MM Unique Set Bonuses


BugeyeJack

 

Posted

Quick question:

for the pets to gain the def auras etc, do the uniques have to be in a summoned pet? or does it work like other global uniques, ie slot them in gang war, and works regardless?

cheers


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Posted

Having them slotted grants you a roughly supremacy sized aura which affects the pets, regardless of whether you have used the power with it slotted recently.

My Demons dark as all 4 slotted, and a thugs could do the same, Necro could achieve it to I think.

Theres no visual clue in the active powers of yourself or your pets, however each pet gets a ring of little purple or orange triangles circling them if they are within range.

However since the range is the same as supremacy, just make sure they are all in range of that.


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Posted

Quote:
Originally Posted by skinbad View Post
for the pets to gain the def auras etc, do the uniques have to be in a summoned pet? or does it work like other global uniques, ie slot them in gang war, and works regardless?
From my MM Play Guide (link on my signature)...

Slotting: Invention Enhancement Sets
When slotting a Mastermind with Invention Sets, the key sets you will be focussing on are the Pet Damage Sets. Some henchmen will also take other sets, should you require to boost some ancillary purpose of your henches.

However, there are two issues to be aware of with Set Slotting into Henchmen Summons. The first is that the type of set slotted denotes the type of powers that the enhancement set will be applied to. For example, a Pet Damage Set will not be applied to the Protector Bot's Repair power or the Ember Demon's Abyssal Mending (this includes the Endurance Reduction portion of a set). Affected henchman powers can be checked for on City of Data (click on the henches power, and check the enhancement icons, top right)

The second is that set bonuses, unless explicitly stated have zero effect on your henchmen. This makes set bonuses like +Damage of limited utility to Masterminds, who use very few personal attacks and should be beared in mind when picking sets.

There are a few unique Enhancements of note as well, as follows...

Edict of the Master: Defence Bonus
This enhancement grants an invisible aura around the Mastermind (like Supremacy, but shorter radius) that grants all henchmen/pets 5% defence to all damage. The slotted henchman/pet does not need to even be active for this to function.

Sovereign Right: Resistance Bonus
This enhancement grants an invisible aura around the Mastermind (like Supremacy, but shorter radius) that grants all henchmen/pets 10% resistance to all damage. The slotted henchman/pet does not need to even be active for this to function.

Soulbound Allegiance: Chance for Buildup
With every attack the slotted henchman makes, they will have a 17% chance to be affected by a Damage (64%) and ToHit (32%) boost that will last for 5 seconds. This affects only the slotted henchman and only procs on that henchman's attacks.

Three of the Mastermind primaries are also able to slot the Recharge Intensive Pet Sets (Demons via Hell on Earth, Necromancy via Soul Extraction and Thugs via Gang War) plus any with the Storm Summoning secondary via Tornado. These sets also have two aura Enhancements …

Call to Arms: Defence Bonus Aura
This enhancement grants an invisible aura around the Mastermind (like Supremacy, but shorter radius) that grants all henchmen/pets 5% defence to all damage. The slotted henchman/pet does not need to even be active for this to function.

Expedient Reinforcement: Resist Bonus Aura
This enhancement grants an invisible aura around the Mastermind (like Supremacy, but shorter radius) that grants all henchmen/pets 10% resistance to all damage. The slotted henchman/pet does not need to even be active for this to function.

If you can slot all these uniques into your build, your henchmen will be at 10% defence and 20% resistance to all damage, even before any additional buffs or their own defences. This can lead to more survivable henches in tougher fights.


 

Posted

Wait...

So I can slot more than one of the +Def or +Res on my MM??

I'm not really that up to speed on IO's and just recently started kiting out my level 46 Necro/Dark.

From reading the description on Edict it sounded like I could only slot one of those types of global bonuses so I figured I had 1 defense and 1 resistance and couldn't get more.

So now I'm thinking that only means I can't slot more than one Edict but can slot more than one +Bonus as long as it's from another set... right?


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Posted

Quote:
Originally Posted by MaestroMavius View Post
Wait...

So I can slot more than one of the +Def or +Res on my MM??
Yes, but only if you have a recharge intensive pet. Then you can have two of each type.

Recharge-intensive specials are preferable, because Edict makes you give up a sixth blood mandate IO and its nice defense bonus for your player.