Kinetic Melee/Regeneration Advice
I have not played regen in years, but I do play KM a lot. The one thing I noticed is I would drop repulsing torrent, and take a travel power. Temps are disabled in the incarnate trials (which you may not plan to do), which includes ninja run, and beast run. Really frustrating not to have a travel power.
It looks like you were slotting for +Def also, So I will give the floor to others who are far better than I with that.
Types of Swords
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Here you go,
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), HO:Nucle(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Heal-I(7), RgnTis-Regen+(48)
Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Acc/EndRdx/Rchg(50)
Level 4: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(48)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(17), RechRdx-I(17), RechRdx-I(19)
Level 8: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(19), Dct'dW-Heal/EndRdx(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(43), Heal-I(45)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(42)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(37)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Enzym(31), Ksmt-ToHit+(50)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37), FrcFbk-Rechg%(37)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45), HO:Membr(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), LkGmblr-Def/EndRdx(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
Interesting. Thank you the input- but, I'll edit my post with more specifics. That's far too different from anything I'd play, and loses one of the star/my favorite powers, focused burst.
Edit:
Reworked the build, missed one of the requirements initially:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Heal-I(7)
Level 2: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 4: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Power Siphon -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(17), RechRdx-I(17), RechRdx-I(19)
Level 8: Repulsing Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23), FrcFbk-Rechg%(37)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Rchg(23), Dct'dW-EndRdx/Rchg(25), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27)
Level 12: Quick Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 14: Boxing -- Empty(A)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(43), Heal-I(45)
Level 18: Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(40), EndMod-I(42)
Level 22: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)
Level 26: Focused Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(27), Decim-Acc/Dmg/Rchg(36), Decim-Dmg/Rchg(37), Decim-Build%(37)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), HO:Enzym(31), Ksmt-ToHit+(50)
Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Dark Blast -- Empty(A)
Level 44: Shadow Meld -- LkGmblr-Rchg+(A), HO:Membr(45), HO:Membr(45), HO:Membr(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(48), LkGmblr-Def/EndRdx(50)
Level 49: Revive -- RechRdx-I(A)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
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I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
I have a question about that build. As little as I know about the actual numbers, I have to worry if it has enough accuracy to hit things at around the 95% cap?
Here's my 2 cents
This is the route I am currently going for my build and I am 99% of the way IO wise. this build has high defense, recharge and regen...check it out
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~20% def (all) isn't typically called "high," but I'll leave that one alone, because it's probably good enough for a non-sword /regen.
You won't have any real ST attack chain in that build unless you use dark blast, which is a bad idea because it doesn't help ramp up with power siphon.
Speccing for regen isn't too helpful when you're already swimming in it either. You likely won't notice the difference between my 67hp/sec and your 77hp/sec. you HP set bonuses are being largely wasted, so any set of 3 LotGs you have is giving you essentially no bonus. QR and Stamina are overslotted, this build has way more recovery than it would ever need.
Tough is underslotted, you could have at least put the glad armor unique in there and added a glad armor Res IO to get some more value out of it.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
|
^Professional Katana/regen build thread
I spent a lot of money on this character, but, I did it entirely solo. She was made before inherent fitness, so a few powers- such as Repulsing Torrent- and less slotted than I'd like them to be due to a quick respec.This is a level fifty build- I want it operable below for the occasional exemped Weekly Task Force, but it's not a priority. Only in hindsight have I remembered the helpful people here on the forums, and I wouldn't mind a little bit of critique and suggestions to improve my build. I was shooting for a few things when I made her;
- Higher endurance regeneration than consumption.
- High enough recharge to make hasten perma-ish. More is better woth Regen.
- The highest healing numbers I could muster and, equally, the lowest recharge on every clickie and toggle- Shadow Meld and MoG included on the recharge half.
- The highest ranged and melee or/and smashing and lethal defenses I could muster.
- Enough accuracy that I'm at the 'cap' to hit most enemies.
- I do not want confront. I do want every other power in both regeneration and Kinetics- with maaaaybe the exception of resilience. I do not want a travel power, so some random run-speed for when Ninja Run is disabled would be nice but not remotely necessary. It'd also be nice to have everything enhanced to the point of at least normal use.
Any tips? Any and all are appreciated!
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Victoriae: Level 50 Magic Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Quick Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (40) Crushing Impact - Accuracy/Damage/Endurance
Level 1: Fast Healing- (A) Healing IO
- (7) Regenerative Tissue - +Regeneration
Level 2: Reconstruction- (A) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal/Recharge
Level 4: Body Blow- (A) Kinetic Combat - Accuracy/Damage
- (5) Crushing Impact - Accuracy/Damage/Endurance
- (11) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Smashing Blow- (A) Mako's Bite - Accuracy/Damage
- (15) Mako's Bite - Damage/Endurance
- (15) Mako's Bite - Damage/Recharge
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (46) Mako's Bite - Chance of Damage(Lethal)
Level 8: Quick Recovery- (A) Endurance Modification IO
- (17) Endurance Modification IO
Level 10: Power Siphon- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Repulsing Torrent- (A) Kinetic Crash - Accuracy/Damage/Knockback
Level 14: Hasten- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
Level 16: Integration- (A) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (25) Numina's Convalescence - Heal
- (25) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Burst- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (29) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
Level 20: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 22: Dull Pain- (A) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal
- (31) Doctored Wounds - Heal/Recharge
- (33) Doctored Wounds - Heal/Endurance/Recharge
- (33) Doctored Wounds - Endurance/Recharge
Level 24: Resilience- (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Focused Burst- (A) Entropic Chaos - Accuracy/Damage
- (34) Entropic Chaos - Damage/Endurance
- (34) Entropic Chaos - Damage/Recharge
- (34) Entropic Chaos - Damage/Endurance/Recharge
- (43) Entropic Chaos - Chance of Heal Self
- (46) Accuracy IO
Level 28: Instant Healing- (A) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal
- (36) Doctored Wounds - Heal/Endurance/Recharge
- (36) Doctored Wounds - Heal/Recharge
- (37) Doctored Wounds - Endurance/Recharge
Level 30: Boxing- (A) Damage Increase IO
Level 32: Concentrated Strike- (A) Crushing Impact - Accuracy/Damage
- (37) Crushing Impact - Damage/Endurance
- (37) Crushing Impact - Damage/Recharge
- (39) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
Level 35: Revive- (A) Recharge Reduction IO
Level 38: Moment of Glory- (A) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Endurance/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Recharge Speed
Level 41: Dark Blast- (A) Accuracy IO
Level 44: Shadow Meld- (A) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Defense/Endurance/Recharge
- (45) Luck of the Gambler - Recharge Speed
- (45) Luck of the Gambler - Endurance/Recharge
Level 47: Tough- (A) Reactive Armor - Endurance
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Weave- (A) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
- (50) Luck of the Gambler - Defense/Recharge
- (50) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx ReserveLevel 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical HitLevel 4: Ninja Run
Level 2: Swift
- (A) Empty
Level 2: Hurdle- (A) Empty
Level 2: Health- (A) Healing IO
- (21) Miracle - +Recovery
Level 2: Stamina- (A) Endurance Modification IO
- (29) Endurance Modification IO
------------Set Bonus Totals: