To Hasten or not?


Doctor_Kumquat

 

Posted

Hey all,

To explain my situation... I'm running a trio (triple-boxing) of three Plant/Rads. Now, with just level 12 DO's I can have a cycle of 2x AM going and then the other AM while the two are recharging.

I'm Going with Leadership (2x Assault, 3x maneuvers and 1 Tactics), Flight (Hover/Fly) and Tough/Weave, but I don't know if I wanna taken Speed or perhaps something else (like Stealth, I know you can IO SS, but I hate SS). When I get SO's I'll be able to have 3x AM going for part of the cycle at least, so I guess the question is..... DO I need Hasten?

I'm not farming or looking to do Av's (but I could really) just regular content/tips.


 

Posted

Strictly speaking, no. With three controllers you can stagger the seeds to keep all the baddies in your pocket, and stack immobs (and later Creepers) for solid damage.

However, with three rads, you could have not only perma-AM but darn close to permahasten if you took hasten - it shouldn't take more than an extra 30% recharge from sets to get there. Would having permahasten levels of recharge grease the wheels enough to make a serious impact in your group's oomph level?

You may hate superspeed, which is fine, but I've always found a stealth IO alone to be enough for my sneaking needs through almost any area. Would having full invisibility from the pool (and whatever extra LotG slotting boosts you can afford) be more useful? That's for you to decide.


Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.

 

Posted

I would take it.


 

Posted

Do you NEED Hasten? No. Is it worth a power pick and a slot or two? I say yes.

Hasten will help your most important powers on long recharges come back faster -- especially Seeds and Creepers. Hasten will also let your characters spam Roots faster, which is key to your damage. Hasten+AM gives you 100% Recharge. 3xAM gives you 3X30% = 90% Recharge. Hasten+3xAM will be 160%. Hasten adds a significan boost even with 3 AMs. Now if you were on a full team of */Rads, then 8x30% from 8 AMs would mean that Hasten would have a minimal benefit, but only as long as you were all together.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I can't comment on the triple boxing scenario.

Outside of that context I would take it on a Plant/Rad, but I tend to take it on most of my toons. Perma-AM and Perma-Creepers are two good reasons why I would want Hasten in that build.


 

Posted

Quote:
Originally Posted by Local_Man View Post
Do you NEED Hasten? No. Is it worth a power pick and a slot or two? I say yes.

Hasten will help your most important powers on long recharges come back faster -- especially Seeds and Creepers. Hasten will also let your characters spam Roots faster, which is key to your damage. Hasten+AM gives you 100% Recharge. 3xAM gives you 3X30% = 90% Recharge. Hasten+3xAM will be 160%. Hasten adds a significan boost even with 3 AMs. Now if you were on a full team of */Rads, then 8x30% from 8 AMs would mean that Hasten would have a minimal benefit, but only as long as you were all together.

Your right Local, and I have done 3x AM with Hasten before, I might have to bite the bullet and use a stealth IO, cause i don't wanna get rid of Tough/Weave, while you can argue that with 3x RI and such the ToHit is floored, without some def/res if they do hit me at higher levels I'm toast.


 

Posted

Quote:
Originally Posted by Doctor_Kumquat View Post
Strictly speaking, no. With three controllers you can stagger the seeds to keep all the baddies in your pocket, and stack immobs (and later Creepers) for solid damage.

However, with three rads, you could have not only perma-AM but darn close to permahasten if you took hasten - it shouldn't take more than an extra 30% recharge from sets to get there. Would having permahasten levels of recharge grease the wheels enough to make a serious impact in your group's oomph level?

You may hate superspeed, which is fine, but I've always found a stealth IO alone to be enough for my sneaking needs through almost any area. Would having full invisibility from the pool (and whatever extra LotG slotting boosts you can afford) be more useful? That's for you to decide.
cause as I mentioned before, it's Stealth vs. Tough/Weave. I think I am going to have to get an IO and hope it's enough cause I need tough/weave for those times that something notices me cause I don't have the HP to survive if the seeds misses....yikes!