Speeches that end in hostilities...
Agreed. The ones I know about I've taken to getting ready right before I click the text and then just rapid clicking until the box closes.
It's really only bad when it's the 1st encounter and I'd actually like to read the dialogue 1st.
Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!
This has been aggravating me since day 1 of tips and I wish they would fix it.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
I've been playing a few of the Tip missions recently, and I'm enjoying them quite a bit... with one problem.
An awful lot of the in-mission conversations end with ether whomever you're talking to going hostile and aggroing on you, or an ambush being triggered. That's fine... but I'd much prefer it if they went hostile after I closed the dialogue box.
It's not so bad when it's one opponent, but trying to pick out the priority targets in an incoming ambush when the screen is still filled with a speech box is just awkward, and closing it takes time that's more usefully spent hitting insps or activating defensive click powers.