Regen questions
It's got some decent burst damage, but the DPS comes in at a fairly anemic 143.
... The damage, however, is amazing, with almost 260 DPS |
How exactly are you determining DPS?
Thing is, we just had a recent thread from last year that even F.Grubb weighed in on: http://boards.cityofheroes.com/showp...4&postcount=49
The full thread is here: http://boards.cityofheroes.com/showthread.php?t=246895
I think you should read it, especially this post from Miuramir: http://boards.cityofheroes.com/showp...3&postcount=45
Now, I'm not going to rehash that entire thread. It can be summed up in one sentence: DPS DOES NOT MATTER IN CITY OF HEROES
Very few players care if you can do 260 damage per second against a pylon or a hardened target such as an Archvillain. Most players realize you will never get that kind of DPS in a typical mob fight where you have to switch targets on the fly and your chain of attack is affected by enemy buffs / debuffs.
Now, I'm going to be blunt. Soft-cap on a regen is relatively pointless. You have no Defense Debuff Resistance. All it's going to take is one defense debuffing attack from an enemy... and you're out of soft cap and back to relying on your heals and regeneration.
As to which build you ultimately take? Well, that's up to you. Broadsword and Claws are completely different play experiences.
DPS DOES NOT MATTER IN CITY OF HEROES[/B]
Very few players care if you can do 260 damage per second against a pylon or a hardened target such as an Archvillain. |
Now, I'm going to be blunt. Soft-cap on a regen is relatively pointless. You have no Defense Debuff Resistance. All it's going to take is one defense debuffing attack from an enemy... and you're out of soft cap and back to relying on your heals and regeneration.
As to which build you ultimately take? Well, that's up to you. Broadsword and Claws are completely different play experiences. |
Anyone actually have some helpful advice?
I understand je saist questioning your DPS calculations. Broad Sword is capable of somewhat better than 143 DPS, and unless you've discovered some trick that nobody else has discovered, your Claws build isn't going to come close to 260 DPS before those procs. Yes, in the most basic sense, DPS is damage of the chain over Arcanatime of the chain, but I think you're calculating something wrong, at least on Claws, and possibly on both.
DPS mattering is obviously a matter of what you do in game. Like you, I'm one of the few players where it matters. The encounters I care most about are the encounters where it matters most.
I'll completely disagree with "Soft-cap on a regen is relatively pointless. You have no Defense Debuff Resistance. All it's going to take is one defense debuffing attack from an enemy..." If you can soft cap melee with a single Parry, you can get drastically above the soft cap with multiple hits. My Katana/Regen takes two Divine Avalanche to soft cap, but still has no problem with cascading defense failure in MOST of the game. He can farm the wall in Cimerora just fine, for example. I've only been on a single ITF, but I'd only attribute a single death on that task force to cascading defense failure. I haven't done a study, but it feels like most defense debuffs are melee or lethal, which are exactly what Parry is protecting you against. Melee/lethal soft cap on a Broad Sword/Regen is anything but pointless. It's exactly what you should aim for.
To answer your question, Claws/Regen will probably be squishier than Broad Sword/Regen, but doesn't have to be at all squishy. Here's (Iggy's? Claws and Effect's?) Claws/Regen doing the Riki War Zone Challenge using only Swipe. I don't know that YOUR build has this sort of survivability, but you CAN build for survivability.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
In my experience with Claws, Focus is quite good for juggling a boss and Shockwave is an excellent source of Alpha mitigation as well as emergency mitigation. In my experience with Regen, KB and KD are excellent and synergize well with the set. Delay helps regeneration work as well as giving you precious seconds for one of the clicks to recharge.
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Both work well, claws has focus to keep a single enemy on their back 3/4 attacks in your chain, and shock wave to throw an entire spawn off you when you need a second or two for regen to recharge (health and powers). It's weapon draw time is also pretty much negligible. I believe you're factoring your chance for build up procs in to your DPS though, this is making it deceivingly high.
Broadsword has parry on the other hand, doing the same job of keeping attacks from hitting you with a little less positioning and chance involved. It still has KU/KD and on teams (not sure if you're primarily soloing or teaming) the attacks will tend to get the kill more often, if you like knowing the guy you hit is the guy you kill. (whereas claws, you're more a heavy and underappreciated contributor of damage all around). Draw time can be a bit lame though between all the regen clicks, though on the bright side you can put achilles heel proc in your PBAoE while claws can't.
As for Broadsword DPS... If you're concerned primarily with pylons/AV's and other hard targets, go Katana. If you're playing on a regular team, I'd prefer broadsword (one hit one kill vs two hits). Also, Katana vs Broadsword, Katana has that sweet rikti sword, broadsword gets the nictus blade, don't know if that makes a difference to your concept.
