Defense buff on disoriented targets?


Red_Raccoon

 

Posted

Something I've been noticing recently -- and no, I haven't officially crunched the numbers -- is that my attacks seem to be missing stunned/disoriented targets quite a bit more than average. I've run some minor experiments, such as removing Brawl from my tray to avoid queering the Streakbreaker, and even relying only on three powers whose ToHit and Acc are identical. All my experiments are anecdotal, of course. Still, it seems that I'm hitting stunned targets far less often than I should be -- maybe even 33% less often.

Has anyone else noticed this? Is it a feature that I haven't heard about, like the Defense boost to fleeing targets? Or am I simply going mad from too much CoH play?


 

Posted

If anything, stunning enemies should make them easier to hit - enemies with defensive toggles will have their defenses suppressed while stunned, just like players do.

Older enemy groups generally have their defense and resist valuse in an autopower (usually just called [Resistance]), or in a click version of player toggles. In these cases, you should be no more or less likely to hit.


@Roderick

 

Posted

Quote:
Originally Posted by VPoindexter View Post
Something I've been noticing recently -- and no, I haven't officially crunched the numbers -- is that my attacks seem to be missing stunned/disoriented targets quite a bit more than average.
Sometimes it feels that way, but I think it's our imaginations. It may be the whole annoyance of "how could I miss that guy? He's completely stunned and unable to defend himself!" that makes these instances stand out in our minds. The same way that missing after popping a yellow inspiration causes a "how could I miss!?" moments that makes if feel like yellow inspirations sometimes actually debuff accuracy.


 

Posted

Thanks for the responses, everyone. I've been noticing this on my scrappers most of all, perhaps because my attacks launch quickly and often. Two things I've noticed: First, the chance to miss a newly disoriented foe seems greatest on the first attack after the disorienting attack (in other words, one hit stuns them and sends them staggering, and the next attack is a whiff, but all subsequent attacks seem to have normal chances). Second, first attacks on any opponent seem (and here I say "seem" advisedly) to have a mysteriously high chance to miss.

Let me say this for the sake of clarity: I have not crunched the numbers, and I was specifically trying to avoid using the Combat monitor. What I was really trying to do was see if anyone else has noticed this, so I could make some (feeble, perhaps) effort to control for my own confirmation bias. What I'm hearing is that others have not found this a problem, so perhaps it's my own cognitive biases at work.

I'll keep looking at this, and maybe I'll put together a decent randomized data set, but we all know what a chore that is. Anyway, thanks for the replies.