Preventing Defense Debuffs


bAss_ackwards

 

Posted

I don't know how, I'm asking how.

With all the ITFness this week, I've run it either four or five times, but only two with my scrapper. On my hoverblaster, no worries unless I draw some aggro, but my scrapper is down there in the fray.

And seeing my DA-induced 80ish percent melee/lethal shoot down to -40% instantly. I try to hit and hit and hit the medium def insp asap, but it's not good enough sometimes.

I've got a kat/wp that I'm most concerned about, she's a 50 and I understand that the Alpha stuff can get her some protection. She's 39% def on ENFC with close to 70% S/L resistance (I think), but that doesn't help the defense debuffs.

So..how?


 

Posted

resistance doesn't aid in Defense Debuffs, and defense doesn't help in it either. Resistance resists resistance debuffs, but they had to make DDR (defense debuff resistance) to do the same for defense debuffs. As of right now, you can't get any more DDR outside of what your set provides, which for most sets, is 0 or ~50% (Shield and SR can get to 95%, but the others cannot). DA, for example, gets 0 DDR, while WP gets roughly 18%.

I do believe one of the i20 powers does have a DDR buff, although I'm not well-versed in the upcoming stuff and have only scrolled through some of the pictures.
That will be the only way to get more DDR for yourself.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

short version: You don't

The long version is: Defense Debuff Resistance

All Melee Armor sets that are Defense based receive Defense Debuff Resistance D.D.R. works under the same mechanisms as all other debuff resistances: http://paragonwiki.com/wiki/Resistance_%28Mechanics%29

Quote:
Resistance to a debuff reduces the amount of the debuff.
Most of the current D.D.R. values are flagged to ignore buffs and enhancements. The developers have not enabled any sanctioned method for players to increase or change these D.D.R. values of any armor class, nor do the developers intend to implement such a change.

However, there is a known exploit / bug where Hamidon Enhancements that boost Defense Values boost D.D.R. values.

The only exceptions that I'm aware of are Super Reflexes and Shield Defense which does not have D.D.R. values flagged to ignore buffs or enhancements.


 

Posted

If I read your post correctly you don't mind using insps, so my advice would be to use insps proactively instead of reactively. Keep your defense at 45% before you even engage a spawn, or even 50-55% as to have a buffer against debuffs, and you shouldn't have much of a problem. I know you're saying you're at 80% with DA, but I doubt you're actually at that value when cascading defense failure happens. Most likely you jump in, and debuffs start piling in while you're still building defense with DA.


 

Posted

What I sometimes have to do on my WP characters is bounce out of the spawn for 3 to 7 seconds. I pretty much do it by sound anymore. If I hear a lot of swords connect, I know without looking (although I still do usually look) that my defense is debuffed dangerously. I'll leap right out of the center of the spawn and kite it for a few seconds. This is tough with WP, because you want to be in the middle getting the RttC regen buff, but the damage from Romans can and will come in too fast if you stay in melee once debuffed. I will often pop a purple as I am kiting (very needed on my scrapper, not as much on the tanker), so that once the debuffs wear off, I can re-engage with more confidence.

With Katana, you may not need the purple inspire, you may be able to use DA while kiting.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

I monitor my positional defense and my base defense. The instant base defense goes red, I know I've been debuffed and react immediately. But honestly, I had no problem with cascading defense failure on my Katana/Dark on the ITF I ran last week. Well, I got hit with about 50% debuff in an instant at one point when I was completely separated from the team, but I punched a large purple immediately and was back in the game.

Willpower does have a little defense debuff resistance in Heightened Senses, but it looks like it's unenhanceable.

Iggy Kamakaze did a master of ITF on his Katana/Willpower before inherent fitness or incarnate abilities with no temps, no inspirations and no deaths. I want to say that means it's possible, but everyone knows that Iggy is hax, because he routinely does things that are obviously impossible. We keep petitioning the devs to nerf him, but so far, judging by his continued awesome, they haven't addressed this important balance issue.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Willpower does have a little defense debuff resistance in Heightened Senses, but it looks like it's unenhanceable.
Unfortunately, it's also an amount that is basically useless vs. Cimerorans.


Quote:
Originally Posted by Werner View Post
We keep petitioning the devs to nerf him, but so far, judging by his continued awesome, they haven't addressed this important balance issue.
I'm waiting for the day that Iggy posts screenshots of him soloing the Architech & Agent Smith at the same time with no deaths, no temps & no insps.

And then CoH/CoV reboots.


 

Posted

Quote:
Originally Posted by Elegost View Post
resistance doesn't aid in Defense Debuffs, and defense doesn't help in it either. Resistance resists resistance debuffs, but they had to make DDR (defense debuff resistance) to do the same for defense debuffs. As of right now, you can't get any more DDR outside of what your set provides, which for most sets, is 0 or ~50% (Shield and SR can get to 95%, but the others cannot). DA, for example, gets 0 DDR, while WP gets roughly 18%.

I do believe one of the i20 powers does have a DDR buff, although I'm not well-versed in the upcoming stuff and have only scrolled through some of the pictures.
That will be the only way to get more DDR for yourself.
Sometimes 50% is enough. I logged in my Invulnerability Scrapper one day and went to the Cimeroran wall to see just how long I could live without retaliating. I ended up gathering +1's to my aggro cap and then just sat there. 5 minutes passed, then 15, and then 30 minutes were gone. After the 1 hour mark I checked my computer and my Scrapper was still alive. At that point, I figured if she hadn't died from the Defense Debuffs in over an hour she wasn't going to die at all to them.


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Posted

My DB/WP w/S/L def at just over 45% has comparatively little problems w/full spawns of Romans, at least at +0. Over a long time, they'll eventually overwhelm my regen (and yeah, my def will go into the red pretty fast), and I'll pop SoW, and if that runs out and I'm out of insps, I may run into trouble, but by then, most things will be dead, and I'll have a fresh trey of insps. I will say, if I'm on a buff-heavy team, and my def is already in the 80s to begin the fight, I rarely see it dip into the red unless I spend a considerable time alone against a full group of Romans.

Werner, that's a great idea monitoring your base def as well as your totals. Never would've thought of that.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
Sometimes 50% is enough. I logged in my Invulnerability Scrapper one day and went to the Cimeroran wall to see just how long I could live without retaliating. I ended up gathering +1's to my aggro cap and then just sat there. 5 minutes passed, then 15, and then 30 minutes were gone. After the 1 hour mark I checked my computer and my Scrapper was still alive. At that point, I figured if she hadn't died from the Defense Debuffs in over an hour she wasn't going to die at all to them.
I had seen where you'd brought this up in another discussion, and know all about your dm/inv :]

I guess I didn't really specify what I meant by "~50%," but in my mind it read, less than or roughly 50 (because elec, fa, da, and regen all have none, WP might as well have none, SR and shield can capout, and inv is the only other one with a sizable amount)
But yeah, 50% DDR is definitely enough in most cases, especially when you can achieve defense values much higher than just over 45.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Postagulous View Post
So..how?
On the ITF, don't stand still in a pile of 'em.


 

Posted

Well, my Fire/Fire/Pyre Tanker usually has to kill her way out of crowds of Romans while they chew up her defense (from set IOs), using the old, much-maligned "offense makes up for lower defenses" method. I'd think a Scrapper would be even better at "out-killing" the Romans.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Well, my Fire/Fire/Pyre Tanker usually has to kill her way out of crowds of Romans while they chew up her defense (from set IOs), using the old, much-maligned "offense makes up for lower defenses" method. I'd think a Scrapper would be even better at "out-killing" the Romans.
With much lower resistance and hit points, some Scrappers can go from soft capped to negative defense to dead in the space of a handful of seconds. You can't generally outkill that. You have to fix it in other ways, and fast.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Sailboat View Post
Well, my Fire/Fire/Pyre Tanker usually has to kill her way out of crowds of Romans while they chew up her defense
Your tanker has like 20% better resistances vs. SM/L and an additional 500 HP at base vs. an FA Scrapper.

That's why that method works for you.


 

Posted

Eh, the OP is a WP Scrapper with a hit point boost and 80% defense (thanks to Divine Avalanche). I thought that was hardier than a Fire Scrapper. Still not hardy enough?

And don't Scrappers do more damage than Tankers? Where are all the "Tankers don't do any damage" people in this thread? :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Eh, the OP is a WP Scrapper with a hit point boost and 80% defense (thanks to Divine Avalanche). I thought that was hardier than a Fire Scrapper. Still not hardy enough?

And don't Scrappers do more damage than Tankers? Where are all the "Tankers don't do any damage" people in this thread? :P
Postagulous claims to have gone from 80% defense to -40% instantly. I said I got hit with a 50% debuff in an instant at one point. Taking into account that instantly is an obvious exaggeration for "very very fast", do you think we're both lying about that?

I'll also point out that when they do their defensive thing and are suddenly very hard to hit, that 80% defense can drop quickly even without being hit, and may be just the can opener they need to crack our defense open and push us into cascading defense failure.

So let's assume we're telling the truth and that Scrappers without any or without much defense debuff resistance can suffer from catastrophic cascading defense failure quite quickly, and now we're sitting deep in the negatives surrounded by a couple Cimeroran bosses, several lieutenants, and a ton of minions. Can we kill our way out with no other response? Well, how much time do we have?

Well, kind of averaging Dark Armor and Willpower, let's say we have about 50% smashing/lethal resistance and about 2000 hit points. That's effectively about 4000 hit points. Now, how fast is this large crowd putting out damage, since nearly every attack is now hitting us? I'm totally guessing, but let's say 800 DPS, a figure I could TRIVIALLY survive when not debuffed without even touching my heal. It wouldn't surprise me if the number is even higher than that.

Now instead I have five seconds to kill the crowd. On a mostly single-target primary, while using the low-damage Divine Avalanche.

Not happening.

Yes, Dark Regeneration will buy me a few more seconds if I time it properly, but it's not going to be enough. Willpower doesn't even have that.

You CAN survive, but just standing there and killing your way out of it with no other response isn't going to do it on a Katana/Dark or a Katana/Willpower. It is important that you know as soon as possible that it's happening, and that you react as quickly as possible by perhaps either popping a lot of purples and maybe oranges and greens or just getting away from them for long enough for the debuffs to wear off.

Now, what about your Fire/Fire/Pyre Tanker? Well, you're probably sitting at 75% smashing/lethal resistance and, what, 2400 hit points or so? That's effectively about 9600 hit points. You have 12 seconds to kill the crowd on an AoE character with two build ups, Burn, Fire Sword Circle, and Fire Ball. Your heal will buy you maybe four more seconds. You're quickly going to just be facing two bosses, I'd think. They might take longer, but you can probably hold out at that point? I still don't see it being trivial if you do nothing else, but I'll believe you can do it.

An orange or two, though, puts you at 90% resistance and effectively 24000 hit points with 30 seconds to finish the spawn. That should be pretty trivial, particularly with the heal.

In this case, once defense is deep in the red, the Tanker is both much hardier and is putting out significantly more damage.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Werner's post's numbers make a lot of sense when I compare it to my in game needs on my Fire/Ice/Earth tanker and my Fire/WP/Wpn Scrapper.

The tanker easily has much more time to react, although in my case the scrapper does have a good deal more offensive output, but when it goes bad, choosing FSC instead of flee and drop a purple or two can be a death sentence very, very fast. Choosing wrong on the tanker usually allows me more opportunity to correct the error.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Nihilii View Post
If I read your post correctly you don't mind using insps, so my advice would be to use insps proactively instead of reactively. Keep your defense at 45% before you even engage a spawn, or even 50-55% as to have a buffer against debuffs, and you shouldn't have much of a problem. I know you're saying you're at 80% with DA, but I doubt you're actually at that value when cascading defense failure happens. Most likely you jump in, and debuffs start piling in while you're still building defense with DA.
Oh, I'll pop a purple on my way in if I feel the need. This debuff will happen after around 10 to 20 seconds when I'm surrounded by a donut of the guys. There's not much sense popping one then since I'll make sure to keep my melee/lethal def around 60+%, and the other stuff is around 40. Now, I have a psi-hole as big as a house, and it goes great with my range-hole, really, but none of that is what gets me.

If it wasn't for the def debuffs, I could stand there all day, and with Katana/WP and how many people are around me, I'd have to.

I think je_saist nailed it, pretty much.


 

Posted

Until you get the Destiny Incarnate power unlocked, Defense Debuffs are just something WP is going to have to get used to being vulnerable to.

I wonder... Werner, will you be getting the Debuff Resist Destiny power for your Katana/Dark Armor character? I seem to remember you saying that Defense Debuff was a real killer for that character. With that out of the way, you'd be unstoppable!


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
I wonder... Werner, will you be getting the Debuff Resist Destiny power for your Katana/Dark Armor character? I seem to remember you saying that Defense Debuff was a real killer for that character. With that out of the way, you'd be unstoppable!
I haven't looked into the I20 powers at all. I tend to wait until things are live before thinking about them. Yes, defense debuffs are by far my biggest practical weakness on my Katana/Dark. However, since I don't know what my other options are, I can't say that I'd take a debuff resistance power. Not sure there's anything I want more on that character than some decent DDR, though.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Until you get the Destiny Incarnate power unlocked, Defense Debuffs are just something WP is going to have to get used to being vulnerable to.
Is that the Ageless? What all does the resistance to debuff apply to?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
Is that the Ageless? What all does the resistance to debuff apply to?
Ageless buffs are:
Ageless Invocation: +50% end, +70% rech first 5s, 40% next 10s, 20% next 15s, 10% last 30s (60s total), 30ft radius.

Ageless Core Invocation: +50% end, +70% rech first 5s, 40% next 10s, 20% next 15s, 10% last 30s (60s total), +800% recov first 5s, 300% next 10s, 200% next 15s, 100% last 30s (60s total), 30ft radius

Ageless Radial Invocation: +50% end, +70% rech first 5s, 40% next 10s, 20% next 15s, 10% last 30s (60s total), +85% debuff RES first 15s, 42.5% next 15s, 21.25% last 30s (60s total), 30ft radius.

Ageless Total Core Invocation: +75% end, +70% rech first 5s, 40% next 10s, 20% next 15s, 10% last 30s (60s total)+800% recov first 5s, 300% next 10s, 200% next 15s, 100% last 30s (60s total), 60ft radius

Ageless Partial Core Invocation: +75% end, +70% rech first 7.5s, 40% next 15s, 20% next 22.5s, 10% last 45s (90s total), +800% recov first 7.5s, 300% next 15s, 200% next 22.5s, 100% last 45s (90s total), 30ft radius

Ageless Partial Radial Invocation: +75% end, +70% rech first 7.5s, 40% next 15s, 20% next 22.5s, 10% last 45s (90s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 30ft radius

Ageless Total Radial Invocation: +75% end, +70% rech first 5s, 40% next 10s, 20% next 15s, 10% last 30s (60s total), +85% debuff RES first 15s, 42.5% next 15s, 21.25% last 30s (60s total), 60ft radius.

Ageless Core Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +800% recov first 10s, 300% next 20s, 200% next 30s, 100% last 60s (120s total), 60ft radius

Ageless Radial Epiphany: +100% end, +70% rech first 10s, 40% next 20s, 20% next 30s, 10% last 60s (120s total), +85% debuff RES first 22.5s, 42.5% next 22.5s, 21.25% last 45s (90s total), 60ft radius.
More information can be found in this thread: http://boards.cityofheroes.com/showthread.php?t=254417


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Posted

Basically for Ageless the final two are:

One of them is a full Endurance fill, +Recharge, and +Recovery.

The other, a full Endurance fill, +Recharge, and +Debuff Resist to: Movement, Recharge, Accuracy, ToHit, Endurance, Recovery, Resistance, Defense, Perception, and Regeneration.
So as far as Ageless goes, do you need Recharge and Recovery? Or Recharge and Debuff Resists? Both will fill your Endurance bar immediately upon use.


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
+Debuff Resist to: Movement, Recharge, Accuracy, ToHit, Endurance, Recovery, Resistance, Perception, and Regeneration.
OK, it is not Ageless then. Which Destiny power grants the defense debuff resist you speak of then and how much is it?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
OK, it is not Ageless then. Which Destiny power grants the defense debuff resist you speak of then and how much is it?
I forgot to type that in.


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