Returning Player, Help with my Fire/mace build


Acemace

 

Posted

Im just coming back after about a 2 year break.. I keep playing for a year, then off a year or two, then playing again. Now that im back again, Fire runs seem to be the new thing to be doing.. Not sure why that is.. but.. if anyone wants to fill me in, that would be nice =) but anyway.. I decided to dust off my old Fire/Warmace tanker and see if I could fix her up and maybe try some of these runs... with the fitness tree gone, I got more abilities, but that played hell on my slotting.. I worked on it best I could.. but a lot has changed, and I was never much the best at Mids planning.. whenever I thought I had a good build.. I always found a better and usually cheaper one... so.. any help would be welcome

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(11)
Level 1: Bash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 2: Blazing Aura -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(3), Oblit-Dmg(3), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(15), Dct'dW-Rchg(15), Dct'dW-Heal/Rchg(17)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-Acc/Rchg(23)
Level 10: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(46)
Level 14: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-EndRdx(31), RctvArm-ResDam(31), S'fstPrt-ResKB(50)
Level 16: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(40), Mocking-Taunt/Rng(42), Mocking-Acc/Rchg(45)
Level 18: Build Up -- HO:Membr(A)
Level 20: Super Jump -- Empty(A)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(33), RctvArm-ResDam(34), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-EndRdx(33), RctvArm-ResDam(33)
Level 28: Whirling Mace -- Oblit-Dmg(A), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Rchg(37)
Level 30: Fiery Embrace -- RechRdx-I(A)
Level 32: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Rchg+(39)
Level 35: Stealth -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 38: Crowd Control -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Dmg(40), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(50), Oblit-Acc/Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/Rchg(45), EndMod-I(46), EndMod-I(46)
Level 47: Shatter -- Mocking-Taunt/Rchg(A), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(48), Mocking-Taunt/Rchg/Rng(48)
Level 49: Rise of the Phoenix -- EndMod-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(43)


 

Posted

You know, I could have guessed that this is an old build just by looking at it. You're missing two powers that no current Fire/Mace tanker should skip--Burn and Clobber, which have both been buffed significantly. Take 'em both ASAP. I would recommend skipping Temp Protection, since all it provides is some unneeded Fire resistance, and possibly Pulverize, unless there's something else you'd prefer to drop.

Some other build issues:

IMO, you're taking Plasma Shield way too late; you're going to want it if you ever exempt down to Synapse level.

All the sets slots with Kinetic Combat are underslotted for accuracy and damage. I'd put another slot in each. I like use the Mako's quad for this purpose, but any Acc/Dam IO would do.

Obliteration isn't a particularly good choice for typed defense in general; the S/L def bonus is small compared to the number of slots it requires, and it provides very little end reduction. That makes it a really bad choice for Blazing Aura, since it's a high end toggle you should be looking to slot at least 50% end reduction in it. I'd use 3-4 Eradication with another couple of set IOs for end reduction instead, at least in BA if not the other attacks.

Combat Jumping is overslotted; it uses almost no endurance and has a relatively low base defense value. I'd drop it down to at most three slots.

Shatter is the second-highest damaging attack after Clobber (yes, Clobber!) and should be slotted like an attack. If you use Eradication for BA and the three AoEs you can actually get your E/NE defense up pretty high.

Do you have a Membrane lying around for Build Up? If not, don't bother, they are super-expensive and you'd be better off single slotting it with recharge.

Here's what I would do with your build; S/L def is just over the soft-cap and E/NE defense is around 38%. Recovery is very slightly lower, but you're going to be far better off because most of the attacks are now fully slotted for end reduction.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(7), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9)
Level 1: Bash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(11), KntkC'bat-Dmg/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(13)
Level 2: Blazing Aura -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(3), Erad-Acc/Dmg/EndRdx/Rchg:30(3), Sciroc-Dmg/EndRdx:50(5), Sciroc-Acc/Dmg/EndRdx:50(5)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15), Dct'dW-Heal/Rchg:50(17)
Level 6: Jawbreaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Knock%:35(7), KntkC'bat-Dmg/EndRdx:35(17), KntkC'bat-Dmg/Rchg:35(19), Mako-Acc/Dmg/EndRdx/Rchg:50(19)
Level 8: Consume -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(21), Efficacy-EndMod/Acc/Rchg:50(21), Efficacy-Acc/Rchg:50(23)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(27), Mocking-Taunt/Rchg/Rng:50(27), Mocking-Acc/Rchg:50(29)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(43), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(46)
Level 14: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), LkGmblr-Def/EndRdx:50(31)
Level 16: Super Jump -- Winter-ResSlow:50(A)
Level 18: Burn -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(40), C'ngBlow-Dmg/EndRdx:50(45), C'ngBlow-Acc/Rchg:50(46)
Level 20: Clobber -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(42), KntkC'bat-Dmg/EndRdx/Rchg:35(45), Mako-Acc/Dmg/EndRdx/Rchg:50(50)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam:40(33), RctvArm-ResDam/Rchg:40(33), S'fstPrt-ResDam/Def+:30(34), S'fstPrt-ResKB:30(34)
Level 26: Build Up -- RechRdx-I:50(A)
Level 28: Whirling Mace -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(36), Oblit-%Dam:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(36), Oblit-Acc/Rchg:50(37)
Level 30: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 32: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx/Rchg:50(37), LkGmblr-Rchg+:50(39)
Level 35: Shatter -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), C'ngBlow-Dmg/EndRdx:50(48), C'ngBlow-Acc/Rchg:50(50)
Level 38: Crowd Control -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(40), Erad-Acc/Dmg/EndRdx/Rchg:30(40), C'ngBlow-Dmg/EndRdx:50(42), C'ngBlow-Acc/Rchg:50(50)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- Heal-I:50(A), EndMod-I:50(46)
Level 47: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Rise of the Phoenix -- EndMod-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(43)
------------
Set Bonus Totals:

  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 26.13% Defense(Smashing)
  • 26.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.38% Defense(Melee)
  • 11.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Max End
  • 18% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 27.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 196.78 HP (10.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 14.3%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 62% (4.851 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 5% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Freak, welcome back.

One thing that Findulias didn't mention about Temp Protection is that it now provides Slow Resists. Whether that changes if/when you take it is for you to decide.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Gatecrasher View Post
Freak, welcome back.

One thing that Findulias didn't mention about Temp Protection is that it now provides Slow Resists. Whether that changes if/when you take it is for you to decide.

-Gate
Thanks for the correction, I had forgotten about that. I still think it's skippable, especially considering you can have Burn instead, but at least the OP has all facts.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
Thanks for the correction, I had forgotten about that. I still think it's skippable, especially considering you can have Burn instead, but at least the OP has all facts.
The key is to find a way to get both, eh?

I also find TP to be a nice unobtrusive place to drop the Steadfast +3% Def piece.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Thanks for the posts, yea.. I sloted the kinetic combats purly for the defence the set provided for S/L and melee.. Just wondering.. doesnt burn just get you out of holds?... why is that so important?... you can just use insperations for that..


 

Posted

Quote:
Originally Posted by FreakofFate View Post
Thanks for the posts, yea.. I sloted the kinetic combats purly for the defence the set provided for S/L and melee.. Just wondering.. doesnt burn just get you out of holds?... why is that so important?... you can just use insperations for that..
Heavens, no, that's not all it does! You drop a Burn patch and it does DOT damage to all foes within its radius. For a long time it caused foes to flee from the burn patch, but that was changed a few months ago. Definitely worth taking now.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by FreakofFate View Post
Thanks for the posts, yea.. I sloted the kinetic combats purly for the defence the set provided for S/L and melee.. Just wondering.. doesnt burn just get you out of holds?... why is that so important?... you can just use insperations for that..
The burn change is a large part of the reason fire farming is back en vogue.

Build up + Fiery Embrace + Burn = a lot of AoE damage that you can easily make permanent. Yeah, it only hits 5 enemies, but those 5 are dead long before it's done (bosses not withstanding) and then it starts on its new targets, and then its time for a new burn patch, etc.

Add in any AoE from your secondary and you've got a darned good farmer!

And since you can cap fire resists sooo easily on a fire tanker or brute, having all fire damage enemies makes the whole thing trivial.


 

Posted

So these new fire farms.. are they AE only?.. or are there some that you can actually get purples off of?


 

Posted

Quote:
Originally Posted by FreakofFate View Post
So these new fire farms.. are they AE only?.. or are there some that you can actually get purples off of?
99% are AE farms. But the behemoth farm is used often for those in search of purples, etc. You get it from Harvey Mayor (?) in IP. The only downside is the behemoths resist fire damage, so they don't die at the obscene rate the AV enemies do, but it's still rather effective


 

Posted

Hey welcome back, I have a regular and alt build on my fire/mace if it helps, don't really want to dissect your original build since I don't know how you play, and you've already gotten solid advice on that.


regular build,
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

AceMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura

  • (A) Armageddon - Damage
  • (3) Armageddon - Damage/Endurance
  • (3) Scirocco's Dervish - Accuracy/Damage
  • (5) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (5) Scirocco's Dervish - Damage/Endurance
Level 1: Bash
  • (A) Mako's Bite - Accuracy/Damage
Level 2: Fire Shield
  • (A) HamiO:Ribosome Exposure
  • (7) HamiO:Ribosome Exposure
  • (7) HamiO:Ribosome Exposure
  • (9) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Steadfast Protection - Knockback Protection
Level 4: Healing Flames
  • (A) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Recharge Reduction IO
Level 6: Boxing
  • (A) Empty
Level 8: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (15) Performance Shifter - EndMod/Accuracy/Recharge
  • (17) Performance Shifter - Accuracy/Recharge
  • (17) Cleaving Blow - Accuracy/Recharge
  • (19) Cleaving Blow - Damage/Recharge
Level 10: Super Jump
  • (A) Jumping IO
Level 12: Plasma Shield
  • (A) HamiO:Ribosome Exposure
  • (19) HamiO:Ribosome Exposure
  • (21) HamiO:Ribosome Exposure
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (23) Steadfast Protection - Knockback Protection
Level 14: Tough
  • (A) HamiO:Ribosome Exposure
  • (23) HamiO:Ribosome Exposure
  • (25) Aegis - Psionic/Status Resistance
  • (25) Aegis - Resistance/Endurance
Level 16: Build Up
  • (A) Adjusted Targeting - Recharge
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 18: Burn
  • (A) Obliteration - Damage
  • (29) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Clobber
  • (A) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (33) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage
Level 22: Weave
  • (A) HamiO:Cytoskeleton Exposure
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense/Recharge
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
Level 24: Combat Jumping
  • (A) Unbounded Leap - +Stealth
Level 26: Hasten
  • (A) Recharge Reduction IO
Level 28: Whirling Mace
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 30: Maneuvers
  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 32: Assault
  • (A) Endurance Reduction IO
Level 35: Shatter
  • (A) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
  • (39) HamiO:Nucleolus Exposure
  • (39) Scirocco's Dervish - Damage/Recharge
  • (39) Scirocco's Dervish - Accuracy/Recharge
Level 38: Crowd Control
  • (A) Obliteration - Chance for Smashing Damage
  • (40) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Char
  • (A) HamiO:Endoplasm Exposure
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (50) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Range
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (42) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Miracle - Heal
  • (43) Miracle - +Recovery
  • (45) Regenerative Tissue - +Regeneration
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod/Accuracy/Recharge
  • (46) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Accuracy
  • (48) Performance Shifter - Chance for +End
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 9.75% Defense(Smashing)
  • 9.75% Defense(Lethal)
  • 7.563% Defense(Fire)
  • 7.563% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 6% Defense(Ranged)
  • 9.125% Defense(AoE)
  • 49% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 189.75 HP (10.13%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 2.2%
  • MezResist(Stun) 6.6%
  • MezResist(Terrorized) 2.2%
  • 15.5% (0.259 End/sec) Recovery
  • 54% (4.225 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 6.78% Resistance(Fire)
  • 6.78% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 7.385% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 8.5% Resistance(Psionic)
  • 15% RunSpeed


And slightly sturdier alt build,
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