The question of Defense? I would say that both Werner and J had it to different extremes. With a regen you will be hit by defense debuffs often enough, however, ANY amount of damage that is deflected is another second for you to recharge a large bit of health, and another second for your clicks to recharge. So whether you're at soft cap, or your pushed down to 15-30% regen will take huge advantage of the extra defense. If cascade failure is imminent, keep MoG to prevent it, since you're likely not needing it for alpha's anymore that will boost your defense easily high enough to negate any debuffs that may have landed.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
I understand je saist questioning your DPS calculations. Broad Sword is capable of somewhat better than 143 DPS, and unless you've discovered some trick that nobody else has discovered, your Claws build isn't going to come close to 260 DPS before those procs. Yes, in the most basic sense, DPS is damage of the chain over Arcanatime of the chain, but I think you're calculating something wrong, at least on Claws, and possibly on both.
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Thanks for the rest of the advice though.
Here's the BS/Regen build I'm considering. I'm coming up with 143.2 DPS running a chain of Parry/Hack/Headsplitter/Hack/Disembowel. Quite probably there's a better chain I could run, but I haven't done a ton of tinkering yet on finding the best attack chain. I'm not sure if incarnate stuff is showing up in posted builds or not, but it uses Spiritual Core Paragon.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Charnel Saber: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Hack -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(34), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(48)
Level 2: Slash -- T'Death-Acc/Dmg(A), T'Death-Dam%(13), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 4: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-%Dam(9)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Parry -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/Rchg(11), DefBuff-I(13)
Level 10: Reconstruction -- Dct'dW-Rchg(A), Dct'dW-Heal(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 14: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(27), Dct'dW-Heal(27), Dct'dW-Rchg(34)
Level 16: Integration -- RgnTis-Regen+(A), Numna-Heal/EndRdx(42), Numna-Heal(46), Heal-I(50)
Level 18: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Super Speed -- Run-I(A)
Level 26: Disembowel -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(43), Hectmb-Dam%(43)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Head Splitter -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34)
Level 35: Boxing -- Acc-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(43), RechRdx-I(46)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 47: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(50)
Level 49: Melt Armor -- Acc-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Heal-I(46), Heal-I(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(17)
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 12% Enhancement(Heal)
- 82.5% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 10% FlySpeed
- 120.48 HP (8.997%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 5.5%
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 6.6%
- 15% (0.251 End/sec) Recovery
- 44% (2.46 HP/sec) Regeneration
- 8.82% Resistance(Fire)
- 8.82% Resistance(Cold)
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;687;1374;HEX;| |78DA6594596F12511886CF0C536929B4A57B69A17B69A14C4BF4C63DE9AA0D2895E| |8855A71805320210319302E57FE064DF4DEF8935C7E85CBBD0B7EF3BDA7143313C8| |73E65BDEF3CDCB1CB22FF68242BCBE29B4A1DDBAD56A15F225C76A36A5D39F7DD6B| |6DAB5861DDAAD5A8E2DEB0B79AB281DBF1022725653C8CABA94E68ED3B0CA85FCF3| |86538E76537BF254DA2D69DE9315694B87A5C2B7EDAA74A4DD36CF16C3B946A36E6| |6A455964EAB5A6B06F83EDF94B21C3C4B356B7625C43707B54AB54D77A3FBCD5AC9| |DCA95BAF64216BB5DAD279394D7325E85B7007E4ABD3271E12E262F11163E53170C| |2587B0214187B6E97C65D9A78408BB4D8BACF78EA5709D2D3A01744CF1A64E3908D| |43360E598BBA7CAACBF74B77858CDFC01FC685BF4087D1EF16A74591BAFAD025FA9| |2C20D9528E4D7DC013A865F72A8BFCC08948022231863EC53F900148C811C3FC0F2| |5D200364192B771807543E88C7F60DBEE15186DE02EF1823EF19875417429D1182D| |0348422108A6093456C798BCA8795ECF00D5A44C5C63167523035BDC2D34AAA0B2B| |97C27069142E8DC2A571B8340E9726E15298BAC6944B6313ACB744A1096CA84FC0B| |849601A58A68229D53395E2D029856694553371DE60631DD860241240927144E5B3| |CA82595830070BE660410C16C460C1249547D50B15C590B171468532F36ADFF9CBA| |CBD7005B80A5C632C5E676854BEA4265F8AF0E4190AAD22A4AF423B81C74C013E2A| |58573DEB53ECBF41A1A4FA499223DCB3390660AC4D087D080961A2D5677ED2DDD6A| |DCFC01746FA2BE323D56DAB2DB631D69CD13D79F4A14BCC1BDD53D54978B2DB9E48| |DA13B9E8895CF244329E48CEE89E59A1716460A47B1E3BDF0294D57AB33FCE23BA7| |6A4B90738853754BDA8DF3D2D3FCF233E0D2747C7C9D1FF3B39B900FFA5F0C6273D| |6BAB675DEC591FD39B9D56EB7F28B3F39C| |-------------------------------------------------------------------|
Here's the claws/regen build I'm considering. I'm coming up with a total of 312.1 DPS running a chain of follow up/focus/slash/fire blast. This includes double-stacked follow up and the damage boost from Musculature core paragon. It does not include the two chance for build up procs or the achilles' heel proc.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Strike -- Acc-I(A)
Level 1: Fast Healing -- Heal-I(A), Heal-I(3), RgnTis-Regen+(3)
Level 2: Slash -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Acc/Rchg(7), Hectmb-Dmg/EndRdx(7), Hectmb-Dam%(31), Achilles-ResDeb%(37)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(37)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(36), GSFC-Build%(43)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(40), Dct'dW-Rchg(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Super Speed -- Winter-ResSlow(A)
