Trapdoor


Adeon Hawkwood

 

Posted

This guy can be tricky. The Devs really did a great job with making the fight unconventional.

I've soloed him on all but one of my characters (Wanted to get through the arc as quickly as possible so I formed a team). Unless you've got some hefty DPS I recommend going after the clones as soon as they appear. With a decent level of Fury you should be able to two shot 'em without difficulty. The key to this strategy is speed. As soon as he bifurcates you've gotta find the clone, kill it and get back on Trapdoor as soon as possible. Drawing him into the lava or unleashing any pets you have really helps to keep the pressure on while you do this.

Trapdoor being an Energy/Energy Blaster makes the fight significantly more dangerous on a melee AT like a Brute. Energy Melee hits hard, especially on an EB/AV (I'm lookin' at you Honoree) so it's best to have some Defense instead of relying on Resistance. The fight can take a while so you may find his damage output is just too high to stand there and take head on.


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Posted

Quote:
Originally Posted by _Pine_ View Post
TL: DR

I just don't understand why and how people have difficulty with him. I also don't know why people need to invent elaborate strategies to defeat him. Never had a problem. The harder mission is with The Honoree and the Vanguard EB. Vanguard has some really nasty debuffs, and the honoree does Total Focus on yah.
The only reasons I had trouble with Trapdoor was the first time facing off against him and had a Tanker. With this Elec/Stone Tanker, the Honoree fight was laughable and the Vanguard EBs were nothing.

ATs/builds/experience really DO matter when saying which content is tough or not...


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Quote:
Originally Posted by Daemodand View Post
It confuses me that someone, especially on a BRUTE of all things, would have any difficulty at all with Trapdoor, but different people are at different levels of skill both in game strategy/performance and builds.

Though to be fair, for 50 levels the game teaches you that there's no real need for movement, then this late-game stuff comes along with Trapdoor and blue patches and all the sudden you realize the game has been lying to you for 50 levels. This is probably what causes most people problems, until they realize what's happening.
or that you're using electric melee on a guy with high energy resist and over 5k hit points. Whittling him down using blows that only hit for 60-80 is not really fun.


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Posted

Quote:
Originally Posted by Kyria_Shirako View Post
But I can tell you that one reason Trapdoor gets more complaints than the Honoree/Holtz fight is that the Honoree/Holtz fight can be autocompleted, something I often do just for expediency's sake.
I wish I had known this before I tried the mission solo with my Emp Defender lol


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