Capped fire defense for a spines/fire scrapper?
That would be largely pointless. Fire isn't the most common of damage types to begin with, and as a /fire scrapper you have capped fire resist anyway, so you'll take far less damage from any fire attack that got through than any smash/leathal/energy/negitive/cold/psionic attacks.
However, if you're building the guy just to farm, and have a spicific farm map where everything's attacks all have fire typed damage, sure, go for it. In that one, and only one situation, it'll help your survivability more.
As for getting capped fire defense, go for Aegis's in armors, Scirico's dirvishes in pbaoes (up to 5 cap anyway, then go for multi-strikes I guess) and ruin's for ranged attacks from epic pool
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.
Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with. |
I would never do it on my main build, but on a secondary build for farming, getting respectable amounts of fire defense is worth considering.
Do you have issues surviving on a fire damage map? I have no experience farming fire maps with a /Fire scrapper, so I wouldn't know. But if you do, these are your options:
1. Softcapped Fire defense? It's possible, but it would be pretty expensive and would severely gimp your build.
2. 32.5%, one purple insp to softcap? It's possible, but it would likely hurt your damage potential.
3. 20%, two purple insps to softcap? You could safely go for that on your main build, and go for positional defense instead of fire defense for more flexibility.
The main idea is that inspirations are abundant when you're farming. Use them to your advantage.
How to get Fire defense? The Aegis resistance set is your main contributor as it contains 3.125% Fire defense. Other sets you can use: Performance Shifter, Scirocco's Dervish, Eradication, Maelstrom's Fury to name a few. There are numerous sets which give you about 1% fire defense and I won't name them, and there are +3% global defense IO's(Steadfast Protection, Gladiator's Armor).
Then you have the +defense powers. CJ, Weave, and Maneuvers.
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I understand the different options and how you would get the set bonus'. Im more curious if someone already has tried it since it would be an alternate means instead of going for positional soft capping if you wanted to concentrate on 1 specific damage type.
I would also think it might be cheaper overall because soft capping takes specific set and those tend to cost more then this alternate means to soft cap 1 damage type. You can get to 35ish% fairly easy without the 2 3% def IOs. Having both of those you can get 40ish% with some work, but that adds 2 bill+ to the cost of the build (which would be counter productive)
Why would you softcap the ONLY thing you have not only reasonable, but capped resistance too?
That is the reason it probably has not been done.
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I don't have any trouble running fire cyborg (if that's why you want this) on a sack of purple insps, mines mainly an oblit build (recharge/melee defense) The damage going out is high enough to constantly bring enough new insps to survive easily.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
has anyone thought to try for a capped fire defense rather then just a capped melee/range defense on a fire armor scrapper?