Lightning Rod/Shield combo


Auroxis

 

Posted

I haven't seen many EM/SD builds. The 2 Tier 9's seem like a really nasty combo. Is there some reason these 2 don't mesh well together?


 

Posted

That is actually a popular combo for farming. The reason you don't see them often is that the people playing them are likely farming solo with them. They also take a fair amount of influence to build up, and lack a self-heal.


 

Posted

It is indeed very popular. For a while every other scrapper I saw was Elec/Shield. Today, not so much, but still a pretty common combination.

The downsides are as Syntax said, lack of a self heal and cost/late blooming. IMO the most important downside is the relatively low levels of ST damage, which isn't what someone would expect from a Scrapper.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Piper View Post
i was giving this build recently, can any one tell me if it's quality, and is there something i could possibly do different with it.
Not a quality build, no. The defense is terrible, it still uses the Fitness pool instead of taking those powers inherently, there are some really funny slotting choices that waste a lot of slots on very little, defense debuff resistance could be better, recharge could be better, either regeneration should be better or it should have Aid Self, recovery could be better, it has slots missing, it has none of the important unique IOs. It's just a mess. I don't have a build to show you and I need to get to work, but a quick search is bound to turn up something better.

Edit: Hmmm, the post I'm replying to seems to have disappeared.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

I dont like the combo. I have a fire/shield and and EM/Shield and personally find the fire/ a better toon. Excellent single target damage and *enough* AoE. LR and Shield charge are nice for when there are countless targets (ITF's, etc), but then you're not doing a lot until they recharge. You can build for recharge at some expense and Force feedback procs in them and thunder strike can be helpful. I find fire sword circle, while not as overwhelming as far as damage, up much more often and useful. As other have stated the single targe damage is lacking and I feel slow and clunky with moments of absolute powah!


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

This is my Elm/Sd scrapper, and I absolutley love him. The combo of LR + SC + Ball Lightning is everything you would dream it would be, and then some.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Targe: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(37)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Mrcl-Heal/Rchg(50)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(34)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(15), FrcFbk-Rechg%(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13)
Level 14: Kick -- KBDist-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(31)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-Psi/Status(23), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Hold%(43), Decim-Build%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Knock%(46), EndRdx-I(46)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Lightning Clap -- Amaze-Acc/Stun/Rchg(A), Amaze-ToHitDeb%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), RgnTis-Regen+(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50)


 

Posted

My main scrap is EM/SD and I effin love it! I will admit it takes a substantial investment to really shine but once its there, its a thing of beauty. BU/LR/Fire ball/SC and a whole spawn of +3's/+4's is toast with any bosses at half life. I've got a solid ST attack chain but its, admittedly, certainly not a Katana or Dark melee scrapper. With the right slotting you can get BU/LR/SC to under 30 seconds so its ready for every spawn. With softcapped def and AAO you can also be an effective stand in Tank for a team, I even picked up provoke on mine. Wiping out all the sub-boss lvl mobs will also extend the survivability of any squishies you may be teaming with. Its a very useful toon both solo and teamed.