Ice/stone


Airhammer

 

Posted

Well, my Ice/Stone is nearly 50, and I want to start planning his build. He's pretty @#@$$ fantastic on just regular IO's. So I'm not sure what to go for bonus-wise. I'm thinking +regen and +recovery. Anyone have build suggestions? I'd like a build w/o purps for now.


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

Start by soft-capping S/L and E/N defenses. After that, HPs and regen are what you should build for. You shouldn't need more than the Miracle and Numina uniques for recovery.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Start by soft-capping S/L and E/N defenses. After that, HPs and regen are what you should build for. You shouldn't need more than the Miracle and Numina uniques for recovery.
This. After getting your defense up, hp/regen become pretty important. recovery isn't really an issue unless you're fighting an AV or just burning through endurance faster than EA can keep up. Recharge bonuses are pretty nice too to get Hoarfrost and EA back faster. again, regen is pretty important unless you're using aid self.

if you post a build yourself, we can help you out with sets and slotting a bit easier.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

I agree with Syntax42 and Infini - as I found yesterday, it's trivial to softcap S/L/E/N on Ice/*, so start there. It's also easy to cap HP on Ice/, so do it. I would suggest perma-Hoarfrost to help with the HP cap. The next thing is definetely +regen.

I know from Elec/Stone experience tha /Stone has wonderful mitigation, and a great attack chain especially when Hastened - you can perma-Hasten with expense, or just get close enough with perma-Hoarfrost that the rest doesn't matter.

Yeah, post a build so we can see what powers/pools you're going for, and we can respond with some slotting examples.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Here is my build as it exists live.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Avalanche: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(5)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 6: Hoarfrost -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- EndRdx-I(A), Taunt-I(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29)
Level 20: Fault -- HO:Endo(A), Amaze-Stun(29), Amaze-Stun/Rchg(31), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(42)
Level 22: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(43), M'Strk-Dmg/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(45), M'Strk-Dmg/EndRdx/Rchg(45)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Tough -- EndRdx-I(A), ResDam-I(33), ResDam-I(34), ResDam-I(34), S'fstPrt-ResDam/Def+(34)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Tremor -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(37), Sciroc-Acc/Dmg(37), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39)
Level 38: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Permafrost -- ResDam-I(A), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Numna-Regen/Rcvry+(46), Numna-Heal(48), Mrcl-Rcvry+(48), Mrcl-Heal(48), RgnTis-Regen+(50)
Level 2: Stamina -- EndMod-I(A), EndMod-I(45), EndMod-I(46), P'Shift-End%(46)
------------
Set Bonus Totals:

  • 3.938% Defense(Smashing)
  • 3.938% Defense(Lethal)
  • 3.938% Defense(Fire)
  • 3.938% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.875% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.875% Defense(AoE)
  • 35% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 88% Enhancement(Accuracy)
  • 105.42 HP (5.625%) HitPoints
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 7.5% (0.125 End/sec) Recovery
  • 62% (4.851 HP/sec) Regeneration
  • 4.725% Resistance(Fire)
  • 4.725% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I kept your power picks the same and stripped out the slots, reordered them, and reslotted them. The slotting of Weave is that way because with another LotG the hp bonus would break the rule of 5, which you broke 3 times in your build. The slotting of EA and Icicles is what I use on my ice tank, as is the slotting on seismic smash (freezing touch for me). Only took 3 sets to cap your defense, the rest of the slotting i devoted to +rech, which usually included +hp/regen. You should be able to keep your soft cap in some exemplaring (though you'd have to use level 30 IOs in Taunt and Tough to match the bonus def you get from Basilisk).

Another route you could take would be to go villain long enough to pick up Soul Mastery for Darkest Night, which is sexy for Ice Armor.

EDIT: FYI I turned on all the passive accolade powers (for +hp/end). Turn them off to properly compare this build to yours. Also, are you planning on going Incarnate with this tank?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Avalanche: Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def(13), LkGmblr-Def/EndRdx/Rchg(40)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(43)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(43)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx(43)
Level 6: Hoarfrost -- Dct'dW-Heal/Rchg(A), Dct'dW-Rchg(9), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx(34)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(15), Ksmt-ToHit+(50)
Level 10: Wet Ice -- EndRdx-I(A)
Level 12: Chilling Embrace -- TmpRdns-EndRdx/Rchg/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(15), Taunt-I(45)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx/Rchg(40)
Level 20: Fault -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(21), Amaze-Stun/Rchg(21), Amaze-EndRdx/Stun(34), Amaze-Stun(37)
Level 22: Icicles -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(23), M'Strk-Acc/EndRdx(23), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(46)
Level 24: Kick -- Acc-I(A)
Level 26: Energy Absorption -- LkGmblr-Rchg+(A), HO:Membr(27), HO:Membr(27), P'Shift-EndMod/Rchg(29), Efficacy-EndMod/EndRdx(31)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(42), RctvArm-ResDam/Rchg(45)
Level 30: Weave -- LkGmblr-Rchg+(A), S'dpty-Def/EndRdx(31), S'dpty-Def(31), S'dpty-Def/EndRdx/Rchg(40)
Level 32: Hibernate -- Heal-I(A)
Level 35: Tremor -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Dmg(37), FrcFbk-Rechg%(46)
Level 38: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Acc/EndRdx/Rchg/Hold(39), BasGaze-EndRdx/Rchg/Hold(39), Dmg-I(45), Dmg-I(46)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rng(48), Mocking-Taunt/Rchg(48), Mocking-Taunt(48)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+(A), ResDam-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(25), RgnTis-Regen+(37), Mrcl-Rcvry+(50)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(11), EndMod-I(13)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 6.75% Defense(Smashing)
  • 6.75% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.875% Defense(Melee)
  • 4.875% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 63% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 80% Enhancement(RechargeTime)
  • 119.47 HP (6.375%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 7% (0.117 End/sec) Recovery
  • 56% (4.381 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)



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SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

The above build pretty much nailed it for my power pools, It was already a tight build on the way up. Just wasn't sure about patrons for him, or if i was going to take him redside for pools. I'll probably alpha him as he's become a pretty main toon for me.

thanks for the help so far!


Virtue: Sistah Powah, Afrodizziac, NeutronBlonde,Distortionist,IonMaiden,BlindFaith,M adwoman, Vital Signs,Yzzorrdrex,Diesel Mage, Defend, Glasshouse,Rescue I, Bootytrap, The Experience, AE Virus, Drawback, Daytime, Nighttime, Chamberwraith, Invincible Ink, Monster Mitts, Hex Object, Hexperiment, Frightningbolt, Spooky Deville, Scream Weaver, Cackler, Shocktopus, Ogrekill,Road Hazard,Fahrenhate,Duotherm,Black Lung, Horrorculturalist,Foulmouth,

 

Posted

In regards to Alpha slotting, Cardiac Core would be good if you're still having endurance issues (and could allow you to drop conserve power if you wanted). Otherwise I would say Spiritual Radial or Nerve Radial. Hell, Musculature Radial would be good if you wanted to get more sapping out of EA, but that would be my last choice if I had to choose.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Surprised no one said ranged defense. You don't have to softcap, but getting 15-20% ranged defense from sets is fairly easy and if you're already taking combat jumping, maneuvers, and weave (and you should) then it's not hard to get as much as 25-30% ranged defense.

Why do this?

Psi hole. Cap S/L and E/N all you want; your biggest foe is Psionic, and you have exactly squat for defense against that. Slotting for Psionic from sets isn't particularly easy, but since most of the really nasty Psionic is ranged you've got pretty good coverage.

Plus, any ice tank with a halfway-decently slotted Energy Absorption doesn't need to use sets to cap defenses. It's good to get as close as you can, but it's certainly not necessary. Regen, max hit points, recharge and ranged defense were my priorities for my Ice/Axe. Haven't looked back.

And the spiritual alpha is never a bad thing for Ice. I went Cardiac on mine, but - you know - the axe is heavy.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
Surprised no one said ranged defense. You don't have to softcap, but getting 15-20% ranged defense from sets is fairly easy and if you're already taking combat jumping, maneuvers, and weave (and you should) then it's not hard to get as much as 25-30% ranged defense.

Why do this?

Psi hole. Cap S/L and E/N all you want; your biggest foe is Psionic, and you have exactly squat for defense against that. Slotting for Psionic from sets isn't particularly easy, but since most of the really nasty Psionic is ranged you've got pretty good coverage.
Let's say my Icer has a 5% chance to get hit by anything. Psi damage gets bumped up to 10-15% (just my opinion from playing). I rarely get hit by psi attacks. Not as rarely as the attacks I'm softcapped to, but rarely, nonetheless. That's what Hoarfrost, Hibernate, and Chilling Embrace are for. Then again, I also use Darkest Night, which might have something to do with it.


SG: Guadians of Paragon - VG: Paragon's Darkness
The Usual Suspects: Fimboolvetr (Icer Tank), Tsukiyomi (Mind/Psi/Ice Dom), Smiting Dragon (Dm/Sr Scrap), Widow Mortis (NW)
Up and Comers: Ameterasu (Km/Reg Scrap), Arrhymian (Elec/Nin Stalk), TDMKII (Bot/Traps MM)

 

Posted

Quote:
Originally Posted by Infini View Post
Let's say my Icer has a 5% chance to get hit by anything. Psi damage gets bumped up to 10-15% (just my opinion from playing). I rarely get hit by psi attacks. Not as rarely as the attacks I'm softcapped to, but rarely, nonetheless. That's what Hoarfrost, Hibernate, and Chilling Embrace are for. Then again, I also use Darkest Night, which might have something to do with it.
I'd say Darkest Night has ALOT to do with it. Might also be who you're fighting. My Icer is softcapped to everything but Psionics, and has a fair set of recharge bonuses, as well. Arachnos, Carnies, Council/5th (to a much lesser extent), Rikti (magi, mentalists, and - surprisingly enough - rikti monkeys in large numbers), - all are much more common than not at the higher levels. On the other hand, if you're fighting mainly CoT, Malta and Praetorians maybe you don't have so much trouble. My Icer used to get hit all the time by psionic attacks until I contributed some set bonuses for ranged.

Besides. It's not like it's hard. Here's the build from above, but with a little more recharge and 31% ranged defense (and a bit more added to that s/l softcap):

Code:
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Almost nothing's given up to achieve it, so why not have that extra layer?


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies