Stop and smell the .....Rikti?


American_Valor

 

Posted

Greetings, fellow Liberty players.

I've decided that I need to address a situation that occurred about 3 days ago. It sort of bothered me, and I've slept on it, and it still bugs me enough for me to mention it here.

Speed Taskforces - Hey, I get it. Time is short for some players, myself included sometimes. Sometimes, I've got time and other times I don't.

Efficiency, beat the other peeps' time, etc.

This weeks tf is, as most of you know, the LGtf. (Lady Grey for the returning players)
On this tf, everyone seems to be familiar with escorting NPC's to safety. However, since I returned to CoH last April, every time I'd done this tf, these captives were never rescued; all were led to other mobs for defeating - so that the mission would fail and the team could continue the tf that much quicker. (The first time "mission failed" flashed on my screen, I thought we'd have to reform and restart! I'd almost quit!)

A few days ago, I was on a Lady Grey TF - my third time that day, but my first with my main - and there were several returning players or simply rusty players who hadn't ran the LGtf in quite a long time. (I found this out later)
We had one corruptor - and I'll tell you via PM if you think his actions were so horrible - who quit the tf, because even though he had explained things in a sort of vague shorthand kind of way, someone had actually rescued Glacia, while I had helped lead Infernia to get defeated.

As a result, we now had to rescue the remaining hostages. As you are likely aware, this was going to add to our time a good amount. Maybe even as much as 15 minutes if the team had treated it like a kill all, instead of just hunting for captives, being all split up.
So, the corruptor quit. I understand why, but still rude in my opinion.

After he quit, I then noticed what was apparently a re-iteration of my teammates saying that they hadn't done this tf in a long time.

So, to sum up, I'd like to ask you fine people to always do what @Daleaha does when he forms a tf with speed in mind.

1. Always ask the team if there's anyone that doesn't know how to do a speed *tf. (whatever tf is being done)
2. If they chime in that they do, take a moment and tell them anyway. I might think I know how to do a speed *tf, but others on the team may have a different idea.
3 Take a moment if you're not the leader of the team and ask the team leader in a tell if he will go over the speed tf rules and strategy/tactics, and if not, would they mind if you did.

4. Many of us have a fair idea how long a specific tf should take. Let's be sure to share this number with the group, so that others will have a clearer idea of how much time it will take.

Now, this is not to suggest in any way that you good people don't already do these things.

I sort of blame myself for not being more outspoken during that mission. If I had been, I might have finished earlier and been able to jump on another tf.


It could be that because many of you never left - you already are doing them by rote memory.
Just try to realize that not everyone has it down pat like that.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

It used to be that we would do every bit of every mission in every tf. Never liked seeing that mission fail screen either but as we got older and some of us got babies, time is shorter. So lately we have been failing that mish intentionally just to get it done. But I always explain the situation.


When the STF was the ST I spent 4 hours on a tf trying to get it done. It was apparent that some of the "seasoned" players not only ignored the calls but seemed to work in opposition. Did I quit on the team?

No. Why? Because quitting on a tf for any other reason than kids or emergency situations is despicable, sophomoric, weak willed act.


United Powers of Paragon

"Hope is the last thing a person does before giving up."

-Henry Rollins


www.theirongategallery.com/ (They will do custom costumes if you ask really really nice)

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Greetings, fellow Liberty players.

I've decided that I need to address a situation that occurred about 3 days ago. It sort of bothered me, and I've slept on it, and it still bugs me enough for me to mention it here.

Speed Taskforces - Hey, I get it. Time is short for some players, myself included sometimes. Sometimes, I've got time and other times I don't.

Efficiency, beat the other peeps' time, etc.

This weeks tf is, as most of you know, the LGtf. (Lady Grey for the returning players)
On this tf, everyone seems to be familiar with escorting NPC's to safety. However, since I returned to CoH last April, every time I'd done this tf, these captives were never rescued; all were led to other mobs for defeating - so that the mission would fail and the team could continue the tf that much quicker. (The first time "mission failed" flashed on my screen, I thought we'd have to reform and restart! I'd almost quit!)

A few days ago, I was on a Lady Grey TF - my third time that day, but my first with my main - and there were several returning players or simply rusty players who hadn't ran the LGtf in quite a long time. (I found this out later)
We had one corruptor - and I'll tell you via PM if you think his actions were so horrible - who quit the tf, because even though he had explained things in a sort of vague shorthand kind of way, someone had actually rescued Glacia, while I had helped lead Infernia to get defeated.

As a result, we now had to rescue the remaining hostages. As you are likely aware, this was going to add to our time a good amount. Maybe even as much as 15 minutes if the team had treated it like a kill all, instead of just hunting for captives, being all split up.
So, the corruptor quit. I understand why, but still rude in my opinion.

After he quit, I then noticed what was apparently a re-iteration of my teammates saying that they hadn't done this tf in a long time.

So, to sum up, I'd like to ask you fine people to always do what @Daleaha does when he forms a tf with speed in mind.

1. Always ask the team if there's anyone that doesn't know how to do a speed *tf. (whatever tf is being done)
2. If they chime in that they do, take a moment and tell them anyway. I might think I know how to do a speed *tf, but others on the team may have a different idea.
3 Take a moment if you're not the leader of the team and ask the team leader in a tell if he will go over the speed tf rules and strategy/tactics, and if not, would they mind if you did.

4. Many of us have a fair idea how long a specific tf should take. Let's be sure to share this number with the group, so that others will have a clearer idea of how much time it will take.

Now, this is not to suggest in any way that you good people don't already do these things.

I sort of blame myself for not being more outspoken during that mission. If I had been, I might have finished earlier and been able to jump on another tf.


It could be that because many of you never left - you already are doing them by rote memory.
Just try to realize that not everyone has it down pat like that.
Good Call... Even as long as I've been around, I find myself on toons that just are not 'up to speed' on Speedy TF's (even though I thought they were up to the task)... Either I don't build them for that type of occurance or I simply enjoy... stopping more often... or, the more obvious possibility... (fill in blank)

I've teamed with many great players who run both speed TF's and those simply enjoying the casual game... Hats off to both types of players...

With all that said... players joining a TF should ask if it is a kill all, kill most or hell bent on getting done as quickly as possible, if the leader has not made it clear in channel/broadcast... All three are OK...

To each his/her own... it's all good fun and a game... but yes, stopping to explain/understand the objective is always a good thing!...

One last thing... NEVER under any circumstance, join a TF that you don't have time to complete or have no intention of completing (assuming there is no emergency)... Nor should you quit a TF just because you are unhappy with it's current direction/leadership or participants... Finish up to the best of your ability and move on... Quitting the TF most likely wont hurt those left behind to finish, more likely to cost the one who quit the INF/PREST/Badge or whatever other goodie there is...

Enjoy! See you in-game and on the speed/non speed TF


 

Posted

Welcome to Fitzsimmons' choose your own reply!

a) Who gives a ****?
b) This is the most beautiful post ever. And god bless the Sisterhood and Friends! God bless!!!
c) Chalk it up to a bad experience and move on. I've joined bad teams before, I've led bad teams before. I've been given a hard time for explaining too much because everyone knew what they were doing. Fortunately the good outweighs the bad. There's no right answer or right method and no matter what you do someone somewhere will have a problem with it. So play your way and **** everyone else... IN THE EAR!!!

EDIT: I also got to kick Ammonia/Brimstone twice in the past 2 days and that's always fun.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
Welcome to Fitzsimmons' choose your own reply!

a) Who gives a ****?
b) This is the most beautiful post ever. And god bless the Sisterhood and Friends! God bless!!!
c) Chalk it up to a bad experience and move on. I've joined bad teams before, I've led bad teams before. I've been given a hard time for explaining too much because everyone knew what they were doing. Fortunately the good outweighs the bad. There's no right answer or right method and no matter what you do someone somewhere will have a problem with it. So play your way and **** everyone else... IN THE EAR!!!
I choose 'A'... no, wait... 'B'! Think the correct answer is 'B'... oh, crap, maybe it's 'C'... yes it is A, B or C for sure...

Quote:
EDIT: I also got to kick Ammonia/Brimstone twice in the past 2 days and that's always fun.
Always a good time with that one


 

Posted

Quote:
Originally Posted by Ukaserex View Post
Greetings, fellow Liberty players.

I've decided that I need to address a situation that occurred about 3 days ago. It sort of bothered me, and I've slept on it, and it still bugs me enough for me to mention it here.

Speed Taskforces - Hey, I get it. Time is short for some players, myself included sometimes. Sometimes, I've got time and other times I don't.

Efficiency, beat the other peeps' time, etc.

This weeks tf is, as most of you know, the LGtf. (Lady Grey for the returning players)
On this tf, everyone seems to be familiar with escorting NPC's to safety. However, since I returned to CoH last April, every time I'd done this tf, these captives were never rescued; all were led to other mobs for defeating - so that the mission would fail and the team could continue the tf that much quicker. (The first time "mission failed" flashed on my screen, I thought we'd have to reform and restart! I'd almost quit!)

A few days ago, I was on a Lady Grey TF - my third time that day, but my first with my main - and there were several returning players or simply rusty players who hadn't ran the LGtf in quite a long time. (I found this out later)
We had one corruptor - and I'll tell you via PM if you think his actions were so horrible - who quit the tf, because even though he had explained things in a sort of vague shorthand kind of way, someone had actually rescued Glacia, while I had helped lead Infernia to get defeated.

As a result, we now had to rescue the remaining hostages. As you are likely aware, this was going to add to our time a good amount. Maybe even as much as 15 minutes if the team had treated it like a kill all, instead of just hunting for captives, being all split up.
So, the corruptor quit. I understand why, but still rude in my opinion.

After he quit, I then noticed what was apparently a re-iteration of my teammates saying that they hadn't done this tf in a long time.

So, to sum up, I'd like to ask you fine people to always do what @Daleaha does when he forms a tf with speed in mind.

1. Always ask the team if there's anyone that doesn't know how to do a speed *tf. (whatever tf is being done)
2. If they chime in that they do, take a moment and tell them anyway. I might think I know how to do a speed *tf, but others on the team may have a different idea.
3 Take a moment if you're not the leader of the team and ask the team leader in a tell if he will go over the speed tf rules and strategy/tactics, and if not, would they mind if you did.

4. Many of us have a fair idea how long a specific tf should take. Let's be sure to share this number with the group, so that others will have a clearer idea of how much time it will take.

Now, this is not to suggest in any way that you good people don't already do these things.

I sort of blame myself for not being more outspoken during that mission. If I had been, I might have finished earlier and been able to jump on another tf.


It could be that because many of you never left - you already are doing them by rote memory.
Just try to realize that not everyone has it down pat like that.
Seriously, I rescue hostages on ANY Task Force I am on. When I plan on doing the LG Cowboys vs Rikti we will be doing just that. Its a shame when someone quits because someone else was kicked. You wind up losing TF's and good teammates in my experience.

Fitzs I choose (A) cause we know the word that was Love

God Bless President Luthor


Quote:
by Star Ranger 4
WIN LOSE OR DRAW, WE WILL FIGHT.
WE ARE HEROES This is what we DO!
When you wake up seek the courage and strength to do the right thing.
Decide that this will be another day in which you Walk The Talk.

MA #14724 Operation: Discredit @American Valor
Sentinel Of Liberty SG

 

Posted

I guess it's only natural - the more tfs we do, the more we see....questionable things.

I've been on 3 more since then - and there seems to be some discrepencies on two other things -
1. The order of killing regarding Famine, Pestilence, Death and War.

From the perspective of my ill/rad -- some runs we did Pestilence first, other teams wanted to do Famine first. I could tell no difference.


2. Weakened Hami -
Clear Rikti, either through pull/lead into the goo or clobbering style.

Some feel like yellow mitos must be cleared before blue. Others felt the opposite. Some realized that it made no difference.

Some felt the pylons should be clobbered before Hami, yet after the mitos.
I've done it several ways with several toons. I saw no difference in killing towers before mitos or after.

The only thing that seems to be accurate is that green mitos need to be held before you can gain any real headway into defeating them.

Be aware, that this was my perception. I work nights, so sometimes, I'm playing tired and may miss things.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

The best tactic for Hami:

- Have everyone lead the rikti through
- Have a melee toon target yellows, instruct all other melee toons to attack his targets
- Have a ranged toon target blues, instruct all other ranged toons to attack his targets

Both of the above are done at the same time.

- Have everyone attack the leader's green targets, tell them they need to be held as well (mag 10+)
- Pylons
- Hami

Famine or Pest... I usually go Famine first, he's the one that does the nasty end drain and -rech.


 

Posted

I almost always go for famine first because it makes me sad to see the tank/scrapper/brute end tap.


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by Hazygreys View Post
I almost always go for famine first because it makes me sad to see the tank/scrapper/brute end tap.
Hazy is correct.


Quote:
[Team] Imperious Rex: Yep. once again, the Robo's Lounge folks showed me how easy this game is.
Whirligig SG

 

Posted

I used to try to get the team to rescue the hostages when I'm on a hero, and try to get the team to kill the hostages when I'm on a villain.

I eventually stopped doing that because for the sake of expediency, very few teams ever want to rescue any of the hostages except Penelope Yin.


@PW - Police Woman (50 AR/dev blaster on Liberty)
TALOS - PW war journal - alternate contact tree using MA story arcs
=VICE= "Give me Liberty, or give me debt!"

 

Posted

I don't know if she was bugging or if they changed it but last night Infernia was following while talking all her stuff. It made me so happy I almost felt bad when I led her into her death.


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Let's just all stop and smell the.... Rikti...

There is no right or truly wrong way to actually do the LGTF...

I was on a very good speed LGTF and led a very good non speed LGTF yesterday... Both were a blast and both times the expectations were discussed before the mission started. It really is that simple.


 

Posted

Fitz is the most fun person to team with on Liberty. At least the most fun player I've teamed with. If I could just not be so sensitive about anatomical impossibilities!

And if I ever have to run Mo*tf, I want Fitz there.

He's super smart.

SUPER SMART!!!

And, he adores the sisterhood.

ADORES THEM!

He also has a nifty way of repeating what he just said for emphasis.


FOR EMPH... nevermind, you get the picture.

God Bless ya, Fitz!


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Quote:
Originally Posted by Ukaserex View Post
Fitz is the most fun person to team with on Liberty. At least the most fun player I've teamed with. If I could just not be so sensitive about anatomical impossibilities!

And if I ever have to run Mo*tf, I want Fitz there.

He's super smart.

SUPER SMART!!!

And, he adores the sisterhood.

ADORES THEM!

He also has a nifty way of repeating what he just said for emphasis.


FOR EMPH... nevermind, you get the picture.

God Bless ya, Fitz!
I agree.. I so AGREE... I mean I really, really AGREE!!!... lol


 

Posted

I know this is somewhat off topic but I learn quite of bit watching these creative people breeze through these TF/SF missions. The game has taken a shift from developing and learning to work with different play styles to only playing for gear (so-to-speak), doing the absolute minimum necessary in the shortest amount of time.

I'm one of those old fashion, ball-and-chain, old school players who still do story arcs and level up characters the way people use to.

To each their own.


 

Posted

Quote:
Originally Posted by Fan_Mail View Post
I know this is somewhat off topic but I learn quite of bit watching these creative people breeze through these TF/SF missions. The game has taken a shift from developing and learning to work with different play styles to only playing for gear (so-to-speak), doing the absolute minimum necessary in the shortest amount of time.

I'm one of those old fashion, ball-and-chain, old school players who still do story arcs and level up characters the way people use to.

To each their own.
Hey, who am I to chastise anyone for the way they like to play? Some folks are under time constraints - in this economy, we're at the mercy of our employers.

My whole point of this thread - and I guess sadly made - was that those that know all the ins and outs of these speed runs have a responsibility to make not only the intent of the tf known ahead of time, but also the strategy and tactics that will be used. (and those actions that should not be taken)

Additionally, that those that have become accostumed for a specific tf to take about x amount of time to realize that things do not always go according to plan, and that it would be appreciated if they just not participate if they think there's a chance that they may not be able to finish - particularly if their toon is one of the more critical role - i.e. debuff or aggro management.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase