Ice/Thorn.. yes no ?? what say you ??
On the Ice side of things, I'd list the following as "must haves":
Block of Ice
Shiver OR Arctic Air (You really don't need both. Between them I recommend Arctic Air.)
Ice Slick
Glacier
Everything else is to taste. You'll probably want one of the immos. Just be careful; using them will negate Ice Slick, but they still come in handy. Arctic Air is a great place for a Coercive Persuasion purple set and provides a surprising amount of mitigation if you don't mind getting into melee. Ice Slick is really an Ice Control staple and an amazing soft control power. Glacier is on a long recharge timer, but with Domination it is a beautiful power.
Thanks... I need some advice on the Thorn side....
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
the best advice i can give about the thorns is that i would avoid spine burst as that as an abominable cast time and i would grab up thorntrops since that will increase your dps by a good amount
i used to have a ice/thorn dom, couldnt get him to 30 though, the thorn powers are really neat, but i absolutely cant stand the constant redraw, as for the rest of it, i cant really help with since i cant stand the redraw, but if you want to use it, more power to you and hope that my 2 cents helped
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Thorny Darts -- Acc-I(A)
Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), EndRdx-I(13)
Level 8: Boxing -- Acc-I(A)
Level 10: Maneuvers -- EndRdx-I(A)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Assault -- EndRdx-I(A)
Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29), EndRdx-I(31)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), HO:Endo(33), RechRdx-I(34)
Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(50)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 32: Skewer -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15), Empty(50)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6.75% Defense(Smashing)
- 6.75% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Confused)
- 97.5% Enhancement(RechargeTime)
- 67% Enhancement(Accuracy)
- 45.78 HP (4.502%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 4.4%
- 19.5% (0.326 End/sec) Recovery
- 20% (0.849 HP/sec) Regeneration
- 7.245% Resistance(Fire)
- 7.245% Resistance(Cold)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;632;1264;HEX;| |78DA6593596F125114C7EF30832C6D652B854269D95A2B204BD49AC607635A4D9A9| |4046D1FD576844921C11902D3C4BEF92DDC3E86DB1771FB122E8F262E7838FF0B94| |0C09F9CDFD9F73CF3A537FBA3B2FC4B35B4209EC74F5C1E068D77AD23175DBEA7BE| |BA7B66E772C53788410A9897EB4639976DFEA96F79AC6F8393DB5DE1E0CF4D3AE5D| |3E6C5B7DF36C7C0CED996DA36F987679FCB0D0B028C6DDCE49DBEE9827013EED1B7| |ACBE80FDA9D9E9FCF073DC368CD8F4D3DF24BDCE9759A9CB9AE0F6CA37F36AD374E| |55AED3FFBA2AE46FA88A8F2E2A5DB83E015F19DA674670EA27448290155B2429903| |4A5415E3511BC07DC676C1C00878C30B9ABD25D7DC311B4B78C0BEF80F70CEF07C6| |0DF27573F8A1DBAD7304EF31C3FF0078C8987F0464F89642D3F7C8323D283344671| |F02091FBCB629F61CBC5C734596C233C8D29D05E9B000697106617208C83C01045D| |2229044909FD1ABD046229AA8C2C514A1781C51DF9ED62E73F8CF85FE01F2331044| |663CA8A18C58BCA14D14D4EA19214432B6A6CF490122B25B648ACA2949B14605926| |5CC65257B1D434B699FE026C918BA68A0C9A5AA26B49B9A12436B48A0D15B0A1023| |654C38634AA2625AB49A1D34C108830728B8C10855D9361D78EF9EA251D780C3411| |BDC58871F7283E8B69E530AD1CA695C7B4F298561ED38AAB789F4749D69F73A08D1| |78C2B2F8157C06B469C36B5295FFBCD6D4CE132A6308B2439166593453459429325| |745742AF2BE45796F9CB985D05B3AB60769599D92D937B552EB78A4C2BDAB92F6C4| |83F919D2AC382C35A7528358772D5A15C7328FB0EA5A14D3E6CA1B0E20B4EBEDDE1| |373F5995F3D61F0EE5BB43F939555425CD0D5F9C418DDDFE0342BFEA68| |-------------------------------------------------------------------|
any advice would be appreciated.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
the best advice i can give about the thorns is that i would avoid spine burst as that as an abominable cast time and i would grab up thorntrops since that will increase your dps by a good amount
i used to have a ice/thorn dom, couldnt get him to 30 though, the thorn powers are really neat, but i absolutely cant stand the constant redraw, as for the rest of it, i cant really help with since i cant stand the redraw, but if you want to use it, more power to you and hope that my 2 cents helped |
71d/20rech/18end/1.97s - psi shockwave
69d/22rech/20end/2.67s - ice sword circle
76d/17rech/16end/3s - combustion
64d/20rech/18end/2.5s - whirling hands
58d/18rech/17end/3.3s - tremors
I'm not sure you how get that thorn burst is a "bad" power. Yes, it has a long-ish animation time, but compared to the other dom pbaoes, it's pretty damn good. Hell, tremor has a longer animation time, longer recharge & less damage and I use that one all the time too. It sounds like it just doesn't fit your playstyle.
