A few Widow questions...


Emnity

 

Posted

Hey there - revisiting my widow lately now that I've a chance to really tweak her out with the new alpha slotting, and I've stumbled onto some questions. It's been a long time since I've been on the widow, so....


1) Do the def/rech set IOs in Mindlink still give +rech to the power? It doesn't seem to be *quite* perma anymore, and it was when last i played it. I keep noticing it going down before the power recharges.

2) ... I'm scattering enemies? With claws? Maybe this is some sort of bug, but I finally got enough global recharge into my slotting (thank you, cardiac alpha) to keep Spin up quite a bit... *finally*, I think to myself, I can go AoE with my widow at a decent pace! So I take the new build out and... everything scatters. I get the mob down to maybe 20% of its original number and *poof* everyone runs to the four winds. Ironically, it takes me *longer* now to off a mob set for 6 than it didn't *before* I put in all the recharge, because I'm having to chase down these mooks. Is this working as intended? I've never noticed my claws scrap scattering enemies no matter how often he busted out the spin.

3) Are we screwed in the BAF and beyond thus far? Anyone tested this? I've hard a rough row to hoe on the new tip version DE... and was being told last night that the enemies in the new incarnate content make defense a running joke. If this is so, what are we defense-based folks to do?


 

Posted

They're running due to the "grief" mechanic in the AI. The foe has a lot of dead "friendly" enemies and -regen, from poision, and they're going to scatter/run away.


 

Posted

Quote:
Originally Posted by Emnity View Post
3) Are we screwed in the BAF and beyond thus far? Anyone tested this? I've hard a rough row to hoe on the new tip version DE... and was being told last night that the enemies in the new incarnate content make defense a running joke. If this is so, what are we defense-based folks to do?
This came up in another thread as well. Those DE have higher ToHit than any pre-50 DE as the following screenshot shows:


For a Widow it's easy to deal with though. It's adviseable for an NW to get some overcapacity on your defense, not just 45%. You also have rather low (27%ish iirc?) DDR and thus a decent amount of def beyond the softcap is the best way to ensure you won't have to start popping purples to offset just any minor def debuff that's bound to hit you now and then.
Especially when you take into account also it's easy for a Widow to get more def.

My Widow has over 70% on all positionals (without the bonus from Hide that suppresses in combat) and almost never needs to worry about any def debuff or slightly above average tohit, bar some severe cases of mass def debuff by large IDF mobs. But even the latter rarely cause issues now.
DE specifically are a walk in the park at that point, as long as you watch out for the Quartzes as per usual anyway.


Duo MoITF - 26:06 | Duo MoKahn - 25:50 | Duo MoLGTF - 29:34 |

 

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A to-hit of 64% instead of 50%? The way everyone keeps going on about them, I thought they were up at 90% or something. I suppose it could be a problem for those who rely only on Defense and who refuse to carry greens or purples...


 

Posted

1. To answer your MindLink question...yes they do affect the recharge on it. Not sure of the numbers on it since you last played but i have been able to get it down to 2m with set bonuses and without a LOTG Global Recharge anywhere in the build.

It is possible to get it down to perma with the right set bonuses and the Global Recharges.

2. The scatter has not been a huge issue for me personally but it usually isnt the entire mob. May be the last one or two that run. Also from what I've seen, the debuffs that come from the Widows attacks really slow down a retreating enemy to a crawl...even on some EB's.

That being said if they run you should be able to put them down fairly quick. Again it depends on the enemy but most that I've faced either don't get the chance to run or if they do it's just one or two and usually very slowly.

3. As far as DE is concerned...I avoid most of them..lol. Most of the time small groups are not so bad but they have always hurt. One of my builds has positional defenses at around 50% and they still did brutal damage in a large mob. In my opinion though no AT can take on all types of damage and there will always be weak points in a build. Outside of tanks/brutes that is and even then some have vulnerable spots.

Concerning Incarnate content...I havent played the new beta trials but the Apex and Tin Mage along with the Remial arc were no problems with my Widow. Not that I didnt die on the Apex and Tin Mage but that can be a result of gameplay, not just build.

I am currently +1 with Cardiac slotted for my alpha and I love it. Working on a new build right now but I have been able to hold my own against large TF mobs of 54 that included bosses,LT's, and minions. Again some enemies will always be a problem but if you can make sure positional defenses are high enough then you will be fine.

On a typical TF I hardly ever use candy. Maybe a green here or there and sometimes a purple if I find my self getting pounded. But again, most of the time it is unneccesary. Solo I will pop a purple depending on mob makeup and size...just as insurance really. Overall though I havent had much difficulty with anything getting through my defenses to cause worry. Not that it may come in later issues but that will be across the board on al l At's and I'm sure there will be a solution.

I honestly think that VEAT's are some of the best AT's in the game. A lot of versatility in both the Widow and the Soldiers. That being said, it can also be tough to put a build together at times because of the choices we have. Finding the right powers to compliment others, etc. I would suggest looking at some of the other builds on the forums and comparing to your own to see the differences...if you think that could be an issue.

And one last thing...damage output and defense are the bread and butter of the Widow build (as I'm sure you know). If you are able to do enough damage to enemies then defense isnt as big a concern. Kill them before they are lucky enough to break through your defenses. Obviously EB's, AV's, and maybe some regular Bosses will at times break you down.(I have soloed EB's without purples). More damage is always a good defense...