The Noob is strong with this one!
When you see people saying 41 pts of kb protection, that basically means enough to never get knocked down. That number is really more significant in the arena where knock back means you can't evade a spike or maybe can't heal if someone is bouncing you around. It's not essential in zones though getting as much as you can is definitely a good idea.
Super speed and super jump are the standard travel powers in pvp because they offer the best speed AND maneuverability when chasing or evading targets. You need both because of things like webnades, glue arrow, etc.
You don't need a super expensive build to do alright in zones. Having a halfway decent team and knowing your role will allow you to get kills and eventually drops which you can use, trade, or sell to improve your build. Having an expensive builds allows you to do more solo, or be competitive against other top tier builds.
Fiteklubber: Someone that wants you to duel them standing still, with no evasion, until one of you is dead.
Scrub: A pvper that relies on the unstructured nature of zone fighting for success and won't venture into other areas (team arena, arena duels) or gets destroyed easily if they do. Examples: flying, sniping blasters. Characters that only come out of the base when their tier 9 power is up. People that teleport foe to the base drones. etc.
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Okay, 1st; getting 41KB Res is for toons that don't have a toggle that already protects from it, like Blasters, Defenders, etc. They take acro, for 9, then KB IOs. On an SR, with Practiced Brawler, you already can't be KB'd by anything, so you wouldn't build for knockback prot. Same with Regen, or really any melee toon, save DA, FA, or Nin.
As far as PvP IOs vs other sets, it's not so bad to be without, generally. Depending on the build. The main thing would be Jav Procs for ranged toons. Since otherwise, without an effect like -Def or KB, you could Apoc Proc one attack, nothing for the rest. Other than that, it won't really matter. Pans > Doc Wounds, since there's more Rech, +Range, +HP, and +Rec. That's the only set that's significantly better than another, imo. Shield Walls are nice for HP with just 3, but either way. It won't matter much.
the pvp hold set is also very nice and not too omg 1 bill an io expensive. Some very nice pvp bonuses.
Okay, 1st; getting 41KB Res is for toons that don't have a toggle that already protects from it, like Blasters, Defenders, etc. They take acro, for 9, then KB IOs. On an SR, with Practiced Brawler, you already can't be KB'd by anything, so you wouldn't build for knockback prot. Same with Regen, or really any melee toon, save DA, FA, or Nin.
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Ah ok...that was what I was wondering. There is some fractional return on kb protection I noticed though. I took my Dominator into a pvp zone last night, and she had 4 kb io's for -16 protection. Once she enters zone, its kb protection of 4.7( 5.7 with Domination). Hmm. So I guess that -41 kb protection with io's is actually only equivalent to about -12 kb protection in pve(which is pretty excellent)? I'm not sure why they felt the need to put a multiplier on that kind of stuff. It doesn't make sense to me, especially if it scaled across the board. You know...like "oh your -12 protection is only -4 now. But it's ok...cuz that kb attack that used to do like 5 pts kb, now only does 1.6?" o_O Is this right?
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Hi everyone.
I'm not a pvp'er at all. But I was messing around with two of my cousins in Warburg this weekend, and I had to admit it was fun. We had just "normal" toons. Like not specifically designed for pvp, but that have some good io sets etc, and are pretty good in pve. I read some posts on this boards, and some build critiques, and had some questions.
Ok...kb protection. -30 or -40 pts of kb protection? Uh...is the universe gonna fall on me? lol. Why do I need so much? In pve on my /sr scrapper I had practiced brawler, and that seemed to work pretty well for never getting kb'd. What's the reason for all this kb protection? Is there a diminishing return on this protection in pvp or something? I suppose I could just go to a pvp zone and find out, but I'd prefer not to look like a total fool first. Although I'm sure that wouldn't be possible against anyone with an ounce of pvp experience.
I am guessing speed is very important in pvp. But do you absolutely need two travel powers? Is SS a requirement? How good is flight in pvp? I guess on a ranged blaster, but I am talking melee scrapper here. SS and SJ? Or is just SJ or SS good enough?
I won't be buying the pvp io's. Some are cheap, but some are real bank breakers. Ya...Glad armor proc I will have to live without. ;-) I understand that they have two sets of bonuses, but how effective is a non pvp io'd toon vs a pvp io'd one, generally? Am I just wasting my time considering going to a pvp zone without like a 20 billion inf build? I'm not considering pvping for the kills. But I would like to have fun. And getting my butt handed to me over and over again would be more frustrating than fun, in my books. lol.
What's a fightclubber? Scrub? I've seen these terms tossed around in a few posts, but don't know what they mean.
That's all I can think of for now. Thanks to anyone and everyone who answers my questions.