Also, I would say that thorndrops is not a damage power. It's extra control. If you're just looking at mids, that 127 base damage looks high...but that's over 45 or so seconds. For comparison, ice storm (epic) is 175 over 15s. Extra control is a good thing for ice too, since it's a little lacking compared to everything except grav.
I agree that the redraw can get annoying, but I don't have much issue with it on this particular combo... yet . Maybe it will kick in later.
Airhammer : re : the build : You are making a dom, taking what is arguable the second weakest control set (only grav is worse, in my opinion), AND skipping the pet? Please explain.
I mean, you've got perma-dom so you're set there and all, and pets drop off a little in usefulness after that point, but ice doesn't have a quick cycling secondary hard control, so it's going to be slightly annoying leveling up without the pet. Don't get me wrong, it's totally doable...just not something I would want to do. Jack gives some nice secondary control effects that can be useful even on a big team, and are great solo, even if his damage is abysmal, and he's probably the worst/weakest pet right now.
You might as well just finish out the purple set in AA for the defense?
stick 3 aegis in tough for some minor defense.
I would pull the last 2 slots out of glacier, at perma dom recharge and control levels you don't need much more than basilisk.
If it were me, I'd say:
*drop assault
*2 slots out of glacier
*1 rech out of sleet, swap the achilles heel proc for the hami
*1 slot out of stamina
That gets you 5 slots for the pet, which will get you yor last 6.25% recharge (I think you only had 4).
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
74d/17rech/16end/3s - thorn burst
71d/20rech/18end/1.97s - psi shockwave 69d/22rech/20end/2.67s - ice sword circle 76d/17rech/16end/3s - combustion 64d/20rech/18end/2.5s - whirling hands 58d/18rech/17end/3.3s - tremors I'm not sure you how get that thorn burst is a "bad" power. Yes, it has a long-ish animation time, but compared to the other dom pbaoes, it's pretty damn good. Hell, tremor has a longer animation time, longer recharge & less damage and I use that one all the time too. It sounds like it just doesn't fit your playstyle. Also, I would say that thorndrops is not a damage power. It's extra control. If you're just looking at mids, that 127 base damage looks high...but that's over 45 or so seconds. For comparison, ice storm (epic) is 175 over 15s. Extra control is a good thing for ice too, since it's a little lacking compared to everything except grav. I agree that the redraw can get annoying, but I don't have much issue with it on this particular combo... yet . Maybe it will kick in later. Airhammer : re : the build : You are making a dom, taking what is arguable the second weakest control set (only grav is worse, in my opinion), AND skipping the pet? Please explain. I mean, you've got perma-dom so you're set there and all, and pets drop off a little in usefulness after that point, but ice doesn't have a quick cycling secondary hard control, so it's going to be slightly annoying leveling up without the pet. Don't get me wrong, it's totally doable...just not something I would want to do. Jack gives some nice secondary control effects that can be useful even on a big team, and are great solo, even if his damage is abysmal, and he's probably the worst/weakest pet right now. You might as well just finish out the purple set in AA for the defense? stick 3 aegis in tough for some minor defense. I would pull the last 2 slots out of glacier, at perma dom recharge and control levels you don't need much more than basilisk. If it were me, I'd say: *drop assault *2 slots out of glacier *1 rech out of sleet, swap the achilles heel proc for the hami *1 slot out of stamina That gets you 5 slots for the pet, which will get you yor last 6.25% recharge (I think you only had 4). |
I was thinking of a way to sneak in Flash Freeze for the very cheap purple set as well.
You have given me some good ideas thanks..
I saw a Ice/Dom on an ITF and I was like WOW !!!! so I am seriously looking at making one..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Random thought, I was curious if I could cap your S/L (since you were slotting in that direction), while keeping the recharge. Turns out, yep:
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Thorny Darts -- Acc-I(A)
Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(13)
Level 8: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Knock%(37)
Level 10: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(43), RedFtn-EndRdx(50)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(50)
Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam(31)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 28: Thorntrops -- Range-I(A)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 32: Jack Frost -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(40)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;654;1308;HEX;| |78DA6593EB4E1A611086BF65978228022A2705453C204811A26D63DAA469B426269| |AE0E1675BBB918D90D05D026B52FFF52E7ABA8C9E6EA4A79B686BDB3F4D7AD80EF3| |7E806649C8B3FB7EB333F3CECEEE3EDE1C11E2C96DA184369A7AA773B4693D6A98B| |A6DB5FDBBA7B66E372C53F88410E9BE7EB4619976DB6A96B68F8DDE7566707AA7D3| |D14F9B76E9B06EB5CDB3DE6D64DBAC1B6DC3B44BBD8B60D5A21C5B8D93BADD304F4| |27CB763E835A3DDA9375A01BE3F6819466DA477D4A2B8C9BBADC63157DED53BB6D1| |3E1BF49BA02E17E87F4D15F2E7A8E2BD875A179E0FC06786F691111EC4093149C88| |9EB24299034A54A511511DE03F6198B07C021638CC25519AEBEE20CDA6BC69537C0| |5B86FF1DE306C57A39BDE3F5EA9CC1FF9011B807DC678C3C008E180A4DDF27EDF8A| |A84AC18DB63CCED33E60F19110A1A42766D28A0740B4E0F330A416094510931D6A9| |9961A4558697B9BF31204B898248E409429AB884083D1A92B643E828838E66D151F| |E8051A971788CF24564A5C8AFEE2A8958947B8852A2719C78C77F7B38F80F23F117| |F8C7987480EEB073224EF9A2F2BD4597B8844A521C2DABF1EE455AA4CA5C22B58A4| |9AC316E5282A49C6512AB318DD5C86027329F18318A9B9225A60A78B154222D4BA4| |D1FE6C181867CC4D306ED1A333B2C4CC39F79DFB0EFC007E32E26A7744F09E85F73| |9789F87F77978CFC374012348A8D8F1EEE8179E72638BCF18579F032F80978C04CD| |7D498E7E699DA0A9228F97384547CBD2CF32FC14E1A7082345D84A515C49562C61C| |757B0E32BD8F115EC78053B9EA4F0B29C5C199552DA85EFCCA19FC80E14A7E03A2D| |BB948A4B5975296B2E65C7A554B5FEE72D145686C2FD2FD8F912A053E5E2E93797F| |2D5A59C0F148F9261C3A397F01F7556E8F2| |-------------------------------------------------------------------|
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
I also skipped Jack Frost on my Dom. Truth be told, he doesn't add enough to my capabilities, factoring in the way I play, to be worthwhile. Most of the time I get myself into situations where he's pummeled to death within seconds.
I play my Dom like a Tanker: I go in, draw their attention, lock down what I can, and help destroy anything in my way. I don't see where Ice Control gets a bad rep for being light on control - It effectively gets a pulsing toggle version of Seeds of Confusion that doesn't require an accuracy check, an AoE hold with a large radius (30 ft), and a power that comes at level 12 that will almost completely neutralize minions, Lts, and even bosses with no accuracy check and it can be fired off from around corners. This isn't even factoring in all the -recharge from the powers stacking up, again two of which don't require an accuracy check.
Ice Control is like Electric Control in that it "feels" different when it comes to play style. It's certainly not a set for everyone, but in the right hands it is devastatingly effective.
74d/17rech/16end/3s - thorn burst
71d/20rech/18end/1.97s - psi shockwave 69d/22rech/20end/2.67s - ice sword circle 76d/17rech/16end/3s - combustion 64d/20rech/18end/2.5s - whirling hands 58d/18rech/17end/3.3s - tremors I'm not sure you how get that thorn burst is a "bad" power. Yes, it has a long-ish animation time, but compared to the other dom pbaoes, it's pretty damn good. Hell, tremor has a longer animation time, longer recharge & less damage and I use that one all the time too. It sounds like it just doesn't fit your playstyle. Also, I would say that thorndrops is not a damage power. It's extra control. If you're just looking at mids, that 127 base damage looks high...but that's over 45 or so seconds. For comparison, ice storm (epic) is 175 over 15s. Extra control is a good thing for ice too, since it's a little lacking compared to everything except grav. I agree that the redraw can get annoying, but I don't have much issue with it on this particular combo... yet . Maybe it will kick in later. |
i really dislike powers that have low dps, i have combustion on my earth/fire dom but i never use it because animation time is abyssmal and the dmg is meh, even with an obliteration set in it, i get better dps out of blaze, fire breath, fire ball, and rain of fire (as well as the safety of fighting at range and around corners)
out of all the powers you listed, i dont think i ever really used any of them except as set mules, the only ones i would prolly actually use would be tremor since it has knockdown/back for good mitigation, but it would be unlikely
i really want to like thorn assault, but i just cant stand the redraw
I also skipped Jack Frost on my Dom. Truth be told, he doesn't add enough to my capabilities, factoring in the way I play, to be worthwhile. Most of the time I get myself into situations where he's pummeled to death within seconds.
I play my Dom like a Tanker: I go in, draw their attention, lock down what I can, and help destroy anything in my way. I don't see where Ice Control gets a bad rep for being light on control - It effectively gets a pulsing toggle version of Seeds of Confusion that doesn't require an accuracy check, an AoE hold with a large radius (30 ft), and a power that comes at level 12 that will almost completely neutralize minions, Lts, and even bosses with no accuracy check and it can be fired off from around corners. This isn't even factoring in all the -recharge from the powers stacking up, again two of which don't require an accuracy check. Ice Control is like Electric Control in that it "feels" different when it comes to play style. It's certainly not a set for everyone, but in the right hands it is devastatingly effective. |
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I took it on my controllers because basically they really dont have any other damage.. I really dont think I will take him on my Dom..
|
Originally Posted by Necrotech_Master
out of all the powers you listed, i dont think i ever really used any of them except as set mules, the only ones i would prolly actually use would be tremor since it has knockdown/back for good mitigation, but it would be unlikely.
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Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
the best advice i can give about the thorns is that i would avoid spine burst as that as an abominable cast time and i would grab up thorntrops since that will increase your dps by a good amount
i used to have a ice/thorn dom, couldnt get him to 30 though, the thorn powers are really neat, but i absolutely cant stand the constant redraw, as for the rest of it, i cant really help with since i cant stand the redraw, but if you want to use it, more power to you and hope that my 2 cents helped |
Spine Burst does have a horribly slow animation time but it's a pretty standard Domi PBAOE. Compared to Fling Thorns it is poor though but it will combine with Aim (and Sleet) to give you a bit more AOE spike damage.*
Personally I'd be aiming to take both. AOE really is king on teams towards the end game so it's worth taking both and adding to the AOE spam.
This is the build I came up with last night..
I will sacrifice a little defense but will pick up a little more damage. Dropped the pet.. dont need him aggroing things I dont want aggroed. Plus I admit after two Ice toons.. I am no fan of Jack Frost. He survives on my Stormy because I have him slotted with Pet IO's and I heal him with 02 boost. He survives on the Cold because I buff him with shields... other than that.. he aint surviving well on +3 and + 4....
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Shiv'r: Level 50 Mutation Dominator
Primary Power Set: Ice Control
Secondary Power Set: Thorny Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Thorny Darts -- HO:Nucle(A), HO:Nucle(37), HO:Nucle(40)
Level 2: Frostbite -- GravAnch-Immob(A), GravAnch-Immob/Rchg(17), GravAnch-Acc/Immob/Rchg(17), GravAnch-Acc/Rchg(39), GravAnch-Immob/EndRdx(39), HO:Endo(40)
Level 4: Fling Thorns -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 6: Arctic Air -- CoPers-Conf%(A), CoPers-Conf/EndRdx(9), CoPers-Conf(11), CoPers-Conf/Rchg(11), CoPers-Acc/Conf/Rchg(13), EndRdx-I(13)
Level 8: Boxing -- Acc-I(A)
Level 10: Maneuvers -- EndRdx-I(A), LkGmblr-Rchg+(50)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(19)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 16: Skewer -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(42)
Level 18: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 20: Thorn Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-%Dam(27)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(29), ResDam-I(29), ResDam-I(31)
Level 26: Glacier -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 28: Thorntrops -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36)
Level 32: Aim -- RechRdx-I(A)
Level 35: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Thorn Barrage -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46), HO:Nucle(50)
Level 41: Sleet -- HO:Lyso(A), RechRdx-I(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15), EndMod-I(15)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 12.38% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 100% Enhancement(RechargeTime)
- 60% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 49.6 HP (4.877%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- 19.5% (0.326 End/sec) Recovery
- 32% (1.359 HP/sec) Regeneration
- 7.245% Resistance(Fire)
- 7.245% Resistance(Cold)
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The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Does Thorntrops stack on itself like Caltrops does? I'd be very tempted to slot the purple knockdown proc there if so, and throw it on top of Ice Slick.
This isn't an Ice/Thorn build, but here's my Ice/Fire/Fire one for reference. This is the "live" build and is much cheaper than my "dream" one.
On Ice Control I aim to slot for Range defense, with supportive Slash/Lethal resistance. That may sound backward, but I have much more trouble with ranged enemies than with things meleeing me. It's when enemies spread out outside Arctic Air that I start to worry. YMMV. FYI Cardiacs are absolutely a requirement for the stunt slotting in Arctic Air here. Lack of damage in Block of Ice is annoying and part of the fix of the more expensive goal build.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Solar Icecap: Level 50 Magic Dominator
Primary Power Set: Ice Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(3), BasGaze-Acc/Rchg:30(15), BasGaze-Rchg/Hold:30(17)
Level 1: Flares -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx:50(48)
Level 2: Frostbite -- GravAnch-Immob/EndRdx:50(A), GravAnch-Hold%:50(5), GravAnch-Acc/Immob/Rchg:50(17), GravAnch-Acc/Rchg:50(21), GravAnch-Immob/Rchg:50(23)
Level 4: Fire Breath -- HO:Nucle(A), Dmg-I:50(25)
Level 6: Arctic Air -- CoPers-Conf:50(A), CoPers-Conf/EndRdx:50(7), CoPers-Conf%:50(7), CoPers-Conf/Rchg:50(9), CoPers-Acc/Conf/Rchg:50(9), CoPers-Acc/Rchg:50(11)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(36)
Level 10: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/Rchg:50(13), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/EndRdx/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(23)
Level 12: Ice Slick -- RechRdx-I:50(A)
Level 14: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(19)
Level 16: Embrace of Fire -- RechRdx-I:50(A)
Level 18: Flash Freeze -- FtnHyp-Sleep/Rchg:50(A), FtnHyp-Acc/Sleep/Rchg:50(21), FtnHyp-Acc/Rchg:50(31), FtnHyp-Sleep/EndRdx:50(46), FtnHyp-Plct%:50(48)
Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 22: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Stun/Rng:50(25), Stpfy-EndRdx/Stun:50(36), Stpfy-KB%:50(36), Stpfy-Acc/Stun/Rchg:50(37), Stpfy-Acc/EndRdx:50(40)
Level 24: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 26: Glacier -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(27), BasGaze-Rchg/Hold:30(27), BasGaze-Acc/EndRdx/Rchg/Hold:30(29), EoCur-Acc/Hold/Rchg:50(29)
Level 28: Consume -- Efficacy-EndMod/Acc:50(A)
Level 30: Weave -- RedFtn-Def/Rchg:50(A), RedFtn-Def/EndRdx:50(31), RedFtn-Def:50(31), RedFtn-EndRdx/Rchg:50(34), RedFtn-EndRdx:50(37), RedFtn-Def/EndRdx/Rchg:50(50)
Level 32: Jack Frost -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-EndRdx/Dmg/Rchg:50(34), ExRmnt-+Res(Pets):50(34)
Level 35: Maneuvers -- RedFtn-Def/EndRdx:50(A), LkGmblr-Rchg+:50(43), RedFtn-EndRdx:50(46), RedFtn-Def/Rchg:50(37), RedFtn-Def:50(43), RedFtn-Def/EndRdx/Rchg:50(50)
Level 38: Blaze -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Dmg/EndRdx:50(39), Thundr-Dmg/Rchg:50(40), Thundr-Acc/Dmg/Rchg:50(40)
Level 41: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43)
Level 44: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(46)
Level 47: Rise of the Phoenix -- Erad-Acc/Rchg:30(A), Erad-Dmg/Rchg:30(48), Erad-Acc/Dmg/Rchg:30(50)
Level 49: Fire Shield -- TtmC'tng-ResDam/EndRdx:50(A)
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
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anything that should be skipped...
anything you MUST take ???
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-