Katana / Electric Armor Build Help Needed
I'd like to see some no-limit Katana/Electric builds.
Auroxis posted this build in another thread. It may be closer to what you're looking for.
[QUOTE=Auroxis;3545258]While you can get softcapped S/L on a Elec Armor, this isn't something I would aim for on a Kat/ scrapper. Melee/Lethal softcap with 1 DA is a good goal.
I have this dream build for Kat/Elec. Not that useful for you ken but maybe you'll get some ideas from it.
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"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG
Here's one with perma hasten and practically permanent energize. Also has shadow meld for an extra layer of mitigation, as well as more than 45% melee/lethal (hell, roughly 55%) with 1 application of DA. This will definitely help when fighting things with -def (lethal things, guns, swords, etc).
Only immediate problem I can see is the accuracy vs +4s. It's not quite at the 95% mark, but it's pretty close (and if you're running a +1, you'll likely only be fighting 53s anyway, so you should be ok most of the time).
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(43), HO:Nucle(43), Achilles-ResDeb%(46)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(9), Oblit-%Dam(46)
Level 4: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(9), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(48)
Level 6: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(13), RechRdx-I(13), RechRdx-I(15)
Level 8: Divine Avalanche -- HO:Nucle(A), HO:Lyso(15), Dmg-I(17), Mako-Dmg/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/Rchg(42), Aegis-ResDam/EndRdx(50)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(40)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(25), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(36)
Level 22: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam(23), RctvArm-ResDam/EndRdx/Rchg(50)
Level 24: Boxing -- Empty(A)
Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29), HO:Nucle(29)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(40), Efficacy-EndMod/EndRdx(40), Efficacy-EndMod/Acc(42)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), HO:Enzym(39), Ksmt-ToHit+(45)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50)
Level 50: Spiritual Radial Boost
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(21)
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
Thanks for posting the build Mighty!
I'd just like to add, my build didn't have an incarnate slot enabled at the time, so keep that in mind(Could go Musculature or Spiritual).
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Here's my current take.
Convert type to vectored.
Sacrifice some recharge for Defense, Shadow Meld, and Power Surge.
Results in 45/32/30 more or less.
Then Added Glad -Res Proc
Then Added Shadow Meld and Power Surge for additional situational layered defenses.
You can tweak the defenses a bit with the PBAoEs. You can remove the Glad Proc, or Swap one of the others to vary defenses to 41/34/33 or 45/32/33. I liked the balance of 45/32/30 with the Glad Proc.
I went common Spiritual Alpha.
Next I'd like to see a similar build with FA.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Gambler's Cut -- Acc/Dmg(A), Acc/Dmg/EndRdx(5), ResDeb%(13), Dmg/EndRdx(42), Dmg/Rchg(43), Acc/Dmg/Rchg(43)
Level 1: Charged Armor -- ResDam/EndRdx(A), ResDam/EndRdx/Rchg(3), ResDam(3), 3defTpProc(13)
Level 2: Lightning Field -- Dmg(A), Acc/Rchg(5), Dmg/Rchg(7), Acc/Dmg/Rchg(7), Acc/Dmg/EndRdx/Rchg(9), %Dam(19)
Level 4: Conductive Shield -- ResDam/EndRdx(A), ResDam/Rchg(9), ResDam/EndRdx/Rchg(11), ResDam(11)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(42)
Level 8: Divine Avalanche -- HO:Nucle(A), HO:Nucle(15), HO:Enzym(17), Acc/Dmg/EndRdx/Rchg(17), Rchg+(19), ToHit+(48)
Level 10: Static Shield -- HO:Ribo(A)
Level 12: Combat Jumping -- HO:Enzym(A), HO:Enzym(21), Rchg+(36), ResKB(36), Travel/EndRdx(40), Travel(48)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Grounded -- ResDam/Def+(A)
Level 18: The Lotus Drops -- Dmg(A), Acc/Rchg(37), Dmg/Rchg(37), Acc/Dmg/Rchg(37), Acc/Dmg/EndRdx/Rchg(39), %Dam(40)
Level 20: Energize -- Heal/EndRdx(A), EndRdx/Rchg(23), Heal/Rchg(25), Heal/EndRdx/Rchg(25), Heal(34), Regen/Rcvry+(36)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- HO:Ribo(A), HO:Ribo(45)
Level 26: Soaring Dragon -- Acc/Dmg(A), Dmg/EndRdx(27), Dmg/Rchg(27), Acc/EndRdx/Rchg(29), Acc/Dmg/EndRdx/Rchg(29), Dam%(46)
Level 28: Weave -- HO:Enzym(A), Def/EndRdx(31), Rchg+(39)
Level 30: Maneuvers -- HO:Enzym(A), Def/EndRdx(31), Rchg+(31)
Level 32: Golden Dragonfly -- Dmg(A), Acc/Rchg(33), Dmg/Rchg(33), Acc/Dmg/Rchg(33), Acc/Dmg/EndRdx/Rchg(34), ResDeb%(34)
Level 35: Power Sink -- EndMod(A), EndMod/Rchg(39), EndMod/Acc/Rchg(40), Acc/Rchg(45), EndMod/Acc(45), End%(46)
Level 38: Power Surge -- ResDam/Rchg(A), ResDam/Rchg(42), RechRdx-I(43)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- HO:Enzym(A), RechRdx-I(46), Def/Rchg(48), Rchg+(50)
Level 47: Lightning Reflexes -- Run-I(A)
Level 49: Super Speed -- Travel/EndRdx(A), Travel(50), ResKB(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Boost
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod(A), EndMod/Rchg(21), EndMod/Acc(23)
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Folks,
Great stuff! I really like the ideas posted above. Shadow Meld had occured to me as well. Do you guys like it in actual gameplay?
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"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
Looking at activation time and duration, I thought that might be the case. I can see some utility in it for the alpha. Anyone, think there's a better ancillary? Just curious.
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"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG
Well, my build has Conserve Power from Body Mastery instead of Power Sink. This gives more DPS as Energize and Power Sink don't need to be used as often in prolonged fights(but loses out on Power Sink's mitigation through drains).
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
![]() |
^Professional Katana/regen build thread
I have caltrops on a Regen for Rain-Dancer type mitigation. It's a bit wacky, but since spike damage is regen's weakness, it works by spreading out the damage over time. I've never decided if I want to keep the Caltrops or Shadow Meld on that character.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Folks,
I decided to switch away from the defensive based toons and try something new for a change.... enter Kat/Elec. I've put a build together but It's not quite where I want it. I opted to cap melee/lethal with one application of DA. I'm going to aim for the Spiritual Boost for the Recharge. However, I'd like to get Hasten closer to Perma and Energize to Perma. Also, I'd like to avoid using purples and pvps if possible.
Any ideas?
Thanks in advance,
Forge
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Katowz: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (7) Achilles' Heel - Chance for Res Debuff
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (37) Reactive Armor - Resistance/Recharge
- (39) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (40) Reactive Armor - Resistance
- (40) Reactive Armor - Endurance
Level 2: Flashing Steel- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (5) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Endurance/Recharge
- (11) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
- (43) Reactive Armor - Endurance
Level 6: Lightning Field- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (15) Obliteration - Chance for Smashing Damage
Level 8: Divine Avalanche- (A) Crushing Impact - Accuracy/Damage
- (17) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (25) Crushing Impact - Accuracy/Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Endurance
Level 10: Static Shield- (A) Resist Damage IO
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump- (A) Jumping IO
Level 16: Grounded- (A) Resist Damage IO
Level 18: The Lotus Drops- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
- (25) Obliteration - Chance for Smashing Damage
Level 20: Energize- (A) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Heal
- (46) Doctored Wounds - Recharge
Level 22: Maneuvers- (A) Defense Buff IO
- (23) Defense Buff IO
- (23) Defense Buff IO
- (50) Luck of the Gambler - Recharge Speed
Level 24: Boxing- (A) Accuracy IO
Level 26: Soaring Dragon- (A) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (27) Kinetic Combat - Damage/Recharge
- (29) Kinetic Combat - Damage/Endurance/Recharge
Level 28: Lightning Reflexes- (A) Run Speed IO
Level 30: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (46) Impervium Armor - Psionic Resistance
Level 32: Golden Dragonfly- (A) Eradication - Damage
- (33) Eradication - Accuracy/Recharge
- (33) Eradication - Damage/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (34) Eradication - Accuracy/Damage/Endurance/Recharge
- (34) Eradication - Chance for Energy Damage
Level 35: Power Sink- (A) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod/Accuracy
- (36) Efficacy Adaptor - EndMod/Endurance
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (37) Efficacy Adaptor - Accuracy/Recharge
Level 38: Weave- (A) Defense Buff IO
- (39) Defense Buff IO
- (39) Defense Buff IO
- (46) Luck of the Gambler - Recharge Speed
Level 41: Build Up- (A) Recharge Reduction IO
Level 44: Torrent- (A) Accuracy IO
Level 47: Dark Blast- (A) Decimation - Accuracy/Damage
- (48) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Damage/Recharge
- (50) Decimation - Accuracy/Endurance/Recharge
Level 49: Hasten- (A) Recharge Reduction IO
Level 50: Spiritual Boost------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO
Level 2: Hurdle- (A) Jumping IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina---------------------------------------------------------
"Light travels faster than sounds. That's why some people appear bright until you hear them speak." - LCG