Fire/Rad/Psi Biuld for Review ^_^


Breog

 

Posted

Had this controller for awhile now, but finaly desided to contiune leveling her, and planning out her IO biuld. Sorry I dont have mids (it hates my computers) so I tried to do this long hand as clean as possible.

Looking for any feedback on any glaring holes I might have missed, and general feedback. I intentionaly avoided purple sets

Goal was to make a solid team Controller with Solid Solo capacity. Perma AM/Hasten/IW was a must (I think I hit it on all 3.... ). I also wanted to see about keeping solid Def. I picked Range Def figureing from play most of the time thats what seems to be the biggest threat to controllers. (being shot up at range by things). Many choices in the biuld were driven by my need to keep recharge and Range Def high, while not gimping damge and other things.

Hoping it balances out well in the end.... So far Controller is 34 and is doing Great

As far as Alpha Slot, Im shooting for Musculature (Radical Paragon)

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char OOOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)
* Lockdown (Acc/End/Hold/Rech)

Level 1: Radiant Aura OOOOOO
* Numina's Convalescence (Full)

Level 2: Fire Cages OOOOOO
* Trap of the Hunter (ALL)

Level 4: Accelerate Metabolism OOOO
* Efficecy adaptor (EndMod/Rech/Acc, EndMod/Rech)
* Preformancer Shifter (Endmod/Rech/Acc, EndMod/Rech)

Level 6: Smoke O
* IO tohit Debuff

Level 8: Hot Feet OOOOOO
* Eradication (Quad, Dam, Dam Proc)
* Tempered Readiness (Acc/End, Dam/Slow)
* Multistrike (Acc/Dam/End)

Level 10: Radiation Infection OOO
* HO:Enzym x3

Level 12: Flashfire OOOOOO
* Stupfy (ALL)

Level 14: Combat Jumping O
* Luck of the Gambler (Def/Global Recharge)

Level 16: Hasten OOO
* IO Recharge x3

Level 18: Cinders OOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)

Level 20: Lingering Radiation O
* IO Accuarcy

Level 22: Enervating Field O
* IO Endredux

Level 24: Manuver O
* Luck of the Gambler (Def/Global Recharge)

Level 26: Tactics O
* IO Endredux

Level 28: Choking Cloud OOOOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)
* IO End Reduction
* Lockdown (Acc/End/Hold/Rech)

Level 30: Vengence O
* Luck of the Gambler (Def/Global Recharge)

Level 32: Fire Imps OOOOOO
* Expedient Reinforcments (ALL)

Level 35: Hover OOO
* Luck of the Gambler (Def/Global Recharge)
* Blessing of Zephyr (Knockback, Flight/Run/Jump/End/Range)

Level 38: EM Pulse OOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)

Level 41: Indomitable Will OOOO
* Luck of the Gambler (Def/Global Recharge)
* IO Recharge x3

Level 44: Mental Blast OOOOOO
* Thunderstrike (ALL)

Level 47: Psionic Tornado OOOOOO
* Positron's Blast (Not dmg/range)
* Explosive Strike (Damage Proc)

Level 49: Mind Over Body O
* Steadfast (+Def/Res)

------------
Level 1: Sprint O
* Celerity (Stealth)

Level 2: Swift O
* IO Run

Level 2: Hurdle O
* IO Jump

Level 2: Health OOO
* Miracle: (Heal, Recovery, Heal/End)

Level 2: Stamina OOOO
* Efficency Adaptor (Endmod, Endmod/Recharge)
* IO EndMod
* Preformancer Shifter (Chance for End)


High lights:
*Running only Combat Jumping, Manuver, and IW for Def*

Range Def 32.11%
En/Neg Def 32.73%
Psi Def 34.73%
Others 8.65% /cry

Others things of Note:

Global Recharge 186.25%
Global Accuarcy 25%

Recovery +42% *adding the little bonues together*


Main: Praetor Imperium Elec/SS/Mu

 

Posted

When I have some time, I'll try to feed this build into Mid's. From what I can see, your slotting for Hot Feet does not have enough EndRdx. Your slotting for Choking Cloud doesn't have enough EndRdx or Hold. Unless you are going for the Cardiac Alpha Boost, you are likely to be gasping for endurance when trying to run Hot Feet, Choking Cloud, Maneuvers, Tactics, Combat Jumping and Mind Over Body. Even more so if you are trying to run Enervating Field with only one EndRdx in it . . . I always use two.

Choking Cloud needs capped Hold and nearly capped EndRdx. My Ill/Rad guide explains how the power works and why you need capped hold.

The knockback proc from Stupify in Flashfire will be frustrating . . . I know since I tried it once. I get that you were aiming for the Ranged Defense, but knocking foes back will be frustrating.

You have a few other things that I would not do, but I tend to go more for Recharge than Defense.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Love your guide btw and thanks for the mids plug.


Currently I have

Hot feet 1 Acc/3 Dam/2 end
Choking cloud 3 End/3 hold.

Plus was running CJ, Man, Tactics, RI + EF and making use of Char, Fire Cages, tossing out Cinders and Flashfire. It wasn't unmangable... but definitely drained.

I'm not properly slotted yet for EndMod, and lack set bonus (currently just SOed).

I did see a mistake on Gaze of Basklisk slotting... Should be Reach/Hold not Acc/Rech for char, Emp and CC. Cinders stays with the Acc/Rech for extra Acc it needs.

Final Mods for Baslisk 4 set (not counting ED)
Acc 55.6% ( 77.4% for Cinders)
End 51.2%
Rech 73% ( 51.2% for Cinders)
Hold 94.6% (73% for Cinders)

Choking Clouds I also have a IO Endredux in pushing it to 93.6%

I figured 94.6% Hold and 93.6% was pretty solid. 3 Green SOs are pushing it to 96% if I recall under ED. 93.6% will be a bit lower with ED but not a massive difference.

I dont plan on running Mind over Body. Its simply a mule for Steadfast +Def.

Stupfy... That slotting I was worried about. The Knockback is that bad? As much as I like my Def were it is... Knocking stuff all over the place on a toon that really likes things clumped up is very bad. Dropping the Knockback would keep the power and my recharge mostly in tack. Loseing 3.13% Range Def kinda hurts however...

Hotfeet slotting...

Numbers
Acc: 62.5%
Dam: 97.7%
End: 62.9%
Rech: 15.2%
Slow: 26.5%

I was having a hard time with this one... trying to get Dam, Def, and proper % in the power.
So Suggestions are most welcome here.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Hot Feet..

I had thought about Franken Slotting Hot Feet, but lose the Def.

Multistrike A/D/E + D/E
Sirccos D/A/E
Oblit A/D/R/E
Tempered Readiness E/R/S and A/E

Gives

Acc: 89%
Dam: 88.7% (Alpha will also add 11% to ED, and 22% past ED)
End: 105.6%
Rech: 40.4%
Slow: 48.3%

Certainly makes for a much more well rounded power.

Changing this one up, and dropping Knockback proc in stupfy.. I lose 4.69% from Range Def.
Dropping me to 27.42% Range Def. (En/Neg both drop to 28.04%).

But does free up 1 slot also...


Main: Praetor Imperium Elec/SS/Mu

 

Posted

Here's my build (approximately) if it helps at all.

Twicken Sisted: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Unbreakable Constraint - Hold
  • (3) Unbreakable Constraint - Hold/Recharge
  • (5) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (7) Unbreakable Constraint - Accuracy/Recharge
  • (11) Unbreakable Constraint - Endurance/Hold
  • (13) Lockdown - Chance for +2 Mag Hold
Level 1: Radiant Aura
  • (A) HamiO:Golgi Exposure
  • (3) HamiO:Golgi Exposure
  • (9) Healing IO
  • (36) Recharge Reduction IO
Level 2: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (5) HamiO:Enzyme Exposure
  • (7) HamiO:Enzyme Exposure
  • (36) Achilles' Heel - Chance for Res Debuff
Level 4: Accelerate Metabolism
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 6: Hover
  • (A) Karma - Knockback Protection
  • (43) Luck of the Gambler - Recharge Speed
Level 8: Fire Cages
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (36) Gravitational Anchor - Accuracy/Recharge
  • (43) Gravitational Anchor - Immobilize/Endurance
  • (43) Gravitational Anchor - Chance for Hold
Level 10: Enervating Field
  • (A) Endurance Reduction IO
  • (46) Endurance Reduction IO
Level 12: Flashfire
  • (A) Absolute Amazement - Stun
  • (15) Absolute Amazement - Stun/Recharge
  • (15) Absolute Amazement - Accuracy/Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Recharge
  • (31) Absolute Amazement - Endurance/Stun
Level 14: Fly
  • (A) Freebird - Endurance
Level 16: Hot Feet
  • (A) Endurance Reduction IO
  • (17) Endurance Reduction IO
  • (17) Armageddon - Damage
  • (25) Armageddon - Chance for Fire Damage
  • (34) Cleaving Blow - Damage/Endurance
  • (34) HamiO:Nucleolus Exposure
Level 18: Cinders
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (21) Lockdown - Recharge/Hold
  • (23) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (39) Lockdown - Chance for +2 Mag Hold
Level 20: Lingering Radiation
  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 24: Mutation
  • (A) Recharge Reduction IO
Level 26: Smoke
  • (A) Recharge Reduction IO
Level 28: Choking Cloud
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
  • (29) Ghost Widow's Embrace - Endurance/Hold
  • (31) Essence of Curare - Endurance/Hold
  • (31) Hold Duration IO
  • (34) Lockdown - Chance for +2 Mag Hold
Level 30: Bonfire
  • (A) Knockback Distance IO
  • (48) Knockback Distance IO
Level 32: Fire Imps
  • (A) Damage Increase IO
  • (33) HamiO:Nucleolus Exposure
  • (33) Soulbound Allegiance - Damage
  • (37) Soulbound Allegiance - Chance for Build Up
  • (37) Edict of the Master - Defense Bonus
  • (37) Sovereign Right - Resistance Bonus
Level 35: Fallout
  • (A) HamiO:Nucleolus Exposure
  • (39) Damage Increase IO
  • (40) Damage Increase IO
Level 38: EM Pulse
  • (A) HamiO:Endoplasm Exposure
  • (39) Hold Duration IO
  • (40) Hold Duration IO
Level 41: Indomitable Will
  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Recharge Reduction IO
  • (42) Luck of the Gambler - Recharge Speed
Level 44: World of Confusion
  • (A) Coercive Persuasion - Confused
  • (45) Coercive Persuasion - Confused/Recharge
  • (45) Coercive Persuasion - Accuracy/Confused/Recharge
  • (45) Coercive Persuasion - Accuracy/Recharge
  • (46) Coercive Persuasion - Confused/Endurance
  • (46) Coercive Persuasion - Contagious Confusion
Level 47: Mind Over Body
  • (A) HamiO:Ribosome Exposure
  • (48) HamiO:Ribosome Exposure
  • (48) Resist Damage IO
Level 49: Psionic Tornado
  • (A) HamiO:Nucleolus Exposure
  • (50) Damage Increase IO
  • (50) Damage Increase IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Miracle - +Recovery
Level 2: Stamina
  • (A) Endurance Modification IO
  • (19) Efficacy Adaptor - EndMod
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - Chance for +End


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Its a very expensive build I know, but this character is fun on a bun to play, so I never needed to farm or grind to get the recipes or enhancements I needed. I hope you have as much fun as I did/do!

I HIGHLY recommend the Lockdown Proc in Choking Cloud. Hell, I recommend it in any power you can stuff it, but it really shines in CC.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Just for comparison, here is my Fire/Rad build. For some reason, I did not include my Celerity Stealth in Superspeed, but I have one. Note that I was going for Recharge rather than Defense:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Pyrophore: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(15), BasGaze-Acc/EndRdx/Rchg/Hold(31), HO:Nucle(31), Dmg-I(31)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(43), Dct'dW-Rchg(43)
Level 2: Fire Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(15), GravAnch-Hold%(40), Posi-Dam%(42)
Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(7), HO:Enzym(40)
Level 8: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(9), TmpRdns-Dmg/Slow(9), TmpRdns-EndRdx/Rchg/Slow(17), HO:Nucle(19), EndRdx-I(21)
Level 10: Air Superiority -- HO:Nucle(A), HO:Nucle(11)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(46)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(21), BasGaze-Acc/EndRdx/Rchg/Hold(36), EoCur-Acc/Hold/Rchg(36)
Level 20: Lingering Radiation -- Acc-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Bonfire -- Dmg-I(A)
Level 28: Choking Cloud -- UbrkCons-Hold(A), UbrkCons-Dam%(29), UbrkCons-Acc/Hold/Rchg(29), UbrkCons-EndRdx/Hold(36), Lock-%Hold(40), EndRdx-I(46)
Level 30: Combat Jumping -- Krma-ResKB(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Fallout -- HO:Nucle(A)
Level 38: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(39), BasGaze-Rchg/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(39)
Level 41: Indomitable Will -- RechRdx-I(A), HO:Membr(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45), Decim-Dmg/EndRdx(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Mind Over Body -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Mrcl-Rcvry+(27)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 4: Ninja Run

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LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks again for the imput. I looked over what you guys did, and went back over my build. Noticed a few more issues... like over slotting for Acc in Choking Cloud.. Ops.

Fixed, and adjusted... Lost a good chunk of Def with this mod, however the efficency over all went way up. Still holding 22% Range Def isn't horrible....Not were I wanted to be exzactly. But its very hard to biuld for, well basicly everything and keep Def up

*Still avoided useing purples*

See how you guys like this biuld.

New Def Numbers:
(IW +CJ + Man Running)
Range Def: 21.87%
En/Neg Def: 21.54%
Psi Def: 35.43%
Others: 9.36%

(With AM + Hasten Running)
Global Recharge: 197.25%

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Alpha: Musculature (Radical Paragon)

1 - Char: OOOOOO
* Basilisk's Gaze (Acc/Hold, Hold/Rech, Acc/Rech, Acc/End/Rech/Hold)
* Lockdown (Acc/End/Hold/Rech)
* IO Damage

1 - Radiant Aura: OOOOO
*Doctored Wounds (Not Triple)

2 - Fire Cages: OOOOO
* Enfeeble Operations (Acc/End, End/Imm)
* Trap of the Hunter (Acc/End, End/Imm, Acc/Imm/Rech)

4 - AM: OOOO
* Efficecy adaptor (EndMod/Rech/Acc, EndMod/Rech)
* Preformancer Shifter (Endmod/Rech/Acc, EndMod/Rech) *

6 - Smoke: O
* IO TohitDebuff

8 - Hot Feet: OOOOOO
* Multistrike (Acc/Dam/End)
* Siricco's Dervish (Dam/Acc/End, Dam/End)
* Obliteration (Acc/End/Rech/Dam)
* Tempered Readiness (End/Rech/Slow, Acc/End)

10 - Radion Infection: OOO
* Enzyme HO x3

12 - FlashFire: OOOOO
* Stupfy (Not Proc)

14 - Combat Jumping: O
* Luck of the Gambler (Def/Global Recharge)

16 - Hasten: OOO
* IO Recharge x3

18 - Cinders: OOOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)
* Lockdown (Acc/End/Rech/Hold)

Lingering Radiation: O
* IO Accuracy

22 - Enervating Field: OO
* IO End Reduction x2

24 - Manuver: OO
* Luck of the Gambler (Def/End, Def/Global Recharge)

26 - Hover: OOO
* Luck of the Gambler (Def/Global Rech)
* Blessing of Zepher (Knockback, Flight/Run/Jump/End/Range)

28 - Choking Cloud: OOOOOO
* Basilisk's Gaze (Acc/Hold, Rech/Hold, End/Rech/Hold, Acc/End/Rech/Hold)
* IO End Reduction
* Ghost Widow (End/Hold)

30 - Tactics: OO
* Adjusted Targeting (Tohit/End, Tohit/End/Rech)

32 - Fire Imps: OOOOOO
* Expedient Reinforcments (ALL)

35 - Vengence: O
* Luck of the Gambler (Def/Global Recharge)

38 - EMP Pulse: OOOO
* Basilisk's Gaze (Acc/Hold, Acc/Rech, End/Rech/Hold, Acc/End/Rech/Hold)

41 - Indomitable Will: OOOO
* Luck of the Gambler (Def/Global Recharge)
* IO Recharge x3

44 - Mental Blast: OOOOO
* Decimation (Not Biuld Up)

47 - Psionic Tornado: OOOOO
* Positron's Blast (Not dmg/range)

49 - Mind Over Body: O
* Steadfast (+Def/Res)

Health: OOO
* Miracle: (Heal,Recovery)
* Numina's Con (Reg/Rec)

Stamina: OOOO
* Efficency Adaptor (Endmod, Endmod/Recharge)
* IO EndMod
* Preformancer Shifter (Chance for End)


Main: Praetor Imperium Elec/SS/Mu

 

Posted

I'm sure everyone plays their Frad differently, but if you're getting the most out of the Choking Cloud/Hot Feet combo, you won't be at range.


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Its definitely a valid point. I have been finding however its not the guys that are in my CC/HF that give me trouble its the ones outside it. Also the initate run up/ambushes at range.

Hense why I was focusing on the Range Def. If thier in my CC/HF thier neturalized and Def vs them is kinda moot.

I do wonder if biulding for S/L Defense vs Range Defense might be more beneifical in the long run. Wil see how everthing works as it goes.


Main: Praetor Imperium Elec/SS/Mu

 

Posted

If you are going to go for Defense, you get a definite benefit by going for S/L, since you can get an APP shield with S/L defense . . . but you have to give up the mez protection of Indomidible Will.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
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