Behold, The Power of Mind Bullets! - Psi/Mental Blastering Guide to Blasty-ness!
Secondary Powers
Mental Manipulation is an amazing Blaster secondary that combines good AoE damage, some control, a Build Up clone and DRAIN PSYCHE. The caps are for a reason... IT'S SO GOOD! Here we go with the rundown.
Subdual
Damage(Unslotted, level 50): 76.91 (Psionic, DoT)
Base Accuracy: 75%
Activation Time: 1.848s
Recharge: 4s
Endurance Cost: 8.528
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: 17.88s of Immobilize at magnitude 3*
Allowed IO Sets: Ranged Damage, Immobilize
Basic Slotting: 1 Accuracy. It's decent right out of the box.
IO Slotting: Well, it'll take Ranged Damage sets, so if you need a place for another set of THUNDERSTRIKES, here ya go. If you're all filled up like I am, and you're going for a defense build, use 6 Enfeebled Operations for the Melee defense bonus or 6 Trap of the Hunters for the Ranged defense bonus.
Mind Probe
Damage(Unslotted, level 50): 105.55
Base Accuracy: 75%
Activation Time: 1.32s
Recharge: 8s
Endurance Cost: 8.528
Range: 7 ft
Type: Single Target
Damage Type: Melee, Psionic
Special Effects: -40% recharge for 6s*
Allowed IO Sets: Melee Damage
Basic Slotting: 1 Accuracy, 3 Damage. Pretty good with just these enhancements.
IO Slotting: 6 Mako's Bite, 6 Touch of Death, or 5 Crushing Impact. Mako will give you 3.75% Ranged, Touch of Death will give you 3.75% Melee, and Crushings will give you the 5% recharge. You could also go with 4 Kinetic Combats but as of right now, those are expensive. That set will give you Smashing/Lethal Defense with some Melee on the side.
Telekinetic Thrust
Damage(Unslotted, level 50): 58.84
Base Accuracy: 75%
Activation Time: 2.244s
Recharge: 6s
Endurance Cost: 6.864
Range: 7 ft
Type: Single Target
Damage Type: Melee, Psionic
Special Effects: Magnitude 26.21 of KnockBack*
Allowed IO Sets: Melee Damage, Knockback
I took it... three Explosive Strikes will give 1.875% Ranged defense. That works for me.
Basic Slotting: 1 Accuracy. Don't slot it PLEASE. I beg you.
IO Slotting: Pick a Melee set like for Mind Probe, or use 6 Kinetic Crashs for the 7.5% recharge, or go with my 3 Explosive Strikes for the Ranged defense for less slots.
Psychic Scream
Damage(Unslotted, level 50): 79.41
Base Accuracy: 75%
Activation Time: 2.904s
Recharge: 12s
Endurance Cost: 11.86
Range: 60 ft
Cone Arc: 30 degrees
Type: Targeted AoE
Damage Type: Ranged, Psionic
Special Effects: -50% recharge for 10 seconds*
Allowed IO Sets: Targeted AoE
Basic Slotting: 1 Accuracy, 3 Damage, 1 End Redux.
IO Slotting: 5 Positron's Blasts. Moar Recharge. 'Nuff said.
Concentration
Endurance Cost: 5.2
Recharge: 90s
Activation: 1.32s
Duration: 10s
Special Effects: 15% ToHit buff, 100% Damage buff
Basic Slotting: 1 Recharge Redux. That'll get the power down to where it will be ready for each spawn, give or take a few seconds.
IO Slotting: Gaussian's... or maybe some Rectified Reticle if you can find it. The increased Perception proc helps out massively vs. Arachnos or anything with stealth.
Drain Psyche
Accuracy: 75%
Endurance Cost: 13
Recharge: 120s
Duration: 30s
Activation Time: 1.584s
Special Effects: -250% regen, -250% recovery on all affected targets; 75% regen, 75% recovery on self per affected target
Allowed IO Sets: Healing, Endurance Modification, Accurate Healing
Basic Slotting: 2 Accuracy, 1 End Modification, 2 Heal, 1 Recharge Redux. You want this thing up often, you want it to hit everyone possible in the area, and you want to get as much of the +regen from it as possible.
IO Slotting: MANY different ways to slot this power effectively. My favorite is this suggestion from the Mental Manipulation guide by StratoNexus on the forums.
World of Confusion
Accuracy: 75%
Endurance Cost: 0.13/s
Recharge: 10s
Radius: 8 feet
Duration: Toggle
Activation Time: 1.848s
Special Effects: Magnitude 2 Confuse pulses that last 1.5 seconds unenhanced
Allowed IO Sets: Confusion, PBAoE Damage
Basic Slotting: 2-3 Accuracy, 2 Confuse, 1-2 End Rdx. Go big or go home.
IO Slotting: 6 Malaise's Illusions or 6 Coercive Persuasions. Both sets give great bonuses to Accuracy, Recharge and Ranged Defense.
Scare
Accuracy: 75%
Endurance Cost: 10.4
Recharge: 20s
Radius: 60 feet
Activation Time: 2.904s
Special Effects: Magnitude 3 Fear on a single target for 8.344s
Allowed IO Sets: Fear
Basic Slotting: 1 Accuracy, 1 End Rdx maybe? I dunno. Doesn't seem worth using if you're only using SOs.
IO Slotting: 4 or 5 Glimpse of the Abyss. 4 gets you that 9% Accuracy bonus that you should already have 5 of by now, and 5 will get you an extra 6.25% recharge.
Psychic Shockwave
Damage(Unslotted, level 50): 68.82
Base Accuracy: 75%
Activation Time: 2.112s
Recharge: 20s
Endurance Cost: 10.19
Radius: 15 ft
Type: Point Blank AoE
Damage Type: PBAoE, Psionic
Special Effects: -50% recharge for 20 seconds, chance for magnitude 2 Stun
Allowed IO Sets: PBAoE Damage, Stuns
Basic Slotting: 1 Accuracy, 3 Damage, 1 End Rdx, 1 Recharge Rdx. It works. Trust me.
IO Slotting: 6 OBLITERATIONS. If you're cheap, 5 Scirocco's Dervishes, including the chance for lethal proc.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Power Pools
Here, I'll just be giving a basic overview of the available pools and how they could work with your awesome mind powers. The villain patron pools can be gotten by turning your blaster to the dark side around level 40 and talking with Arbiter Rein in Grandville to start your patron journey.
Cold Mastery
You can pick 'em off one at a time, but they will wake up fairly quickly regardless. Snow Storm is another toggle to run, but the -Speed and -Recharge do sync well with the -recharge from your Psi and Mental powers. Hibernate is your "Oh Crap" power, which freezes you in place and acts like a Rest, quickly restoring health and endurance. And the Frozen Armor can help with some basic defensive needs, giving 10.5% defense unenhanced to Smashing and Lethal damage. If you can spare the slots to put into it, you can get up to 16.5% defense, which can definitely help with putting you near or over the soft cap of 45% when you factor in IO set bonuses and other toggles. I didn't take this pool but I can see why someone would.
Electrical Mastery
Flame Mastery
Force Mastery
And Force of Nature? More resistance! Nasty endurance crash after 2 minutes! No thank you, sir. This pool is not for me.
Munitions Mastery
Mace Mastery
Mu Mastery
Leviathan Mastery
Soul Mastery
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
Standard Power Pools: Still coming soon!
Build #1 - My Personal Build!
This build is the one I'm currently using on Mental Kitty. All the major ST blasts are here, as well as Psy Scream/Tornado/Shockwave and World of Confusion for AoE/PBAoE usage. Stealth, Hover and Maneuvers are the only always-active toggles. Common attack pattern vs. AVs: Concentration/Melt Armor/Drain Psyche/Psi Lance/Psi Bolt/Mental Blast/Psi Bolt/TK Blast, repeat as necessary.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Mental Kitty: Level 50 Science Blaster
Primary Power Set: Psychic Blast
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: Psionic Dart
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance/Recharge
- (A) Trap of the Hunter - Accuracy/Recharge
- (7) Trap of the Hunter - Endurance/Immobilize
- (9) Trap of the Hunter - Accuracy/Endurance
- (9) Trap of the Hunter - Immobilize/Accuracy
- (11) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (11) Trap of the Hunter - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (17) Mako's Bite - Damage/Endurance
- (19) Mako's Bite - Damage/Recharge
- (19) Mako's Bite - Accuracy/Endurance/Recharge
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (21) Mako's Bite - Chance of Damage(Lethal)
- (A) Thunderstrike - Accuracy/Damage
- (23) Thunderstrike - Damage/Endurance
- (23) Thunderstrike - Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Recharge
- (25) Thunderstrike - Accuracy/Damage/Endurance
- (27) Thunderstrike - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Explosive Strike - Accuracy/Knockback
- (27) Explosive Strike - Damage/Knockback
- (29) Explosive Strike - Chance for Smashing Damage
- (A) Positron's Blast - Accuracy/Damage
- (29) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (33) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Recharge Reduction
- (A) Thunderstrike - Accuracy/Damage
- (33) Thunderstrike - Damage/Endurance
- (33) Thunderstrike - Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (34) Thunderstrike - Damage/Endurance/Recharge
- (A) Efficacy Adaptor - EndMod/Accuracy
- (36) Theft of Essence - Healing
- (36) Theft of Essence - Healing/Recharge
- (36) Theft of Essence - Accuracy/Healing
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Range
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Coercive Persuasion - Confused
- (40) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
- (42) Coercive Persuasion - Confused/Endurance
- (42) Coercive Persuasion - Contagious Confusion
- (A) Thunderstrike - Accuracy/Damage
- (42) Thunderstrike - Accuracy/Damage/Recharge
- (43) Thunderstrike - Damage/Endurance/Recharge
- (A) HamiO:Nucleolus Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (43) Luck of the Gambler - Defense/Recharge
- (43) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (45) Eradication - Damage
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (46) Lockdown - Recharge/Hold
- (46) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (48) Lockdown - Chance for +2 Mag Hold
- (A) Analyze Weakness - Accuracy/Defense Debuff
- (48) Achilles' Heel - Chance for Res Debuff
- (A) Recharge Reduction
- (A) Steadfast Protection - Resistance/+Def 3%
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Miracle - Heal
- (48) Miracle - +Recovery
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Accuracy
- (50) Performance Shifter - Chance for +End
Level 4: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 3% Defense(Melee)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 29.88% Defense(Energy)
- 29.88% Defense(Negative)
- 3% Defense(Psionic)
- 38% Defense(Ranged)
- 5.5% Defense(AoE)
- 3.6% Max End
- 64% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 4% Enhancement(Confused)
- 5% Enhancement(Immobilize)
- 45% Enhancement(RechargeTime)
- 21% FlySpeed
- 76.8 HP (6.374%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.25%
- MezResist(Immobilize) 3.3%
- 21.5% (0.359 End/sec) Recovery
- 20% (1.006 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 21% RunSpeed
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This build replaces Fire Mastery with Soul Mastery, so you'd have to go Villain to get there by level 40. Mostly the choice is personal thematics, 'cause I <3 Soul Storm's animation. But I did manage to pull the Ranged defense numbers up to 54.4% for a little extra over-the-cap room.
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Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta
I approve, this can only help my experimental Psi/Mental I made.
Sig of Black Mercenary
What else do you want?
"I'm Jimmy Amp, and I approve of this message."
@Jimmy Amp
Currently working on:
Jimmy Crush - Kin/Regen Scrapper
"Life writes the best scripts."
Funny and informative, thanks for the guide!
Psi/Mental Blaster – Yes, The Power Of Mind Bullets!
- Psionic Damage: Psi damage is one of the least resisted damage types in City of Everyone (CoX) and hits like a Mack Truck. You click button, you see big orange happy death numbers. Fun fun!
- Single Target focus: For taking on big enemies, like Bosses/Elite Bosses/Arch-Villains, you'll be able to hit harder, longer, without wasting endurance on AoE attacks. Kinda like taking a Viagra before playing. Wait. That's what Psychic Focus and Concentration are for. ^_^
- Controls: The Psi/ and /MM sets both have powers that let you sleep, stun, fear, and confuse enemies. Ever liked the idea of a Mind/ Controller or Dominator but wanted more damage? Here ya go!
- DRAIN PSYCHE: This power deserves its own Pro bullet point. This amazing power, which I will go into detail on a little later, makes people cry with happiness. I'm over here crying right now just -thinking- about it. YOU WANT IT.
Quote:
Psionic Dart
Yay Tier 1 blast! Well, maybe not Yay but definitely not Boo... Psi Dart is quick-firing, fairly cheap on endurance, quite fast recharging, and puts a decent 30% -recharge debuff on the target you hit. Oh, and 'cause of the Blaster inherent Defiance, you can fire this off while mezzed in any way. Slept, stunned, held... fire this off repeatedly and with malice at your aggressor until he or she drops and you giggle with glee. Sure, it doesn't hit hard, but it hits often. In fact, it's the highest Damage Per Activation attack you've got. So definitely take it. Level 1 or 2. Doesn't matter.
Quote:
Mental Blast
Tier 2 Blast. Almost double the damage as Psionic Dart, and double the recharge. 8 seconds can be a long time to wait for a power to recharge, especially when you're under attack from a few other enemies at the same time. But it's okay! It's another power you can use while mezzed. And it's one of your harder-hitting attacks to boot. Heh. Boot. Funny-sounding word. Anyways. Another YOU WANT power.
Quote:
Telekinetic Blast
Available at level 4, TK Blast is your BEST weapon against those pesky Clockwork, or anything else that has Psi resists. It deals half of its damage as Smashing damage, and also will knock almost anything on its butt, allowing you to get some extra damage in as it struggles to regain its footing, like a newborn Bambi in the forest. Mmmm, Disney... Anyone else absolutely LOVE the Lion King? Sorry, sorry. Back on target. This blast hits harder than Mental Blast and will annoy those scrappers that constantly complain about having to run a few feet to continue their uninterrupted attack chain. Hehehe. Silly scrappers. Hey. There's a Rikti Pylon over there. Go solo it! ... are they gone yet awesome 'cause they're a little obsessive... Phew. They're gone. This is another YOU WANT power. Get it as soon as possible. Don't wait too much past level 8.
Quote:
Psychic Focus
Hmm. I love this power... but I strangely enough didn't take it on my current build. I can explain! ... I just didn't have room! I'm sorry please don't burn me at the stake. But for youz guyz, take it. Hit it before you take on a large group, or tougher single enemies, or just to feel the rush of adrenaline coursing through your body. Heck, even take it for the fancy glow you get around ya! It'll let you hit anything in the game, and give you a pretty decent boost to your initial damage output. I like to use it and Concentration before a snipe or a pull to nearly guarantee a successful hit.
Quote:
Will Domination
And this is the power I've traded out Psychic Focus for. Seems a crap trade, right? Well, I did it to have a place to slot more Thunderstrikes. Seriously. They're that good. But anyways. This blast is a little stronger than your tier 1 blast, Psi Dart, but can put a minion or LT asleep for almost 20 seconds. If you're fighting small groups, and have an unexpected ambush, you can knock out that nasty LT while your Defiance-boosted other 3 ST blasts single or double-shot everyone else in a half-mile radius, then return to that snoozing LT. Unfortunately, once you fire it, you could run to the bathroom, use the toilet and come back before it recharges. Speaking of which... be right back.
Quote:
Psionic Lance
Here is one of my personal favorite powers, but for others, it is very situational. Psionic Lance is a snipe with excellent range (150 feet), higher than base accuracy (90% vs normal blasts' 75%) and huge damage when enhanced (Mental Kitty's snipe is ED-capped and does an average of 540 damage... before any forms of Aim and Build Up and other damage buffs). The drawback is that there is a period of 3 seconds where you must remain still after you hit this power in order to successfully strike your target. Also, your target must remain in line of sight for two ToHit checks, once when you first fire and once after the 3 second interrupt duration. Yikes. Stipulation after stipulation. But oh, oh oh oh geez... MAJOR DAMAGE.
Quote:
Psionic Tornado
Here's my second-least favorite power in the set. It's slow to animate, slow to cast, and leaves you rooted while you're waiting to watch the minions flop around like fish out of water. At least that's funny. Tornado doesn't do a great amount of damage, and it's DoT, so you're still vulnerable throughout the entire sequence. It does make a good pairing with any other cone or targeted AoEs that you have though. Ahh well. Honestly, try the power out once it has a few slots in it, and see if it works for your style. If not, you could use it as a set mule or just not take it. I won't judge you.
Quote:
Scramble Thoughts
This is my least-favorite power. Blah. Huge endurance cost, so little damage that a Tanker can finally outdamage you (hehe silly tankers), 20 second recharge and the LONGEST activation time besides your snipe.
Quote:
Psychic Wail
Time for SUPER HAPPY FUN DEATH MINDFARK NUKE! This nasty bugger can affect up to 16 nearby targets, hitting for huge damage and melting away minions in an instant. Anything left standing has a vicious 70% recharge penalty that lasts 20 seconds and a magnitude 3 Stun applied for 12 seconds. OH. Hey. Stack a Scramble Thoughts on a boss before you fire this off. THERE. WE FOUND ANOTHER USE FOR SCRAMBLE THOUGHTS, KENNY! ... YEAH, JUST KINDA STUMBLED INTO IT. ... COOL, TALK TO YA LATER. Phew.
Hey everyone! I'm @Bound Kitty and I decided, after reading Shocklust's Guide To Psychic Blast For Blasters, to go a little further and share my guide to the most dangerous, effective Blaster I've ever played. My own Psi/MM Blaster upon whom this guide will be based, Mental Kitty (on Pinnacle), has soloed multiple Arch-Villains (in one case, two at once). Yes, seriously. She is a MONSTER when it comes to single-target damage and survivability. So, if that sounds like fun to you, and you can get past the fact that certain foes like robots and Carnies and a couple of Psychic Arch-Villains will be much, much tougher than you'd believe, then read on!
I like the idea of Pros and Cons that several builds have set out, so I'm gonna do the same here. But instead of simply listing the Pros and Cons of the individual sets, I'm gonna list the Pros and Cons of the build as a whole.
Pros-
Cons-
- Psionic Damage: Yes, a Pro is -also- a Con. Psi damage, when resisted, is resisted HEAVILY. Things without minds will make you pound your keyboard in frustration. Carnies will make you curse like a sailor with Tourette's. I've warned you now, no blaming me later.
- Lack of AoEs: There are 4 total if you count both Psychic Blast and Mental Manipulation. One is your Blaster Nuke, one can be a bit of a disappointment (no daddy i swear i'll finish college soon please don't look at me like that), and the other two are fairly decent, one being a ranged cone and the other being Point Blank Area of Effect (PBAoE) and AWESOME. But... PBAoE can be risky for a Blaster with little melee defense and low Hit Point totals. So, your mileage may vary.
- I'm really drawing a blank here. Psi/MM is really amazing and fun.
Primary PowersYay! Now we get to dive into the meat portion of the meat and potatoes that is the delicious dish called Psi/MM Blasting, or as I call it, DEATH KITTY... 'scuse me, Arrest Kitty. Forgot. Heroes don't cause DEATH.
Wait. Morality system. Level your Blaster to 20, start running tips, and make her a Villain. There. DEATH KITTY. Anyways. I'll provide basic numbers, from Mids' Hero and Villain Designer, and also basic/SO/IO slotting strategies. At the end of the guide, I'll post different builds for different IO specializations, 'cause we're all special, unique snowflakes and everyone likes what they like and sappy friendly general stuffs. Shave the whales. Maybe you'll find something inspiring. Here we go!
Damage(Unslotted, level 50): 62.56
Base Accuracy: 75%
Activation Time: 1s
Recharge: 4s
Endurance Cost: 5.20
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: -30% Rech for 6s
Allowed IO Sets: Ranged Damage
Basic Slotting: 2 Accuracy, 2 Damage. Not worth a full 6 slots if you're just using Single Origin Enhancements.
IO Slotting: 6 Thunderstrikes. Or 3 Thunderstrikes. Or frankenslot with an Acc/Dam from two different sets and an Acc/Dam/End from Thunderstrike. YES I LIKE THUNDERSTRIKES and I will tell you why later.
Damage(Unslotted, level 50): 102.6
Base Accuracy: 75%
Activation Time: 1.848s
Recharge: 8s
Endurance Cost: 8.528
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: -30% Rech for 6s
Allowed IO Sets: Ranged Damage
Basic Slotting: 1 Accuracy, 3 Damage, 1 Recharge Reduction, 1 Endurance Reduction. You'll benefit from the full 6-slots in this power with capped damage, and enough recharge/end redux to help keep you firing away for hours on end. (Not actually hours. But man, that'd be exhausting.)
IO Slotting: 6 Thunderstrikes. Maybe, if you've got the money and you want to focus on a recharge build, 6 Apocalypses. But I actually prefer the cheaper Thunderstrikes for their Accuracy and Ranged/Energy/Neg Energy set bonuses. It's up to you though.
Damage(Unslotted, level 50): 122.62 (62.56 Smashing, 60.06 Psionic)
Base Accuracy: 75%
Activation Time: 1.188s
Recharge: 10s
Endurance Cost: 10.19
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic/Smashing
Special Effects: 6.647 magnitude KnockBack on target
Allowed IO Sets: Ranged Damage, KnockBack
Basic Slotting: 2 Accuracy, 3 Damage, 1 Endurance Reduction. Not much to say here... your basic single-target blast slotting.
IO Slotting: 6 Thunderstrikes or 5 Decimations with a level 50 End Reduction IO. Decimations if you're building for recharge, Thunderstrikes if you're going for Ranged Defense.
Endurance Cost: 5.2
Recharge: 90s
Activation: 1.32s
Duration: 10s
Special Effects: 37.5% ToHit buff, 62.5% Damage buff
Basic Slotting: 2 Recharge Reduction. Actually, you'd be alright with just 1 Recharge Redux, if you need slots elsewhere.
IO Slotting: You could do with a set of Gaussian's Synchronized Fire Control if you've got slots to spare.
Damage(Unslotted, level 50): 77.58
Base Accuracy: 75%
Activation Time: 1.32s
Recharge: 20s
Endurance Cost: 10.19
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: 19.07s of Sleep at magnitude 3
Allowed IO Sets: Ranged Damage, Sleep
There. I think I'm good for a little while. Oh hai, Will Domination finally recharged.
Basic Slotting: 1 Accuracy, 2 Damage, 2 End Redux, 1 Recharge. You can get decent results with this slotting if you're using the power for damage. If you're going for sleep duration, then try 2 Accuracy, 2 Sleep, 2 Recharge.
IO Slotting: ... 6 Thunderstrikes. Yeah yeah yeah. I know. BUT. If you're gonna set-mule this power, and you've got about 100 mill in spare influence, then invest in the cheapest purple set you can: Fortunata Hypnosis. 5 slots gets you 15% Accuracy bonus and 10% Recharge. Heck yes.
Damage(Unslotted, level 50): 172.67
Base Accuracy: 90%
Activation Time: 4.224s
Interrupt Time: 3s
Recharge: 12s
Endurance Cost: 14.35
Range: 150 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: -15% Rech for 10s
Allowed IO Sets: Ranged Damage, Ranged (Sniper)
Basic Slotting: 1 Accuracy, 3 Damage, 1 Interrupt Reduction, 1 End Reduction. Yes, the power is worth 6 slots. Yes, PLEASE put an Interrupt Redux in it. It'll drop your Interrupt time down almost a whole second and make it easier to fire off during a frenzied battle.
