Inv/SS Tank Rebuild
I would try to squeeze in an extra lotg, the FF proc in Foot Stomp, and give the achilles' heel proc and a purple proc to Laser Beam Eyes.
Together with the spiritual alpha you should be golden.
http://www.cohplanner.com/mids/downl...49FE01CA0EFE37
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Took some of Auroxis' advice, but still shuffled things around to suit my own needs more. Notable in adding the procs to the purple sets, popping up the recharge to 62.5% Global. Still using Cardiac Core Paragon because A) I have almost everything I need to make it and B) I wanted the end reduction.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gyrl Power: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(3), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-EndRdx:40(3), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam:40(25)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-EndRdx/Rchg:50(46)
Level 6: Punch -- Mako-Dam%:50(A), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg:50(9), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(31)
Level 10: Haymaker -- Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/Dmg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42)
Level 12: Resist Elements -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(13), Aegis-ResDam/Rchg:50(43)
Level 14: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(15), Aegis-ResDam/Rchg:50(19)
Level 16: Hover -- SW-ResDam/Re TP:50(A), LkGmblr-Rchg+:50(17)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(19), LkGmblr-Rchg+:50(31)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34), Hectmb-Dam%:50(46)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(31), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Taunt:50(43), Mocking-Acc/Rchg:50(48)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27)
Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit/Rchg:50(36), GSFC-ToHit:50(36)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- RctvArm-ResDam/EndRdx/Rchg:40(A), RctvArm-EndRdx:40(36), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam:40(45), RctvArm-EndRdx/Rchg:40(45)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40), Armgdn-Dam%:50(46)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(43)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Laser Beam Eyes -- Achilles-ResDeb%:20(A), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23)
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 13.5% Defense(Melee)
- 17.25% Defense(Smashing)
- 17.25% Defense(Lethal)
- 17.25% Defense(Fire)
- 17.25% Defense(Cold)
- 17.25% Defense(Energy)
- 17.25% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Ranged)
- 14.44% Defense(AoE)
- 1.8% Max End
- 37% Enhancement(Accuracy)
- 62.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 14% FlySpeed
- 119.47 HP (6.375%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Held) 9.35%
- MezResist(Immobilize) 15.95%
- MezResist(Terrorized) 2.2%
- 12.5% (0.209 End/sec) Recovery
- 20% (1.565 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3% Resistance(Smashing)
- 9.3% Resistance(Fire)
- 9.3% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 13% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 24% RunSpeed
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Here is a q, look at Jab, d'ya need its rechg to be so low? If not why rechg it so much? That power cld be 5 slots max not 6 and so ya free up a slot. You don't need mezz res bonus to immob do ya?
You got 2 powers with 2 lotg IOs in them. Thats buying 2 Def LotGs for as little as 1.5hp a sec extra. I wouldn't miss it. You could have the 7.5% +rechg lotgs with a basic Def IO. If ya did that then ya would have a basic IO def slot and a +7.5% rechg in CJ. But you could then remove that basic def slot from CJ to Weave you lower your overall build eps with a def/end and so, add more to your overall def too.
Other than that it very flexible. Flexible is good.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here is a q, look at Jab, d'ya need its rechg to be so low? If not why rechg it so much? That power cld be 5 slots max not 6 and so ya free up a slot. You don't need mezz res bonus to immob do ya?
You got 2 powers with 2 lotg IOs in them. Thats buying 2 Def LotGs for as little as 1.5hp a sec extra. I wouldn't miss it. You could have the 7.5% +rechg lotgs with a basic Def IO. If ya did that then ya would have a basic IO def slot and a +7.5% rechg in CJ. But you could then remove that basic def slot from CJ to Weave you lower your overall build eps with a def/end and so, add more to your overall def too. Other than that it very flexible. Flexible is good. |
The 2 LoTG in the same power is for the extra Regeneration, always helpful. Also, moving more defense to Weave won't help as it's already at the ED cap for defense, and removing either IO from Combat jumping will drop my under the Softcap. (Just under, but I prefer the thought of being just over)
Both TI and Tough are overslotted for end reduction; IMO, Tough is ridiculously overslotted. 40-50% end reduction is sufficient, I'd replace the End IO in TI with a Res/Rchg and the End/Rchg in Tough with a Res/Rchg. A small change, but you'll easily hit the S/L resistance hard cap, which your current build doesn't do.
I'd also pull the fifth slot from Tough and use it to put a LotG Def/End in Tough Hide. That will give you more S/L/E/NE defense and a better bonus than the pitiful .625% F/C def you get from the fifth slot RA slot.
And personally, I think the Shield Wall +3% resistance is a huge waste of influence given how little survivability it adds, but hey, it's your influence.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
Both TI and Tough are overslotted for end reduction; IMO, Tough is ridiculously overslotted. 40-50% end reduction is sufficient, I'd replace the End IO in TI with a Res/Rchg and the End/Rchg in Tough with a Res/Rchg. A small change, but you'll easily hit the S/L resistance hard cap, which your current build doesn't do.
