Electric Armor and Fire Melee Tank for anything!
Two things stand out for me. You skipped both Combustion and Lightning Field, two very important aggro management tools that give you nice damage as well. Some things that seem odd... Why Aegis when you're going for S/L def? Fire/Cold isn't really that common to warrant that. I would get Reactive Armor instead, and aim for the softcap.
I went in a different direction with my Elec/Fire(positional 32.5% defense and Spiritual) but I won't really expand on that since you seem pretty set on S/L, which is pretty understandable.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I guess my reasoning for the fire/cold def, was to shore it up in case I find a repeatable mission to do.
I thought postional would be a good way to go, but thought it was easier to use the Kinetic Combats a few times and save slots.
Something I just remembered was that I have the vet reward that gives me an extra 5% to any pill I take, so a small purple nets me 17.5% def across the board for 2 or 3 minutes. Which made me think, If i can get my defenses to a minimum of 28%, I would be soft capped with just one baby purple.
So I tweaked the build a bit. I would be soft capped to everything except psi with a baby purple.
Also leaving me with 84.6 % S/L resist and 90% Nrg Resist, and 60% to Fire/Cold/Psi. That made me fairly comfortable.
As to why not take Combustion and Lightning Field. I feel Combustion is sluggish to activate and feels sub-par in the damage, and I like having the 3 sword attacks for concept reasons.
Thanks for your imput.
210 50s and still counting!
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Something I just remembered was that I have the vet reward that gives me an extra 5% to any pill I take, so a small purple nets me 17.5% def across the board for 2 or 3 minutes. Which made me think, If i can get my defenses to a minimum of 28%, I would be soft capped with just one baby purple. |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
Didn't realize that. What happens when the cob webs are still up in the brain pan and I am thinking of stuff at work.
Thanks for the info.
210 50s and still counting!
Honestly?
I'd skip Maneuvers and take Lightning Field instead (you could even recolour it red).
Lacking an Aggro Aura isn't good for your teammates health, even with Fire Sword Circle.
This is a build I was hoping to use for my current main tank and long term Incarnate project.
He is the first tank that I have stuck with since the year CoV came out.
I have done the RSF, LGTF, Apex, Tin Mage, ITF, and Rush the Rikti raids. And with the great teams I have been with, have felt very tough and durable.
And as the new Incarnates unlock I hope to see much use out of him.
But any help in tweaking the build would be great. As the build stands, I could actually slot it this way. As I have all the set pieces somewhere.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Charged Armor
- (A) Aegis - Resistance: Level 50
- (7) Aegis - Resistance/Endurance/Recharge: Level 50
- (7) Aegis - Resistance/Endurance: Level 50
Level 1: Scorch- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (3) Kinetic Combat - Damage/Endurance: Level 35
- (3) Kinetic Combat - Damage/Recharge: Level 35
- (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 2: Fire Sword- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (11) Kinetic Combat - Damage/Endurance: Level 35
- (19) Kinetic Combat - Damage/Recharge: Level 35
- (21) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 4: Conductive Shield- (A) Aegis - Resistance/Endurance: Level 50
- (5) Aegis - Resistance/Endurance/Recharge: Level 50
- (9) Aegis - Resistance: Level 50
Level 6: Static Shield- (A) Aegis - Resistance/Endurance: Level 50
- (9) Aegis - Resistance: Level 50
- (19) Aegis - Resistance/Endurance/Recharge: Level 50
Level 8: Grounded- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (11) Steadfast Protection - Knockback Protection: Level 30
Level 10: Taunt- (A) Perfect Zinger - Chance for Psi Damage: Level 50
- (23) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (37) Perfect Zinger - Taunt/Range: Level 50
- (39) Perfect Zinger - Taunt: Level 50
- (40) Perfect Zinger - Taunt/Recharge: Level 50
- (43) Perfect Zinger - Accuracy/Recharge: Level 50
Level 12: Energize- (A) Doctored Wounds - Heal: Level 50
- (13) Doctored Wounds - Recharge: Level 50
- (13) Doctored Wounds - Heal/Recharge: Level 50
- (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (17) Doctored Wounds - Endurance/Recharge: Level 50
Level 14: Hasten- (A) Recharge Reduction IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (17) Recharge Reduction IO: Level 50
Level 16: Super Speed- (A) Endurance Reduction IO: Level 50
Level 18: Lightning Reflexes- (A) Run Speed IO: Level 50
Level 20: Boxing- (A) HamiO:Nucleolus Exposure
Level 22: Tough- (A) Aegis - Resistance/Endurance: Level 50
- (23) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (25) Aegis - Resistance: Level 50
- (37) Aegis - Resistance/Endurance/Recharge: Level 30
Level 24: Weave- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (39) Karma - Knockback Protection: Level 30
- (42) HamiO:Cytoskeleton Exposure
Level 26: Power Sink- (A) Mocking Beratement - Taunt: Level 50
- (27) Mocking Beratement - Taunt/Recharge: Level 50
- (27) Mocking Beratement - Taunt/Recharge/Range: Level 50
- (37) Mocking Beratement - Recharge: Level 50
- (43) Mocking Beratement - Accuracy/Recharge: Level 50
- (46) Mocking Beratement - Taunt/Range: Level 50
Level 28: Fire Sword Circle- (A) Obliteration - Accuracy/Recharge: Level 50
- (29) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Accuracy/Damage/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Build Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
Level 32: Power Surge- (A) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 35: Incinerate- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (36) Kinetic Combat - Damage/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (36) Kinetic Combat - Damage/Endurance: Level 35
Level 38: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) HamiO:Enzyme Exposure
Level 41: Focused Accuracy- (A) Endurance Reduction IO: Level 50
Level 44: Laser Beam Eyes- (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Devastation - Accuracy/Damage/Recharge: Level 50
Level 47: Energy Torrent- (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Accuracy/Damage: Level 50
- (50) Positron's Blast - Damage/Range: Level 50
- (50) Force Feedback - Chance for +Recharge: Level 50
Level 49: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Winter's Gift - Slow Resistance (20%): Level 50
Level 50: Cardiac Core BoostLevel 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage: Level 35
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Run Speed IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (40) Numina's Convalescence - Heal: Level 50
- (46) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Stamina- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (40) Performance Shifter - EndMod: Level 50
- (46) Performance Shifter - Chance for +End: Level 50
Level 4: Ninja Run------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 26% Defense(Smashing)
- 26% Defense(Lethal)
- 22.88% Defense(Fire)
- 22.88% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 20.69% Defense(Melee)
- 9.75% Defense(Ranged)
- 16.31% Defense(AoE)
- 1.8% Max End
- 4% Enhancement(Heal)
- 58.75% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 10% FlySpeed
- 154.61 HP (8.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 14.85%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 4.95%
- 8.5% (0.142 End/sec) Recovery
- 44% (3.443 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.835% Resistance(Fire)
- 2.835% Resistance(Cold)
- 30% RunSpeed
------------Set Bonuses:
Aegis
(Charged Armor)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Kinetic Combat(Scorch)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Mako's Bite(Scorch)
- MezResist(Immobilize) 3.3%
Kinetic Combat(Fire Sword)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Mako's Bite(Fire Sword)
- MezResist(Immobilize) 3.3%
Aegis(Conductive Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Aegis(Static Shield)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Steadfast Protection(Grounded)
- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
Perfect Zinger(Taunt)
- MezResist(Terrorized) 2.75%
- 10% (0.782 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
- 2.5% DamageBuff(All)
- 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
Doctored Wounds(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Aegis(Tough)
- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
Gladiator's Armor(Tough)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Weave)
- 10% (0.782 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Karma(Weave)
- Knockback (Mag -4), Knockup (Mag -4)
Mocking Beratement(Power Sink)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 7.5% Enhancement(RechargeTime)
Obliteration(Fire Sword Circle)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Gaussian's Synchronized Fire-Control(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.14 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Basilisk's Gaze(Power Surge)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Kinetic Combat(Incinerate)
- MezResist(Immobilize) 2.75%
- 28.11 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
Luck of the Gambler(Maneuvers)
- 7.5% Enhancement(RechargeTime)
Devastation(Laser Beam Eyes)
- 12% (0.939 HP/sec) Regeneration
Positron's Blast(Energy Torrent)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Numina's Convalescence(Health)
- 12% (0.939 HP/sec) Regeneration
Performance Shifter(Stamina)
Thanks,
Charnage
210 50s and still counting!