Trying to get a softcapped and rescapped stone/ss.


Arcanaville

 

Posted

Hello, all.

I came back to CoX community after a long break from the game (~2 years+).

Then I realized I have deleted all my tankers. Hence I decided to go build one instead of whining.

I am thinking to make a Stone Armor/Super Strength tanker with an attempt to softcap its defense along with capping all resistance except for psionic. But I would love to get as much psionic defense and resistance as possible, even if it costs a little gimping.

I will be aiming for tier 4 cardiac, and this is what I ended up with after playing around on Mids` builder for a bit.

I would love to make some tweaks, but I do not have any idea how to make it better at the moment.

This build is 2.3% off from energy/negative energy resistance cap with all other wants of mine accomplished.

Thank you all, in advance!

P.S: And thanks to Syntax42 for giving me an idea on building a stoner with defense softcap + rescap.



Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

temporary: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Recharge Speed
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance/Recharge
  • (31) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
Level 2: Earth's Embrace
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Endurance/Recharge
  • (42) Doctored Wounds - Recharge
  • (43) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Heal
Level 4: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance/Recharge
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
Level 6: Mud Pots
  • (A) Multi Strike - Accuracy/Damage/Endurance
  • (7) Multi Strike - Accuracy/Endurance
  • (7) Multi Strike - Damage/Endurance
Level 8: Rooted
  • (A) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Heal/Endurance/Recharge
  • (17) Numina's Convalescence - Heal
  • (17) Numina's Convalescence - Heal/Recharge
  • (37) Numina's Convalescence - Endurance/Recharge
  • (37) Numina's Convalescence - +Regeneration/+Recovery
Level 10: Taunt
  • (A) Mocking Beratement - Accuracy/Recharge
  • (11) Mocking Beratement - Taunt/Recharge/Range
  • (13) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Taunt/Range
  • (15) Mocking Beratement - Recharge
  • (15) Mocking Beratement - Taunt
Level 12: Recall Friend
  • (A) Jaunt - Endurance/Range
Level 14: Teleport
  • (A) Endurance Reduction IO
Level 16: Boxing
  • (A) Accuracy IO
Level 18: Tough
  • (A) Gladiator's Armor - End/Resist
  • (19) Steadfast Protection - Resistance/Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 20: Knockout Blow
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (21) Paralytic - Accuracy/Hold/Recharge
  • (21) Paralytic - Accuracy/Recharge
  • (34) Paralytic - Accuracy/Endurance
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
  • (23) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Recharge Speed
  • (31) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 26: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (27) Adjusted Targeting - To Hit Buff
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
Level 30: Stimulant
  • (A) Endurance Reduction IO
Level 32: Granite Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (33) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Psionic/Status Resistance
  • (34) Impervium Armor - Psionic Resistance
  • (34) Luck of the Gambler - Recharge Speed
Level 35: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (36) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Heal/Recharge
  • (36) Interrupt Reduction IO
Level 38: Foot Stomp
  • (A) Armageddon - Accuracy/Damage/Recharge
  • (39) Armageddon - Accuracy/Recharge
  • (39) Armageddon - Damage/Endurance
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Chance for Fire Damage
  • (46) Force Feedback - Chance for +Recharge
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - To Hit Buff
Level 44: Laser Beam Eyes
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (45) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Damage/Recharge
  • (46) Apocalypse - Damage
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Energy Torrent
  • (A) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (48) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Damage
  • (50) Force Feedback - Chance for +Recharge
Level 49: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (50) Performance Shifter - Chance for +End
Level 50: Cardiac Core Boost
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Gauntlet
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (9) Performance Shifter - EndMod/Accuracy
  • (11) Performance Shifter - Chance for +End
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 16% Defense(Smashing)
  • 16% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 7.875% Defense(Energy)
  • 7.875% Defense(Negative)
  • 11% Defense(Psionic)
  • 11% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 9.125% Defense(AoE)
  • 1.8% Max End
  • 39% Enhancement(Accuracy)
  • 10% Enhancement(Heal)
  • 72.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 260.03 HP (13.88%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 13% (0.217 End/sec) Recovery
  • 70% (5.477 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 10.25% Resistance(Fire)
  • 10.25% Resistance(Cold)
  • 7.41% Resistance(Energy)
  • 7.41% Resistance(Negative)
  • 4.26% Resistance(Toxic)
  • 10.26% Resistance(Psionic)
  • 3% Resistance(Lethal)
  • 15% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Jab)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Kinetic Combat
(Haymaker)
  • MezResist(Immobilize) 2.75%
  • 28.11 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Multi Strike
(Mud Pots)
  • MezResist(Sleep) 1.65%
  • 0.945% Resistance(Fire,Cold)
Numina's Convalescence
(Rooted)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Tough)
  • 2.5% (0.042 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
  • 1.5% (0.025 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Paralytic
(Knockout Blow)
  • 1% (0.017 End/sec) Recovery
  • 0.63% Resistance(Energy,Negative)
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.782 HP/sec) Regeneration
  • 21.08 HP (1.125%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Shield Wall
(Maneuvers)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Adjusted Targeting
(Rage)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Luck of the Gambler
(Granite Armor)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Impervium Armor
(Granite Armor)
  • 3% Resistance(Psionic)
Numina's Convalescence
(Aid Self)
  • 12% (0.939 HP/sec) Regeneration
  • 35.14 HP (1.875%) HitPoints
Armageddon
(Foot Stomp)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Adjusted Targeting
(Focused Accuracy)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Apocalypse
(Laser Beam Eyes)
  • 16% (1.252 HP/sec) Regeneration
  • 56.22 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Psionic)
Ragnarok
(Energy Torrent)
  • 4% (0.067 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Performance Shifter
(Physical Perfection)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 35.14 HP (1.875%) HitPoints



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Posted

Long forum export takes up a lot of space. Most people use Mids' to look at the builds anyways. The link and data chunk are the only important parts of the export. I could be wrong and there could be people trying to look at the wordy builds and add set bonuses and invention enhancement values manually.


I went with Dark Melee because the healing is the only thing that reliably increases survivability when tanking AVs. I planned on teaming only, and never soloing, too. Here is what I came up with, which is somewhat similar to your approach. I hope it helps you improve your build, because there isn't anything specific that I could suggest for you to change.

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Posted

Quote:
Originally Posted by Syntax42 View Post
I went with Dark Melee because the healing is the only thing that reliably increases survivability when tanking AVs. I planned on teaming only,
Heh -- I misread this as "I planned on teaming ugly" and immediately thought, "Hey, I've teamed ugly!" before I realized my error.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Just looked at the build.

If you think Stone tanks take forever to kill anything, just try killing things with attacks so sparsely slotted. Not sure you could even over come a Minion's regen with that amount of damage.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by Syntax42 View Post
The link and data chunk are the only important parts of the export.
Yes, sir. Will do, next time.


 

Posted

Been thinking about doing a Stone/Stone/Earth for a while, and finally decided to roll her up and started thinking about her final build. I'm planning on dual building for in and out of granite, and tried to see what my max survivability build would be inside of Granite. This is my current best effort:

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It gets to at least 46% to s/l/f/c/e/n (soft-cap with some margin for debuffs) and 20.6% defense to psi. It caps everything except psionic and gets 15.6% resistance to psi.

It gets there without needing to run Maneuvers, which allowed me to squeeze in both Aid Self and Hasten, which means I can cut the downtime on Earth's Embrace significantly: my calculations say its average downtime while Hasten goes up and down will be about 20 seconds.

It also has a psionic failsafe in being able to drop out of granite and toggle on minerals, although that would only make sense in an ultra-heavy psionic situation: I would be soft-capped to psionics, but I would only have 40.5% defense to smash/lethal: one small purple would soft-cap me to s/l/e/n, but then again two would take care of psionics within granite also (usually: with minerals up the build has 55.9% defense to psionics, which has *huge* margin for error on debuffs). Still, its an interesting if not exceptionally useful option. I also think it doesn't give up much in the way of offense like GodofGod's build, although technically speaking his build would be much more resistant to defense debuffs than Syntax42 or mine due to the much higher defenses on s/l/f/c (but not energy/negative).

It lacks Siphon Life, but I think it might theoretically give Syntax42's build a run for the money given the faster cycling EE and Aid Self. Also, if I swap Cardiac Core with Spiritual Core I still remain res capped to everything except Energy/Negative which drop to 83%, and EE then only falls short of perma by about one second on average. Another interesting option to keep around, after acquiring enough incarnate components.

If anyone can squeeze more performance out of this build, I'd sure like to hear about it before I reach 50 (which will be a while, since I just rolled the tanker that will eventually level into this build). I'm also contemplating the non-granite exemplar build and leveling builds, but this is intended to be basically granite only. If I actually build this build, and I have every intention of doing so eventually, it will be by far and away the most indestructible character I've ever played, ever.


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Posted

I went for regeneration on a granite build. I only tried to get enough recharge to cancel the -recharge of granite. I didn't worry about getting debuff room on the soft cap.

It's intended to be used in and out of granite, but tough isn't slotted because I can't afford to leave it running. It is such an endurance heavy build.

http://www.cohplanner.com/mids/downl...3EFF010A12ED0E


 

Posted

I've got this build on my Stone/Fire scranker. Softcapped S/L/E/N/Psi out of Granite (where I spend as much time as possible) and Softcapped S/L/F/C/E/N defence in Granite with capped S/L/F/C resist and E/N resist at 84%ish. It's got some +recharge, but not a huge amount as it wasn't one of my aims, since I'm not often in Granite. It's also swimming in endurance, as I got tired of never having any on him

There is one hideously expensive thing in the build, but I'd been saving Hero Merits for just such an occasion and it was 30 merits well spent, IMO.

I was tanking on Tin Mage tonight with him and only needed Granite at the end of the third mission, against Neuron, his clones and both Goliath Warwalkers (at the same time). I did plant against Bobcat, but that's because she got a couple of solid hits in when I was back in my normal armours. As soon as I had been rezzed and got back in Granite, she was no trouble.

I don't know how much of that survivability was down to the build, but I suspect that a decent amount was down to some good teammates.

Not necessarily what you're looking for, since I use Granite as a 'panic button', but it may give you some ideas.

And besides, any build that can survive aggro capped Carnies indefinitely makes me grin while I'm playing it (Disclaimer: 'indefinitely' in that context means I can stomp round a map full of carnies solo, aggroing multiple spawns of Carnies onto myself and stand there burning them down as they run at me to replace their friends that just got crisped with no endurance trouble and no health bar trouble)

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