elec/shield tank


Auroxis

 

Posted

Im looking for ideas on my build for my tank slotting would be good both cheap and optimal
thanks in advance


 

Posted

First of all, I think you mean Shield/Electric.

Secondly, both "cheap" and "optimal" are both subjective terms, especially when it comes to something as personal as a build.

But that being said, here's the build for my Shield/Electric, which I just kitted out for around 150 million, minus the LotG +Recharge and the two regen/recovery uniques. I wouldn't say it's optimal, since for that you'd probably want more recharge and Membranes for Active Defense, but that wouldn't be cheap by any definition.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Faraday Shield: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(3), GftotA-Def/EndRdx/Rchg:40(3), GftotA-Def:40(5), ResDam-I:50(5), ResDam-I:50(19)
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(9), Mako-Dmg/Rchg:50(13), Mako-Acc/EndRdx/Rchg:50(13), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(34)
Level 2: Battle Agility -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(7), GftotA-Def/EndRdx/Rchg:40(7), GftotA-Def:40(9)
Level 4: Jacobs Ladder -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx/Rchg:50(21), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(33), M'Strk-Dmg/EndRdx:50(43), M'Strk-Dmg/Rchg:50(43)
Level 6: True Grit -- ResDam-I:50(A), ResDam-I:50(15), Mrcl-Heal/EndRdx:36(15), Mrcl-Heal:40(17), Mrcl-Heal/Rchg:40(17)
Level 8: Havoc Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(50)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Against All Odds -- EndRdx-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Phalanx Fighting -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(31)
Level 18: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(40), M'Strk-Dmg/Rchg:50(43), M'Strk-Acc/EndRdx:50(46), M'Strk-Acc/Dmg/EndRdx:50(48), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 20: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(25), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 22: Aid Other -- Heal-I:50(A)
Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(34), Mrcl-EndRdx/Rchg:40(42), Mrcl-Heal/Rchg:40(46), Mrcl-Heal/EndRdx/Rchg:40(50)
Level 26: Shield Charge -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(27), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(29), M'Strk-Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(31)
Level 28: Chain Induction -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(40)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 32: Boxing -- Acc-I:50(A)
Level 35: Taunt -- Range-I:50(A)
Level 38: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(39), M'Strk-Dmg/Rchg:50(39), M'Strk-Acc/EndRdx:50(39), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(48)
Level 41: Tough -- ImpArm-ResDam/EndRdx:37(A), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam:35(42), S'fstPrt-ResDam/Def+:20(50)
Level 44: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45), GftotA-Def:40(45)
Level 47: Grant Cover -- EndRdx-I:50(A)
Level 49: One with the Shield -- ResDam-I:50(A)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Heal:40(A), Numna-Regen/Rcvry+:50(21), Mrcl-Rcvry+:40(23)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(23), P'Shift-End%:50(25)
------------
Set Bonus Totals:

  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 7.063% Defense(Smashing)
  • 7.063% Defense(Lethal)
  • 7.063% Defense(Fire)
  • 7.063% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 4.875% Defense(Psionic)
  • 11.13% Defense(Melee)
  • 10.81% Defense(Ranged)
  • 11.13% Defense(AoE)
  • 7.2% Max End
  • 14% Enhancement(Accuracy)
  • 17.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 217.86 HP (11.63%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 4.95%
  • 16% (0.267 End/sec) Recovery
  • 12% (0.939 HP/sec) Regeneration
  • 10.34% Resistance(Fire)
  • 2.835% Resistance(Cold)
  • 10% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Here's one I just made, power selection levels are kinda messed up though.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping

Hero Profile:
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 1: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(37), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Acc/Dmg/Rchg(46), Hectmb-Dam%(46)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 4: True Grit -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/Rchg(9), Numna-Heal(11), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(13)
Level 6: Jacobs Ladder -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Acc/Rchg(15), Erad-Dmg/Rchg(15), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dmg/EndRdx(17)
Level 8: Active Defense -- HO:Membr(A), HO:Membr(36)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 14: Taunt -- Taunt-I(A)
Level 16: Thunder Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(37), Erad-Dmg/Rchg(37), Erad-Dmg(40), M'Strk-Acc/Dmg/EndRdx(42)
Level 18: Grant Cover -- LkGmblr-Rchg+(A)
Level 20: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-ToHit(25)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(25), TtmC'tng-ResDam/EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(50)
Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43), Oblit-Dmg(45)
Level 28: Chain Induction -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg(31), C'ngImp-Dmg/EndRdx(33), RechRdx-I(33)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: One with the Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(33), TtmC'tng-ResDam/Rchg(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Lightning Rod -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg(40)
Level 41: Super Speed -- Winter-ResSlow(A)
Level 44: Aid Other -- Numna-Heal(A), Numna-Heal/EndRdx(45)
Level 47: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), Numna-Heal/Rchg(48), IntRdx-I(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(5), Numna-Heal/EndRdx(7), RgnTis-Regen+(7), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(3), P'Shift-EndMod/Rchg(27)


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

One thing to bear in mind with Shield/Elec(as I've had considerable problems, with my own), is that you're definitely lacking in the single target DPS department. With the second build, while still a good build, you don't have Havoc Punch. Might not seem like a big deal, but your best STDPS is coming by way of Charged Brawl and Chain Induction. If you opt out of hasten, you might as well forget about including Chain Induction in your single target chain. The ST damage factor only really comes into play against AVs/GMs, though, but I find myself often desiring to fight such enemies.

Conceptually, you also might not have room for Aid Other/Self, especially if you like to fly. If you do like flying, and you still don't have Havoc Punch, consider taking Air Superiority rather than Hover. It has the exact same damage as Punch from SS, with the same recharge. Does slightly less damage than Havoc Punch from Elec. Melee, but recharges faster. Just some things to think about.


 

Posted

Quote:
Originally Posted by GI Justice View Post
One thing to bear in mind with Shield/Elec(as I've had considerable problems, with my own), is that you're definitely lacking in the single target DPS department. With the second build, while still a good build, you don't have Havoc Punch. Might not seem like a big deal, but your best STDPS is coming by way of Charged Brawl and Chain Induction. If you opt out of hasten, you might as well forget about including Chain Induction in your single target chain. The ST damage factor only really comes into play against AVs/GMs, though, but I find myself often desiring to fight such enemies.

Conceptually, you also might not have room for Aid Other/Self, especially if you like to fly. If you do like flying, and you still don't have Havoc Punch, consider taking Air Superiority rather than Hover. It has the exact same damage as Punch from SS, with the same recharge. Does slightly less damage than Havoc Punch from Elec. Melee, but recharges faster. Just some things to think about.
I agree with this, and should have mentioned that I meant my build as a general template, and the OP might want to make different choices, especially for pool powers. The biggest drawback of my power pool choices is that they don't allow for Combat Jumping, which would definitely be useful and lower the cost of soft-capping. I also have City Traveler, which gives me some additional flexibility that the OP might not have.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by GI Justice View Post
One thing to bear in mind with Shield/Elec(as I've had considerable problems, with my own), is that you're definitely lacking in the single target DPS department. With the second build, while still a good build, you don't have Havoc Punch. Might not seem like a big deal, but your best STDPS is coming by way of Charged Brawl and Chain Induction. If you opt out of hasten, you might as well forget about including Chain Induction in your single target chain. The ST damage factor only really comes into play against AVs/GMs, though, but I find myself often desiring to fight such enemies.

Conceptually, you also might not have room for Aid Other/Self, especially if you like to fly. If you do like flying, and you still don't have Havoc Punch, consider taking Air Superiority rather than Hover. It has the exact same damage as Punch from SS, with the same recharge. Does slightly less damage than Havoc Punch from Elec. Melee, but recharges faster. Just some things to think about.
Havoc Punch is actually inferior to Jacobs Ladder in terms of Damage Per Activation.

I aimed for the CB-JL-CB-CI attack chain.

Flying isn't that important either, considering the temp powers availability.

Edit: Here's an updated build, with the powers selected at more reasonable levels:

http://www.cohplanner.com/mids/downl...5AFF037674ECF6

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Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Havoc Punch is actually inferior to Jacobs Ladder in terms of Damage Per Activation.

I aimed for the CB-JL-CB-CI attack chain.

Flying isn't that important either, considering the temp powers availability.
Yeah, Havoc Punch -is- inferior to Jacob's Ladder, in terms of DPA. It doesn't outdamage it by much, though, and technically speaking; Jacob's Ladder is a PBAoE attack. Definitely more functional as a ST damage dealer, I'll admit. Thing is, a lot of people(myself included), build for more than just sheer necessity; and I'm in the camp that thinks Hasten should be an option, not a cornerstone. I could pick up an additional power that'd be more functional than fly; sure. But my character flies. RP is very important to me in this game; and the need to cover ground in regards to my concept greatly outweighs functionality, for the most part.

I mean, if it's not -your- creation, and it's not fun, what are you doing? If numbers were my primary concern, I'd go play with a calculator, or load up minesweeper.


 

Posted

Quote:
Originally Posted by GI Justice View Post
Yeah, Havoc Punch -is- inferior to Jacob's Ladder, in terms of DPA. It doesn't outdamage it by much, though, and technically speaking; Jacob's Ladder is a PBAoE attack. Definitely more functional as a ST damage dealer, I'll admit. Thing is, a lot of people(myself included), build for more than just sheer necessity; and I'm in the camp that thinks Hasten should be an option, not a cornerstone. I could pick up an additional power that'd be more functional than fly; sure. But my character flies. RP is very important to me in this game; and the need to cover ground in regards to my concept greatly outweighs functionality, for the most part.

I mean, if it's not -your- creation, and it's not fun, what are you doing? If numbers were my primary concern, I'd go play with a calculator, or load up minesweeper.
Optimizing character builds is fun for me, just like taking concept powers is fun for you.

Let's agree to disagree.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Here's Voltaic Brawler. No purples, but as of this writing, you've got over 500M in the LotG sets and the +Recharge enhancements. Rectified Reticle is coming in a bit high on the market as well (IMO). The rest is "cheap" - I suppose. Total it's around 800 - 900 million, I think.

MobiuS

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