need some Advice on my Stone/Fire/Fire tanker


Bullet Priest

 

Posted

I've only been playing for 2 months, almost 3, so be gentle with me. I'm currently using the Cardiac Alpha slot and am 1 notice of the well away from getting my Tier 4. Going to get the one with the 45% end redux.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Charcoal Titan: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (3) Gift of the Ancients - Run Speed +7.5%
  • (3) Luck of the Gambler - Recharge Speed
Level 1: Scorch
  • (A) Trimuphant Insult - Chance to Disorient
Level 2: Stone Skin
  • (A) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Endurance/Recharge
  • (7) Impervium Armor - Resistance/Endurance/Recharge
  • (7) Impervium Armor - Resistance
  • (9) Impervium Armor - Psionic Resistance
Level 4: Combustion
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (11) Scirocco's Dervish - Accuracy/Recharge
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (13) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Hasten
  • (A) Recharge Reduction
  • (15) Recharge Reduction
  • (15) Recharge Reduction
Level 8: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
Level 10: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 12: Earth's Embrace
  • (A) Miracle - Heal/Endurance/Recharge
  • (17) Miracle - Heal/Recharge
  • (17) Miracle - Heal/Endurance
Level 14: Teleport
  • (A) Time & Space Manipulation - Endurance
  • (23) Time & Space Manipulation - Range
  • (25) Jaunt - Endurance/Range
Level 16: Tough
  • (A) Aegis - Psionic/Status Resistance
Level 18: Mud Pots
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (21) Tempered Readiness - Accuracy/Damage/Slow
  • (21) Tempered Readiness - Accuracy/Slow
  • (23) Tempered Readiness - Accuracy/Endurance
Level 20: Rooted
  • (A) Miracle - Heal/Endurance/Recharge
  • (25) Miracle - Heal/Endurance
  • (27) Miracle - Heal
Level 22: Taunt
  • (A) Perfect Zinger - Taunt
  • (27) Perfect Zinger - Taunt/Recharge
  • (29) Perfect Zinger - Taunt/Recharge/Range
  • (29) Perfect Zinger - Accuracy/Recharge
  • (31) Perfect Zinger - Taunt/Range
  • (31) Perfect Zinger - Chance for Psi Damage
Level 24: Brimstone Armor
  • (A) Impervious Skin - Status Resistance
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 26: Crystal Armor
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 28: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Scirocco's Dervish - Chance of Damage(Lethal)
Level 30: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (34) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Recharge
Level 32: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Gift of the Ancients - Run Speed +7.5%
Level 35: Granite Armor
  • (A) Defense Buff
  • (36) Defense Buff
  • (37) Defense Buff
  • (37) Resist Damage
  • (37) Resist Damage
  • (39) Resist Damage
Level 38: Greater Fire Sword
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Char
  • (A) Hold Duration
Level 44: Fire Blast
  • (A) Devastation - Accuracy/Damage
  • (45) Devastation - Damage/Endurance
  • (45) Devastation - Accuracy/Damage/Recharge
  • (45) Devastation - Accuracy/Damage/Endurance/Recharge
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Javelin Volley - Damage/Endurance/Recharge
Level 49: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
------------
Level 1: Brawl
  • (A) Damage Increase
Level 1: Sprint
  • (A) Run Speed
Level 2: Rest
  • (A) Healing
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed
  • (46) Run Speed
  • (46) Run Speed
Level 2: Hurdle
  • (A) Jumping
Level 2: Health
  • (A) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (42) Efficacy Adaptor - EndMod/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (42) Efficacy Adaptor - EndMod/Accuracy
  • (43) Efficacy Adaptor - Accuracy/Recharge
  • (43) Efficacy Adaptor - EndMod/Endurance


So this is my Main, Charcoal Titan. He's a beast. The main problem I am running into him is he can't do damage...at all. I know being a Tanker I have to accept the fact I am not a Scrapper, but his damage output is horrible over all. Defense wise, he's a Mountain and one one does damage to him except for his gaping Psi weakness, which with Rooted and his super regen usually doesn't bother me, but some of the Av's can flatten me (Countess Crey, Vanessa). Only other AV I've had trouble with is Recluse, but once the Red tower goes down, he's mine ^_^.

