Dual Bladez/???
Superior Reflexes is a pretty sturdy set, especially with Aid Self as a backup.
However, could I tickle your taste buds with a Dual Blades/Invulnerability scrapper?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Nimble Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(5), Aegis-ResDam(7), Aegis-ResDam/EndRdx(45)
Level 2: Ablating Strike -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Achilles-ResDeb%(11)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(48)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(17)
Level 8: Blinding Feint -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Rec'dRet-ToHit(21), Rec'dRet-ToHit/Rchg(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A)
Level 14: Super Speed -- Empty(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(33), RctvArm-ResDam/Rchg(46)
Level 18: Vengeful Slice -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(36)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam/Rchg(46), RctvArm-ResDam(48)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(48)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), HO:Enzym(27)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(43), Erad-Dmg/Rchg(43), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(45)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), HO:Enzym(29), Rec'dRet-ToHit(31), Rec'dRet-Pcptn(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), HO:Enzym(33)
Level 32: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(39)
Level 35: Tough Hide -- LkGmblr-Rchg+(A)
Level 38: Stimulant -- Empty(A)
Level 41: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(42), Numna-Heal/Rchg(42), IntRdx-I(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
Level 50: Cardiac Core Boost
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(40), RgnTis-Regen+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(39), P'Shift-EndMod(40)
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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
The only major problem with taking SR as a secondary is that there isn't any 'skippable' powers outside Quicken and Elude. And in both cases those are very, very good powers to have.
Dual Blades, in my experience, also required a good number of attacks taken as you want to be able to use 2 combos in the set. All in all this will leave very little room for extras.
Aid Self is, as mentioned, would be very helpful in the build.
The only major problem with taking SR as a secondary is that there isn't any 'skippable' powers outside Quicken and Elude. And in both cases those are very, very good powers to have.
Dual Blades, in my experience, also required a good number of attacks taken as you want to be able to use 2 combos in the set. All in all this will leave very little room for extras. |
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
The only major problem with taking SR as a secondary is that there isn't any 'skippable' powers outside Quicken and Elude. And in both cases those are very, very good powers to have.
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Quickness is not skippable, full stop. Elude is completely skippable*, provided you're softcapping /SR and you' better be softcapping it. Here's my DB/SR for consideration.
*Skippable, not useless. There's a difference.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Rajani: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Dam%(5), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(39)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
Level 2: Ablating Strike -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg(13), Achilles-ResDeb%(13)
Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx(15)
Level 6: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(17)
Level 8: Blinding Feint -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(19), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Acc/Dmg/EndRdx(21), T'Death-Acc/Dmg(23)
Level 10: Boxing -- Empty(A)
Level 12: Practiced Brawler -- RechRdx-I(A)
Level 14: Typhoon's Edge -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(15), Erad-Dmg/Rchg(23), Erad-Acc/Dmg/EndRdx/Rchg(25), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/EndRdx(27)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(17)
Level 18: Vengeful Slice -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(29), Mako-Dmg/Rchg(29), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Acc/Dmg/EndRdx(31)
Level 20: Quickness -- Run-I(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(27), HO:Ribo(33)
Level 24: Combat Jumping -- DefBuff-I(A)
Level 26: Sweeping Strike -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Dmg/Rchg(34), Erad-Acc/Rchg(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(36)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(36)
Level 30: Aid Other -- Empty(A)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 38: One Thousand Cuts -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-%Dam(39), Erad-Acc/Dmg/Rchg(39), Erad-Dmg(40), Erad-Acc/Rchg(40), Erad-Dmg/Rchg(40)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit(42), GSFC-ToHit/Rchg(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(46), GSFC-ToHit/Rchg/EndRdx(48)
Level 44: Physical Perfection -- P'Shift-End%(A), Mrcl-Rcvry+(45), Mrcl-Heal(46), Mrcl-Heal/EndRdx(46)
Level 47: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(48), Numna-Heal/EndRdx/Rchg(48), IntRdx-I(50)
Level 49: Laser Beam Eyes -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(50), Dev'n-Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(33), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(43), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
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It's at least looser than it used to be now that we have inherent fitness. |
Willpower used to be the most popular choice for pairing with Dual Blades. It is a set that doesn't require any active button-pushing, unlike Regeneration. It is fairly easy to reach high survivability with Willpower, and easily reaches 32.5% defenses (1 small inspiration to soft cap) so you can fit plenty of recharge and +max HP in your build. You can skip the Tier 9 and the self-rez in Willpower.
Thanks for input, i'll gladly take more help and info, as of right now I have decided to go for DB/Rflx to see how it plays out. I'll also take into consideration what extra powers to use, since several of you have stated, that i will need almost all my primary and secondary powers (few exceptions)
I know I will probably get chopped up into little peices posting here on the scrappers forums but I'd go Brute instead of a scrapper for Dual Blades. While the starting damage is better but after 5 seconds in a fight a Brute will be dishing out more damage then a scrapper, along with more HP.
I second the willpower as secondary, its not to clickie and pairs very well with some Defensive Enh sets.
I know I will probably get chopped up into little peices posting here on the scrappers forums but I'd go Brute instead of a scrapper for Dual Blades. While the starting damage is better but after 5 seconds in a fight a Brute will be dishing out more damage then a scrapper, along with more HP.
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We don't have anything against Brutes. Many of us play Brutes too. We often discuss Brutes on the Scrapper forum. But you play Brutes for the better survivability or the better aggro control or what not, not for the damage.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Discussed many times. Used to be arguably true. Not so much now after the Fury changes. I have not looked into it personally, just reporting the Scrapper forum consensus. (You will likely do better damage at a lower level. I'm talking about end game.)
We don't have anything against Brutes. Many of us play Brutes too. We often discuss Brutes on the Scrapper forum. But you play Brutes for the better survivability or the better aggro control or what not, not for the damage. |
Way I look at it in 5 second I am normally 100% damage.
Damage scale Scrapper is at a 1.125 while a Brute is at a .75. So 100 damage attack a brute will do 75 while a Scrapper does 115, Add in 5 seconds of combat for fury and ya get a easy 100% for 150 Damage. More combat time more damage, I in about 10s I can grab 150+%. Kinda just wanting to know if my thinking/Math is wrong here.
Way I look at it in 5 second I am normally 100% damage.
Damage scale Scrapper is at a 1.125 while a Brute is at a .75. So 100 damage attack a brute will do 75 while a Scrapper does 115, Add in 5 seconds of combat for fury and ya get a easy 100% for 150 Damage. More combat time more damage, I in about 10s I can grab 150+%. Kinda just wanting to know if my thinking/Math is wrong here. |
A brute is not far behind as long as he can keep his Fury bar full, though.
Your numbers are right, but you're not including enhancements. By the mid-20's, you can have 95% damage enhancement in every attack, which changes the ratios in favor of the scrapper. Also, scrappers have criticals, receive larger damage bonuses from powers like Build Up, and benefit more from damage buffs and red inspirations due to their higher base damage.
A brute is not far behind as long as he can keep his Fury bar full, though. |
Way I look at it in 5 second I am normally 100% damage. Damage scale Scrapper is at a 1.125 while a Brute is at a .75. So 100 damage attack a brute will do 75 while a Scrapper does 115, Add in 5 seconds of combat for fury and ya get a easy 100% for 150 Damage. More combat time more damage, I in about 10s I can grab 150+%. Kinda just wanting to know if my thinking/Math is wrong here.