ACEMACE: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Blazing Aura
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (3) Scirocco's Dervish - Accuracy/Recharge
  • (3) Scirocco's Dervish - Damage/Recharge
  • (5) Scirocco's Dervish - Damage/Endurance
  • (5) Scirocco's Dervish - Accuracy/Damage
Level 1: Bash
  • (A) Accuracy
Level 2: Fire Shield
  • (A) Gladiator's Armor - Resistance
  • (7) Gladiator's Armor - End/Resist
  • (7) Gladiator's Armor - Resistance/Rech/End
  • (9) Gladiator's Armor - Recharge/Resist
  • (9) Gladiator's Armor - Recharge/Endurance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
Level 4: Healing Flames
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal/Recharge
  • (13) Numina's Convalescence - Heal/Endurance/Recharge
  • (13) Panacea - Hea/Recharge
  • (15) Panacea - Heal/Endurance/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Super Jump
  • (A) Jumping IO
Level 12: Plasma Shield
  • (A) Gladiator's Armor - Resistance
  • (15) Gladiator's Armor - End/Resist
  • (17) Gladiator's Armor - Resistance/Rech/End
  • (17) Gladiator's Armor - Recharge/Resist
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 14: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (19) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
  • (21) Panacea - +Hit Points/Endurance
  • (23) Panacea - Heal
  • (23) Numina's Convalescence - Heal
Level 16: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 18: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (27) Efficacy Adaptor - Accuracy/Recharge
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Chance for Fire Damage
Level 20: Clobber
  • (A) Hecatomb - Damage
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (29) Hecatomb - Chance of Damage(Negative)
  • (31) Hecatomb - Damage/Endurance
  • (31) Hecatomb - Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
Level 22: Burn
  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Damage
Level 24: Stamina
  • (A) Performance Shifter - Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod
  • (34) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod/Accuracy
Level 26: Boxing
  • (A) Accuracy
Level 28: Maneuvers
  • (A) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Recharge Speed
Level 30: Tough
  • (A) Gladiator's Armor - Resistance
  • (37) Gladiator's Armor - End/Resist
  • (39) Gladiator's Armor - Resistance/Rech/End
  • (39) Gladiator's Armor - Recharge/Resist
Level 32: Weave
  • (A) Shield Wall - Defense/Endurance
  • (39) Shield Wall - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
Level 35: Shatter
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (42) Scirocco's Dervish - Damage/Recharge
Level 38: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (43) Scirocco's Dervish - Damage/Recharge
  • (45) Scirocco's Dervish - Accuracy/Recharge
  • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (45) Kinetic Crash - Damage/Endurance/Knockback
  • (46) Kinetic Crash - Accuracy/Damage/Knockback
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance
  • (46) Numina's Convalescence - Endurance/Recharge
  • (46) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance/Recharge
  • (50) Numina's Convalescence - Heal
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 47: Laser Beam Eyes
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (48) Apocalypse - Accuracy/Recharge
  • (48) Apocalypse - Damage
  • (50) Apocalypse - Damage/Recharge
Level 49: Taunt
  • (A) Perfect Zinger - Taunt/Range
------------
Level 1: Brawl
  • (A) Accuracy
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Gauntlet
Level 4: Ninja Run
Level 0: LEGACY BUILD
------------
Set Bonus Totals:
  • 6.5% DamageBuff(Smashing)
  • 6.5% DamageBuff(Lethal)
  • 6.5% DamageBuff(Fire)
  • 6.5% DamageBuff(Cold)
  • 6.5% DamageBuff(Energy)
  • 6.5% DamageBuff(Negative)
  • 6.5% DamageBuff(Toxic)
  • 6.5% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.125% Defense(Fire)
  • 9.125% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 13.5% Defense(Ranged)
  • 12.25% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 12% Enhancement(Heal)
  • 25% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 281.11 HP (15%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -13)
  • Knockup (Mag -13)
  • MezResist(Held) 3.3%
  • 26% (0.434 End/sec) Recovery
  • 102% (7.98 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 9.375% Resistance(Negative)
  • 9.725% Resistance(Toxic)
  • 4.725% Resistance(Psionic)
  • 13% RunSpeed

Whatever you decide on, have fun burning stuff. ;]






 

Posted

wow... thats a lot of Hami's..


 

Posted

Quote:
Originally Posted by FreakofFate View Post
wow... thats a lot of Hami's..

Heh, 100+ hami raids in one month back in the glory days of 05 raiding, his build back then was complete HO's. Brings a tear to my eye. =]