Damn you Alpha!


dougnukem

 

Posted

I'm in need of a little help >.> I had respeced my crab in i19, when fitness became inherent, and came up with a build that I was satisfied with. Unfortunately I didn't take alpha into consideration and just went with Nerve for some def debuff buffer. Tonight I loaded up his build into the new mids and saw that nerve helped more then I had originally thought, and now my def #'s are out of proportion :P

Before anything was slotted in alpha I was sitting at 36% melee, 46% ranged, 46% aoe, which was fine since he's mainly range. Now that I'm on my tier 3, closing in on tier 4 I'll soon be at 39% melee, 50% range, 49% aoe. I'm really wanted to shift some of that "excess" def off onto melee, but I just can't seem to figure out from where or how. If anyone could give it a shot, or maybe just an idea, I'd really appreciate it.

Oh and I'm not wanting to change power picks, or totally rework the slotting. I'd love to loosen up a slot for an achilles heel proc in suppression and maybe a slot for a generic recharge for Call reinforcements. Also maybe the tinniest bit more rech to shave off the .3 secs from perma hasten :P Anyways, let me know what you think, thanks.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sake Bomber: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(3)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5)
Level 2: Longfang -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), HO:Membr(9), HO:Membr(11)
Level 6: Wide Area Web Grenade -- Enf'dOp-Immob/Rng(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/EndRdx(15)
Level 8: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(19), Posi-Dam%(19)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(25), Posi-Dam%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(29)
Level 18: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(31)
Level 20: Tactical Training: Leadership -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit(33), GSFC-ToHit/Rchg(33), GSFC-Build%(33)
Level 22: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dam%(36)
Level 24: Fortification -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam(37), Aegis-ResDam/EndRdx(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(37)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Omega Maneuver -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Knock%(40)
Level 35: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-Acc/Rchg(42)
Level 38: Call Reinforcements -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43), C'Arms-Acc/Rchg(43)
Level 41: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam(45), Aegis-ResDam/EndRdx(46)
Level 44: Weave -- LkGmblr-Rchg+(A), HO:Enzym(46), HO:Enzym(46)
Level 47: Mental Training -- Run-I(A)
Level 49: Combat Training: Offensive -- Acc-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 1: Conditioning
Level 4: Ninja Run
------------



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<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

CT: Offensive was only giving you about 14% extra Accuracy, try TT: Assault instead for an extra 15% Damage.

I played some games (you were over the cap for the 2.5% Recovery). (BTW using Enzymes instead of Cytoskeletons in a Defense power is considered an exploit.)

Take a look. (Try using Fruit Salad as the export option, its easier to read IMO)

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sake Bomber: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Mael'Fry-Dmg/EndRdx(A), Mael'Fry-Dmg/Rchg(3), Mael'Fry-Dmg/EndRdx/Rchg(3), HO:Nucle(5)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5)
Level 2: Longfang -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Dam%(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 6: Wide Area Web Grenade -- Enf'dOp-Immob/Rng(A), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/Rchg(17), Enf'dOp-Acc/Immob(19), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Acc/EndRdx(21)
Level 8: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(23), Posi-Dam%(25)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(25), HO:Enzym(27)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg/EndRdx(29), Posi-Acc/Dmg(29), Posi-Dam%(31)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(33), Zephyr-Travel/EndRdx(33)
Level 18: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(33)
Level 20: Tactical Training: Leadership -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(34), GSFC-Rchg/EndRdx(34), GSFC-ToHit(34), GSFC-ToHit/Rchg(36), GSFC-Build%(36)
Level 22: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(36), Posi-Acc/Dmg/EndRdx(37), Posi-Acc/Dmg(37), Posi-Dam%(37)
Level 24: Fortification -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx(40)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(40)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(40), Numna-Heal(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Omega Maneuver -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(43), Ragnrk-Knock%(43)
Level 35: Summon Spiderlings -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(43), CmdPres-Acc/EndRdx(45), CmdPres-Acc/Dmg/EndRdx(45)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(45), ExRmnt-Acc/Dmg/Rchg(46), ExRmnt-EndRdx/Dmg/Rchg(46)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(46), TtmC'tng-EndRdx/Rchg(48), TtmC'tng-ResDam/EndRdx/Rchg(48), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 44: Weave -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 47: Mental Training -- Run-I(A)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Acc/Rchg(15), P'Shift-Acc/Rchg(15)
Level 1: Conditioning
Level 4: Ninja Run
------------


"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me

Pediatric brain tumors are the #1 cause of cancer related deaths in children.