I'd also pull the fifth slot from Tough and use it to put a LotG Def/End in Tough Hide. That will give you more S/L/E/NE defense and a better bonus than the pitiful .625% F/C def you get from the fifth slot RA slot. And personally, I think the Shield Wall +3% resistance is a huge waste of influence given how little survivability it adds, but hey, it's your influence. |
Took the End/Rech from Tough and slapped it onto TH, setting in another LoTG.
TI is untouched. Keeps End Use at .7 with the Alpha on.
You're using Enzyme HOs in Invincible, exploiting the Debuff-as-buff bug. You really want Cytos, because they actually buff EndRdx, Def and ToHit.
Just saying, if the devs ever get around to fixing it...
You're using Enzyme HOs in Invincible, exploiting the Debuff-as-buff bug. You really want Cytos, because they actually buff EndRdx, Def and ToHit.
|
Just saying, if the devs ever get around to fixing it... |
And, even after what, 18-19 issues? Say they ARE finally able to "fix" it (due to the way they flag these enhancements that's going to be a hell of an ugly fix), relief is only a respec away.
Jab has the two Mako Bites, not because of the Immob Protection but to add Accuracy, Recharge and Edurance Reduction because Kinetic Combat is lacking in all those areas.
The 2 LoTG in the same power is for the extra Regeneration, always helpful. Also, moving more defense to Weave won't help as it's already at the ED cap for defense, and removing either IO from Combat jumping will drop my under the Softcap. (Just under, but I prefer the thought of being just over) |
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Rebuilding a Tank of mine from the Ground up. This is what I'm planning for an 'Optimum' build, which will require two PvP IOs (The +Def one I'm well on my way to getting), 4 Hami-Os (3 of which I already have) and two purple sets (Which I do not have). It gets all but Psi def to 45% (Softcap), S/L Res to 90% (Hardcap), E/N and Toxic Res to 37% and F/C to 43%. Also with Ranged Defense at 33% and AoE at 28% it offers some mitigation from most Psionic attacks. Of course it'll be expensive as hell to get, but it's a long term build, not a quick cheap one.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gyrl Power: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), S'fstPrt-ResDam/Def+:30(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(17), KntkC'bat-Dmg/Rchg:35(25), Mako-Acc/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 2: Temp Invulnerability -- RctvArm-EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam:40(25), RctvArm-ResDam/EndRdx/Rchg:40(27)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-EndRdx/Rchg:50(46)
Level 6: Punch -- Mako-Dam%:50(A), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg:50(9), Mako-Dmg/EndRdx:50(37), Mako-Dmg/Rchg:50(37), Mako-Acc/Dmg/EndRdx/Rchg:50(40)
Level 8: Unyielding -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(9), RctvArm-ResDam/EndRdx/Rchg:40(27), RctvArm-ResDam/Rchg:40(31), RctvArm-ResDam/EndRdx:40(31)
Level 10: Haymaker -- Mako-Dam%:50(A), Mako-Dmg/EndRdx:50(11), Mako-Dmg/Rchg:50(11), Mako-Acc/Dmg:50(42), Mako-Acc/Dmg/EndRdx/Rchg:50(42), Mako-Acc/EndRdx/Rchg:50(42)
Level 12: Resist Elements -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(13), GA-3defTpProc:50(17), Aegis-ResDam/Rchg:50(43)
Level 14: Resist Energies -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(15), Aegis-ResDam/Rchg:50(19)
Level 16: Hover -- SW-ResDam/Re TP:50(A)
Level 18: Invincibility -- HO:Enzym(A), HO:Enzym(19)
Level 20: Knockout Blow -- Hectmb-Dmg:50(A), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dmg/Rchg:50(21), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(34)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Taunt -- Mocking-Rchg:50(A), Mocking-Taunt/Rng:50(31), Mocking-Taunt/Rchg:50(33), Mocking-Taunt/Rchg/Rng:50(33), Mocking-Taunt:50(43), Mocking-Acc/Rchg:50(48)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36)
Level 28: Rage -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-ToHit/Rchg:50(36), GSFC-ToHit:50(36)
Level 30: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(37)
Level 32: Boxing -- Empty(A)
Level 35: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam:40(45), RctvArm-EndRdx/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(46)
Level 38: Foot Stomp -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(39), Armgdn-Dmg/Rchg:50(39), Armgdn-Acc/Dmg/Rchg:50(39), Armgdn-Acc/Rchg:50(40)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(43)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Laser Beam Eyes -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg:50(48), Thundr-Dmg/EndRdx:50(48), Thundr-Acc/Dmg/EndRdx:50(50), Thundr-Dmg/Rchg:50(50), Thundr-Acc/Dmg/Rchg:50(50)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(23)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(23)
------------
Set Bonus Totals: