Anyone Got a Cheap Rad/Rad Build?
What do you consider "cheap"? A build with control purples can be a reasonable way to improve recharge. If you don't care about having perma-AM, a bit of defense can help you survive so debuffs stay on the target.
Why Rad secondary? The defense debuffs from your attacks are pointless in most situations. Sonic can make you a better debuffer by lowering resistance more so your target (AV) dies faster.
What do you consider "cheap"? A build with control purples can be a reasonable way to improve recharge. If you don't care about having perma-AM, a bit of defense can help you survive so debuffs stay on the target.
Why Rad secondary? The defense debuffs from your attacks are pointless in most situations. Sonic can make you a better debuffer by lowering resistance more so your target (AV) dies faster. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Rad blast is pointless? When you really really want to debuff defense, that debuff is usually resisted. Then, you want as much debuff, defense or resistance, as you can get. Putting procs in neutrino bolt and irradiate is pretty tempting, too.
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Debuffing resistance is far more useful, because EVERY AV will die faster if you can do it well. Why make a build for the one AV that using slightly different tactics or a temp power or accolade power can take care of?
Other than the rare AV that has Moment of Glory (Mako?), what has enough defense to be worth debuffing?
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How about when you're fighting a group of Nemesis, and a few dead lieuts. have created stacked Vengance on the remaining mobs?
-Largo
Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian
What do you consider "cheap"? A build with control purples can be a reasonable way to improve recharge. If you don't care about having perma-AM, a bit of defense can help you survive so debuffs stay on the target.
Why Rad secondary? The defense debuffs from your attacks are pointless in most situations. Sonic can make you a better debuffer by lowering resistance more so your target (AV) dies faster. |
Seriously, anyone going to give some suggestions?
Anyone got an old build they want to share?
here... this is a very old rad build of mine... it's a mess and can be cleaned up a bit; probably should be softcapped on def and perma am, but you did say cheep... and this is a very old build. but it seems to be just fine (for survivability); and doesn't do badly solo.
slide hasten into the build and it will have perma am.. maybe perma hasten... depends how you work it. but this is probably a good starting point; as it functions as sorta a mini troller hybrid, with some insane debuff and solid attack chain.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal(25)
Level 1: Neutrino Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(50)
Level 2: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(3)
Level 4: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(5), DampS-ToHitDeb/Rchg/EndRdx(9), DampS-ToHitDeb/EndRdx(11), DampS-Rchg/EndRdx(46)
Level 6: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(7), Zephyr-ResKB(7)
Level 8: Mutation -- RechRdx-I(A)
Level 10: Recall Friend -- RechRdx-I(A)
Level 12: Enervating Field -- EndRdx-I(A), EndRdx-I(13)
Level 14: Teleport -- Jnt-Rng(A), Jnt-EndRdx(15), Jnt-EndRdx/Rng(15), TSM'n-Stlth(43)
Level 16: Lingering Radiation -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(17), TmpRdns-Acc/EndRdx(17), TmpRdns-Rng/Slow(40), TmpRdns-EndRdx/Rchg/Slow(43)
Level 18: X-Ray Beam -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(42)
Level 20: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(37)
Level 22: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(23), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(37), Lock-%Hold(43)
Level 24: Boxing -- Acc-I(A)
Level 26: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(42)
Level 28: Cosmic Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31), RctvArm-EndRdx(34)
Level 32: EM Pulse -- EnManip-Stun%(A), EndMod-I(33), Acc-I(33), RechRdx-I(33), Lock-%Hold(34)
Level 35: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(42)
Level 38: Atomic Blast -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Oppressive Gloom -- EndRdx-I(A), RzDz-Immob%(50)
Level 44: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45), RctvArm-EndRdx(46)
Level 47: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50)
Level 49: Soul Transfer -- Heal-I(A)
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
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This is a level-up build I used. There are some holes in it. I don't like how choking cloud doesn't have the lockdown proc. It worked for me.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Tachyon Bug: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- RgnTis-Heal/Rchg(A), Numna-Heal(3), Numna-Heal/Rchg(3)
Level 1: Neutrino Bolt -- Acc-I(A), Dev'n-Hold%(5), Dmg(5)
Level 2: Accelerate Metabolism -- RechRdx(A), RechRdx(7), RechRdx(7), EndRdx-I(9), EndMod-I(9), EndMod-I(11)
Level 4: Irradiate -- Acc-I(A), M'Strk-Dmg/EndRdx/Rchg(11), C'ngBlow-Acc/Dmg(13), DefDeb-I(13), M'Strk-Acc/Dmg(15), M'Strk-Dmg/Rchg(15)
Level 6: Radiation Infection -- DampS-ToHitDeb(A), DampS-ToHitDeb/EndRdx(17), DampS-ToHitDeb/Rchg(17), DampS-ToHitDeb/Rchg/EndRdx(19), DampS-Rchg/EndRdx(19), DampS-Rchg(21)
Level 8: Hover -- Flight-I(A)
Level 10: Recall Friend -- IntRdx(A)
Level 12: Lingering Radiation -- Acc-I(A), P'ngTtl-Acc/EndRdx(23), P'ngTtl--Rchg%(23), RechRdx(25), P'ngTtl-Rng/Slow(25), P'ngTtl-Acc/Slow(27)
Level 14: Teleport -- TSM'n-Stlth(A), TSM'n-Rng(27)
Level 16: Assault -- EndRdx(A), EndRdx(29)
Level 18: Tactics -- EndRdx(A), ToHit(31), ToHit(50)
Level 20: Vengeance -- DefBuff(A)
Level 22: Enervating Field -- EndRdx(A), EndRdx-I(31), EndRdx(31)
Level 24: Hasten -- RechRdx-I(A), RechRdx(33), RechRdx(33)
Level 26: Choking Cloud -- NrncSD-Dam%(A), EndRdx-I(33), EoCur-Acc/Hold(34), G'Wdw-Dam%(34)
Level 28: Cosmic Burst -- Rope-Acc/EndRdx(A), Dmg(34), Dmg-I(36), Rope-EndRdx/Stun(36), Rope-Acc/Stun(36), Rope-Acc/Stun/Rchg(37)
Level 30: Mutation -- RechRdx-I(A)
Level 32: EM Pulse -- Acc-I(A), RechRdx(37), RechRdx-I(37), EndMod-I(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 35: Neutron Bomb -- Acc-I(A), Dmg(40), Det'tn-Acc/Dmg(40), AirB'st-Acc/Dmg(40), EndRdx-I(42)
Level 38: Atomic Blast -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Acc/Rchg(42), M'Strk-Acc/Dmg/EndRdx(42), C'ngBlow-Acc/Dmg(43), Dmg-I(43)
Level 41: Power Build Up -- AdjTgt-EndRdx/Rchg(A), AdjTgt-Rchg(43), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit(45), AdjTgt-ToHit/EndRdx(45), AdjTgt-ToHit/EndRdx/Rchg(46)
Level 44: Temp Invulnerability -- EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/EndRdx/Rchg(48)
Level 47: Fallout -- AirB'st-Dmg/Rchg(A), Det'tn-Dmg/Rchg(48), DampS-ToHitDeb(48), Posi-Dmg/Rchg(50)
Level 49: Conserve Power -- RechRdx(A), RechRdx-I(50)
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Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(29)
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Great place to start. Thanks!
How about when you're fighting a group of Nemesis, and a few dead lieuts. have created stacked Vengance on the remaining mobs?
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Fake Nemesis, Sky Raiders and their infernal FFGs, Crey bosses with the FF bubble, Paragon Protectors,
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Um... because at level 42 I don't feel like rerolling?
Seriously, anyone going to give some suggestions? Anyone got an old build they want to share? |
My original question was how cheap do you want it? What I consider cheap may not be the same as you. Also, you may not be aware of or taking advantage of the easiest ways to make large amounts of influence, and you may be able to afford a better build without knowing it. If you have a character who can solo tip missions fairly quickly, you can make easy influence by selling LOTGs or other IOs.
I haven't fought those in a long time, so I forgot about them. Most people hate fighting them and avoid them by not doing the mission arcs containing them, or skipping the radio/tip missions with them. There aren't any task forces that force you to fight Nemesis at level 50, so my perspective was on the end-game and Incarnate content so far and coming soon.
From what I remember, those are all small defense buffs. To-hit buffs and everyone else's defense buffs can take care of those. It would seem you chose /Rad for the theme without considering the secondary effect, which is fine. I wasn't expecting you to reroll. A lot of people create their builds before creating a character. My original question was how cheap do you want it? What I consider cheap may not be the same as you. Also, you may not be aware of or taking advantage of the easiest ways to make large amounts of influence, and you may be able to afford a better build without knowing it. If you have a character who can solo tip missions fairly quickly, you can make easy influence by selling LOTGs or other IOs. |
By cheap I mean quick. I don't want to waste too much time slotting. I want IO set, not SOs or generics, but I don't want to invest too much time raking in the dough even with my other 50s to twink.
This character is one of those hit 50, get alpha, slot sets and pull out when people need a debuffer.
Just looking into what's hot and what's not, on a budget! Thanks.