Sands Of Mu bad for Elec/?


McCharraigin

 

Posted

Hello everyone.
I hate to bother you all with what might be a stupid question, but, I am very very curious about the answer.

I have gotten serious about Elec/doms and have made a couple to try and find one which works for me.

I have made Elec/Ice, Elec/Psi, and Elec/Earth. The Ice is the only one I am on the fence about....for a solo player it is a lot of fun but feels weak damage wise and I guess that is because Ice specializes in slows and -recharge.

A good global friend of mine who has long wanted me to try something besides scrappers and brutes suggested I make a Elec/Elec Dom...which I did this morning.

I was clicking on my vet powers when I saw something which made me rub my eyes, and look twice at the description for Sands Of Mu.

Effects Melee (Cone)
High Damage over time (50% Smashing/50% Negative)
Foe -Accuracy

DoT???

It was my understanding that DoT is bad, bad, bad, for /Elec.

I love me some Sands of MU, but is it not feasible for /Elec?

It is too late for my Ice, Psi, and Earth as I am not about to reroll them, but it is not too late for my Elec/Elec..should I go Ghost Slayers, or is the High DoT not a big deal on this one power?

I love the ability to keep the bad guys asleep and don't want to take a power that might foil that goal.

Another question, I have heard Thorny Assault should not be paired with Elec/ Could someone tell me why? My Spines/Elec scrap is my fav scrapper and I would like to give her a sister

Whoops, have to drag my boots to work...

Thanks in advance

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

As far as I know, it is DoT but the DoT only lasts while you run the power.
The power takes the total damage, divides it by the two types then applies it 4 or 5 times.
The cone is sorta narrow and shouldn't wake everyone.

You'll probably wake 2-3 people at most, nothing your hold can't handle.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Take it but do not rely on it. It's a great thing to have in the first 10 levels but only keep it somewhere on your 2nd or 3rd power bars for emergencies after that.


 

Posted

I use it with dark melee for something I call "1,000 Fists of Darkness"

I also use it with my Sonic/Dark Corr. Some of my Doms use it to 50, it's decent damage and it's negative energy damage with a small -tohit debuff that stacks with Earth Control. I just wonder if Power Boost works with SoM.

It does have a long animation so use it with holds.


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Quote:
Originally Posted by Shadow Wail View Post
it's decent damage and it's negative energy damage with a small -tohit debuff that stacks with Earth Control.
When it hits. You can't slot it so it becomes easily resisted in later levels.


 

Posted

So OP, are you telling me that throughout your whole game experience you have never used Sands of Mu? The temperary power/veteran reward versions? Because it's as much DoT as the two-tick of damage dual blades attacks are.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

Quote:
Originally Posted by _Klaw_ View Post
When it hits. You can't slot it so it becomes easily resisted in later levels.
Of course you can't slot it and it ignores YOUR buffs and enhancements...but from my experience it does not ignore an enemy debuff (-Def, -Res). With my Earth/Ice or Sonic/Dark it has never really missed and the damage is fair, I'll look at it at when I get home tonight


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Quote:
Originally Posted by Shadow Wail View Post
Of course you can't slot it and it ignores YOUR buffs and enhancements...but from my experience it does not ignore an enemy debuff (-Def, -Res). With my Earth/Ice or Sonic/Dark it has never really missed and the damage is fair, I'll look at it at when I get home tonight
Oh right that makes sense. I guess it is a good weapon for a dom.


 

Posted

Sands of Mu owns a lot for early levels as a Dom because it'll be one of the only energy-efficient AoE (well, cone) powers you can get that does good damage.


 

Posted

Quote:
Originally Posted by Pinny View Post
So OP, are you telling me that throughout your whole game experience you have never used Sands of Mu? The temperary power/veteran reward versions? Because it's as much DoT as the two-tick of damage dual blades attacks are.
Hi Pinny.
Sorry I did not respond yesterday..I read this on my phone on my lunchbreak but forgot to go back and respond when I got home.

This brought a smile to my face.

I have been using Sands and Ghost Axe with great gusto for years.

My question had to do with the effects of Damage Over Time on Elec/ sleep field. I understood thet Damage Over Time would keep the bad guys awake, so when I suddenly realized that Sands Of MU is Damage Over Time, I got curious and started wondering if Sands was hindering my ability to sleep the bad guys, and maybe Ghost Axe would be the better choice for /Elec....yes, I think in run on sentences

I felt stupid asking the question, but I really wanted to know, and everyone says if you have a question to ask....sigh....I wasn't meaning to be stupid. Sorry if I came across that way.

Lisa.


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Side point but not getting where you come up with ice assault being weak damage. It isn't. Only one that can clearly outclass it in my experience is fire, and that's because it is well...fire.

And I'd still go with sands of mu over ghost slaying axe, the DoT isn't a real big issue.