IO Slotting: For you guys... 5 Sting of the Manticores. OR. If you're going for the Ranged Defense build... 6 THUNDERSTRIKES OH MY GOD YES. Now, you've noticed that I've recommended that set for ALL of my single-target blasts. This is where the Rule of 5 comes into play. If you have more than 5 of the same Named Set Bonuses (for example, Large Ranged/Energy/Negative Energy Bonus), only the first 5 will come into play and the rest will be ignored. So, use your discretion when picking which blasts to slot Thunderstrikes. If I could rework the build, I'd put the Sting of the Manticore set here instead of the Thunderstrikes, for the Interrupt Reduction and the Chance for Toxic Damage, as well as the defense bonus and the recharge bonus too.
Damage(Unslotted, level 50): 55.68
Base Accuracy: 75%
Activation Time: 2.37s
Recharge: 20s
Endurance Cost: 18.51
Range: 80 ft
Type: Targeted Area of Effect
Damage Type: Ranged, Psionic, Damage over Time
Special Effects: Magnitude 1.4 KnockUp on Target/AoE, -30% recharge for 10s
Allowed IO Sets: Targeted AoE
Basic Slotting: 1 Accuracy, 2-3 Damage, 1 Recharge, 1-2 End Redux
IO Slotting: 5 Positron's Blasts. I mean, it's a good recharge bonus, and probably the only Targeted AoE set worth investing in.
Damage(Unslotted, level 50): 15.64
Base Accuracy: 75%
Activation Time: 3.168s
Recharge: 20s
Endurance Cost: 10.4
Range: 80 ft
Type: Single Target
Damage Type: Ranged, Psionic
Special Effects: 11.92s of Stun at magnitude 3*
Allowed IO Sets: Ranged Damage, Stun
I mean, it does Stun for almost 12 seconds unenhanced. If you've got the /Energy secondary, you could fire this, close into melee range and smack the baddie with Total Focus for a Stun that'll take out bosses. So, I guess it's highly situational. It's also a good set mule for Stupefy IOs. That's about it...
Basic Slotting: Meh. Don't bother if all you're gonna do is slot SOs or IOs. Not worth losing the slots to other powers.
IO Slotting: 5 or 6 Stupefys. 5 gets you a 6.25% recharge bonus, 6 also gives a 3.125% Ranged and 1.563% En/Neg En Defense bonus. Don't bother with anything else.
Damage(Unslotted, level 50): 304.99
Base Accuracy: 112.5%
Activation Time: 2.112s
Recharge: 360s
Endurance Cost: 20.8 or ALL OF IT. (I'll explain in a minute)
Radius: 25 ft
Type: Point Blank Area of Effect
Damage Type: Point Blank, Psionic
Special Effects: 11.92s of Stun at magnitude 3, -70% recharge for 20s*
Allowed IO Sets: PBAoE Damage, Stuns
It's a good thing anyone left behind is stunned and their recharge time is shot, 'cause if you hit anyone with this nuke, your endurance drops to 0 and you have a -100% recovery penalty applied for 20 seconds. If you whiff... well, it's -only- 20.8 endurance wasted. You'll live. Hopefully. No, don't go taunting the Crey Voltaic Tank. No leave- awww, see, he didn't like that.
Basic Slotting: 1 Accuracy, 3 Damage, 2 Recharge Redux. If you're gonna slot it, do it up right. Alternatively, go with 2 Acc/Dam Hamidon Enhances and 3 Recharges for maximum uptime and impressive damage.
IO Slotting: 6 Obliterations. It's hands down, the best PBAoE set available. 4 slots gets you a 9% Acc buff if you need it, 5 slots gets you 5% more recharge, and 6 slots gives you 3.75% Melee defense plus some Smashing/Lethal.
Characters
Bound Kitty: Cl/Regen Scrap lvl 50! Unified Kitty: PB lvl 50! Jenoma: Eng/Pain Corr lvl 50! Operative Jenoma: Fort lvl 50! Alicia Steele: KM/WP Scrap lvl 50! and others on Pinnacle/Virtue! @Bound Kitty on Live/Beta