Build for PvP Boot camp 2
Good news/bad news for you Arch. You did a really nice job of creating a build that would fit into the confines of BC2 (no purples/no pvp IOs) while still hitting most of the target objectives for a PvP Blaster:
You are HP capped 1606- If you get a few other accolades, you are way over the HP cap if you get all the accolades so you might be able to change some sets to give you some other set bonuses like +acc, +recharge, +dam etc.
You got the concept of adding proc damage- one of the reasons, I actually made a rad blaster was the ability to proc its attacks fairly easily.
The bad news is- at this time the ideas committee voted to limit the types of blasters allowed to be played in BC2 to: psi and sonic and further limit the number of players who would actually be able to pick sonic.
The feeling amongst the group was that while there maybe people may rebel against playing psi/em because they feel pigeon holed the truth is having everyone play the same type of blaster is a good thing on team based PvP. If you have a team of 4 psi blasters and 1 fire blaster, the damage from the fire blaster will be coming in faster then the psi (not the icon or the to-hit roll, but the actual *seeing* of damage on your hp bar) therefore that damage can give away a spike target to the other teams healers.
Another reason we are limiting the AT/powersets that will be playable for players new to pvp is that we are going to be focusing on teaching the basics of PvP: locking, spiking, and evading (the big three for damage dealers). This will hopefully give players new to PvP a better understanding of PvP. To do this everyone who is helping to teach workshops and such will need to be able to talk about attack chains and powers and it is much easier to talk about 8 powers or 2 attack chains rather then 40 powers and 10 attack chains.
Again what you made here with that rad/em build is really great and shows you have put time and thought into creating your character for PvP BC2 which is awesome. I look forward to talking with you more on the 15th.
Good news/bad news for you Arch. You did a really nice job of creating a build that would fit into the confines of BC2 (no purples/no pvp IOs) while still hitting most of the target objectives for a PvP Blaster:
You are HP capped 1606- If you get a few other accolades, you are way over the HP cap if you get all the accolades so you might be able to change some sets to give you some other set bonuses like +acc, +recharge, +dam etc. You got the concept of adding proc damage- one of the reasons, I actually made a rad blaster was the ability to proc its attacks fairly easily. The bad news is- at this time the ideas committee voted to limit the types of blasters allowed to be played in BC2 to: psi and sonic and further limit the number of players who would actually be able to pick sonic. The feeling amongst the group was that while there maybe people may rebel against playing psi/em because they feel pigeon holed the truth is having everyone play the same type of blaster is a good thing on team based PvP. If you have a team of 4 psi blasters and 1 fire blaster, the damage from the fire blaster will be coming in faster then the psi (not the icon or the to-hit roll, but the actual *seeing* of damage on your hp bar) therefore that damage can give away a spike target to the other teams healers. Another reason we are limiting the AT/powersets that will be playable for players new to pvp is that we are going to be focusing on teaching the basics of PvP: locking, spiking, and evading (the big three for damage dealers). This will hopefully give players new to PvP a better understanding of PvP. To do this everyone who is helping to teach workshops and such will need to be able to talk about attack chains and powers and it is much easier to talk about 8 powers or 2 attack chains rather then 40 powers and 10 attack chains. Again what you made here with that rad/em build is really great and shows you have put time and thought into creating your character for PvP BC2 which is awesome. I look forward to talking with you more on the 15th. |
I think it's funny that this group of people teaching PvP to new players is severely limiting damage types from Blasters, despite there being more than two effective types.
These "professors" comprised of players from the bottom teams in each league in recent memory; in a game which already lost it's most talented players long ago. Silly.
This game no longer requires skill, only fundamentals, which you're attempting to teach. If you're always losing, and that's the determination of winners/losers, should you really be trying to teach anyone?
Thanks for your input.
Gotta love a response like that to shut em down.
Going to start saying this to my ex-wife.
"Forum PvP doesn't give drops. Just so all of you who participated in this thread are aware." -Mod08-
"when a stalker goes blue side, assassination strike should be renamed "bunny hugs", and a rainbow should fly out" -Harbinger-
Greetings all.
I recently signed up for the boot PvP boot camp that will be on Victory in a few weeks and decided crunch some numbers on the build i am thinking about using. I have not PvP'd much in this game, when i have tested the waters in the various zones I get the prefered customer discount at the hospitals!
Any pointers/advice is greatly welcome!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Victory Pest: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Dmg/Rchg(9), Achilles-ResDeb%(9), ShldBrk-%Dam(11), LdyGrey-%Dam(11)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(3), KinCrsh-Dmg/EndRdx/KB(3), KinCrsh-Acc/Dmg/KB(5), KinCrsh-Rchg/KB(5), KinCrsh-Rechg/EndRdx(7)
Level 2: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(13), Dev'n-Acc/Dmg/Rchg(13), Achilles-ResDeb%(15), ShldBrk-%Dam(15), LdyGrey-%Dam(17)
Level 4: Energy Punch -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dam%(19), Mako-Acc/Dmg(19), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(21)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-Rchg/EndRdx(42)
Level 8: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-Rchg/EndRdx(42)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23), Zephyr-ResKB(25)
Level 14: Super Speed -- Clrty-Stlth(A), Clrty-RunSpd(33), Clrty-EndRdx(33), Zephyr-ResKB(43)
Level 16: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(25), LkGmblr-EndRdx/Rchg(27), LkGmblr-Def/EndRdx/Rchg(46), Ksmt-ToHit+(50)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39), HO:Endo(39), HO:Endo(40), HO:Perox(40)
Level 20: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(27)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(34), SprngFt-EndRdx/Jump(34), Zephyr-ResKB(46)
Level 26: Maneuvers -- Krma-ResKB(A), LkGmblr-Rchg+(29), LkGmblr-EndRdx/Rchg(31), LkGmblr-Def/EndRdx(42)
Level 28: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-Rchg(29), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(40)
Level 30: Power Boost -- RechRdx-I(A)
Level 32: Vengeance -- Krma-ResKB(A)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(43), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(48)
Level 41: Snow Storm -- TmpRdns-Acc/Slow(A)
Level 44: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Rchg(45), Dct'dW-Heal/EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(46)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), Krma-ResKB(48), ImpSkn-Status(50)
Level 49: Hibernate -- Mrcl-EndRdx/Rchg(A), Mrcl-Heal/Rchg(50)
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
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Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc(37)
Thanks!
Currently Playing:
A bunch of toons! (Freedom, Virtue, and a few on Infinity)