How soon can you PermaDom?


EricHough

 

Posted

I've seen a few people talking about PermaDom for a mid-30's toon. I don't see how to do that, even if you totally pimp out for recharge. Am I misunderstanding, missing something, or is it just idle bragging?


 

Posted

I'm not sure if it's possible to do it while you're actually in the mid-30's, though you'll more than likely get a decent jump to it. Naturally it's easier to do when the character is 50 and they build their character around lv30-33 IO recipes.


 

Posted

Quote:
Originally Posted by TankShock View Post
I've seen a few people talking about PermaDom for a mid-30's toon. I don't see how to do that, even if you totally pimp out for recharge. Am I misunderstanding, missing something, or is it just idle bragging?
Slotting enough recharge for perma-dom by 35 can only be done on a few select builds and generally requires sacrificing all other aspects of being a dominator in exchange for recharge. Case in point:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(13), Decim-Acc/EndRdx/Rchg(13), Decim-Acc/Dmg/Rchg(15)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-EndRdx/Rchg/Hold(5)
Level 4: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(21)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(23), Mlais-Acc/EndRdx(23), Mlais-Conf/Rng(25), Mlais-Acc/Conf/Rchg(25)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(27), CSndmn-Acc/EndRdx(27), CSndmn-Sleep/Rng(29), CSndmn-Acc/Sleep/Rchg(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Telekinesis -- Empty(A)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Maneuvers -- LkGmblr-Rchg+(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(33)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34)
Level 26: Tough -- Empty(A)
Level 28: Weave -- LkGmblr-Rchg+(A)
Level 30: Terrify -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(36)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(36), Mlais-Acc/EndRdx(37), Mlais-Conf/Rng(37), Mlais-Acc/Conf/Rchg(37)
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)


As of level 37 this particular build would have 96.3% base recharge. Factor in the 3 slotted Hasten and this particular mix will likely be perma'd.

However... I'd have absolutely no endurance reduction on maneuvers or weave. I would also only have attacks slotted for damage; Mesmerize, Flares, and Incinerate.

Is that trade-off worth it? Almost no damage and not much in survivability? Well, that's up to the player to decide for themselves.


 

Posted

I have gotten to the first level of perma-dom (70% global recharge with 3 slotted hasten) in the mid to late 30's with a couple of characters. A lot depends on what sets you can slot in your primary and secondary and how many LoTG +recharge mules you can fit in. With inherent stamina its a lot easier these day.

The basic forumula is to fit 4 or so LoTG +recharge IO's (stealth, invis, grant invis, manuever, combat jumping, hover will all slot one), 5 sets that give you 6.25% recharge (which is also fairly easy on a dom - all ranged attacks and many controls take 6.25% recharge sets) and 1 or 2 Gaze of the basilisk sets in your single target and/or AE hold for more 7.5% recharge bonuses. Any sets that give 5% recharge are a nice bonus (crushing impact in melee attacks)

Sets that give 6.25% bonuses and can be used by many doms:

Decimation/entropic chaos (ranged attack)
Positrons blast (Targetted AE)
stupify (stun)
call of the sandman (sleep)
glimpse of the abyss (fear)
Malaise's illusions (confuse)
Call to Arm/Expedient Reinforcement (pet)

The expedient reinforcement is nice because it only takes 4 slots instead of the usual 5 and most dom primaries have a pet at 32.

5 x 7.5% (4 LotG +recharge and 1 GotB) = 37.5%
5 x 6.25% recharge = 31.25

That gives you 68.75 - you need one 5% or one more 7.5% recharge bonus to get perma-dom. It is important to note that I called this the first level of perma-dom because it is the most basic - if you put domination on auto fire and make sure to fire off hasten as soon as it is up (and I mean immediately - no delay) you will be perma-dom. Any delay in firing hasten or even the slightest recharge debuff and you will lose dom. Its better once you get around 90%+ global recharge but I have never gotten there before my 40's and frequently not until I am 50 and can slot at least one purple.


Globals: @Midnight Mystique/@Magik13

 

Posted

Here is a far more balanced example of a mid 30's perma-dom at 81.25% global recharge (which gives you some room for error when keeping hasten up). My mind fire hit perma-dom around L34-36 (don't remember exactly), had decent single target attacks, controls and good AE damage. If you want more control you could drop combustion for Terrify and slot second positron's blast there, as I only have 4 6.25% recharge bonuses so far.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Astral Flare: Level 48 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Fiery Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Medicine

Villain Profile:
Level 1: Mesmerize -- Hbntn-Acc/Rchg(A), Hbntn-Acc/EndRdx(3)
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(7)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(9)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(15), Mlais-Acc/EndRdx(15), Mlais-Conf/Rng(17), Mlais-Dam%(17)
Level 8: Mass Hypnosis -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(19), CSndmn-Acc/EndRdx(19), CSndmn-Sleep/Rng(21), CSndmn-Acc/Sleep/Rchg(21)
Level 10: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), Mael'Fry-Dmg/EndRdx/Rchg(27)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 16: Embrace of Fire -- RechRdx-I(A), RechRdx-I(31)
Level 18: Super Speed -- Empty(A)
Level 20: Stealth -- LkGmblr-Rchg+(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), EoCur-Acc/Hold/Rchg(33)
Level 26: Invisibility -- LkGmblr-Rchg+(A)
Level 28: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 30: Aid Other -- Heal-I(A)
Level 32: Mass Confusion -- C'phny-Acc/Conf/Rchg(A), Bfdlng-Acc/Conf/Rchg(36), Pplx-Acc/Rchg(36), Pplx-Acc/Conf/Rchg(36), EndRdx-I(37)
Level 35: Aid Self -- Empty(A)
Level 38: Blaze -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(39), Ruin-Dmg/Rchg(39), Ruin-Acc/Dmg/Rchg(39)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(37)



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Globals: @Midnight Mystique/@Magik13

 

Posted

EricHough is correct. Mid to late 30's is doable, provided you have the time and money.

My first Dom (Plant/Fire) went PermaDom at 34, My current Mind/Energy Dom is was almost PermaDom at 34, and is PermaDom at 40.

You need around 140% recharge to nearly PermaDom. I've always felt better at around 160%+ recharge, which gives you some float time efore needing to hit the button.

Unlike Eric, I usually put Hasten on Auto and hit Domination when needed, YMMV.....

Here's my current build as an example. IMO, I didn't sacrifice too much (Granted, I don't have a full on Travel power, but I've been using Ninja Run + Power Slide and get around pretty fast). I only have 2 LOTGs in the build, which means I can add at least 2 more for another 15% recharge.

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Non Compos Mentis: Level 48 Technology Dominator
Primary Power Set: Mind Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Concealment
Power Pool: Leadership

Villain Profile:
Level 1: Mesmerize -- Acc-I(A)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 2: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9)
Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx(15)
Level 8: Power Push -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(15), Entrpc-Dmg/Rchg(17), Entrpc-Dmg/EndRdx/Rchg(17), Entrpc-Heal%(19), Ruin-Acc/Dmg/Rchg(19)
Level 10: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23), Ruin-Dmg/Rchg(25)
Level 12: Confuse -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(25), Mlais-Conf/Rng(27), Mlais-Acc/Conf/Rchg(27), Mlais-EndRdx/Conf(29)
Level 14: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(29)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), EoCur-Acc/Hold/Rchg(33)
Level 20: Telekinesis -- EndRdx-I(A)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- EndRdx-I(A)
Level 26: Terrify -- U'spkT-Acc/EndRdx(A), U'spkT-Acc/Fear/Rchg(33), U'spkT-Acc/Rchg(33), U'spkT-EndRdx/Fear(34), U'spkT-Fear/Rng(34)
Level 28: Total Focus -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 30: Maneuvers -- EndRdx(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/Conf/Rchg(37), Mlais-Conf/Rng(37), Mlais-Acc/EndRdx(37), Mlais-EndRdx/Conf(39)
Level 35: Mass Hypnosis -- Hbntn-Acc/EndRdx(A)
Level 38: Power Burst -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Hurdle -- Jump(A)
Level 2: Health -- Heal(A)
Level 2: Stamina -- EndMod(A), EndMod(40)
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 6.75% Max End
  • 5% Enhancement(Confused)
  • 76.25% Enhancement(RechargeTime)
  • 21% Enhancement(Accuracy)
  • 2.2% Enhancement(Terrorized)
  • 4% FlySpeed
  • 45.78 HP (4.502%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.75%
  • MezResist(Immobilize) 9.9%
  • 11% (0.184 End/sec) Recovery
  • 10% (0.425 HP/sec) Regeneration
  • 2.5% Resistance(Negative)
  • 4% RunSpeed
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Decimation
(Power Bolt)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Dominate)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 11.45 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Entropic Chaos
(Power Push)
  • 10% (0.425 HP/sec) Regeneration
  • MezResist(Confused) 2.75%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation
(Power Blast)
  • MezResist(Immobilize) 2.75%
  • 11.45 HP (1.125%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Malaise's Illusions
(Confuse)
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Karma
(Hover)
  • Knockback,Knockup protection (Mag 4)
Basilisk's Gaze
(Total Domination)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.033 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Unspeakable Terror
(Terrify)
  • 2.2% Enhancement(Terrorized)
  • 2.5% Resistance(Negative)
  • 1.5% XPDebtProtection
  • 5% Enhancement(RechargeTime)
Crushing Impact
(Total Focus)
  • MezResist(Immobilize) 2.2%
  • 11.45 HP (1.125%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Malaise's Illusions
(Mass Confusion)
  • 2.5% (0.042 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Thunderstrike
(Power Burst)
  • 2% (0.033 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight

Ignore the placement of the slots, as this was a respec build. Originally, I had all of the recharge sets,except for the ones in Terrify, slotted by 35. That had me at around 71% recharge. The Fear set gave me an extra 5%.

At 50, I plan on slotting the Purple Sleep set for Mass Hypnosis and maybe the Purple Confuse set for Mass Confusion.

I disagree slightly with Je Saist's assesment that you "have" to compromise your build to get early PermaDom. It is definite doable without too much of a sacrifice. Especially now that Fitness is inherent, which frees up 2 - 3 available powers for LOTG mules.


 

Posted

Are you talking about getting permadom as early as possible while leveling up? I would have to mess around with a build to figure that out, but for exemping purposes, my Mind/Fire is permadom at lvl 22.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Ok, I'm definitely missing something. Are you guys counting Hasten for your PermaDom? My calculations are that you need a global of 105-110 for Hasten to go Perma, which then makes Dom perma as well. Under 100% Global and your Hasten will occasionally drop, which is more of a MostlyPermaDom.

I'd be more than happy to find out I'm wrong. And I'd definitely be interested to see how lvl22 gets Perma.


 

Posted

Quote:
I disagree slightly with Je Saist's assesment that you "have" to compromise your build to get early PermaDom. It is definite doable without too much of a sacrifice. Especially now that Fitness is inherent, which frees up 2 - 3 available powers for LOTG mules.
Point conceded. Inherent fitness does mean activity between dom bursts is easier to sustain... toss a miracle unique into Health and a single stamina recovery.

I also had another thought. I could fit another LoTG 7.5% mule into the build I made by dropping Boxing / Tough / Weave, and taking Stealth / Grant Invisibility. That would be pushing ~98% recharge by 36, and into ~104% by 37.

Quote:
Originally Posted by TankShock View Post
Ok, I'm definitely missing something. Are you guys counting Hasten for your PermaDom?
Yes.

Quote:
My calculations are that you need a global of 105-110 for Hasten to go Perma, which then makes Dom perma as well. Under 100% Global and your Hasten will occasionally drop, which is more of a MostlyPermaDom.

I'd be more than happy to find out I'm wrong. And I'd definitely be interested to see how lvl22 gets Perma.
Basically if you have a recharge rate of 140% with Hasten, you can double stack Domination.

If you have a recharge rate of 160% with Hasten, you can generally keep Domination coming back around.

So once you start hitting around 70% base recharge you'll be closing in on perma with Hasten up.


 

Posted

Quote:
Originally Posted by TankShock View Post
Ok, I'm definitely missing something. Are you guys counting Hasten for your PermaDom? My calculations are that you need a global of 105-110 for Hasten to go Perma, which then makes Dom perma as well. Under 100% Global and your Hasten will occasionally drop, which is more of a MostlyPermaDom.

I'd be more than happy to find out I'm wrong. And I'd definitely be interested to see how lvl22 gets Perma.
Basically, you don't need hasten up 100% of the time to have permadom. It only needs to be up most of the time.

As has been said, 70% is the minimum for perma, but with my dom, I'd usually only get 1 or 2 cycles of permadom before hasten's downtime overlaps too much with domination's recharge. When I respecced to get to 88.75% is when I had permadom 100% of the time. (as long as you don't forget to hit it between missions XD)