuracy/Stun/Recharge
Level 14: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
Level 16: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 18: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Essence of Curare - Accuracy/Hold/Recharge
  • (33) Basilisk's Gaze - Accuracy/Recharge
  • (33) Basilisk's Gaze - Recharge/Hold
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold
Level 20: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (34) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Drain Psyche
  • (A) Doctored Wounds - Heal/Endurance
  • (31) Accuracy IO
  • (36) Doctored Wounds - Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal
Level 24: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
Level 26: Bonfire
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 30: Stealth
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fire Imps
  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Damage/Endurance
Level 35: Fly
  • (A) Winter's Gift - Slow Resistance (20%)
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
Level 41: Sleet
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance
Level 47: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance
  • (48) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (50) Doctored Wounds - Heal
Level 49: Ice Storm
  • (A) Damage Increase IO
  • (50) Damage Increase IO
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End


 

Posted

Looks good. Watch your end use outside of DP, though. If it gets iffy you can just turn off Tough and be good, I think. Have fun!


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Looks good. Watch your end use outside of DP, though. If it gets iffy you can just turn off Tough and be good, I think. Have fun!
End use is ok. Sence I'm pretty much Perma DP I decided to drop the slots on Stam and Health. But cool thanks for the advance, I love the slots into Imps as I am finding they add some nice damage.


 

Posted

During my testing of Sleet, I noticed that while the first 15s seemed to be auto-hit, the second half requires a to-hit check. So not fully slotting the power might result in you only seeing the debuff for 15s most of the time.


 

Posted

Quote:
Originally Posted by Nicro View Post
During my testing of Sleet, I noticed that while the first 15s seemed to be auto-hit, the second half requires a to-hit check. So not fully slotting the power might result in you only seeing the debuff for 15s most of the time.
Ahh will have to keep that in mind.

Not to sure but I am considering going with Fire Mastery instead of Ice. I find without Hoarfrost I'm at max regen when fully saturated, and without frozen armor I'm 2 small purps away from softcap if they ever get a chance to hit me. So while Sleet is nice and Ice storm is ok going Fire Mastery will net me Fireball and Rain of Fire which along with my Holds/Psi aoes will wipe grps quick. Along with Fire shield which will get me 50% S/L Resistance. And for craps and giggles the self-res is nifty.

So what ya think Ice or Fire? I'd love another just plain ol AoE that I could toss around. Safer HP/D or more AoE Pew pew


 

Posted

Quote:
Originally Posted by Jakarr View Post
Ahh will have to keep that in mind.

Not to sure but I am considering going with Fire Mastery instead of Ice. I find without Hoarfrost I'm at max regen when fully saturated, and without frozen armor I'm 2 small purps away from softcap if they ever get a chance to hit me. So while Sleet is nice and Ice storm is ok going Fire Mastery will net me Fireball and Rain of Fire which along with my Holds/Psi aoes will wipe grps quick. Along with Fire shield which will get me 50% S/L Resistance. And for craps and giggles the self-res is nifty.

So what ya think Ice or Fire? I'd love another just plain ol AoE that I could toss around. Safer HP/D or more AoE Pew pew
Hoarfrost doesn't add to your regen. It increases your max hp, thereby increasing the amount of hp your regen/sec. As for your decision of swapping epics - pick whatever you think you'll have more fun with. For a bit of compromise you could go Mace to keep your softcap s/l and have a faster recharging AoE attack and have a -def/-res debuff for hard targets.

Since you're permadom/hasten, defense shouldn't be a huge deal since you're locking mobs down and sapping their end while preventing them from getting it back.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Hoarfrost doesn't add to your regen. It increases your max hp, thereby increasing the amount of hp your regen/sec. As for your decision of swapping epics - pick whatever you think you'll have more fun with. For a bit of compromise you could go Mace to keep your softcap s/l and have a faster recharging AoE attack and have a -def/-res debuff for hard targets.

Since you're permadom/hasten, defense shouldn't be a huge deal since you're locking mobs down and sapping their end while preventing them from getting it back.
Yea I know Hoarfrost ups Hp which ups regen I just skipped the up hp part =)