Incarnates=Massive Potential Armies of Henchmen?


icemanstryketh

 

Posted

Will thugs and spiritual be able to achieve perma gang war? With the advent of the Lore slot (another pet) will we be able to perma all those pets for massive armies of death?!

If so? What would be the best combo for stacking pets?


 

Posted

Lore slots are unaffected by anything except Alpha and Interface. So you won't be perma-Lore. On the upside, you do get two new henchmen!


 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
Lore slots are unaffected by anything except Alpha and Interface. So you won't be perma-Lore. On the upside, you do get two new henchmen!
Wait TWO?! At the same time? @_@


 

Posted

Quote:
Originally Posted by icemanstryketh View Post
Wait TWO?! At the same time? @_@
there are several tiers where you get either 2 dmg pets or 1 dmg pet and 1 support pet

most of the support pets in the tier 4 sets cannot be killed

the only thing i think is kind of annoying is the fact they have 5 min durations on summoning but 15 min rech (same as patron pets), but cannot be affected by global rech to at least reduce the 10 min downtime

if you have a spiritual alpha though it might help drop the rech by several minutes


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
if you have a spiritual alpha though it might help drop the rech by several minutes
http://boards.cityofheroes.com/showp...9&postcount=49

As per Black Scorpion, nothing reduces a Incarnate Power's recharge timer, so Lore pets always have a downtime of at least 10 mins.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Quote:
Originally Posted by Lord_Thanatos View Post
http://boards.cityofheroes.com/showp...9&postcount=49

As per Black Scorpion, nothing reduces a Incarnate Power's recharge timer, so Lore pets always have a downtime of at least 10 mins.
Dude you have no idea how killed my buzz is right now.