What I want for a better tomorrow for CoH


Cerulean_Shadow

 

Posted

* Every door should go SOMEWHERE. Why can't I go inside Major Flander's Fried Chicken in Peregrine Island? Even if there's nothing in there but a restaurant and a cashier, I should at least be able to go in there.

* A personal apartment. I'm not asking for much. A living room, kitchen, bathroom, and a bedroom should suffice, all that I can decorate. Maybe a closet where I can store some stuff, or better yet more costume changes. This could be accessible via the base teleporter or through a new power that you purchase at Wentworth's/black market/etc. And a special room could be purchased for bases that would act as a dorm of sorts, where players who belong to an SG could also access their apartment and give permission for others to access their rooms as well.

* A recipe holder for bases. 'Nuff said on that, as the benefits are obvious.

* Smarter mobs. If I'm fighting a mob 10 feet away from another mob, shouldn't he at least investigate the noise? It would make me fight smarter, and in turn make for a more intelligent game.

* More power sets. I know, I know, over the last year and a half or so you gave us demon summoning, pistols, kinetic melee, and electric control. But I hunger for more. What, exactly, you may ask?

+ Staff fighting. A good, solid wooden (or metal, or whatever) staff. For scrappers, stalkers, tanks, and brutes.

+ Multiplying powers for Masterminds and maybe a lesser form of it for controllers. Make exact duplicates of yourself. Plenty of comic book heroes and villains out there to get inspiration from. Powers could include shared HP and stamina between the MM and his duplicates. A confuse power that befuddles opponents to the point where they don't know who is the real "you" and who are the fakes.

+ Water control. Imagine creating a tidal wave to take out several of your opponents at once. Or a whip made of water. Or sucking the water out of your foe, dehydrating them. The possibilities are endless.

I'm almost positive that most of these suggestions have already been made over the years, but this is my personal "I'd love to have that" list. Feel free to respond, come up with your own, or tell me why it can't be done. (Or better yet, why it can and should!) I'll add more as I think of them.

Thanks for reading!


My Mission Architect arcs:

Attack of the Toymenator - Arc # 207874

Attack of the Monsters of Legend - Arc # 82060

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Posted

I'd appreciate it if more of the doors went somewhere. Not even all of them just more of them. I think in the ATA building thread there is a request for lobbies with rent-a-cops that say timely things as you enter your mission. Why it can't happen, object counts in zones would sky rocket, I don't know if there is a limit but if there is consider it hit.

personal apt would be neat but i don't find it to be a required thing. I think i'd rather spend more tiem in game than alone in my apartment. Having a separte storage for anything irks me so i'd rather see personal storage increased before adding in a local storage option.

I'd like to see some more variation in the way mobs behave. If the runners actually did something when they run away, pull an alarm, summon a buddy or two that would be enough.

AT's are not powersets. Powersets and power proliferation, I'm all for. A new AT would have to be really novel to gain my support.

Staff based powersets have been discussed. There are many issues.

I'd like to see a water based powerset but i think it would either look cheesy or be too graphic intensive. That said energy blast is a little cheesy and works all right.


Roxy On DA...Finally!

 

Posted

a lot of these things have been suggested before, most have been knocked down for various reasons

stuff that has definitly been said NO to:

  • recipe storage for bases (to prevent hoarding)
  • water control (due to limits of the game engine)
  • apartments (because we already have sg bases which we can decorate)
stuff thats possible in the future:
  • staff melee type stuff
the other things on your list i dont know if they have been suggested before, but i know it would be extremely unlikely, making doors go somewhere would eliminate a lot of mish doors and be a lot of extra work for the devs, smarter mobs is unlikely because it would require a lot of work on the devs and may be limited to the game engine (and possibly cause AI issues for pets which they already have)

the only one which would be the most likely would be a mm primary using pets with doppelganger tech which is more feasible now, but would still take a lot of work to make


 

Posted

I am down with the OPs power set suggestions but I would also like to see an Escrima set for the melee archetypes and a swinging travel power. Yes I realize that the latter is not possible with the current but I sitll want it and will mention it when appropriate.


^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat