SS/Will questions


Blue_Centurion

 

Posted

I am about halfway thru buying enhancers to create this build I stole from Atomic Woman for my new Tank, which will be my main. I am making some modificatyions that make sense to me, like dropping SS-Punch, and throwing those enhancers in Fighting Punch, giving me an extra power pick. This guy will be my big tanky build for Statesman TF, MO attempts etc. I will create a Purp'd out damage build that will probably get the most use. It is based on my old SS/Will brute (and using most of those enhancers), but will be tougher, do less damage, and Exemplar down very well.

My questions on this build come from some of the stuff i do not understand. I really do not see the value of using 3 slots for steadfast protection in High Pain Tolerance. the set bonuses do not seem to justify it. And why is there no Numina +Heal/+Rec proc is this mega billion build? Any help understanding would be appreciated.

Dechs gave me this advice when i started down this road:

Quote:
Originally Posted by Dechs Kaison View Post
Defense is far and away the best thing to build for. After that you want +Max HP. The last thing you should be building for as a Willpower Tanker is more regen.

When RttC gives you hundreds of regen percentage, a 10% bonus here and there won't make a drop in the bucket. Getting more max HP enhances the power of ALL of your regen. Defense, though, is the best because you begin to layer mitigation at that point. Fewer things hit you, so the regen becomes multiplied.
I am trying to adhere to this as I try to tailor this build to my concept. Does the tiny HP bonus from steadfast really justify the 3 slots? Especially when it semi gimps the power it is put in by not enhancing it well at all?


Quote:
Originally Posted by Atomic_Woman View Post
I'm pretty pumped at the numbers I've been able to massage out of my tank's (potential) build, but before I commit to it and start buying recipes I figured it would be a good idea to have it looked at by people that weren't so close to it.

Milestones:

- Softcapped S/L/F/C/E/N defense (35.5% Psi)
- 3,108 hit points
- 713% to 1144% regen (92 to 148 hp/sec)
- 2.71 end/sec net after toggles

E-cookies to anyone who can manage to scrape out even more durability

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Atomic Woman: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(23)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Regen/Rcvry+(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 22: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Volly-Acc/Dmg(43), Volly-Dmg/Rchg(45)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Sciroc-Dmg/EndRdx(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Hand Clap -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(48), Stgr-Acc/EndRdx(50), Stgr-Stun/Rng(50), Stgr-Acc/Stun/Rchg(50)
Level 47: Strength of Will -- GA-3defTpProc(A)
Level 49: Resurgence -- EndMod-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(15), RgnTis-Regen+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 17.88% Defense(Melee)
  • 26% Defense(Smashing)
  • 26% Defense(Lethal)
  • 11.63% Defense(Fire)
  • 11.63% Defense(Cold)
  • 11.63% Defense(Energy)
  • 11.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 10.69% Defense(Ranged)
  • 10.69% Defense(AoE)
  • 3.6% Max End
  • 1% Enhancement(Stun)
  • 40% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 484.92 HP (25.88%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 12.1%
  • 4% (0.067 End/sec) Recovery
  • 134% (10.48 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 22% RunSpeed


 

Posted

I usually 6 slot High Pain Threshold for the extra hp. After playing with Mids I found that 2 Numina and a generic heal IO gives a better regen rate than 3 Numina. So if you've already got the +regen/+recovery one, then go with Heal and heal/something.

Also no Ancillary pools?. I usually go with Energy Mastery to get Physical perfection which I then 6 slot for end mod and heal.

Why is Hand Clap in there? Useless power in my opinion. Same with Hurl. Drop Hurl, Hand Clap and Resurgence and get Conserve Energy, Physical Perfection and Laser Eye Beams (-def component). Because with SS/WP if you need Resurgence you are doing something very, very wrong.

There really are no good dam res. sets out there for tanks as far as I'm concerned. Although Titanium Coating is good in 3's for the extra hp, which in turn helps your regen. In terms of raw dam res from enhancements, better to just go level 50 dam res. enhancements. There just needs to be some dam res. sets that help tanks and/or scrappers.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

I agree with getting physical perfection, dropping handclap (i have to check to see if the set in there is muling for def though) I need hurl as a filler heavy damage attack, also great ranged. i can usually Hurl and Vet Blackwand a surgeon to death without moving in 2 quick buttons, happy times. Resurgence needs to go agreed, if this super high defense build cannot run without that then I am gonna be fairly pissed. i am also thinking I should look at enhancing the Manuevers and Combat jumping up to near max, i mean, its global DEF in a DEF capped build. My 1st attempt at this, maybe its wrong, but it needs to be examined. I have the 4 sets of Kin Combat, the LOTGs, the Numinas. I have my 2 billion bid in for the Glad +3%, but no idea how long it will take to fill. Now just looking very carefully as I contemplate howthe rest of the puzzle fits together now that i have the main pieces lined up. Once i get it planned in MIDs will post it here. I will be glad to get this together. I stripped my Permadom for the money. (i am a brute/tank player anyways) I really wanted this build last night on a Statesman too lol. Then I will look at getting my regular combat build together for him.


 

Posted

I agree that HPT is better slotted for the HP boost, and IMO the bonuses in three Steadfast Protection are not worth slotting for since you don't need either the KB protection or the end reduction in the other two slots. I would generally do 3 heal slots and 3 dam res slots; if you're going to put the Steadfast +def there I'd probably add 2 level 50 dam res commons.

The two obvious choices among resistance sets for typed defense are Reactive Armor and Aegis. I would use RA if you have room for 4 slots since that will give you a S/L def bonus, and Aegis if you only have room for three slots.

Personally, I'd go with something other than Energy Mastery on a WP tank, since you'll already have both QR/Stamina and FH/Health. If you do get it, I wouldn't bother slotting it heavily since it has just half the value of Stamina and Health.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

I think you might've popped in on an earlier Will/SS thread where Ruff Tuff n Buff posted a build. I've tweaked it a little and included it below. It's softcapped to S/L/E/N/F/C, with over 3300hp and up to 1300% regen with capped RTTC. You'd need to keep taunt going and punchvoke like a madman to keep aggro on a large spawn, but it should survive just about anything.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Ruff Tuff n Buff: Level 50 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(3), S'fstPrt-ResKB(3), Mrcl-Rcvry+(48), Mrcl-Heal(50), Heal-I(50)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), P'ngS'Fest-Acc/Dmg(7), P'ngS'Fest-Dmg/Rchg(9)
Level 2: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(13), P'ngS'Fest-Dmg/Rchg(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), P'ngS'Fest-Acc/Dmg(21), P'ngS'Fest-Dmg/Rchg(23)
Level 6: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(23), Aegis-ResDam/Rchg(25)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 10: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(25), Numna-Regen/Rcvry+(27)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-End%(29)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31)
Level 18: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), P'ngS'Fest-Acc/Dmg(34), P'ngS'Fest-Dmg/Rchg(34)
Level 22: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(36)
Level 24: Taunt -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37)
Level 26: Boxing -- Acc-I(A)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(39)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(40), RctvArm-ResDam/EndRdx/Rchg(40)
Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(42)
Level 35: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Volly-Acc/Dmg(43), Volly-Dmg/Rchg(45)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46)
Level 41: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48)
Level 44: Focused Accuracy -- Rec'dRet-Pcptn(A)
Level 47: Strength of Will -- GA-3defTpProc(A)
Level 49: Physical Perfection -- P'Shift-End%(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/Rchg(15), RgnTis-Regen+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-End%(17)


 

Posted

Ah thanks Findullas. Told you I was new at the defense game. i see know that there is a steadfast Proc, that one makes sense then. the other two are garbage, and slotting 3 does not look worth it. i am taking energy mastery as a conceptual thing. this is a video game version of a character I am running in over the board play. the attacks don't fit, but I need the area effect, so some things you just gotta roll with lol. thanks for the hints at the other defense bonuses in armor sets. I will be looking at this over the next couple days. Once i get my defense softcapped, and my procs placed, i will take a hard look at the few slots i have left. According to Dechs then i should do everything I can to pump my health level to max. So, on this toon that is what i shall do. But i am definitely cutting a bit of waste here and there on this build. that extra 2 powers (dropping SS Punch -putting the enhancers in Fighting Punch, and the tier 9, which i better not need) grabbing the 2 extra slots not put into Steadfast protection, and probably one or 2 more finds as I examine this, to get me closer to maximum insanity for minimum investment, focused on DEF and health levels only. This guy will tank, and he will tank the bigtime. Thank god i have funds (I hope) to build a damage build for him though. I think i will only be happy running this build at super high endgame stuff. Other than that it is to focused on pure survivability.