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As a very rough rule of thumb, let's say that about 1/3 of the damage of an end game Scrapper is base damage (this will vary significantly by build). The rest comes from enhancements, procs, and other sources, like Blinding Feint's buff for a Dual Blades. So that Scrapper is doing 1.125 * 3 = 3.375. The Brute will be in a similar situation pre-fury, so .75 * 3 = 2.25. Now we add in Fury, but 100% damage from fury only affects the base damage, so that's just another .75 for a total of 3.00. At 150% damage from Fury, you finally break even. Very rough, but the basic idea is that end game Brutes will lag Scrappers by a bit on average. The gap, while small, will probably only get wider as we add on incarnate abilities, as I really doubt any of those abilities will increase BASE damage, but rather pile on additional buffs and the like that Fury will not affect. Fury will likely play less and less of a role in your total damage output in the future.
At a low level, all that goes out the window. Much more of the damage is base damage, much less of it other sources. So at a low level, the case is closer to what you're saying, and Brutes win that competition handily.
Also, some builds will certainly get much more of their damage from base damage, and could do more damage with a Brute than with a Scrapper. This isn't an always sort of situation. Just a chances are if you know nothing else about what you're comparing.
A high end Dual Blades/Super Reflexes will be getting a substantial amount of damage from sources other than base damage, perhaps more so than an average Scrapper. So as an educated guess, it's likely to do more damage on a Scrapper than a Brute. I'm not certain, and haven't run any numbers on any specific builds. But I think it's a reasonable guess.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
All that is true but the only combination brutes *really* fall behind on, natively, is /shield (and dark melee: forgot about soul drain for a sec). I'd second the dual blade/* brute because you can and will achieve that 150% (with glorious 200% using Frenzy every once in a while) and no secondary that can be paired with dual blades grants bonus damage.
Extra hit points and toughness, especially on something like /wp or /inv, is always handy. Running WP's skippable tier 9 and toughness pushes your smash/lethal resistance to 85%. That's a lot more potent than the scrapper capping out at 75%. Invulnerability also can pass that 75% scrapper cap with team buffs, orange inspirations, or running Unstoppable.
It is a good point about the incarnate abilities, however - though I thought I heard the nuke at least was the same damage regardless of AT? Any damage buff powers, though, would favor the scrappers definitely.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
When I did the calculations for my own build (DB/inv scrapper vs brute), the brute needed 87 Fury (not "eventually 87 Fury", but "all the times 87 Fury starting at mission entrance before the first hit") to break even. So, even before the Fury nerf and Alpha slot, I gave up on that idea.
I really, really wish the brute would deal more damage, because with invul going brute is such a tremendous boon on an IOed out build. Dull Pain can boost you to 2800-2900hp rather than the 2400hp scrappers get stuck at. S/L can go up to 80% with Cardiac and the PVP IO, and sturdies or Unstoppable can boost everything to 90%.
The incarnate abilities sometimes favor scrappers, sometimes favor brutes. Alpha is a mixed bag ; Musculature is definitely better for scrappers, but Cardiac allows lots of previously tight on end brute builds to become fantastic. Spiritual is about as useful for either AT (maybe a little more for brutes on some combos, due to caps). Nerve is... Lol, nerve.
With I20, as far as I can tell brutes will get more out of Destiny (self buff) with their caps again - an invul brute running the very rare Barrier could be at 85% S/L res all the time and 90% most of the time ; or going with the +regen one, would regen faster than an invul scrapper thanks to the additional HP. Lore (pets) can arguably be easier to use on brutes than on most scrappers, thanks to the better aggro control. Judgement is IMHO either a tie or a winner for scrappers, because scrappers are more likely to use Musculature. Interface seems not too relevant compared to the awesomeness from the other slots, as little as it helps I'd say both ATs get the same out of it.
Hi, all I was so happy with the feedback and help i got from information bout a scrapper build I decided to try out another post. I am thinking bout making a Dual Blade scrapper. Yet I can't fully decide on the secondary. As of right now I am stuck between Will Power and Reflexes. I already have a will power scrap so i know how it goes. But was wondering if Reflex could be a good secondary for Dual Blades as well?? I Would love some input, Thanks for your time