Who do we even talk to?
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I know about the OAV's but I have yet to find them. I do have both the old and new series, both available on DVD.
I love it. The weird thing is that I watched the old version which seems to have vanished completely from existence. There were two OAVs "Blue" and "Flew" and I borrowed them like 4 times from a friend. Now they're not even mentioned on any anime or wiki site I can find and everyone just talks about the series. Weird.
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Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
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The situation is currently in Transgaming's hands (which is part of what Zwillinger said). I gave them a lot of information on what's broken, as I'm sure a lot of others may have - but the question isn't what's broken, it's where it's broken and how to fix it. Those last two steps lie entirely within Transgaming's domain.
I heard on the Ustream the other day that a) Zuwiller knows the Mac client is borked and b) they have to find a way to address it. Meaning its not yet being addressed and, based on what I've seen posted here, likely won't be any time soon.
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If you're curious though:
The root cause of the crashes are because Cider is allocating video memory and forgetting to release it properly until it runs out of memory handles. It's also failing to handle that error correctly, so it freaks out and causes a massive crash. In the course of figuring this out, I also learned how to use Apple's Xcode memory debugging tools.
Because I know the root cause, I've been giving recommendations to keep memory allocations to a minimum: a) use /reloadgfx occasionally because it manually forces all that memory to release; b) set your World Detail and Character Detail to 100% or less; c) turn of Full-Screen Anti-Aliasing (FSAA); d) turn down reflection effects and shadows slightly; and e) turn off Geometry Buffers. With my own installation, it seems to keep the crashes down to maybe once or twice a night.
This root cause has nothing to do with the ATI bug that developed during the last issue release - that's due to some kind of incompatibility between the slightly newer Cider build and the newer ATI driver. I don't know why they didn't release a patch just for that - I can only assume they wish to hold it until the other bugs are fixed.
Also there's an issue with the way Cider handles the Windows swap file which causes it to be more laggy than the Windows client, and causes FSAA not to work properly.
As I said though, analyzing the problem this way doesn't solve the problem because Cider has a massive amount of code to look through, and some of it is so old it's likely nobody even remembers where this faulty code is exactly. The important part is *where* it is, and then how to fix it.
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
Quote:
I'm fairly sure the devs and community managers DO give a crap about Mac users.
B) it feels like the devs/community managers just don't give a crap about mac users. And for all we know, they don't.
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This is, unfortunately, a NORMAL problem when you outsource a "port" to a third-party company. Paragon's completely at the mercy of Transgaming. And if Transgaming just sits on their thumbs, all Paragon can do is wring their hands.
Great stuff though.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.