More Official way into Praetoria?


ClawsandEffect

 

Posted

Now I hate to be presumptuous about the storyline Paragon Studios is making, but it seems like this whole flare up with Praetoria will dull into a cold war.

Maybe we can get a little bit more canonical with the way we get to praetoria?

I propose later down the road remodeling building 11 of Portal Square inside and out, give it a better Maximum Security Feel than a fence and guard shack.

This way you have a nice setting for new Tip/Morality missions (Rularuu outbreaks and whatnot) and we have a less hassled way into Praetoria when more content starts opening up.

Keep the Shadow Shard portal on the left though, and make the portal on the right to Praetoria.


Cpt. Shwan.
Virtue, AR/Dev Blaster, lvl 50+3, 3300+ Hours logged.
Created 8/20/2004 - Proud Captain of Hero Dawn!

 

Posted

I don't think there's supposed to be anthing canonical about the entrance to Praetoria in Pocket D. Having it there lets Heroes and Villains from Primal Earth go to Praetoria to collect badges without causing any sort of stir by having it occupy the same fantasy zone where Heroes and their mortal enemies can hang out without fighting.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Fantasy zone? DJ Zero is one of the most powerful mutant supers alive. Not interested in world domination or heroism, he created a pocket dimension using his powers and built a night club in it. DJ Zero is his own bouncer: anyone who makes trouble gets teleported into their own personal pocket dimension... with nothing else in it.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by CptShwan View Post
I propose later down the road remodeling building 11 of Portal Square inside and out, give it a better Maximum Security Feel than a fence and guard shack.
The city is populated by superbeings that can teleport there at a moment's notice, how much more security do you need?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The city is populated by superbeings that can teleport there at a moment's notice, how much more security do you need?

Well seeing how at the end of Tin Mage you have almost every hero you've ever seen in the game standing at the portal with a company of Vanguard Soldiers, and still they know they're going to lose.


Maybe a tank or two like when they had the portal to the Rikti Crash Site tucked in that corner?


Cpt. Shwan.
Virtue, AR/Dev Blaster, lvl 50+3, 3300+ Hours logged.
Created 8/20/2004 - Proud Captain of Hero Dawn!

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Fantasy zone? DJ Zero is one of the most powerful mutant supers alive. Not interested in world domination or heroism, he created a pocket dimension using his powers and built a night club in it. DJ Zero is his own bouncer: anyone who makes trouble gets teleported into their own personal pocket dimension... with nothing else in it.

That's right! Chuck Norris got his head handed to him by DJ Zero. He literally teleported Chuck's head off of his shoulders and gave it back to him.



^


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by CptShwan View Post
Well seeing how at the end of Tin Mage you have almost every hero you've ever seen in the game standing at the portal with a company of Vanguard Soldiers, and still they know they're going to lose.


Maybe a tank or two like when they had the portal to the Rikti Crash Site tucked in that corner?
Every hero in the game standing at the portal, along with Vanguard, and they know they're going to lose.

And you think a couple tanks is going to help?!?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I don't see how much security would be needed. Sure, a Praetor or three could probably fit through that manhole (not so sure about Marauder), but somehow I doubt the glorious armies of the Praetorian Revolutionary Guard and their buddies the War Walkers are all going to fit through that tiny crawlspace.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
I don't see how much security would be needed. Sure, a Praetor or three could probably fit through that manhole (not so sure about Marauder), but somehow I doubt the glorious armies of the Praetorian Revolutionary Guard and their buddies the War Walkers are all going to fit through that tiny crawlspace.
He was talking about moving the entrance to the Portal Corp building in PI. The extra security was for the larger entry way.

But that doesn't change the fact that putting a couple tanks in front of the door and a few soldiers isn't going to do a whole lot of good.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Fine then, shatter my dreams of Marauder getting stuck in a manhole.