Hypothetical: You are the boss
Hmm. Small reference pools, but the only thing the cutscene reminds me of is the satan-banishment from that Jack Black Tenacious-D movie and Ganon being banished at the end of LoZ.
Here's a boss fight for a character that doesn't deserve it (Not even level 20 yet) but I've been playing a lot lately: Kolkuthka, my volcano-goddess Earth/Fire Dom.
The battle against her is pretty much 'as normal', taking place in a donut shaped arena with a big lava pit in the center. During the course of the fight boss-class stone Tiki heads spawn at the corners of the arena. They announce themselves with
[NPC] Lava Totem: THE GODDESS DEMANDS A SACRIFICE!
and then start casting a single-target version of Wormhole, using it to stun a player and drop them into the lava pit. The cast time of the spell is very slightly longer than Recall Friend and has a distinct signature on the person about to be sacrificed, so quick action by someone with that power can save someone from taking more than a few ticks of damage. Alternatively, while a small orange won't save you, a medium or large orange will stop the teleport effect (But not the stun).
Kolkuthka attacks as a normal earth/fire enemy, until she reaches 50% health. At that point, she starts using a special 'Voice of the Goddess' power, which is an amped up Invoke Panic.
Other stuff that might be added to make the encounter harder (or easier)
- Giving Lava Totems healing or buffing powers to use on Kolkuthka if she's near them
- A big sacrificial altar up at the far side of the arena, which lets a player can activate to instantly defeat all the Lava Totems at the cost of being defeated yourself
- Kolkuthka can also cast Sacrifice
- Any hero that is defeated and in the lava pit grants a buff on all totems and Kolkuthka
(Wall of text incoming. Snark about said wall of text is not appreciated.)
Fighting Nalrok as a boss would be one hell of a task. The entire thing would need to pan out like an arc, however. Mission 1: Contact sends you to kill Nalrok's right-hand-man (and closest friend) Kommodore Alexandre Schwertmann. He will be protected by a demon group (all Claws/SR brutes) called The Raxx, enemies with black skin and luminescent green veins across their bodies. Schwertmann is a Mercs/Dark MM, but his henchmen would spawn as six boss-level soldier types, while he sat back and dark-debuffed and dark-blasted. Once Schwertmann is down, Nalrok explodes into reality. Cutscene More pissed off than a bull on steroids at a red carpet event, he lays a smackdown on your team (think Invincible Reichsman, only more swift). ----------- Mission 2: Contact isn't surprised by your defeat, but is surprised by Nalrok's anger. They instruct you to find a small cave in Nerva. In the cave is a deranged cult who think worshipping Nalrok is A-OK. You have to steal a tome from them that once belonged to Nalrok, a Tome of Ath'Zim. Nalrok's been looking for this tome for months now. The Tome will be guarded by a cloaked man who calls himself The Seer of Finality. He will use the Tome's power to enchant himself, and he will transform into an AV. He will have Super Strength and a massive Shield, requiring defense debuffs to fight. Cutscene Once he is down, a desk behind him will begin glowing. Whoever takes the glowie gets a temp power called Tome of Ath'Zim: Conviction. ------------ Mission 3: Contact sends you on what is essentially a FedEx mission. If you remember the Praetorian mission where you meet Noble Savage in the tunnels and have him speak to a detective, it's much like that. In a cave similar to The Crucible, many enemies from the Circle of Thorns and Legacy Chain are gathered around a large circular table. The Task Force leader will start a cutscene by talking to both main leaders. At one end of the table is a Radiant of Light named High Magus Lonthar. At his sides are an Inferno of Flame (Magus Zakran) and a Tellus of Earth (Earthweaver Tremain) along with various Legacy Chain. At the other end is a Death Mage named Natrathraxus the Destroyer. At his sides are an Agony Mage (Rovoxun the Unending) and a Madness Mage (Nidilar the Harbinger) as well as various CoT. Cutscene The mission will complete after this cutscene and award experience. -------------- Mission 4: Contact will tell you that you must find Kommodore Schwertmann's body. The mission will be in Grandville, and will take place in one of the tech labs usually associated with Sky Raiders/Crey. You'll fight your way through Crey and Arachnos, and find the bodies of several Freakshow and some Carnies near a closed door at the end of the mission. Inside the door there will be a body bag glowie on a table. The mission completes upon it's collection. ------------- Mission 5: Contact is pleased you have the body, but unnerved by it's condition. They instruct you to travel to a small island miles outside of Grandville, where the Chain and CoT have carved the binding circle for you. You arrive by submarine. There will be a transparent body bag glowie in the center of the binding circle. Once you place it, the circle will glow for all of five seconds. The CoT and Chain NPCs will begin chatter amounting to "wait, why isn't it working?" A cutscene will start, showing a cyborg with Schwertmann's face surrounded by robots. Cutscene Kybernetis Einheit is revealed to be Schwertmann, explaining where his head and internal organs went (this will be supplied in a clue). He is