Returning player needs some help
One of my favorite MMs is my Thugs/Pain, the thugs are PURE firepower, and Pain is a heavy support set, so they mesh very well. And there are few things as awesome as watching the Bruiser go wild while high on World o Pain, Enforced Morale, and Pain Bringer.
Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."
Thugs Traps is good, anything /traps is good. You can gain personal defense cap with Traps and taunt mobs onto you while your pets attack.
Robots might be a bit better because of the damage type they put out. But its not game breaking.
Dark is good.
Storm is good IF you learn how to use it properly in a team environment otherwise people will complain and possibly kick you from a team. Storm solo is good, but that is not the issue, it is when your in a team where it becomes a problem. Your basically cannot do your solo style fights in a team environment.
I would not go take ninja or undead. I know some will quickly disagree. I think were they come into issues is fighting AVs. Since they are more geared to Melee fights the AV big AOE hits usually kills them out right. Ranged pets have less of an issue with this.
I would not take Trick Arrow just too many issues with it and I have yet to see any thread that someone is boasting about how great trick arrow is and the amazing things that can be done with it.
Poison is single target oriented. Might be nice if your fighting some AV or something but trying to increase your difficulty setting might be rough.
Pain is nice will probably just get you teams just because your pain for heals. I know I've been told we don't care about your pets can you heal.
Demons is nice as well, it's on par with Robots and Thugs.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Ah ok thank you guys for the info i'm going to try and stick to my thug/trap for now see how it goes once i hit the higher lvls only lvl 8 atm lol.
Thugs/Traps is a nice combo. Force Field Generator stacks with your Enforcer's Leadership powers, lots of AoE, extra single target from Trip Mine, multiple good alpha eaters.
Arc #40529 : The Furies of the Earth
I love my Necro/pain MM!!! He is Lvl 48 now and he roxxorz!! /Pain is always a great support for any MM worth his salt. Good luck with whatever build you make. Good Luck and have a GREAT day
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
ok i just came back after a long break and i would like to get some help figuring out whats a good combo for MM right now fooling around with a thug/trap but was wondering if this is a good choice for the long run to 50 for solo/team ? or whats a better choice with surivability and damage.
my past experience with MM was a bot/ff but it just couldn't put out the damage to make it worth playing at high lvls.
i read abit about other sets but not sure what works and what doesn't for most players.