So I'm posting today to have everyone take a look and give me advice. This is my first Tank and my First 50. I love him, but I'm just wondering, is there anyway to get through granites draw backs to do decent damage where I can Psuedo farm with him?


 

Posted

Some quick notes before I had to leave for work and did not get to finish everything.

**10% Regen Rule of 5**
I didn't notice it, but I have more than 5 +10% regen bonuses through my Sets. Which one do you think I should drop in order to get a better set bonus or more efficiency?

**Granite Armor slotting**
I have been having a hard time slotting Granite armor. I took the 6 to max out what I could do with it, but I have found no Sets or anything that really gets the most of it. with 3 53 Resistance and 3 53 Defense in there, I'm all set. i'd really like to put a set or somehing in there though that gives damage or recovery bonuses but still maintains my solid defense, but I have to sacrifice either Defense or Resistance to do that. should I leave it the way it is or is there a good set that would do it wonders?

**Efficacy Adapter**
I know alot of people go for Performance shifter, and especially with the 5% increase to movement and me being Stone you'd think this would be a no brainer, but the bonuses from Efficacy are really good. Your thoughts?

**Psuedo Farm? What?**
Ok, I have an account for me and my wife and my wife doesn't play as often as I do(matter of fact, I play every day, she plays once a week with me). So I go into AE and farm and level her character up so that it is equal with mine. Charcoal here can do the farms I do(Khan Exp Farm 2) but it is sllllooowwww. It's not the movement, as in Khan all the mobs spawn right on top of you and you don't have to move, its the fact that I don't do much damage. I've got 2 solid AoE's (fireball and fire sword circle) and one ok one (combustion), yet I can't seem to handle them fast enough. I'm currently doing it on +2 x8 w/ Bosses for best outcome..but it takes me so long to do it. That's why I'm needing help in the damage department so I can make him better in those situations. I know he's not going to be a Fire/Fire tanker by no means, but I just want him to be able to deal decent damage instead of what little he does now.

**Useless Armors**
Why take all the other armors when they don't work with Granite? Gift of the Ancients and Luck of the Gambler and other Global benefits ^_^

Thank you for looking and I appreciate any advice. this is my favorite toon so far, but I know that if i could just fix the Damage output he'd be "perfect" in my opinion. I'm hoping that I can up his damage without sacrificing his defense. Should I Frankenslot the damage dealing moves? Purple them out? Or just face the fact that I'm not a Scrapper and that Stoners suck at damage and give up hope?


 

Posted

What are you farming? What I may try in the being is making a build not to run in Granite armor, pick the armors you need for that farm, soft cap with help from tough and weave, and get out of the -damage -recharge to farm with. you shouldn't be much worse off than a shield or ice.


 

Posted

Quote:
Originally Posted by Bullet Priest View Post
Some quick notes before I had to leave for work and did not get to finish everything.

**10% Regen Rule of 5**
I didn't notice it, but I have more than 5 +10% regen bonuses through my Sets. Which one do you think I should drop in order to get a better set bonus or more efficiency?
Honestly, I wouldn't worry horrendously about it. See my advice below.

Quote:
**Granite Armor slotting**
I have been having a hard time slotting Granite armor. I took the 6 to max out what I could do with it, but I have found no Sets or anything that really gets the most of it. with 3 53 Resistance and 3 53 Defense in there, I'm all set. i'd really like to put a set or somehing in there though that gives damage or recovery bonuses but still maintains my solid defense, but I have to sacrifice either Defense or Resistance to do that. should I leave it the way it is or is there a good set that would do it wonders?
First off, since you have multiple builds available, I'd go with one optimized for Granite and one optimized for the other armors for playing at lower (sub-granite) levels.

You're also WAY too fixated on psi. YES, it is a hole in your build. NO it's not a huge one. You've got your build all jacked around to try and take the edge off pure Psi damage (one of the rarest damage types in the game). Concentrate on getting to defense cap for your SLENFC and don't worry too horrendously about the psi. If it's likely you're going up against psi-heavy enemies, flip to your non-granite build.

Also, while it's expensive look at getting a pair of Enzymes Exposures. They're better than standard defense IOs, and have a BIG Endurance reduction as well. Then toss an LOTG into Granite. As for the resistance, if you're already defense capped, toss in a common Resist, an Aegis: Resist and an Aegis Res/End for the runspeed bonus. If you're short on Fire/Cold, three-slot Aegis Resist-Res/End-Res/End/Rech.

Quote:
**Efficacy Adapter**
I know alot of people go for Performance shifter, and especially with the 5% increase to movement and me being Stone you'd think this would be a no brainer, but the bonuses from Efficacy are really good. Your thoughts?
Not good enough to six-slot Stamina. It's a waste of slots that could be well used elsewhere. Throw in a common EndMod, a Perf Shifter EndMod and the perf shifter proc and call it done.

Quote:
**Psuedo Farm? What?**
Ok, I have an account for me and my wife and my wife doesn't play as often as I do(matter of fact, I play every day, she plays once a week with me). So I go into AE and farm and level her character up so that it is equal with mine. Charcoal here can do the farms I do(Khan Exp Farm 2) but it is sllllooowwww. It's not the movement, as in Khan all the mobs spawn right on top of you and you don't have to move, its the fact that I don't do much damage. I've got 2 solid AoE's (fireball and fire sword circle) and one ok one (combustion), yet I can't seem to handle them fast enough. I'm currently doing it on +2 x8 w/ Bosses for best outcome..but it takes me so long to do it. That's why I'm needing help in the damage department so I can make him better in those situations. I know he's not going to be a Fire/Fire tanker by no means, but I just want him to be able to deal decent damage instead of what little he does now.
Again, look at creating two separate builds. Also look at reducing the number of slots used in some of these non-attack powers. This should give you enough to run Mud Pots while running between Combustion, FSC and Fireball. Stone/Fire is an AoE dream.

Quote:
**Useless Armors**
Why take all the other armors when they don't work with Granite? Gift of the Ancients and Luck of the Gambler and other Global benefits ^_^
See what I said about this earlier.

Quote:
Thank you for looking and I appreciate any advice. this is my favorite toon so far, but I know that if i could just fix the Damage output he'd be "perfect" in my opinion. I'm hoping that I can up his damage without sacrificing his defense. Should I Frankenslot the damage dealing moves? Purple them out? Or just face the fact that I'm not a Scrapper and that Stoners suck at damage and give up hope?
Don't worry about the damage output. If you can balance your endurance usage and softcap the damage is perfectly fine. No, you don't kill stuff like a scrapper. But you're killing, steadily, from almost perfect safety. And you're doing it in a way that sandpapers entire mobs to death. You'll find that your kill speed, due to the plethora of AoE isn't really that much slower than a non-granite tank. Just make sure to stay surrounded by enemies.

Taunt is your friend.

