180dps is NOT enough ....


BrokenPrey

 

Posted

Hello Scrapperdom ...

I need some advice on respeccing my Claws/SR build to pump out more DPS. Right now he's running FU-Focus-Slash-Strike for about 180dps. That's with -RES proc in Slash, TOD proc in Swipe, Heca's (inc proc) in FU, and Armagadden proc in Focus.

I think the way to accomplish this is either

1) FU-Focus-Slash chain, with an added explosive strike proc in focus, or ..
2) FU-Focus-Evisc chain, with the added PVP -RES IO in Evis and the added Explosive proc in Focus

I'm not sure which would be more DPS. But I do know both will require more recharge than I currently have in the build. So I'm very open to suggestions to crank things up while remaining endurance sustainable and not losing much HP.

I'm a few shards away from the Incarnate boost I have selected in the build presently.

Thanks!

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Sharpened: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(7)
Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(7), LkGmblr-Rchg+(9)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(13)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(19)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23), Oblit-Acc/Dmg/Rchg(23)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(25), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(31)
Level 14: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), Zephyr-Travel(33), Zephyr-Travel/EndRdx(33), Zephyr-ResKB(33)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(34)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(34), Apoc-Acc/Rchg(34), Apoc-Dmg/EndRdx(36), Apoc-Dam%(36)
Level 20: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(37), Ksmt-ToHit+(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 26: Weave -- RedFtn-Def/EndRdx(A), DefBuff-I(39), DefBuff-I(40)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
Level 30: Aid Other -- RgnTis-Regen+(A)
Level 32: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(42), Armgdn-Dam%(43)
Level 35: Quickness -- Run-I(A)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(43), Numna-Heal/EndRdx(43)
Level 41: Superior Conditioning -- P'Shift-End%(A)
Level 44: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal(48), P'Shift-EndMod(48), P'Shift-End%(50)
Level 49: Hasten -- RechRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Spiritual Partial Core Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Heal(A), Numna-Heal/EndRdx(46), Numna-Regen/Rcvry+(46), Mrcl-Rcvry+(48)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(50), P'Shift-End%(50)



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Posted

I think you should get rid of Follow-Up in your attack chain. As a Brute, your damage bonus from Fury makes Follow-Up's damage bonus almost a negligible damage increase.

Without FU:
100 damage attack X (150% fury damage + 95% enhanced damage + 100% base) = 345 damage

With FU:
100 damage attack X (150% fury damage + 95% enhanced damage + 60% double-FU 100% base) = 405 damage = 17.4% increased damage


The best single target attack chain for you would start with Focus, then include 2-3 of Shockwave, Strike, and Slash because they are basically the same DPA.

All calculations were done with 75% fury.
Your current attack chain, FU -> Focus -> Slash -> Strike is 137.13 DPS with FU double-stacked
Focus -> Strike -> Slash would be 185.72 DPS in your build

Follow-Up is definitely LOWERING your DPS.

I'm not sure how you got 180 DPS out of your attack chain. Did you include the -res proc? Did you use Arcanatime or the listed animation times?


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I think you should get rid of Follow-Up in your attack chain. As a Brute, your damage bonus from Fury makes Follow-Up's damage bonus almost a negligible damage increase.
But what about as a Scrapper, since the OP is posting about a scrapper build / attack chain in the Scrapper sub-forum?


 

Posted

the build he posted is a brute.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
I think you should get rid of Follow-Up in your attack chain. As a Brute, your damage bonus from Fury makes Follow-Up's damage bonus almost a negligible damage increase.

Without FU:
100 damage attack X (150% fury damage + 95% enhanced damage + 100% base) = 345 damage

With FU:
100 damage attack X (150% fury damage + 95% enhanced damage + 60% double-FU 100% base) = 405 damage = 17.4% increased damage


The best single target attack chain for you would start with Focus, then include 2-3 of Shockwave, Strike, and Slash because they are basically the same DPA.

All calculations were done with 75% fury.
Your current attack chain, FU -> Focus -> Slash -> Strike is 137.13 DPS with FU double-stacked
Focus -> Strike -> Slash would be 185.72 DPS in your build

Follow-Up is definitely LOWERING your DPS.

I'm not sure how you got 180 DPS out of your attack chain. Did you include the -res proc? Did you use Arcanatime or the listed animation times?
You raise an interesting thesis. The build is indeed a brute. I'd like to get Werner or Nihili or Shred's take on dropping FU.

FU definitely gets double-stacked, and it does add + to hit. Could it really be lowering DPS on a Brute build at the Fury limit (75%)? That's interesting.

180dps was calculated on time to take down a pylon -- average of a few tries. So includes the -RES proc, and the +dmg procs.


 

Posted

Quote:
Originally Posted by BrokenPrey View Post
just a note that the cast time for FU is way off for Brutes in mids. It is nowhere near 2.64 it should be .83 just like it is with scrappers.
That changes things then. I recalculated it and came up with 181.70 DPS for the original attack chain. Basically, you are using the best attack chain you can use. When Fury is low, Follow-Up makes your first attack chain better DPS than the one I proposed. When Fury is high, using Follow-Up does not make as dramatic of a difference in DPS as I originally thought.

If you want to do more DPS, make a Scrapper instead. Using the same enhancements and attacks in a blank build, I came up with 182.02 DPS on a Scrapper. The build only had 6.5% global damage bonus instead of the 11.5% in your complete build, so that would boost it a bit more. A Scrapper would start off at high damage without having to build Fury. A Scrapper would also have critical chance which is not factored into the DPS calculation, but would be a significant boost. If you don't have great kinetics teamed with you who can keep your Brute at the damage cap, a Scrapper would do more DPS than a Brute with some damage buffs from teammates.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
That changes things then. I recalculated it and came up with 181.70 DPS for the original attack chain. Basically, you are using the best attack chain you can use. When Fury is low, Follow-Up makes your first attack chain better DPS than the one I proposed. When Fury is high, using Follow-Up does not make as dramatic of a difference in DPS as I originally thought.

If you want to do more DPS, make a Scrapper instead. Using the same enhancements and attacks in a blank build, I came up with 182.02 DPS on a Scrapper. The build only had 6.5% global damage bonus instead of the 11.5% in your complete build, so that would boost it a bit more. A Scrapper would start off at high damage without having to build Fury. A Scrapper would also have critical chance which is not factored into the DPS calculation, but would be a significant boost. If you don't have great kinetics teamed with you who can keep your Brute at the damage cap, a Scrapper would do more DPS than a Brute with some damage buffs from teammates.
Thanks. Actually the question is

(i) which attack chain to use of the 2 alternatives I posted, and
(ii) how to adjust the build to get there (in recharge times) without having to sacrifice the soft-cap or much else.

I thought people here would have some insight on that again.

Attack Chain Options:
1) FU-Focus-Slash (adding procs to Focus as detailed)
2) FU-Focus-Evis (adding procs as detailed above)

Or perhaps there is another chain that would be better?

So, overall, looking for build tweaks to reach the better attack chain, preserving soft-cap and HP etc.

Here's the build again.
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Posted

The tier 4 45% recharge Alpha puts you .013 seconds away from doing FU->Focus->Slash, which does 188.56 DPS (possibly more if FU can be triple-stacked) with the new proc.

FU->Focus->Eviscerate is not possible. It requires a 2.376s recharge which would require 405% recharge bonus on the power. You would literally have to get 100% more global recharge. I suppose if you had 2 SB's or 3 AM's, you could do it with a slight pause in the chain.


 

Posted

Dragged your build through mids and did some over-all tightening across the board. Many numbers stay the same, a few get balanced/improved (in the defense/end management (usage versus earnings)), and only one small loss in .3 HP/s. Taking the idea of going full throttle on the Spiritual Slot, I got Followup to shrink to 2.891/s but I think this is still marginally a few .00#'s shy of being a perfect chain for FU>Focus>Slash. As an alternative I worked in Swipe over Strike to keep a shorter chain (out of curiosity), but you're still only looking at ~180-185 DPS (Just a quick crunch guess). I'll let you look at it and see what you think.

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Very nice JP...

FU needs to recharge in 2.904, so technically it should be gapless, although going from my Claws/SR scrapper which have FU coming back at 2.873, the recharging thing still comes up, so yeah, you might need a wee bit more recharge.


Made a few changes going off from that build.
Fu-Focus-Slash chain really guts out your endurance, so some minor changes to try to get it under control.

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Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Very nice JP...

FU needs to recharge in 2.904, so technically it should be gapless, although going from my Claws/SR scrapper which have FU coming back at 2.873, the recharging thing still comes up, so yeah, you might need a wee bit more recharge.


Made a few changes going off from that build.
Fu-Focus-Slash chain really guts out your endurance, so some minor changes to try to get it under control.
I do find it interesting to see seperate directions on the same goal meet in similar directions. You did end up shaving a considerable amount somewhere, so I'll have to give it a second look and see if there's any more I can finagle; it does give me an additional idea that wouldn't gut an entire attack out of the build. It would ultimate depend on Granite's thoughts on loosing or gaining. An entire attack out of the build isn't such a big deal for some, especially on a single target focal chain; but personally I like having some alternative options from time to time, so that would be too much of a loss to me.

Edit:

Yup, found it. Cut Follow Up down to 2.873 (Imagine that!), retained the Tier 1/2, kept the base of the defenses at 45%, raised the end up, put Superior Conditioning back in from Focused Accuracy, and dropped the end down, slotted Focus and Follow Up with some end reduction so that the whole chain is just a tad under 13 end per run (which, still seems a tad high, but not really many more options to cut that, and when the build runs .77 w/o Tough, and has 4.3 for a gross gain...).

Oh, I also left one slot to carry the potential of the PvP 3% Def IO to take the build up to a safer 48% M/R/A

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Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Man, JP & Iggy, you guys are awesome! It's like you see things there in MIDS that I can't even see

I actually don't mind losing Swipe -- I prefer simpler builds/chains, and if I don't need it, I'd rather put the slots somewhere else. I think Iggy's build stays just over 2K hp as well, which I like a lot.

It's unfortunate that the build seems to need the absolute top Spiritual Boost to run the FU-Focus-Slash chain. I thought other Scrappers had been running that chain already before I-19. Is it through more global recharge from other means? Or is it because Scrapper claws has faster recharge than Brute claws, and thus can get to the chain with less global recharge?

I don't know how long it will be before I can really get enough shards & drops to get that top Spiritual boost.

Question re Focus & follow-up: There's an endo IO in Focus, and another IO (different) you both put in FU due to endurance/recharge issues.

If one assumes one is turning off all toggles except Tough and Focused Senses to DPS the pylon, then is it worth putting an explosive strike proc in Focus instead of the endurance IO? I know you keep talking about the endo use of the chain, but perhaps it would be OK with only 2 toggles running?

Thanks guys!


 

Posted

Quote:
Originally Posted by Granite Agent View Post
If one assumes one is turning off all toggles except Tough and Focused Senses to DPS the pylon, then is it worth putting an explosive strike proc in Focus instead of the endurance IO? I know you keep talking about the endo use of the chain, but perhaps it would be OK with only 2 toggles running?
This assumes the end goal is to fight Pylons. Most people use the Pylons as an easy method to test how they can fare vs. other enemies. The pylons are not the goal, they are just a means of build testing. Will you be turning off those toggles in regular missions? Against AVs?


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by StratoNexus View Post
The pylons are not the goal, they are just a means of build testing. Will you be turning off those toggles in regular missions? Against AVs?
Generally on teams in these other cases that have some kind of +End power or enough damage that I don't draw on my endo. Plus even solo in these situations I would feel OK using blues. It's only v. pylons with no temps, no inspis. Hence the question


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Man, JP & Iggy, you guys are awesome! It's like you see things there in MIDS that I can't even see

I actually don't mind losing Swipe -- I prefer simpler builds/chains, and if I don't need it, I'd rather put the slots somewhere else. I think Iggy's build stays just over 2K hp as well, which I like a lot.
In that case, done. Iggy's level of HP, and a tad bit more Regen too.

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Quote:
Originally Posted by Granite Agent View Post
Question re Focus & follow-up: There's an endo IO in Focus, and another IO (different) you both put in FU due to endurance/recharge issues.

If one assumes one is turning off all toggles except Tough and Focused Senses to DPS the pylon, then is it worth putting an explosive strike proc in Focus instead of the endurance IO? I know you keep talking about the endo use of the chain, but perhaps it would be OK with only 2 toggles running?

Thanks guys!
As was already kind of pointed out: The Pylon test is a stress test of your character as a whole. There's really no major advantage to turning off a couple things (which, under the cirumstances you'd only be able to turn off Focused Fighting and Evasion. You'd still be running Tough, Weave, CJ, and Focused Senses) to do this just to momentarily avoid the end problem (if there is one). You're still looking at ~3.6 Net EPS to work with while all the toggles are on, and that's actually about right to balance you. Just guessing off of recalled numbers, you should be within a -.2 to +.2 range for consumption. That doesn't account for Hasten or Aid Self, but if you do turn off FF and Evasion (As they aren't required here), you'd most likely zero out to either almost negligible loss, or potentially minimal gain overall.

But that's entirely on the basis of taking Follow Up and Focus as either of us suggests.

Edit: Follow Up > Focus > Slash animates 3.96, End Cost (Based off mine since it was open) 13.585, turns out to 3.431 e/s. We'll assume you use Aid Self once a minute (just as a guide line here), that'd be .142 e/s. Hasten drops 15 end once every two minutes for you, that's another .125 e/s. So that's a total EPS of 3.698; and with a theoretical 3.6 (3.0 Net gain, with 0.20*3 from Shifter Procs for another 0.60) net gain, that's a loss of 0.098 e/s. With a max end of 115, that would take just over 19 minutes to drop your blue bar.

That's to say you're never stopping the endurance drain. In reality, the 4.49 seconds it takes to cast Aid Self, you restore 13.47 end, so I could realistically take out the .142/s and turn that into a 0.018 net gain (once you fish through all the math, that is). So 3.698 swings around into 3.538, and you are endurance sustainable, ad infinitum.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Thanks for the input on the endurance / Focus-slotting issue. I guess I will see how it goes -- not like losing an endo IO or even an explosive strike proc is that expensive, if I try it and want to replace w/o respec.

I just want to raise up my other question, which kind of got lost. So I'll quote myself:

Quote:
Originally Posted by Granite Agent View Post
It's unfortunate that the build seems to need the absolute top Spiritual Boost to run the FU-Focus-Slash chain. I thought other Scrappers had been running that chain already before I-19. Is it through more global recharge from other means? Or is it because Scrapper claws has faster recharge than Brute claws, and thus can get to the chain with less global recharge?


 

Posted

Quote:
Originally Posted by Granite Agent View Post
Thanks for the input on the endurance / Focus-slotting issue. I guess I will see how it goes -- not like losing an endo IO or even an explosive strike proc is that expensive, if I try it and want to replace w/o respec.

I just want to raise up my other question, which kind of got lost. So I'll quote myself:
Oh, of course, the Recharge concern. With the Very Rare you're pushing another 32% Recharge into Follow Up, so we could say that if you could come up with another 32% Global Rech that should (theoretically) be the same. For a Claws/SR, digging up sources for the recharge you'd need would be difficult. Ring of Fire and Char from the APP could get you 16.25% (Decimation in Char, Purple set in RoF), toss your last 5% bonus into Aid Self to move you up to 21.25%. The only other way I could find another source would be in the 6.25% zone, and I'm only seeing that in ..ah, there, skip the Pyre and grab Soul Mastery for Soul Tentacles (10%) 5-Slot, Darkest Night (6.25%) 4-Slot, Dark Obliteration (6.25%)5-Slot, and Widow (6.25%) 4-Slot, ontop of Aid Self (5%) 5-Slot, gives you 33.75%

Edit of the Edit: Fixed.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

Pretty interesting rebuild, JP.

Made me wonder if I use your slotting for Slash what it does to Iggy's build, and it actually adds 5% recharge. Without, as far as I can tell, any downside. Which means I think I can get 1 level lower of incarnate ability up the spiritual chain and still run the attack chain. Which is interesting.

Man, you guys are good. Thanks!


 

Posted

Here is my take of a claws/SR build. The sixth slot for focus is left empty. You can slot whatever you want there. The build has enough endurance as it is.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Strike -- Empty(A)
Level 1: Focused Fighting -- GftotA-Run+(A), GftotA-Def(3), GftotA-Def/EndRdx(3), GftotA-Def/EndRdx/Rchg(5)
Level 2: Focused Senses -- GftotA-Run+(A), GftotA-Def(5), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(25)
Level 4: Slash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg(45), T'Death-Dam%(46), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx(46), Achilles-ResDeb%(50)
Level 6: Spin -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(7), Armgdn-Acc/Rchg(7), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(15)
Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(11), Hectmb-Dam%(11), Mako-Acc/Dmg/EndRdx/Rchg(13)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/Rchg(17)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Empty(36)
Level 20: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(27), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 22: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/Rchg(23)
Level 24: Aid Other -- Empty(A)
Level 26: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(40)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/Rchg(29)
Level 30: Boxing -- Empty(A)
Level 32: Shockwave -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Knock%(34)
Level 35: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(36), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(50), ImpArm-EndRdx/Rchg(50)
Level 38: Weave -- GftotA-Def(A), GftotA-EndRdx/Rchg(39), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
Level 44: Superior Conditioning -- P'Shift-End%(A)
Level 47: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod/Acc(48), P'Shift-EndMod(48), P'Shift-EndMod/Rchg(48)
Level 49: Quickness -- Run-I(A)
Level 50: Spiritual Radial Boost
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/Rchg(34), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(31)