 

Posted

Quote:
Originally Posted by Eislor View Post
(BTW using Enzymes instead of Cytoskeletons in a Defense power is considered an exploit.)
Has that ever been stated? I'm pretty sure it's been known that enzymes could be used in that fashion for a very long time. I also see them on a lot of builds on the forums/slot them on a good chunk of my toons :P


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Has that ever been stated? I'm pretty sure it's been known that enzymes could be used in that fashion for a very long time. I also see them on a lot of builds on the forums/slot them on a good chunk of my toons :P
A no longer employed individual said it, so who knows if/when it will be adjusted...they even said there are bigger fish to fry, so I don't imagine it's a priority.


Don't I know you???

 

Posted

Fruit Salad, yummy yummy :P I believe this is soft capped to all 3 positions with a couple of slot moves, and a shiny PvP proc.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

glad: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(3)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(5)
Level 2: Longfang -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), HO:Membr(9)
Level 6: Wide Area Web Grenade -- Enf'dOp-Immob/Rng(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/EndRdx(15)
Level 8: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(11), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(19)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(19), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(29)
Level 18: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-Rchg(25)
Level 20: Tactical Training: Leadership -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit(33), GSFC-ToHit/Rchg(33), GSFC-Build%(33)
Level 22: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dam%(36)
Level 24: Fortification -- Aegis-ResDam/Rchg(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), GA-3defTpProc(37)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
Level 32: Omega Maneuver -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Knock%(40)
Level 35: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(42), C'Arms-Acc/Dmg/Rchg(42), C'Arms-Acc/Rchg(42)
Level 38: Call Reinforcements -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43), C'Arms-Acc/Rchg(43)
Level 41: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 44: Weave -- LkGmblr-Rchg+(A), HO:Enzym(46), HO:Enzym(46)
Level 47: Mental Training -- Run-I(A)
Level 49: Combat Training: Offensive -- Acc-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(50), P'Shift-EndMod/Acc/Rchg(50), P'Shift-Acc/Rchg(50)
Level 1: Conditioning
Level 4: Ninja Run
------------



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Don't I know you???

 

Posted

Quote:
Originally Posted by dougnukem View Post
Fruit Salad, yummy yummy :P I believe this is soft capped to all 3 positions with a couple of slot moves, and a shiny PvP proc.
Very nice, didn't even think of going for melee def in boxing. I'll see if I can tweak it anymore to my liking, but it looks good. The glad shouldn't be a problem. Thank you.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Bah. Was playing around a little, and decided maybe it'd be fine to just take maneuvers :P Build would need more enzymes.... but it freed up some slots and wouldn't require a glad proc. It would also let me slot 2 achilles procs, get hasten under, and let me add a rech io to reinforcements.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sake Bomber maybeh: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(3), Achilles-ResDeb%(37)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(5)
Level 2: Longfang -- Apoc-Dmg/EndRdx(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Dam%(9)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), HO:Membr(9), HO:Membr(11)
Level 6: Wide Area Web Grenade -- Enf'dOp-Immob/Rng(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/Rchg(13), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/Immob/Rchg(15), Enf'dOp-Acc/EndRdx(15)
Level 8: Suppression -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(17), Posi-Acc/Dmg/EndRdx(17), Posi-Acc/Dmg(19), Posi-Dam%(19), Achilles-ResDeb%(37)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(21), HO:Enzym(21)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(23), Posi-Acc/Dmg(25), Posi-Dam%(25)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 16: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel(29), Zephyr-Travel/EndRdx(29)
Level 18: Aim -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(31)
Level 20: Tactical Training: Leadership -- GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit(33), GSFC-ToHit/Rchg(33), GSFC-Build%(33)
Level 22: Frag Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dam%(36), ExStrk-Dam%(50)
Level 24: Fortification -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam(36)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48)
Level 28: Serum -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(39), Numna-Heal(39)
Level 30: Boxing -- Acc-I(A)
Level 32: Omega Maneuver -- Ragnrk-Dmg/Rchg(A), Ragnrk-Dmg/EndRdx(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Knock%(40)
Level 35: Summon Spiderlings -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(37), C'Arms-Dmg/EndRdx(42), C'Arms-Acc/Dmg/Rchg(42)
Level 38: Call Reinforcements -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Rchg(43), ExRmnt-Acc/Dmg/Rchg(43), ExRmnt-Dmg/EndRdx(43), RechRdx-I(45)
Level 41: Tough -- Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/EndRdx/Rchg(45)
Level 44: Weave -- LkGmblr-Rchg+(A), HO:Enzym(46), HO:Enzym(46)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(50), HO:Enzym(50)
Level 49: Mental Training -- Run-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Nerve Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(45), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(48)
Level 1: Conditioning
Level 4: Ninja Run
------------



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And if I ever needed to be totally kosher, I could switch all the eynzmes to cytos, and change the two adjusted targets in aim to two pieces from rectified reticle.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]