Here's a look at my Stone/Fire.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Tectonica: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- DefBuff-I:30(A), LkGmblr-Rchg+:30(3), GftotA-Run+:33(3)
Level 1: Scorch -- Acc-I:20(A), Acc-I:35(5), Dmg-I:35(5), Dmg-I:35(7), Dmg-I:35(7), RechRdx-I:45(9)
Level 2: Fire Sword -- Acc-I:20(A), Acc-I:35(9), Dmg-I:35(11), Dmg-I:35(11), Dmg-I:35(13), RechRdx-I:45(13)
Level 4: Stone Skin -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), RctvArm-ResDam/EndRdx/Rchg:40(17), S'fstPrt-ResDam/Def+:30(17)
Level 6: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg:48(A), Dct'dW-Heal/Rchg:47(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:49(21)
Level 8: Rooted -- Dct'dW-Heal/EndRdx/Rchg:43(A), Dct'dW-Heal/EndRdx:43(21), H'zdH-Heal/EndRdx:40(23), H'zdH-Heal/EndRdx/Rchg:40(23)
Level 10: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(25), Oblit-Dmg/Rchg:50(25), Oblit-Acc/Dmg/Rchg:50(27), Oblit-Acc/Dmg/EndRdx/Rchg:50(27), Oblit-%Dam:50(29)
Level 12: Mud Pots -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 14: Taunt -- Zinger-Taunt/Rchg:50(A), Zinger-Taunt/Rchg/Rng:50(33), Zinger-Acc/Rchg:50(33), Zinger-Dam%:50(33)
Level 16: Breath of Fire -- Det'tn-Acc/Dmg:47(A), Det'tn-Dmg/EndRdx:47(34), Det'tn-Dmg/Rchg:47(34), Det'tn-Acc/Dmg/EndRdx:47(34), Det'tn-Dmg/EndRdx/Rng:47(36)
Level 18: Recall Friend -- Empty(A)
Level 20: Teleport -- Range-I:30(A), Range-I:35(36)
Level 22: Boxing -- Acc-I:35(A)
Level 24: Tough -- ResDam-I:50(A)
Level 26: Weave -- DefBuff-I:35(A), DefBuff-I:35(36), DefBuff-I:35(37)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg/Rchg:50(37), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(39)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(40)
Level 32: Granite Armor -- DefBuff-I:45(A), HO:Enzym(40), HO:Enzym(42), Aegis-ResDam/EndRdx/Rchg:50(42), Aegis-ResDam:50(42), Aegis-Psi/Status:50(43)
Level 35: Build Up -- RechRdx-I:35(A)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(43), Mako-Dmg/Rchg:50(43), Mako-Acc/EndRdx/Rchg:50(45), Mako-Acc/Dmg/EndRdx/Rchg:50(45), Mako-Dam%:50(45)
Level 41: Conserve Power -- RechRdx-I:45(A), RechRdx-I:45(46), RechRdx-I:45(46)
Level 44: Physical Perfection -- EndMod-I:35(A), Efficacy-EndMod:46(46)
Level 47: Focused Accuracy -- Empty(A)
Level 49: Super Speed -- Empty(A)
------------
Level 1: Brawl -- Acc-I:35(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:45(A), Run-I:45(48), Run-I:45(48)
Level 2: Hurdle -- Jump-I:30(A)
Level 2: Health -- Heal-I:30(A), Heal-I:30(48), Heal-I:35(50)
Level 2: Stamina -- EndMod-I:45(A), EndMod-I:40(50), P'Shift-End%:39(50)
------------
Set Bonus Totals:
  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 8.625% Defense(Fire)
  • 8.625% Defense(Cold)
  • 6.125% Defense(Energy)
  • 6.125% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.13% Defense(Melee)
  • 7.375% Defense(Ranged)
  • 9.563% Defense(AoE)
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 28.11 HP (1.5%) HitPoints
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 7.15%
  • 1.5% (0.025 End/sec) Recovery
  • 32% (2.504 HP/sec) Regeneration
  • 1.875% Resistance(Energy)
  • 3.125% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 12.5% RunSpeed
  • 1% XPDebtProtection

------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Rock Armor)
  • 7.5% RunSpeed
Reactive Armor
(Stone Skin)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Steadfast Protection
(Stone Skin)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
Numina's Convalescence
(Earth's Embrace)
  • 12% (0.939 HP/sec) Regeneration
Doctored Wounds
(Rooted)
  • MezResist(Terrorized) 2.2%
Harmonized Healing
(Rooted)
  • 1.5% (0.025 End/sec) Recovery
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Scirocco's Dervish
(Mud Pots)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Detonation
(Breath of Fire)
  • MezResist(Sleep) 1.65%
  • 1.875% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Mako's Bite
(Greater Fire Sword)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)




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While I didn't go for Pyre for my Epic (though I may respec into it once I've got my Tier 4 Cardiac).

Additionally, this build is not "completed"

Saving up for a set of Kinetic Combats. Then I'll frankenslot Combustion and FSC for better performance (while freeing up a slot in each). There's still a lot of play in my build and it's already tough as hell!



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Posted

Currently the farm I'm doing is one of 2 AE farms so I can use the tickets to get Rare salvage easier for my recipes. The enemies in the level are Fire based enemies with all fire attacks, but are able to self rez so you get double xp, tix, and Prestige from killing them since you have to do it twice. That may be the main source of my frustration is that they are fire based, however they don't have an armor set or anything that gives them protection against my attacks so it has to be that I just can't do anything with the damage output i currently have right now.

I've tried running it just with the pre-Ganite armors (my secondary build has more focus on them than granite because I was trying to see if a Stone tank w/o Granite was viable), even at soft capped, but I turn into a really bad Ice tanker and fall multiple times.


 

Posted

Thanks for the advice Hyperstrike. I just have a few questions.

1)how would you Frankenslot Combustion? Frankenslotting is new to me and I don't quite have a full grasp on it yet so I'd like some advice. Also, since I farm alot and don't really have a problem with money (most of the time lol), I was looking at your build and saw how you'd slotted Scorch and firesword with regular Io's at the moment. Would you Frankenslot those as well or throw in more sets for bonuses?

2)If you chose Pyre mastery how would you do it differently? I love having Pyre mastery so I can get access to Fireball to round out my AoE set. I thought about taking Ice just so I could have its moves to add in and also
have Slow on myself to help round it out, but fire has kind of stuck with me.

3)The 3 Healing sets I have that give extra recovery and regen I'd like to keep using because the bonus is very nice. Would keeping those in Health like I have it right now be bad rather than just doing Healing IO's?

Again, thanks for helping a new guy out. As soon as I get some money built up again I'm going to do a third Active build and see if I'll be alright without the 6 slot in Stamina and try your current build kind of mixed with mine and see what I come up with. Any recommendations on a Non-Granite build?


 

Posted

Quote:
Originally Posted by Bullet Priest View Post
Thanks for the advice Hyperstrike. I just have a few questions.

1)how would you Frankenslot Combustion? Frankenslotting is new to me and I don't quite have a full grasp on it yet so I'd like some advice. Also, since I farm alot and don't really have a problem with money (most of the time lol), I was looking at your build and saw how you'd slotted Scorch and firesword with regular Io's at the moment. Would you Frankenslot those as well or throw in more sets for bonuses?
Okay with common IOs, you are adding large lumps of enhancement to a power at a time. But, because you have limited space, something always has to give.

6-slotting combusion it's possible to get 42% Acc/Rech/EndRed and 99% Damage buff.

Sets provide slightly better numbers in some areas, but with AoE damage sets, usually what gets left behind is EndRed a lot of times (though other sets make sacrifices elsewhere.

With Obliteration:

Acc: 66%, Damage 96%, EndRed: 18%, Rech: 89%

Now with Frankenslotting you have IOs that improve 2-4 aspects simultaneously. By taking the ones that improve the most aspects at once:

By using the Oblit triple and Oblit Quad, the Scirocco triple, and the two Multi-Strike triples you wind up with the following.

80% Acc and EndRed, 95% Damage, 60% Recharge. Damage is taking a slight hit. But you're not slurping down 1/6th of your Endurance bar every time you take the attack and the power is up quite frequently. With FSC, it becomes even more pronounced. Going from a set of Oblits to frankenslotting reduces endurance consumption by by almost 1/3.

In 5 slots.
If you wish to improve JUST the base enhancement of the power with a 6th slot, toss a DamRech from Scirocco in there and call it done. If you want to toss a damage proc in there, go ahead.

Quote:
2)If you chose Pyre mastery how would you do it differently? I love having Pyre mastery so I can get access to Fireball to round out my AoE set. I thought about taking Ice just so I could have its moves to add in and also have Slow on myself to help round it out, but fire has kind of stuck with me.
There's really nothing wrong with your choice of Pyre. What you might want to do, especially if you give up on trying to patch your psi hole, is use some of the slots that frees up to better slot things like char. A 4-slotted Basilisk's Gaze in there would make it a credible hold (especially since you've got acc bonuses coming in from other sets) AND toss a 7.5% global recharge boost in.

3)The 3 Healing sets I have that give extra recovery and regen I'd like to keep using because the bonus is very nice. Would keeping those in Health like I have it right now be bad rather than just doing Healing IO's?[/quote]

I understand, keep in mind your recovery is already going to be quite high with Rooted.

Quote:
Again, thanks for helping a new guy out. As soon as I get some money built up again I'm going to do a third Active build and see if I'll be alright without the 6 slot in Stamina and try your current build kind of mixed with mine and see what I come up with. Any recommendations on a Non-Granite build?

Here's a quick look at a tentative rebuild of the build you put up earlier.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Charcoal Titan: Level 50 Natural Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(3), GftotA-Run+:40(3)
Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(9)
Level 2: Stone Skin -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Combustion -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Sciroc-Acc/Dmg/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(19), M'Strk-Dmg/EndRdx/Rchg:50(19)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21), RechRdx-I:50(21)
Level 8: Recall Friend -- Winter-ResSlow:50(A)
Level 10: Boxing -- Empty(A)
Level 12: Earth's Embrace -- Mrcl-Heal/Rchg:40(A), Dct'dW-Heal/Rchg:50(23), Mrcl-Heal/EndRdx/Rchg:40(23), Mrcl-Heal:40(25)
Level 14: Teleport -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 18: Mud Pots -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(27), Sciroc-Acc/Rchg:50(27), Sciroc-Acc/Dmg/EndRdx:50(29)
Level 20: Rooted -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/EndRdx/Rchg:40(29), Mrcl-Heal:40(31), Dct'dW-Heal/EndRdx:50(31)
Level 22: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(31), Zinger-Taunt/Rchg/Rng:50(33), Zinger-Acc/Rchg:50(33), Zinger-Taunt/Rng:50(33), Zinger-Dam%:50(34)
Level 24: Fire Sword -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36)
Level 26: Build Up -- GSFC-ToHit/Rchg:50(A), GSFC-ToHit/Rchg/EndRdx:50(50)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(37), Sciroc-Acc/Dmg/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 30: Weave -- GftotA-Run+:40(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Assault -- EndRdx-I:50(A)
Level 35: Granite Armor -- HO:Enzym(A), HO:Enzym(40), LkGmblr-Rchg+:50(40), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(42), Aegis-Psi/Status:50(42)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Dmg/Rchg:50(43)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(45), BasGaze-EndRdx/Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(45)
Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(46), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(48)
Level 47: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(50), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(36)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13), RgnTis-Regen+:30(13)
Level 2: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(15), P'Shift-End%:50(15)
------------
Set Bonus Totals:
  • 5.5% DamageBuff(Smashing)
  • 5.5% DamageBuff(Lethal)
  • 5.5% DamageBuff(Fire)
  • 5.5% DamageBuff(Cold)
  • 5.5% DamageBuff(Energy)
  • 5.5% DamageBuff(Negative)
  • 5.5% DamageBuff(Toxic)
  • 5.5% DamageBuff(Psionic)
  • 7.375% Defense(Smashing)
  • 7.375% Defense(Lethal)
  • 7.688% Defense(Fire)
  • 7.688% Defense(Cold)
  • 8.625% Defense(Energy)
  • 8.625% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.188% Defense(Melee)
  • 8.625% Defense(Ranged)
  • 7.688% Defense(AoE)
  • 2.25% Max End
  • 32% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 161.64 HP (8.625%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 11.55%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 9.5% (0.159 End/sec) Recovery
  • 40% (3.13 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 3.125% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 30% RunSpeed

------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Rock Armor)
  • 7.5% RunSpeed
Mako's Bite
(Scorch)
  • MezResist(Immobilize) 3.3%
  • 28.11 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
Reactive Armor
(Stone Skin)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
Obliteration
(Combustion)
  • MezResist(Stun) 2.2%
Multi Strike
(Combustion)
  • MezResist(Sleep) 1.65%
Winter's Gift
(Recall Friend)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Miracle
(Earth's Embrace)
  • 2.5% (0.042 End/sec) Recovery
  • 35.14 HP (1.875%) HitPoints
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Scirocco's Dervish
(Mud Pots)
  • 10% (0.782 HP/sec) Regeneration
  • 3.125% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
Miracle
(Rooted)
  • 2.5% (0.042 End/sec) Recovery
  • 35.14 HP (1.875%) HitPoints
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.782 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
  • 2.5% DamageBuff(All)
  • 3.125% Defense(Smashing,Lethal), 1.563% Defense(Melee)
Crushing Impact
(Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2.2%
Multi Strike
(Fire Sword Circle)
  • MezResist(Sleep) 1.65%
Gift of the Ancients
(Weave)
  • 7.5% RunSpeed
Luck of the Gambler
(Weave)
  • 10% (0.782 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
  • 3% Resistance(Psionic)
Crushing Impact
(Greater Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 21.08 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Decimation
(Fire Blast)
  • MezResist(Immobilize) 2.75%
  • 21.08 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.042 End/sec) Recovery
  • 1.575% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed




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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

I know squat about Stone tanks, so I can't help there.

I just wanted to address this:

Quote:
I've only been playing for 2 months, almost 3, so be gentle with me. I'm currently using the Cardiac Alpha slot and am 1 notice of the well away from getting my Tier 4. Going to get the one with the 45% end redux.
Man, the game has changed since I started playing. It was close to a year before my main even hit level 50, let alone hit 50 and got within a single Notice of the highest level of achievement available to us at this point.

When people start complaining about how it takes so long to level I just laugh and shake my head.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Man, the game has changed since I started playing. It was close to a year before my main even hit level 50, let alone hit 50 and got within a single Notice of the highest level of achievement available to us at this point.

When people start complaining about how it takes so long to level I just laugh and shake my head.
That's because AE farms are the new Winter Lords. Or double-XP weekends are the new Winter Lords.

Others have covered the granite/non-granite builds. I'd look at finding a different map to farm though. Something with a lot more smashing/lethal and a lot less fire damage. You'll have an easier time capping it. Also: your slotting of your ST attacks rather stinks and you'd be well served by doing better on them, because trying to use AoE to burn down bosses (and lts to a lesser degree) is vastly slower than getting a lock on them and using ST attacks while your AoEs are cycling. In particular, your first ST attack has a +20% incoming damage debuff it puts on the mob, so you want to be slotting and using that.

While we're on that, your reacharge slotting on your AoEs is weak. Frankenslot them or pick a different set to pick up some real +rech in addition to decent damage.

In other news: if you're farming for salvage, you're quite possibly better off doing more productive things with your time, like working on hero/villain merits, or learning to work the market for fun and profit.

Just sayin'!


 

Posted

hello bullet priest. thats a very good start, and as you say, you're near invulnerable to most stuff. my guess is you did the khan tf and went over to tank crey/vanessa only to notice you're at half health and scrambling for earths embrace. well, just keep in mind that those moments are few and far between.

as for your build, i also run a stone/fire, and at a glance, i would say stone skin is overslotted, and tough is underslotted. snce tough is also resistance, but gives a greater amount, i would, if nothing else, swap the slotting in those 2. myself, i have gone body mastery/spiritual. but i suppose that pyre/cardiac has much the same effect. one gives damage, the other helps with your endurance. mud pots is a big culprit, and i find (as sets go) that multi strike are the nicest to 6 slot into it. myself, i couldnt resist going for a couple procs, so this is a case of do as i say and not as i do. at any rate, i'll post my build. its still a bit of a work in progress, as im considering taking the second slot off invis and putting it elsewhere (if i find a good enough place). obviously you're already quite happy with your guy, so this is just throwing ideas out there. myself, i am also not satisfied with my damage, but i think thats because i normally play brutes. anyway without further ado:

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(45)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Knock%:35(5)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Knock%:35(9)
Level 4: Stone Skin -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(11)
Level 6: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(11), Oblit-Acc/Rchg:50(13), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-%Dam:50(15)
Level 8: Earth's Embrace -- Aegis-ResDam:50(A), Aegis-ResDam/Rchg:30(25), RgnTis-Heal/Rchg:30(27), RgnTis-Heal/EndRdx/Rchg:30(27), RgnTis-Heal/EndRdx:30(29)
Level 10: Mud Pots -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(17), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/EndRdx:50(19), M'Strk-Acc/Dmg/EndRdx:50(19), M'Strk-Dmg/EndRdx/Rchg:50(21)
Level 12: Rooted -- RgnTis-Heal/EndRdx:30(A), RgnTis-Heal/EndRdx/Rchg:30(21), Numna-Heal/EndRdx:50(23), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(25)
Level 14: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(43), Mocking-Taunt/Rchg/Rng:50(43), Mocking-Acc/Rchg:50(43), Mocking-Taunt/Rng:50(45), Mocking-Rchg:50(46)
Level 16: Breath of Fire -- Posi-Dam%:50(A), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(42), Posi-Acc/Dmg:50(42), Posi-Dmg/Rchg:50(42)
Level 18: Boxing -- Stgr-Acc/EndRdx:30(A)
Level 20: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResDam/EndRdx:30(40)
Level 22: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(40), GSFC-ToHit/Rchg/EndRdx:50(50)
Level 24: Weave -- LkGmblr-Rchg+:30(A), LkGmblr-Def:50(31), GftotA-Def:40(48), GftotA-Run+:30(50)
Level 26: Stealth -- GftotA-Run+:40(A)
Level 28: Fire Sword Circle -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Acc/Rchg:50(33), Sciroc-Dmg/Rchg:50(34)
Level 30: Recall Friend -- IntRdx-I:50(A)
Level 32: Granite Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), GftotA-Run+:40(37), ImpArm-ResDam:40(37), ImpArm-ResDam/EndRdx:40(37), ImpArm-ResDam/Rchg:40(39)
Level 35: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg:35(A), C'ngImp-Acc/Dmg/EndRdx:35(36), C'ngImp-Acc/Dmg/Rchg:35(36), C'ngImp-Acc/Dmg:35(36), C'ngImp-Dmg/Rchg:35(46)
Level 38: Teleport -- Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(A), Winter-RunSpd/Jump/Fly/Rng:50(39), Winter-ResSlow:50(39)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx:50(A), GSFC-ToHit/Rchg/EndRdx:50(48)
Level 44: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(45)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A), GftotA-Run+:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A), Run-I:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- RgnTis-Heal/EndRdx:30(A), RgnTis-Regen+:30(31)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Rchg:50(34)





as you can see, i've tried to help my run speed out as best i can. other than that, its very similar to most other builds you've probably seen for granite tankers. i highly recommend using your second build space for non-granite. whether it be to tackle malaise or to do oro arcs at lvl 25. you'll be glad you have several armors on in the early levels.


edit: i forgot to mention, this isnt my current build, i've since added the procs to mud pots, and altered fsc. i took 1 slot from weave and put it on stealth for another lotg as well. right now im working on replacing the crushing impacts in incinerate with hecatombs.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
I know squat about Stone tanks, so I can't help there.

I just wanted to address this:



Man, the game has changed since I started playing. It was close to a year before my main even hit level 50, let alone hit 50 and got within a single Notice of the highest level of achievement available to us at this point.

When people start complaining about how it takes so long to level I just laugh and shake my head.

Yeah. I beat my main up to 50 in about 2-1/2 months. Back in i12. But I was playing every night for hours and hours at a time. I had friends and SG-mates laughing about how fast I'd leveled up. Mostly because I was doing it via street-sweeping (didn't get a real firm grasp of the missions structure at first).

Even so, with how fast levels come nowadays, sometimes, running solo, progress can still feel like it's measured in inches (especially villain-side nowadays) every now and again.



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