Level 16: Integration -- Heal-I(A), Heal-I(19), Mrcl-Rcvry+(19)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(34), Apoc-Dam%(43), Decim-Build%(46)
Level 20: Quick Recovery -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(23), P'Shift-End%(23)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(27), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(46)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(45)
Level 35: Resilience -- ResDam-I(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Heal-I(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(17), P'Shift-End%(17)
------------
Set Bonus Totals:
- 7% DamageBuff(Smashing)
- 7% DamageBuff(Lethal)
- 7% DamageBuff(Fire)
- 7% DamageBuff(Cold)
- 7% DamageBuff(Energy)
- 7% DamageBuff(Negative)
- 7% DamageBuff(Toxic)
- 7% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 5.5% Defense(Energy)
- 5.5% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 4.25% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 107.5% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 70% Enhancement(Accuracy)
- 10% FlySpeed
- 120.48 HP (8.997%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 4.95%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 6.6%
- 16.5% (0.276 End/sec) Recovery
- 58% (3.242 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 12.92% Resistance(Fire)
- 12.92% Resistance(Cold)
- 10% RunSpeed
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You have the Gaussians Build up in Follow Up, so the +100% Dam from that proc is throwing off your calculations. If you want to do the DPS calculation with Follow Up double stacked, remove the proc from the power (leave that slot empty). You'll get the correct damage from the attacks that way.
"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me
Pediatric brain tumors are the #1 cause of cancer related deaths in children.
I haven't looked at it but I'm going to put my money on you using Mids numbers for Fire Blast (incorrect, 200% of the real damage, as often on epic powers for some reason) as well.
I haven't looked at it but I'm going to put my money on you using Mids numbers for Fire Blast (incorrect, 200% of the real damage, as often on epic powers for some reason) as well.
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You have the Gaussians Build up in Follow Up, so the +100% Dam from that proc is throwing off your calculations. If you want to do the DPS calculation with Follow Up double stacked, remove the proc from the power (leave that slot empty). You'll get the correct damage from the attacks that way.
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This is still not counting the two chance for buildup procs or the achilles' heel since I'm not quite sure how to factor those into the calculations.
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Edit: Oh, and to give my answer on your original question I'd say it boils down to whether you want to have slower/stronger attacks (the so called "Crunch" factor) and an "easier" source of Melee/Lethal defense with Broadsword or if you want to have faster/weaker attacks (it's not so much "Crunch" in Claws as it is a Dervish/Whirlwind/Blender) and a bit of extra mitigation with Knockdown/back.
Neither really "help" much in terms of actual survivability once you get to a near or fully IO'd build as /Regen can be insanely survivable just on it's own. My main is DM/Regen which really doesn't provide any extra mitigation other than raw damage and extra Endurance from Soul Drain and Dark Consumption and even though I play her suicidally she still just doesn't die even when I do something stupid like get Reichsman's attention for extended periods of time. Sure, it's got some -To Hit but that's really not a useful source of mitigation in my experience as the only AoE power that it's in is Shadow Maul which I don't even take and EBs and AVs pretty much just laugh off debuffs like that.
My GF's main is a Broadsword/Regen scrapper and let me tell ya, the "Crunch" factor of that set is absolutely delicious but I've always been more of a fan of the Dervish style of Claws myself.
Beowulf -
Too many Alts, not enough 50's. Story of my life...

Here's (Iggy's? Claws and Effect's?) Claws/Regen doing the Riki War Zone Challenge using only Swipe.
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My Claws/Regen isn't nearly that good. It has more to do with lack of stupid amounts of money to throw at it than lack of build knowledge though. I probably COULD build one that tough, but I haven't done it yet.
I still think Iggy needs to be nerfed. Not his characters, Iggy himself.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I've never played a regen scrapper past about level 10 and I think it's time I finally try to. I'm considering running either BS/Regen or Claws/Regen. Either one will get a fairly high-end build. The BS/Regen build I'm considering has perma-hasten and can softcap melee with one application of parry. It's got some decent burst damage, but the DPS comes in at a fairly anemic 143.
The claws build has slightly less recharge with hasten being about 5 seconds off permanent, and is nowhere near the softcap for any type or position. The damage, however, is amazing, with almost 260 DPS, not counting the two chance for buildup procs and the achilles heel proc in his chain.
My question is, if I go with the claws/regen build, how squishy am I going to be, both while leveling and at the end game? I don't have to be tanker tough, but I don't want to feel like I'm playing a blaster either.
Thoughts?