Demon/Storm build, needs some input plz.


doidd1956

 

Posted

Im starting on a demon/storm mm, currently at lvl 18 and this is the build
Im thinking about using. Its sort of all over the place. Some of you guys are
really good at these toons so Im looking for some input. I know the storm secondary
as I have it on a couple of toons now, it's a kick butt secondary if used right but
dont know much about the Demons. Any input would be appreciated. Have fun all
and see you for double xp weekend.

Thx,
Jesters Grin

Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings -- EdctM'r-Acc/Dmg(A), EdctM'r-PetDef(3), SvgnRt-Acc/Dmg(3), BldM'dt-Acc/Dmg(5), ImpSwft-Dam%(5), P'ngTtl--Rchg%(7)

Level 1: Gale -- Empty(A)

Level 2: O2 Boost -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal(9)

Level 4: Snow Storm -- TmpRdns-Dmg/Slow(A), TmpRdns-Acc/Slow(11), TmpRdns-Acc/EndRdx(11), TmpRdns-Rng/Slow(13), TmpRdns-EndRdx/Rchg/Slow(13), TmpRdns-Acc/Dmg/Slow(34)

Level 6: Assault -- EndRdx-I(A)

Level 8: Fly -- Zephyr-Travel(A), Zephyr-ResKB(15)

Level 10: Enchant Demon -- EndRdx-I(A)

Level 12: Summon Demons -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(15), SvgnRt-Acc/EndRdx(17), SvgnRt-Acc/Dmg/EndRdx(17), SvgnRt-Acc(19), SvgnRt-PetResDam(19)

Level 14: Steamy Mist -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(21), S'fstPrt-ResKB(21), Aegis-Psi/Status(23), LkGmblr-Def/EndRdx(23), LkGmblr-Rchg+(25)

Level 16: Freezing Rain -- Posi-Dam%(A), ImpSwft-Dam%(25), LdyGrey-%Dam(27), LdyGrey-DefDeb/Rchg(27), Achilles-ResDeb%(29), Acc-I(29)

Level 18: Hell on Earth -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33)

Level 20: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(33), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Slow%(34)

Level 22: Boxing -- Empty(A)

Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), LkGmblr-Def(48), LkGmblr-Def/Rchg(50)

Level 26: Summon Demon Prince -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(37), P'ngTtl-Acc/EndRdx(37), P'ngTtl--Rchg%(37), BldM'dt-Acc/Dmg(39), BldM'dt-Dmg/EndRdx(39)

Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(40)

Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)

Level 32: Abyssal Empowerment -- EndRdx-I(A)

Level 35: Tornado -- UndDef-DefDeb(A), UndDef-DefDeb/Rchg(40), UndDef-DefDeb/Rchg/EndRdx(42), UndDef-DefDeb/EndRdx(42), UndDef-Rchg(42)

Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/Dmg/Rchg(43), Decim-Build%(45)

Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(46)

Level 44: Soul Tentacles -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(46), TotHntr-Acc/EndRdx(46), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(48), TotHntr-Dam%(50)

Level 47: Hover -- LkGmblr-Rchg+(A)

Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(36)
Level 2: Stamina -- EndMod-I(A), EndMod-I(36)



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Posted

Bump, because I also just started a Demon/Storm build and I am totally new to MM and still pretty new to the game, having started last Halloween. Here is the build I came up with for my first MM.

1) I tried to maximize each power that I took, while also using sets that gave me bonuses that could help me.

2) I am by no means soft capped on defense, but I think the combination of resistance and decent defense (esp. ranged) would make my toon, Hellspine, ok?

3) I avoided any purple IOs as being a new player I wouldn't be able to afford them, the expensive orange IOs I am doing tip missions like crazy to get.

4) Thunderclap seems to be about the weakest power I took?, but I've mostly played controllers up to this point, and that seems to offer some controll. Is there something out there that's better for a MM? The disorient might even stack with Tornado's.

5) The build appears like it will be extremely endurance heavy despite my best efforts, so I'm guessing the new Endurance alpha would be a must?

Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Hellspine: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg(5), BldM'dt-Acc/EndRdx(11), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc(40)
Level 1: Gale -- Acc-I(A)
Level 2: Corruption -- Decim-Acc/Dmg/Rchg(A), Decim-Dmg/EndRdx(3), Decim-Acc/Dmg(5), Decim-Acc/EndRdx/Rchg(15), Decim-Dmg/Rchg(45)
Level 4: O2 Boost -- Numna-Heal(A), Numna-Heal/EndRdx(7), Dct'dW-Heal/EndRdx(31)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Crack Whip -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Dmg/EndRdx(15), Posi-Dam%(45), AirB'st-Dmg/Rng(50)
Level 10: Steamy Mist -- EndRdx-I(A), S'fstPrt-ResKB(11), Ksmt-ToHit+(34), LkGmblr-Rchg+(46), LkGmblr-Def/EndRdx(46), S'fstPrt-ResDam/Def+(48)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(13), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/Dmg(25), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc(40)
Level 14: Snow Storm -- EndRdx-I(A), ImpSwft-Dam%(43)
Level 16: Freezing Rain -- UndDef-Rchg(A), UndDef-DefDeb/Rchg/EndRdx(17), ImpSwft-Dam%(17), Posi-Dam%(33), LdyGrey-%Dam(34), ShldBrk-%Dam(34)
Level 18: Hell on Earth -- RechRdx-I(A), Dmg-I(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Acc/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), ExRmnt-Dmg/EndRdx(25)
Level 20: Hurricane -- EndRdx-I(A), DampS-ToHitDeb/EndRdx(46), DampS-ToHitDeb(48)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Hover -- LkGmblr-Rchg+(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/Dmg(29), BldM'dt-Acc/EndRdx(31), BldM'dt-Acc(40)
Level 28: Assault -- EndRdx-I(A)
Level 30: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(50)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Tornado -- Dmg-I(A), BldM'dt-Dmg(36), BldM'dt-Dmg/EndRdx(36), RechRdx-I(37)
Level 38: Lightning Storm -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)
Level 41: School of Sharks -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Shark Skin -- ResDam-I(A), ResDam-I(45), EndRdx-I(50)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- EndMod-I(A), EndMod-I(7), EndMod-I(33)

Any constructive thoughts and opinions would be appreciated.


 

Posted

Without the end alpha the prince is going to be drained constantly. Shiver and Chilling Embrace don't benefit from the end reduction in the pet damage sets - and he spams those.

The other build that mixes end reduct from both slow and damage sets might do much better on end (insofar as the prince is concerned.)


 

Posted

Quote:
Originally Posted by rsclark View Post
<snip!> ...

The other build that mixes end reduct from both slow and damage sets might do much better on end (insofar as the prince is concerned.)
The OP's slotting with Pacing of the Turtles looks very similar to my demon prince slotting. Most everything the DP does includes a slow component, and the Pacing of the Turtles includes some damage enhancing with slow and accuracy, so you aren't really gimping the DP.

For all you stormy users, please remember, slot your freezing rain with 90%+ recharge. It's that good, it's important. Freezing rain for every group. Freezing rain twice for boss groups.

Hell on earth is your seventh pet summons, tornado and lightning storm are you eighth and ninth pets so slot for recharge accordingly.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.