Fire/Earth/Ice


Chymerus

 

Posted

Just started this tonight after a discussion with some others in game about melee-focused Doms. I always felt they were a bit like blappers: Strong offense, but squishy. After throwing together a mids build and looking at the combination of various controls, S/L def cap and perma-dom, I've changed my mind.

Concerns with the build, though:

END issues. Dear god this is END heavy, even without Tough running. I think I'd have to put in Cardiac.

Dom is Perma while hasten is up. Hasten is down for 5.76 seconds. Hasten can't be perm'd in this without Spiritual and multiple Purple sets. And if I use Spiritual, see END issues. Especially with some of the sets used being end reduc light.

Bonfire useless as melee focused? Can swap PB in. There are situational uses for Bonfire though.

With that said, here is the goal for 50:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Raging Elements: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/Rchg(21)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Rchg(23), Oblit-Dmg(27), Oblit-Dmg/Rchg(29)
Level 6: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/Rchg(9)
Level 8: Fire Cages -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/EndRdx(37), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/Immob(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Rchg(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21)
Level 20: Heavy Mallet -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Bonfire -- EndRdx-I(A)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Mud Pots -- Dmg-I(A), EndRdx-I(36), Sciroc-Dmg/EndRdx(43), M'Strk-Dmg/EndRdx(43)
Level 38: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dam%(43)
Level 41: Hot Feet -- Dmg-I(A), EndRdx-I(45), Sciroc-Dmg/EndRdx(46), M'Strk-Dmg/EndRdx(46)
Level 44: Sleet -- Achilles-ResDeb%(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Tactics -- HO:Cyto(A), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Any advice is appreciated.

Edit: Chunk works now. Data-link does not, probably.


 

Posted

For some reason, Mids is giving me an error message when I try to import your build....


 

Posted

Quote:
Originally Posted by Chymerus View Post
For some reason, Mids is giving me an error message when I try to import your build....
The data chunk works for me, as does the data link. Do you have the latest version of Mids? I'll ask a friend and see if they have the same issue.

Edit: You are right. I edited the OP and pasted a new data chunk.


 

Posted

Have the character at 25 so far, have to say this has been a wonderful ride as it is. Every power I've picked up has excited me and felt useful (okay, not boxing, but still). Even at a low level in a higher team in RWZ I felt like I brought something to the team (smoking critters, holding bosses, stunning things, etc.)

Made a few minor changes, not going to repost the build, but swapped Bonfire to 49 (or it will be PB, haven't decided yet) and brought Maneuvers / Tactics to a lower level.

I love this character thus far and I think he's going to perform great once IO'd out, and decent on SOs.

Any feedback on the build I presented would be great!

Edit: Also wanted to say that, so far, this is the best scrapper I've played aside from Kat/WP! :P


 

Posted

First of get rid of bonfire and put in PB. With Dom & PB you can make some long lasting nasty holds with Seismic smash and char. I would stick with just Hot Feet, and drop Mud Pots.

Mud Pots while amazing on other ATs, is not with Doms. The radius is way too small for what it is worth. Even though you will be in melee, just take HF, and get something else instead...anything really.

That is the two key things I see. Also take PB earlier, you will thank me for that.


 

Posted

Thanks for the input!

I'm not sure where to push PB to that gets it earlier in a way that satisfies me. I originally had Bonfire at 26, Maneuvers at 30 and Tactics at 49, but felt it was better to shift the latter two down and dump bonfire (where PB will go) at 49. I'm not too interested in exemplaring, I usually only do it for things like picking up an accolade and that's it.

As for Mud Pots, it has the same radius as the other versions of it, but with the most base damage. I'd have to 'try' it first, and if I didn't like it I would drop it. I figure, the IOs going into it are dirt cheap, so worse comes to worst I replace it and throw them on another character.

However, if I DID drop Mud Pots, I think that I would:

Pick up Vengeance, put one LotG recharge in, done. Move one slot into Fire Cages, gain 3.75 rech. One slot into Cinders, add Lockdown Quad. This also gives me the opportunity to purple both Fire Cages and Cinders if so desired (but I'm not one for purpling things, so yeah). Last slot into Powerboost for two recharges? Putting it down to 33.96s recharge. Or perhaps a proc in Hot Feet. Can't think of other good spots for the slot this morning.

The above change would bring Hasten down to 1.92s down time, and perhaps perma with Spiritual, which could be run with the lessened cost from removing Mud Pots.

The question for me, and my personal play style, is: Does the extra damage make up for gaining a chunk of recharge and less end usage? Again, I think I would have to try it in practice and see how I felt.


 

Posted

Quote:
Originally Posted by YoumuKonpaku View Post
Thanks for the input!

I'm not sure where to push PB to that gets it earlier in a way that satisfies me. I originally had Bonfire at 26, Maneuvers at 30 and Tactics at 49, but felt it was better to shift the latter two down and dump bonfire (where PB will go) at 49. I'm not too interested in exemplaring, I usually only do it for things like picking up an accolade and that's it.

As for Mud Pots, it has the same radius as the other versions of it, but with the most base damage. I'd have to 'try' it first, and if I didn't like it I would drop it. I figure, the IOs going into it are dirt cheap, so worse comes to worst I replace it and throw them on another character.

However, if I DID drop Mud Pots, I think that I would:

Pick up Vengeance, put one LotG recharge in, done. Move one slot into Fire Cages, gain 3.75 rech. One slot into Cinders, add Lockdown Quad. This also gives me the opportunity to purple both Fire Cages and Cinders if so desired (but I'm not one for purpling things, so yeah). Last slot into Powerboost for two recharges? Putting it down to 33.96s recharge. Or perhaps a proc in Hot Feet. Can't think of other good spots for the slot this morning.

The above change would bring Hasten down to 1.92s down time, and perhaps perma with Spiritual, which could be run with the lessened cost from removing Mud Pots.

The question for me, and my personal play style, is: Does the extra damage make up for gaining a chunk of recharge and less end usage? Again, I think I would have to try it in practice and see how I felt.
Well you will have more recharge which means dom up much more refilling your blue bar which is always a plus. Also it can help build a nice ST chain with the mallets and SS. That to me makes it better than the extra damage and high end-usage.

Also for PB one slot in it is fine, I would put it in something else to for either set addition or procing (like in HF). My build is a bit different from yours, since I took the Fire APP...but I usually run the toggels HF, Assault, Tough, Fire Sheild, CJ, and I get some good end usage out of it, and it is better in the perma-dom phase.

If I get some time on mids later I will look into this closer, but that is the best I can do at the moment.


 

Posted

Here's the non-pots version:

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Raging Elements: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(5), BasGaze-Rchg/Hold(9), BasGaze-EndRdx/Rchg/Hold(13)
Level 1: Stone Spears -- HO:Nucle(A)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/Rchg(21)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Rchg(23), Oblit-Dmg(27), Oblit-Dmg/Rchg(29)
Level 6: Smoke -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/Rchg(9)
Level 8: Fire Cages -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Immob/Rng(36), Enf'dOp-Acc/EndRdx(37), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/Immob(39)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11)
Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Rchg(37)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(21), Lock-Acc/EndRdx/Rchg/Hold(43)
Level 20: Heavy Mallet -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Dmg/Rchg(40)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(29), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(43)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Vengeance -- LkGmblr-Rchg+(A)
Level 38: Fissure -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(42), Posi-Dam%(43)
Level 41: Hot Feet -- Dmg-I(A), Sciroc-Dmg/EndRdx(45), M'Strk-Dmg/EndRdx(46), EndRdx-I(46), Erad-%Dam(50)
Level 44: Sleet -- Achilles-ResDeb%(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(3), EndMod-I(3)



Code:
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Posted

you have something out of wack with your build causing a corrupt data chunk and link.


Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

removed broken chunk


 

Posted

still corrupt. your best bet is to start the build over from "new". dont modify an existing version of the build. then it should work


Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

removed broken chunk


 

Posted

don't know what your have going on but your data is still corrupt


Leader/Founder of Order Sixty-Six Guardian Server

 

Posted

One last try. I did this on my laptop, so let's hope!

Code:
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|8E71FA4B26DED0C2528F4B51A52941330880BF51461BBBAA22A8FE91D52BBE91E3B|
|63B8A6E4C99A48BA2672A026B2BF26522DF53F76293765|
|-------------------------------------------------------------------|


 

Posted

Above chunk works for me on multiple machines and for friends.

Anyway, Dom is 45 now. Every power so far has really been game changing, more or less. Especially Sleet! Very handy in TFs where controls can be hard to stick (ITF, cough).

2 levels til IO slotting, really enjoying it thus far. Any additional input would be appreciated.


 

Posted

I came up with a fire/earth build not too long ago, its end use/recovery is just a little better but I made some different power selections. Perhaps you can use it for ideas. Hover, fly and ring of fire could all be swapped out for whatever as well.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1601;765;1530;HEX;|
|78DAA554494F535114BEAF83B5B4D01628435B0A1690B9D0A8715A18C39080D480C|
|4216A6C9AF2429BD4B6696BA23B7F002A38444031266EDCABD1E84697BA76D8F817|
|54D4A5433DE77CAFADA64B5FE0FBEE3DEFF09DEF9EC37DD18B134EA52E1F529A6B3|
|C1D2F146213D9F3A94CBC98CD5BA3F1A55442D99452C14A30369ECD14F3D974782A|
|95D7CB9BCEEAEBC38542FC42BA189E8CE78BC9F2CE339D49EA793D530C971775735|
|9D258C8E9FAA2439653E9D452B2E892F5AC1E5FD4F385642AE72CEF73A9CC926F32|
|974A84A7137A2C1A2F14F5FCA5AAD536F2B8877EBBCDCA784A66F5D6A45487DAFE0|
|EF45EA8E183D05A7D25CFA26E13F5A9AE35A19175D006E88E500FC96A48B76A2BB4|
|8A28D32AE8BA90E506E8A6D0B65B421B54C46C1431FF30C99B9F4283BF40BF4125A|
|11035DA2A554A26EB90E25010D405DA49623624586CD06B809E1B7A6EE8B5416F9D|
|CADB8DF2F639A290AA9B071D13722E8012A2DE47EA0E23DD31230A3D4740B3427D5|
|1A181A342DDE4164D2CA9FA8F12BA4B7B17429AEB1FE7FDA4ED31C6E2C1581A3196|
|468CA50D63D9248526C343132C37C372332CB7C0720B2CF792ACD7F0E0F549C84EB|
|65A8D50AB57C6E0A150BBD1D776847CCD20FE97B198D53D2AEB37ECF9513680B201|
|940DA2ACC3C62621DEE137CBEC083B8D3FEDDC9236ECF80AFA06FA8EE19A5900BD0|
|93D14ABDD0F84EE53F15EE3CCBD8F30E8C7A027A0A798CF33A197D4C77EA49BFA5F|
|99B85F03AF319837427E4A18C271CD4338EEF05E9C73D88D6DABC6E7085062D8281|
|C46E151141E45E151148EA0700B1D7E0CBADA1874236863C052B94CF4438F9AFD3B|
|62175B7396CA15529A2485AA49FFF53CA7CF17A4EDF375B45A2050C7194EF2F614C|
|36986331C3BCB708E21C6507AE12CBB70ED6343FB190E301C64F0BA099639D3C697|
|C3C1E064A86768607031B8199A187C0C9B0C25BBBBF201287D62079A71FE11E9E8E|
|7BF43FD12FA520D69DA09E96EDF8CC69FA0ADEA1BABB62C2D0D5EC14DBC0ABA86CB|
|BA2A1459111AAB19CD604D245213D95D13D95513A9F6FF0F3E92371A|
|-------------------------------------------------------------------|


 

Posted

P.S. I have also been having problems with corrupted data on the fire/earth/ice Dom. I dunno if anyone will be able to open that build I just posted. I wonder if its a problem with that combination of power sets in Mids.
I was able to open your build with the last data link but none of your chunks will work for me.


 

Posted

Quote:
Originally Posted by Fritzdog View Post
P.S. I have also been having problems with corrupted data on the fire/earth/ice Dom. I dunno if anyone will be able to open that build I just posted. I wonder if its a problem with that combination of power sets in Mids.
I was able to open your build with the last data link but none of your chunks will work for me.

Open mids and select check for updates. See if that fixes it.


 

Posted

Nope, just updated and tried to import your last chunk to no avail


 

Posted

Quote:
Originally Posted by Fritzdog View Post
Nope, just updated and tried to import your last chunk to no avail
Your build does not work in my Mids.

Mids must read, at the top: Updated 30/12/10

THere was a bug involving sleet on dominators.