a Bots/FF Mastermind and will require significant Defense Debuffs to kill. Once he reaches 0 health, he will begin to Self Destruct. This will function similarly to Battle Maiden's blue patches, except it will be most of the island around Kybernetis. Players have 10 seconds to GTFO the red flashing circle or suffer massive fire/smashing damage. Nalrok will appear in a cutscene in Villain Stance 1 flying just off the coast. Cutscene At this point, Nalrok will land in the center of the circle and begin combat. He is Dark Melee/Dark Armor and will use Dark Regeneration when low on health and a zone-wide Soul Transfer when he is defeated. Significant -ToHit will be needed to avoid his heal. After the first Soul Transfer, a skull glowie will appear at the edge of the binding circle. A CoT NPC will begin waving and shouting "Over here, (Name)!" to the nearest teammate. The glowie will be Schwertmann's charred skull, still containing the soul contract. A player must activate it, taking 10 seconds to do so. Unless the glowie is clicked Nalrok will Soul Transfer every time he dies. Once the glowie is activated the circle will glow, and the team must keep Nalrok in it for one minute. At the one minute expiration mark, Nalrok will stop fighting and suddenly be held in place. Players will now have 10 seconds to clear a glowing circle placed around the entire ritual circle or they will risk being sucked in to the binding ritual (death). When the timer runs out, another cutscene will play. The mission will complete. 75 reward merits, Overlord Banished badge. Big Kudos if anyone figures out the homage in the final cutscene. |
...Excuse me while I get a new pair of legs.
I'd stand around Galaxy giving respecs. Jack's fight would actually be pretty boring, he's just a tank till he falls kinda guy. Though it would be a hell of a tank , shoot it would be a hell a tank now, make him an npc an ouch. I imagine the final mission would involve a Wolfetech facility and plenty of nasty bots that Jack had constructed. The final fight migh include some pop up lasers that the team would want to get rid of and at least one completely off the wall power related to the singularity contained in Jack's body
Jack Wolfe Prototype Super Tank, over 25 million in damage taken in the service of others
My 360 hates me and writes about it
Jack's X-Box's Blog
I will love the light for it shows me the way, yet I will endure the darkness for it shows me the stars. ---Og Mandino---
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Mab Queen of Winter
Mab lives in the Winter Court and you will travel to the land of the Fey, to survive there you must bring everything you will need with you.
If however you are defeated and must be Rez'd in the zone "hospital" or if you click on a glowie you and your team now owe a favor to the Winter Court. You must now perform an act of Sabotage on the Summer Realm.
The Winter Court is highly resistant to cold powers. The Summer Court is highly resistant to Fire powers. Mab cannot be "defeated" her plans however can be interrupted. You can choose to foil her by finding out thru actually reading the clues what she requires each mission and trying to stop her plots.
I would have it a 6 mission arc similar to the Positron Part 1 and 2 with however 18 different possible missions. Each mission would have NPC's who will "help you" for a price. It may be something simple - it may be you lose the use of Temp powers and Vet awards during the TF - similar to a Master of run.
You don't actually defeat either Mab nor the Queen of Summer - however your choices give you a power such as the Winter's Gift 10% resistance to slows slottable in Brawl or Summer's gift would be a power +10% resistance to fire damage slottable in brawl.
This is a Unique drop - 1 per character.
I would make this a mix between rescuing Winter/Summer characters and defeating/assisting either side of a battle. The charcters would be in yellow similar to Praetoria until you choose to fight for one side. I would develop custom character such as Nuada Silverhand and other famous Fey like the Huntsman of the Wild Hunt. Can you imagine fighting the Wild Hunt and if defeated you join them to fight your team? Winning and losing would not fail you - just change the balance of power.
Edit for bodacious typos.
For a villain boss, I'd put up my crab Leggy Blonde. She'd pull a Xanathos gambit leading to her theft of an experimental beauty cream that made her supernaturally attractive. During the final fight, this would give her a spammable AoE Confuse power. And spiderlings would drop from the ceiling next to players continuously, because they love her and want to bring her food.
For a hero boss, I'd use my Ice/Devices blaster Cryomino. Cryomino is so enamored with devices that her sanctum would be a warehouse set up as a deathtrap, like the tip mission with Dr. Quantum, with proximity bombs and pop-up turrets everywhere. But in addition to damage they would all fire long-duration ice holds. Cryo herself would super-speed around invisible, unloading a volley of ice blasts on players whenever they were held. That's how teenage mutant ninja Tsoo heroes have fun.
These encounters would be solvable before too long. But the first time a team saw them it would give a hell of a challenge.
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New Webcomic -- Genocide Man
Life is funny. Death is funnier. Mass slaughter can be hilarious.