Devs Top Ten


Adelie

 

Posted

I'm not sure I have 10, but certainly several things have been crucial
keys to my continued play in the CoX world.

In no particular order:

1> IOs & Sets (for us old-timers, it gave back what GDN & ED took away)

2> The Market first, and a merged Market second (even if the latter did
take the threat of pliers to Posi's nether regions to make it happen)

3> Ouroboros - for both the flashbacks and handy travel mechanism

4> /hide. If I actually were ranking these, this would be hands-down #1
for an antisocial soloist like me

5> GleeMail: Another long awaited QoL with huge benefits.


And, finally, an amusing flashback one for the old-timers -- a trade screen
where you could trade more than 9999 inf in a single bound...


Cheers,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post

And, finally, an amusing flashback one for the old-timers -- a trade screen
where you could trade more than 9999 inf in a single bound...
OMG too funny. I had totally forgotten about the trade limitations. Trying to transfer inf to another toon was just a nightmare. Of course now I literally never trade anything. I email myself items/inf, but I never, ever trade anything.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by FourSpeed View Post
2> The Market first, and a merged Market second (even if the latter did
take the threat of pliers to Posi's nether regions to make it happen)
Er... I think it's more along the lines of "We now have a third sort of "money" involved, with a third market, and isn't this getting just a bit too complicated? Merge 'em."

Hmm. Top 10 in no particular order:

Kheldians. Saw a Peacebringer emerge in Nova form in issue 3, and had to have one. Got it in issue 4. Been happy with mine since.

Defiance 2.0. No more silly "Just come close to dying and you get a buff! Really! Tell anyone healing people not to touch you!"

Domination 2.0. They wanted to get rid of the "ups and downs," and did.

Croatoa. OK, there are some issues with "neighborhood hunts," and Sally was on a ridiculously long timer at first (bugged, of course,) but it's the first time we really had mobs actually fighting each other *and doing damage* as opposed to just shadowboxing.

Faultline revamp. Finally, what was an unused zone (save for a hunt or two,) especially when people didn't bother street sweeping, got a massive facelift. Plus arcs. Plus we were allowed behind the dam, which was... well, rare beforehand. (Unfortunately, it also seems to have skewed the sense of some devs who point to it and all the work to adjust the zone when they're asked about putting content in, say, the Shard or DA - zones that don't need anywhere near as much work, just *content.*)

RWZ - as opposed to it just being the empty RCS. For once, we could have Hero-Villain teams running arcs year round, and raid something other than the Hamidon! Though I think it helped skew dev attitudes toward the amount of work to bring a dead zone to life. (I should've left some character in the RCS - I actually DID for a while.)

Inspirations and everything done with them. From dumping Strength of Will (well, except for Siren's) and the... other thing and combining them into a non-confusing Breakfree, to being able to combine them, to getting them dropped on you when you level, they've done some nice things with these little wonders.

Gleemail. Need I say more?

Trains and ferry improvements. From not having to go zone by zone to combining the lines, they've gotten more useful.

Social improvements - from global names to supergroups, upping global limits, gleemail again, they've done quite a bit to keep us finding each other, talking with each other, or ignoring each other when needed.


 

Posted

tbh ive been here since i6 and if i was to look back now, i wouldnt be like..how the fecking almightly mega powered hell did i play this game back then lol.
since i6 theres been soo much introduced that changed this game for the better i...basically itll take a while to go thru all the stuff and pick out the best stuff tbh.
off my head..the market and graphic update was awesome and PP.


 

Posted

Rag Doll Physics. This improvement made the game infinitely better.


 

Posted

I had to make two lists, one for more general quality of life stuff and one for things that I specifically enjoy.

Some things have been just amazing for the quality of life in the game, removal of annoyances and building a richer experience. Things that have become so basic to the game that it is hard to imagine playing without them. In a very simple sense, this is game design done right, for the whole playerbase.

1. Inspiration handling – combining inspirations and being able to hand them off in combat. Being able to make a wakie or a luck when you need one is such a relief. Being able to give them to your friends encourages teaming as a team, handling resources as a unit.
2. Gleemail and sending stuff to yourself – awesome. You don’t have to delete things while on a mission or get someone else to hold inf for you.
3. Confirmation windows - For teleporting, for level changing, for people giving you stuff. Being in control of your own character is good stuff.
4. Radio/Newspaper (and to a lesser extent tips) missions - Not having to have an arc open and being able to just go do missions. This was revolutionary for the casual mission or two at a time player.
5. Pass the star – being able to hand over who is the leader of a team. Fluidity of team formation. Good stuff.
6. Level up boost – its just awesome to come back to life because you leveled early on. Later, leveling in the middle of a harsh fight makes you feel really super.
7. Chat window interactions – clicking to invite to team, dragging things to the chat window, no more mistyping someone’s name for a tell!
8. Trains/Ferry improvements – all of the travel helpers have been very good for getting from place to place.
9. Combined auction houses – everybody sells and buys stuff!
10. Respecs – we use respecs as a strategy now, having to re-roll because you made a mistake picking powers or want to adjust where slots go would be insanely annoying.

Then there is the collection of things that I personally have loved. Things that have changed my game and continually delight me and bring me back, week after week.

1. Tailors – I constantly call CoX “sims with super powers” and I spend as much time in the tailor as I do at WWs. I bought the martial arts pack for the new hairstyle. Honorable mentions to capes, auras, weapon customization and power customization. I will always cheer on more options for playing dress up.
2. Warshades – I love me some WS. This is the AT that taught me that doing damage is fun. My first WS was my second 50 and I played her nearly straight through to there. For someone who typically switches toons between missions due to low attention span, playing the same toon every day to level cap was huge.
3. Croatoa – Making the midlevels fun since issue 4. Since I alt a lot, midlevels and low levels are where I live. The more options with different views, the better.
4. Cimerora – The ITF gives me a reason to get to 35. I measure characters by who can ITF and who can’t. My biggest complaint about the ITF is that most teams want to speed run it, and I want to kill just about everything I can. It is also a really pretty zone. And came with more costumes.
5. Willpower – I have enjoyed several of the new powersets, but Willpower makes me very happy. I love the balanced, well oiled machine feel of it.
6. Real numbers – This was a huge change in how the dev staff treated their customer base. From the mushroom treatment to being honest and having something like a dialogue with the players. “Here, this is what powers do and how they are balanced against each other.” I don’t always play by the numbers (I like Rain of fire because it is pretty.) but I really appreciate that they exist.
7. Veteran rewards – yes, they’re a bribe to stay with the game. But they are a damn handy bribe to have, and since the money in MMOs is through ongoing subscriptions over churn, enforcing their love for people who stick around with handy toys is not a bad way to go. Plus, costume changes!
8. Pratorians – High level AV hunting arcs, low level ability to play a corruptor, mastermind or dominator without having to be redside. Pratoria seems like a wonderful place that entertainment comes from.
9. Alpha slot – high level character improvement that doesn’t require ages at WWs and getting into the guts of Mids. Just task forces. And I love task forces. And now my WS is even more awesome and my scrapper can scrapp for ever. Common IOs + Rare level Alpha slot may become my standard high level build. (This is the year that I will have one 50 per year of playing, I swear.)
10. SG Base recosting – I have several solo bases. I don’t need to prestige grind to maintain them. Life is good.


Altoholism isn't a problem, its a calling.

60+ characters, 5 years, 3 50's.

 

Posted

Quote:
Originally Posted by TheLadyK View Post

1. Inspiration handling – combining inspirations and being able to hand them off in combat. Being able to make a wakie or a luck when you need one is such a relief. Being able to give them to your friends encourages teaming as a team, handling resources as a unit.
2. Gleemail and sending stuff to yourself – awesome. You don’t have to delete things while on a mission or get someone else to hold inf for you.
3. Confirmation windows - For teleporting, for level changing, for people giving you stuff. Being in control of your own character is good stuff.
4. Radio/Newspaper (and to a lesser extent tips) missions - Not having to have an arc open and being able to just go do missions. This was revolutionary for the casual mission or two at a time player.
5. Pass the star – being able to hand over who is the leader of a team. Fluidity of team formation. Good stuff.
6. Level up boost – its just awesome to come back to life because you leveled early on. Later, leveling in the middle of a harsh fight makes you feel really super.
7. Chat window interactions – clicking to invite to team, dragging things to the chat window, no more mistyping someone’s name for a tell!
8. Trains/Ferry improvements – all of the travel helpers have been very good for getting from place to place.
9. Combined auction houses – everybody sells and buys stuff!
10. Respecs – we use respecs as a strategy now, having to re-roll because you made a mistake picking powers or want to adjust where slots go would be insanely annoying.
LOL I don't even remember some of these and I have been here since i3. You couldn't pass the star? I don't remember that! Not saying I don't believe it, just don't remember it.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Not necessary this order.

- crafting
- new depth
- cimerora
- ouroboros
- bases
- incarnates
- inspirations combining system
- super sidekick system
- better water and shadows
- Praetoria

edit. oops I forget auctions :/ thats very impotant to me.


Prunejuice is warriors drink.