Do any Grav/ builds so decent damage?


Dechs Kaison

 

Posted

Quote:
Originally Posted by Local_Man View Post
Actually, you don't have the availability get your third power from the primary until level 4. And at level 4, Illusion can (and in my opinion, should) take Deceive..
Ooops my bad, both powers are available at 2 but obviously it's not possible to have that many powers at L2.
Agreed on Decieve, it should be taken early.

Quote:
Originally Posted by Local_Man View Post
Only Grav Dist protects you from attacks -- an Immobilized foe is still shooting at you. For Illusion, I use Deceive a lot to completely prevent any damage to me whatsoever.
Lift reduces the amount of incoming damage in the same way as any KD power does, also it does decent damage.
Crush reduces the foe to ranged attacks which are often weaker and map dependant - walls etc can be used to eliminate incoming damage.


Quote:
Originally Posted by Local_Man View Post
And setting up Containment really isn't much of an issue . . . Blind sets Containment for SW, just like GD sets up Containment for Crush and Lift/Propel. It only becomes a problem when Blind misses . . . if GD misses, then Crush is there as a "back-up" to set Containment for Lift/Propel.
Both Mind and Grav have two powers that setup containment allowing double damage on multiple mobs - Illusion can't do this.
Grav also has Crush (Mag4 immob) which sets up containment on Bosses with one application - Illusion needs two applications of Blind before double damage begins.

Quote:
Originally Posted by Local_Man View Post
That's why Deceive is so valuable. It provides MORE mitigation than any Immob or knockup power, and for a lot longer than any single target hold, and can't be disturbed by any attack the way a Sleep can. And since it hits without drawing aggro, you can attack any group without taking any damage whatsoever if you just take the time to use Deceive first.
Decieve is indeed a great power providing mitigation and supplemental damage. Not that relevant to a discussion on ST attack chains though.

Quote:
Originally Posted by Local_Man View Post
Nope, not at all. I was comparing the single target attack chain and suggesting that Illusion can take down a single foe as fast as Mind or Gravity, as long as it is a minion or lieutenant so it can be defeated before the heal back. I admit that Mind and Grav's attack chain will do better against a boss because a boss can usually outlast the 10 second needed for the heal-back.
This has been the point of my argument all along:
Illusion is great provided the foe is taken down by Blind - SW.
If it doesn't then Mind and Grav will pull ahead in taking down the same foe because it has an extra attack to complete it's ST chain.

Quote:
Originally Posted by Local_Man View Post
Illusion has a safer way to handle small groups: Deceive. (Of course, Mind has the same power in Confuse.) You can entirely take two guys out of the fight before it starts, then take down the third with Blind-SW-SW. It is a little bit slower to Deceive foes before the fight begins, but far, far safer than relying upon an Immob, a knockup or even a hold that might miss. You don't have to worry about accuracy, as it has a 20% accuracy bonus and if you miss, you just re-cast.
Agreed and depending on the group might be required - however not really relevant to a discussion on ST attack chains.

Quote:
Originally Posted by Local_Man View Post
The point I'm making is that while adding Air Sup can be nice, it is certainly not "necessary" or even "always recommended" since Air Sup requires moving into melee. The burst damage that Illusion gets from SW lets an Illusionist defeat low level foes often on one application of Blind-SW, even with TOs. If it takes one more application of SW, no problem because it recharges so quickly . . . faster than the attack chain from Mind or Gravity. If the Illusionist is at range, then the time spent to run into melee and use Air Sup will be longer than time needed for a second application of SW.
Having played with and without AS experience tells me that AS makes a massive difference to both damage and mitigation.

Quote:
Originally Posted by Local_Man View Post
In comparison, I think that Mind's Dom-Mez-Lev works very well but actually takes longer to take down a minion than Illusion even in low levels
This brings us back to "can Illusion take the foe down with a single application of Blind and SW?". Any foe that can't will be taken down quicker by Grav or Mind because it has a complete attack chain,

Quote:
Originally Posted by Local_Man View Post
At upper levels, it is no comparison since Illusion can add an APP blast into the mix and has the contributions of Phantom Army and Phantasm. And Grav's GD-Crush-Lift/Propel takes longer, too.
No argument from me.
As I said "Illusion does NOT have a great attack chain without the APP blast, even with a ton of global Recharge. To get that chain, you need Blind-SW-APP Blast-SW".

No, wait!

Hold on, what I said was - "Illusion only has a decent ST attack if you insert Air Superiority into it; Blind and Spectral Wounds aren't too good on their own."

Quote:
Originally Posted by Local_Man View Post
Illusion does NOT have a great attack chain without the APP blast, even with a ton of global Recharge. To get that chain, you need Blind-SW-APP Blast-SW.
This was actually said by you in this thead:

http://boards.cityofheroes.com/showthread.php?t=254737

Maybe you should take up the issue with yourself.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller

 

Posted

Quote:
Originally Posted by Psiphon View Post
Lift reduces the amount of incoming damage in the same way as any KD power does, also it does decent damage.
Sure, a knockup power has some control benefit, but "decent damage?" It does less damage than Crush, less damage than GD, or Blind or even Spectral Wounds AFTER the healback. I still think it's damage should be the same as Mind's Levitate.

Quote:
Crush reduces the foe to ranged attacks which are often weaker and map dependant - walls etc can be used to eliminate incoming damage.
I agree that there are some good strategic uses for Immob powers. And they can reduce the damage you take vs. Melee . . . but it also draws aggro and they can shoot at you. If you are hiding around a corner, then you aren't using your attack chain.

Quote:
Both Mind and Grav have two powers that setup containment allowing double damage on multiple mobs - Illusion can't do this.
Grav also has Crush (Mag4 immob) which sets up containment on Bosses with one application - Illusion needs two applications of Blind before double damage begins.
Admittedly, Crush (and Mez) lets you set up Containment on a boss. But I've been talking about taking down Minions and Lieutenants. If you are discussing bosses, then Illusion loses some of its burst damage to the heal-back.

Illusion doesn't really need to set up Containment on multiple foes since it doesn't really have AoE damage that can take advantage of multiple Containment (until the APP AoE attacks) . . . you use Blind-SW on one foe. If the foe is defeated, then you go with Blind-SW on the next. If the foe is not defeated, SW's quick recharge and burst damage will let you hit SW again to finish off the foe, saving Blind for the next guy. As I said before, when you are talking about an attack chain, then the only time that extra Containment attack is valuable for setting up Containment is when the Hold misses.

Quote:
Decieve is indeed a great power providing mitigation and supplemental damage. Not that relevant to a discussion on ST attack chains though.
My comments on Deceive were in response to your statements about how Grav and Mind can spread around control powers and handle small groups more easily than Illusion. I disagree because Deceive makes it easy to remove all aggro from foes that you are not attacking. Even with the attack chain for Grav, as soon as you attack one in a group of 3, the other two will attack you. Yes, you can then hit #2 with Crush and #3 with Lift, but those guys still get shots at you.

Quote:
This has been the point of my argument all along:
Illusion is great provided the foe is taken down by Blind - SW.
If it doesn't then Mind and Grav will pull ahead in taking down the same foe because it has an extra attack to complete it's ST chain.
And my point all along has been that (a) Illusion's burst damage from the Illusory damage makes it more likely to take out a minion in one application of Blind-SW, and (b) even if the foe still has a little bit of green left, the fast animation and recharge of SW lets you fire off SW a second time before you finish with your attack chain of GD-Crush-Lift/Propel or Dom-Mez-Lev. As a result, Illusion will defeat that minion faster even without a complete "attack chain." Thus, Air Sup is nice but not needed. Air Sup is a nice addition, but does not make a "massive" difference.

Quote:
This brings us back to "can Illusion take the foe down with a single application of Blind and SW?". Any foe that can't will be taken down quicker by Grav or Mind because it has a complete attack chain,
It is not an attack chain that matters . . . it is amount of damage over time. With Blind and two shots of SW in less time than others can complete a three-attack chain, Illusion doesn't need that attack chain for low level foes.

Quote:
No argument from me.
As I said "Illusion does NOT have a great attack chain without the APP blast, even with a ton of global Recharge. To get that chain, you need Blind-SW-APP Blast-SW".

No, wait!

Hold on, what I said was - "Illusion only has a decent ST attack if you insert Air Superiority into it; Blind and Spectral Wounds aren't too good on their own."



This was actually said by you in this thead:

http://boards.cityofheroes.com/showthread.php?t=254737

Maybe you should take up the issue with yourself.
Yep, I said that and still stand by it. There is a difference between "attack chain" and "defeating a foe in a certain amount of time." I have said all along that there is a gap in Illusion's attack chain that can be filled with Air Sup or an APP blast. However, my point all along is that a minion can be taken down by Blind-SW-<short gap>-SW faster than GD-Crush-Propel/Lift or Dom-Mez-Lev.

The Attack Chain matters when battling a tougher opponent. It really doesn't matter against low level foes since they are defeated more quickly. Illusion's burst damage, fast animation and fast recharge matters more than an attack chain against low level foes because defeating them quickly lets you keep that extra damage.

The damage from Blind = Damage from GD or Dom, but Blind animates a bit faster. The base damage, not including Illusory damage, from Spectral Wounds = Base damage from Crush (over 5 ticks) or Mez -- but then SW has the extra Illusory damage and animates a faster. So by the time the third attack is completed, Illusion can get in another Spectral Wounds with another hit of Illusory damage . . . without another attack like Air Sup. And two applications of SW's Illusory Damage is more than the additional damage from one (very slow) application of Propel.

By the way, I appreciate the fact that we have had a good back-n-forth discussion and still kept civil and respectful!


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I'm not sure how my thread got turned into an intellectual masturbation session.

How 'bout that grav.


 

Posted

It's called a "threadjack," and not the other kind of, well, whatever. That's not all that uncommon around here . . . at least Gravity was still being discussed somewhat.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by icemanstryketh View Post
I'm not sure how my thread got turned into an intellectual masturbation session.

How 'bout that grav.
Quote:
Originally Posted by Local_Man View Post
It's called a "threadjack," and not the other kind of, well, whatever. That's not all that uncommon around here . . . at least Gravity was still being discussed somewhat.
This exchange is almost sig worthy! Need the laugh. Nice retort!


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
Damn, I'm sold. You ought to get into Marketing, sir. Wouldn't happen to have a build lying around would you?
Here, this is one I based loosely on a hybrid of my Grav/Energy Dom and my DP/Rad corrupter, with some evil tricks I learned from @Battlewagon:

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This is a very expensive build, make no mistake, but it brings home the bacon. 15.5% global damage, perma hasten, perma am, and damage procs in Radiation Infection and Choking Cloud and Crushing Field spread around the AOE hate. With assault, AM, Musculature Radial Paragon and your global damage, you're floating at a +72.5 global damage boost, and about half that gets shared with your team (and Singy). Oh, and don't worry about being able to run Choking Cloud, Enervating Field and Radiation infection, your recovery is an insane 4.56 end/second.

Damn. Now I want to build one.


 

Posted

Heh, I forgot to take Propel in that build. Too used to playing my Dominator. Well, if you really want it, unslot boxing, drop Mutation, lose the Stealth proc in Hover, rearrange your buy order to 5 slot Propel, and throw Devastation or Apocalypse in there. Yeah, that's definitely the move, with Containment it will most certainly outperform Boxing when you just need to deliver single-target punishment. Plus, hitting someone with a toilet is worth just about any price.


 

Posted

Here, properly visualizing those changes:

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Even more expensive, of course, but better single target punishment for those times when you're done finishing off the minions.


 

Posted

Quote:
Originally Posted by Magentrix View Post
Here, this is one I based loosely on a hybrid of my Grav/Energy Dom and my DP/Rad corrupter, with some evil tricks I learned from @Battlewagon:

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This is a very expensive build, make no mistake, but it brings home the bacon. 15.5% global damage, perma hasten, perma am, and damage procs in Radiation Infection and Choking Cloud and Crushing Field spread around the AOE hate. With assault, AM, Musculature Radial Paragon and your global damage, you're floating at a +72.5 global damage boost, and about half that gets shared with your team (and Singy). Oh, and don't worry about being able to run Choking Cloud, Enervating Field and Radiation infection, your recovery is an insane 4.56 end/second.

Damn. Now I want to build one.
Dude, I fu**ing love you.