DB/SR Brutes. I have Questions...


Comicsluvr

 

Posted

I've started a DB/SR Brute and I like the numbers on Mid's (soft-capped defenses without Elude or crazy-mad 'spensive IO Sets) however I have some questions for those more learned than myself:

1) I'm not that experienced with DB (one other Brute, lvl 32). For a good attack chain without too much juggling of the combination attacks what should I focus on?

2) I have only one other SR toon (Scrapper lvl 12) so no experience there to speak of. Same as above...what should I be focusing on for max survivability?

3) With Quickness and healthy but not insane IO sets (no purple plans yet) will I need Hasten?

4) Is a combination of Ninja Run, Quickness, Sprint and CJ a viable movement power? I don't like SS because it makes me move TOO fast in certain circumstances and my reflexes are not what they used to be...

5) If I get him to Incarnate which path will make me the most useful for the ever-growing Incarnate content?

Lots to ask I know but I want to see if I can make him viable without piling on tons of purple sets and jumping through hoops. Thanks in advance...


"Comics, you're not a Mastermind...you're an Overlord!"

 

Posted

1) Can’t help you with DB, never got one into high lvls

2) Def, def and more def. Make sure you get your auto powers too. You will be kind of squishy until SOs, but from then on until IOs 1 small purple will make you epic. Fighting helps a lot too.

3) You don’t need hasten, and having your mez protection on auto instead annoys some people. But i try to get it on all of my toons

4) Yes, i haven’t gotten a travel power on a toon in forever.

5) Either spirit or cardiac, those are the only 2 viable Aslot paths for a brute IMO.


"I have ridden the mighty moon worm!"
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@Caucasiafro

 

Posted

Quote:
Originally Posted by Comicsluvr View Post
I've started a DB/SR Brute and I like the numbers on Mid's (soft-capped defenses without Elude or crazy-mad 'spensive IO Sets) however I have some questions for those more learned than myself:

1) I'm not that experienced with DB (one other Brute, lvl 32). For a good attack chain without too much juggling of the combination attacks what should I focus on?

2) I have only one other SR toon (Scrapper lvl 12) so no experience there to speak of. Same as above...what should I be focusing on for max survivability?

3) With Quickness and healthy but not insane IO sets (no purple plans yet) will I need Hasten?

4) Is a combination of Ninja Run, Quickness, Sprint and CJ a viable movement power? I don't like SS because it makes me move TOO fast in certain circumstances and my reflexes are not what they used to be...

5) If I get him to Incarnate which path will make me the most useful for the ever-growing Incarnate content?

Lots to ask I know but I want to see if I can make him viable without piling on tons of purple sets and jumping through hoops. Thanks in advance...

1) I'd recommend using Blinding Feint>>Attack Vitals combo for single targets and small groups of enemies for a chain that gives good damage for modest recharge requirements, and for larger groups of enemies use Blinding Feint>>Sweep combo, for nice PBAOE damage with the bonus knockdown effect of the combo giving some nice additional damage mitigation.

2) For SR, if you're soft capping then take everything except elude, and make sure you slot the toggles and passives to the ED cap for defense. You'll probably want fighting pool for tough, which gives you somewhere to slot the steadfast 3% def IO (and gladiator's armour if you wanted to) and adds to the scaling resistances SR gets from its passive powers, and also for weave. You might also want Combat Jumping as an easy way to get a little bit more def for little end cost, Aid Self is also very useful, and with one interrupt reduction IO can be used in combat pretty effectively. For IO bonuses, look for +regen and +max HP as the best way to increase survivability, and try to get the HP boosting accolades too if you can.

3) Optional, I'd say.

4) You'll be fine with no travel power. If you did want to take one, Super Jump is a good alternative to Super Speed for long distances. You'll be plenty fast enough in missions without it.

5) I'd echo Ultrawatt's opinion on alpha slots. In general I'd say to go cardiac if you find you have endurance issues, and spiritual if you don't.


 

Posted

1- Attack Vitals and Sweep are only two combos really worth using at high levels. The former for single target (although the finisher is a pretty sweet cone!), the latter for AoE. At lower levels, you may find Weaken handy for mitigation, while Empower is plain terrible.

2- Get to 45% defense to melee/range/aoe, then focus on +HP, with +regen as a secondary target.

3- Not really. As Street cleaner notes DB's basic attack chains are BF>>AV combo and BF>>Sweep. With Quickness and a handful of +rech bonuses (around 30-40%) you'll be able to chain them without pauses. Any more recharge will do little for your primary and absolutely nothing for your secondary.

4- My DB/SR Scrapper has no trouble getting around without a travel power. Slot a single runspeed in quickness, swift and sprint and you'll Ninja Run at very respectable speeds. Make sure to always have a Raptor Pack handy though, for dealing with excessively vertical areas.

5- Agree with other posters on Alpha - Cardiac or Spiritual. Cardiac lets you skimp on endred slotting, while Spirit would probably get you enough +rech that you could ignore getting any from set bonuses.