Thinking DP/Dark
Help me............ *cries*
I dont have a DP/Dark but I do have DP on a blaster and dark on a MM and a defender so..
1. The build is awesome and should be able to do amazing things solo or teamed. An excellent combo of -tohit and def. The -tohit (fearsome stare + darkest night) will take em down to the -tohit cap of 5% tohit (or close enough to it). This prevents cascade def failure that destroy def based toons without high Def debuf resistance.
2. The +def is sorta a very expensive bonus. It prevents most deaths from mobs that are no longer effected by your debuffs.
3. Incidiery rounds + supressive fire +pet gaze = hold a boss. Nice combo (maybe focus on hold time in pet gaze so you dont have to recast it so much)
4. I think the 6 slotted tactics is going a bit overboard. I would instead pickup haste, so you can get Hail of bullets down to 38 sec recharge. Change the dam/end in hail to acc/rech to shave off a few more sec to 35. (Dam is still edd capped)
5. The damage proc in fearsome stare... will that wake them up or does it happen before the fear? If it wakes them you just lost your alpha mitigation on the mobs that do wake up. May not be a big deal since its only 20%.
6. Drop executioners shot and take piercing rounds instead. Same cast time, much better effect on the piercing rounds.
7. No knockback proc.... I hate knockback. Some knockbacks are autohit so def wont help you.
I made the changes to your build....
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;763;1526;HEX;| |78DA8D94596F524114C767E0226507295DE80AA5A5D09696A889CB8389AD263525A| |9362E5123B9696FE98D080468A26F7E009FD4C4A7BABDF9ACD6A67D32EEF1D5E503| |B86B5CBE019E650A24BC7813FEBFE1CC9CFF393377207369C62DC4958342FAA6F37| |AA5929D2E96CBABA56AB16CCBE8397351D885107DF560F6B85EC8194BA999553D9F| |9D372BD562BE126ECC1E5A5D5E4ECDE8E50BD98CA9572EEA81D9C28A51360AD5D4F| |6C0395F2CE6530B25C358F2D170CED0978C7265C52C79E8FB1133B752350B39F7F6| |6C09BEF41C2E998BA9469D8CBE688054AA46F9721734B8073EC37EA19E9A4DDC05A| |4C58E7B8C3542DB6D42E416217187F054D6B3ACC26785BD8AB600C1E965780823E0| |2E95BB647737BB7BD9DDCBEE7E769F60F7679062E52C691DE3058CE7306353756DE| |B160CEDDC606C12DAB70871A86B5775ED0FB8EE06A1FD21A1E311E331A1EB096405| |C5286439A8DD5A2D0163178F35173B843935CCA9BD9CDACBB62F60A947B5ECC15EF| |B443FE325CCF8D8C8E2F34B2AD74EE80F11A2D068402D08F036071911C62B89CDF1| |66821F2D683AF88D30F489F199F18510FB4A08806D48D986B8528CEBC6B88B24ECB| |0539D65E75BCAE9FFC0EEEF09C977040946DDBC4E74D7E0111D10E9616BD1C3D6AF| |252E65B33ECE8BB067923D93EC39014507D45E06BE5368E407E327219EA73DC78B8| |C02C10A05A3EA74A39D542ADD4578033ACC33DAB0DD8A8B47DA08E30EC28493E122| |944047D5A18C72E7093E8D049F8D0695C6D482315E30CE33E37E052152AA608ADFF| |D245F8F49BE1E937C3DD2EB8420F84DA9CEA7223C739FAE68AF56FF09E17D83639D| |6B89CC6BF59F8F9014996DAC697A6278715574A8E912479BE2FFF16CBAB7CD1DC79| |CA00B2827504EA19C4639837216E51CCA79942C4A6DAB9EEDDB8B5DEE43D98F7200| |25847F345771A5DD05E24271A37850BC283E143F4A10258CB2865273F8EBFF08B55| |FE02165F3A1FC6E89FC6944A43C0A83B8D04ED2FBFBDB98B1CA9BF4262CD718D709| |DA0DC254CBCB48B644D22D91DD2D915D2D91C679FF0322C538A0| |-------------------------------------------------------------------|
Bots/Traps Guide for I19.5
RO Network
Thanks for the input. A few items in response to clarify.
#3 below ... having to take incendiary and pet gaze was mainly to slot Basilisk's Gaze sets for E/N def ... the issue is shadowfall gives great E def but not N, so you still have to slot up Neg def. The 2-hold thing for bosses is just a bonus.
#4 Tactics is in the build and 6-slotted solely for the set bonuses to help with the S/L/N softcap
#5 Damage Proc in FS -- I think I have this on my Thugs/Dark MM and I didn't notice it making a wake-up difference. Besides, the build is softcapped to alphas aren't a huge risk.
#6 You really prefer Piercing to Executioners? Appears to have same cast time as you note and similar damage. But Piercing I read only does its -RES if you use standard ammo not incendiary all the time?
#7 It's not a KB proc -- it's the +recharge proc from the KB set. It triggers some crazy +recharge for a few seconds. People slot it in aoes like Footstomp etc.
I dont have a DP/Dark but I do have DP on a blaster and dark on a MM and a defender so..
1. The build is awesome and should be able to do amazing things solo or teamed. An excellent combo of -tohit and def. The -tohit (fearsome stare + darkest night) will take em down to the -tohit cap of 5% tohit (or close enough to it). This prevents cascade def failure that destroy def based toons without high Def debuf resistance. 2. The +def is sorta a very expensive bonus. It prevents most deaths from mobs that are no longer effected by your debuffs. 3. Incidiery rounds + supressive fire +pet gaze = hold a boss. Nice combo (maybe focus on hold time in pet gaze so you dont have to recast it so much) 4. I think the 6 slotted tactics is going a bit overboard. I would instead pickup haste, so you can get Hail of bullets down to 38 sec recharge. Change the dam/end in hail to acc/rech to shave off a few more sec to 35. (Dam is still edd capped) 5. The damage proc in fearsome stare... will that wake them up or does it happen before the fear? If it wakes them you just lost your alpha mitigation on the mobs that do wake up. May not be a big deal since its only 20%. 6. Drop executioners shot and take piercing rounds instead. Same cast time, much better effect on the piercing rounds. 7. No knockback proc.... I hate knockback. Some knockbacks are autohit so def wont help you. I made the changes to your build.... Code:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;763;1526;HEX;| |78DA8D94596F524114C767E0226507295DE80AA5A5D09696A889CB8389AD263525A| |9362E5123B9696FE98D080468A26F7E009FD4C4A7BABDF9ACD6A67D32EEF1D5E503| |B86B5CBE019E650A24BC7813FEBFE1CC9CFF393377207369C62DC4958342FAA6F37| |AA5929D2E96CBABA56AB16CCBE8397351D885107DF560F6B85EC8194BA999553D9F| |9D372BD562BE126ECC1E5A5D5E4ECDE8E50BD98CA9572EEA81D9C28A51360AD5D4F| |6C0395F2CE6530B25C358F2D170CED0978C7265C52C79E8FB1133B752350B39F7F6| |6C09BEF41C2E998BA9469D8CBE688054AA46F9721734B8073EC37EA19E9A4DDC05A| |4C58E7B8C3542DB6D42E416217187F054D6B3ACC26785BD8AB600C1E965780823E0| |2E95BB647737BB7BD9DDCBEE7E769F60F7679062E52C691DE3058CE7306353756DE| |B160CEDDC606C12DAB70871A86B5775ED0FB8EE06A1FD21A1E311E331A1EB096405| |C5286439A8DD5A2D0163178F35173B843935CCA9BD9CDACBB62F60A947B5ECC15EF| |B443FE325CCF8D8C8E2F34B2AD74EE80F11A2D068402D08F036071911C62B89CDF1| |66821F2D683AF88D30F489F199F18510FB4A08806D48D986B8528CEBC6B88B24ECB| |0539D65E75BCAE9FFC0EEEF09C977040946DDBC4E74D7E0111D10E9616BD1C3D6AF| |252E65B33ECE8BB067923D93EC39014507D45E06BE5368E407E327219EA73DC78B8| |C02C10A05A3EA74A39D542ADD4578033ACC33DAB0DD8A8B47DA08E30EC28493E122| |944047D5A18C72E7093E8D049F8D0695C6D482315E30CE33E37E052152AA608ADFF| |D245F8F49BE1E937C3DD2EB8420F84DA9CEA7223C739FAE68AF56FF09E17D83639D| |6B89CC6BF59F8F9014996DAC697A6278715574A8E912479BE2FFF16CBAB7CD1DC79| |CA00B2827504EA19C4639837216E51CCA79942C4A6DAB9EEDDB8B5DEE43D98F7200| |25847F345771A5DD05E24271A37850BC283E143F4A10258CB2865273F8EBFF08B55| |FE02165F3A1FC6E89FC6944A43C0A83B8D04ED2FBFBDB98B1CA9BF4262CD718D709| |DA0DC254CBCB48B644D22D91DD2D915D2D91C679FF0322C538A0| |-------------------------------------------------------------------| |
Here's an alternate rebuild.
Removes Tactics and replaces it with Hasten. Uses slots to reduce endo in Shadowfall, and to add procs like FF +recharge. Hasten helps HOB recharge (10 secs faster?), plus Tar Patch and Howling. Might be worth it. Still soft-capped to S/L/E/N.
You can go a step further and add Armageddon Proc to HOB, and stay soft-cap using Enzymes and an extra IO Def slot in CJ. But that priceys-ups the build.
Even w/o hasten the build should be able to run Pistols - DW - Exec, which appears to be close the the highest DPS (for Dual Pistols) single-target chain that doesn't require ridiculous recharge. Can't replace Exec with Piercing as recharge on the latter is too long. Anyone know actually the DPS of Pistols-DW-Exec? Assuming Incendiary?
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx(48)
Level 1: Twilight Grasp -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Rchg(9), Theft-Heal/Rchg(11), Theft-Heal(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(46)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(17)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Achilles-ResDeb%(25)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29), FrcFbk-Rechg%(48)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(31)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(31), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam/EndRdx(50), RctvArm-EndRdx(50)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(43)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-%Dam(33), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), BasGaze-Acc/Rchg(43)
Level 26: Boxing -- Empty(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(5)
Any further thoughts? Anyone actually have good experience with the set?
I wish I could fit in more damage procs but that would mean losing the soft-cap (without full Thunderstrike sets) ... unless someone sees a way around that.
Here's the latest MIDS noodling. I moved a Karma -KB into CJ. That meant I had to give up a slot in Hasten, but I can probably live with that. Wish I didn't have to.
Also figured Assault wasn't really making enough difference in damage to run (for the endo cost), so replaced it with Super Speed for 2 reasons: (1) complete stealth with Shadowfall running; (2) place to slot a -SLOW resist.
Also slotted a damage proc into Bullet Rain, figuring it was better used for that spare slot than the +Recharge FF proc. Any thoughts on that? Or should I pull the slot and move it back into Hasten.
Even w/o hasten the build can run Pistols-DW-Pistols-Exec
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx(48)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(11), Nictus-Heal/HP/Regen/Rchg(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(46)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(17)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Achilles-ResDeb%(29)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(25), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), ExStrk-Dam%(48)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(31)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(31), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(43)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-%Dam(33), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), BasGaze-Acc/Rchg(43)
Level 26: Boxing -- Empty(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(50)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Slow%(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Super Speed -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(5)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1606;775;1550;HEX;| |78DA8D94C96F127114C77FC322652B20505A6869A1B4146869899AB81C4C6C35A92| |909DAB8448D64D24E299102019AD89B7F802735F154B77FC1AD694FC63D5E5DE2D9| |5DE372F436BEE55720E1E2247C3F33EFF77BDFF7E63133D98B330E212E1D148A6BB| |AA4D6EBF9E94AADB65A6D546AE6AC5A282E088B1062A019CC1F57CB056D313DB3AA| |96F2B962BD5129D583ADD543AB4B4BE919B576219F2DAAF515D5335B5ED66A5AB99| |1DE3E71E52A95527A4E5317B55A7DB95875D2F5916261B9512C171CDBAB55B8B0D1| |C57C55D3164387ABC58574AB4E565DD040EA0DADB6D60B0DEE81DF885BC843378BD| |B808CD87187B14EE8BA4948DC224CDE203C569A5946E135C2BD8A2E3FC11660F808| |A3E0AE487785DD1DECDECDEEDDECEE66DB092EF204528C9CA51853BC81F11456CCB| |2AEF98101433B37189B04DF16210E752DB2AEE52ED7DD20F8EE117AEE331E12FA1F| |4196578C419695DAD5F5049CDBA5839D1D7AD921C80E4176E86787C935727806D94| |ED9B9135B1E1061C6735871B1B7D9E556C8CF4708FB099361405C64228CA8825929| |E8C223BBF0F0FC86787E119E5F84E717E1F925797E2F20D72B6B793F18D068E82B6| |1F823E313E33321F685E08181F939CBE0E79E62DC618CFB4D42330139FCC06BCA09| |BF63F7B784E41B8202467DBC4FF4E970881E8884D85A09B175E62F8DE525DD26AF0| |C707AF23D6102AA0DCA5B1FFC46A1D1EF8C1F8478896E36BEC228138C50292A6B47| |0364FE0A748443A6118B11778D7611C6AD84091BC34EA8828EC9318C71AF09BEFF0| |44FC304255272438A378CF3CA38EF8BC286346F10697E6E87213425DB9A0A519D7E| |53F315C2E70DA634D711C9999AAF8F502832DBDAD376C4F0C195D1E1B68738DA16F| |F8F6313BE695CCF7ACC0667F320E204CA29BC3C8D7206E52CC6CEA19C47C9A3E85B| |8EEDD65C7BB1CB7D28FB510EA0F8F1437319775AF0BDB2A338509C28DD282E14378| |A172588B28EA25BDDCD2F82FE133B50DA87F2AB23F2BB155194A3F446994ED29FF3| |A7B56254AED3C7C27085719560BA4698EAF833921D914C47647747645747A435EF7| |FC6D437ED| |-------------------------------------------------------------------|
Ok so here is the latest rebuild below. Someone pointed out that you can slot the achilles' -RES into Pistols. So I rejiggered the build to allow that. Unfortunately, to keep N def capped, I had to move a slot into CJ to slot an enzyme (!). Couldn't see a way to do that otherwise. Open to suggestions.
I suppose you could say that 44% N def is fine with all the -TO HIT in /Dark, but there's some margin of safety I suppose in having everything soft-capped before the TO HIT debuffs. So this build still has soft-capped S/L/E/N and can run Pistols-DW-Pistols-Exec now with the -RES in Pistols.
Gotta say I'm finding the damage of the DP set pretty lame.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Midnght Marksman: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(9), Achilles-ResDeb%(42)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Rchg(11), Nictus-Heal/HP/Regen/Rchg(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(46)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(17)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Achilles-ResDeb%(29)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dam%(25), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(31)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(31), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(43)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-%Dam(33), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), BasGaze-Acc/Rchg(43)
Level 26: Boxing -- Empty(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), HO:Enzym(48), Krma-ResKB(50)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Slow%(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Speed -- Winter-ResSlow(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(5)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1623;786;1572;HEX;| |78DA8D94496F525114C7EF6390321510282DB4B4505A0AB4B4448DD3C2C456939A9| |2541B87A891BC94574AA4408026BAF303B852135775FA0A4E4DBB32CE71EB10D7CE| |1A87A5BBE7196E81848D2FE1FFE39E7BA67BDE90BD30E310E2D201A1B8A64B6ABD9| |E9BAED46AABD546A566CEAA85E2A23B5BCC970BCB8DA1AC5A3B5F5F51CB1621C440| |D329774C2D17B47C7A66552DE5E68BF546A5540FB6760FAE2E2DA5672032972DAA1| |0ED992D2F6B35ADDC486FFD71CD572AA5F49CA6E6B55A7DB95875D2FA70114A16CB| |05C7D66E1516365A2C54352D1F3A542D2EA65B75B2EAA206526F68B58BBDD0E02EF| |88DB885BC7493B80DC8886D7718B7085D370989470621BCE2B1D274370AAF110E29| |BAFC045B80E1238C425A76D5CD0AA77570DAEE3506A775DF204C70AD271062E428C| |5986207C653D831CBBAE60706346D5F676C107C9B8438D4B5C8BA96BB5C779DE0BB| |47E8B9CF7848E8E7538D419495DAD5F504FCB7CB81D839432F670872862067E8E70| |CCF20CC295B7662AF0322CC780E3B2E4E6A76B9154AE42384FD84C930202E321146| |54C1A81494F7C803787870433CB8080F2EC2838BF0E0923CB81710EB95B5BC1F0C9| |868E82B61F823E313E33321F685E08149F939CAE0E79E62DC618CFB4D42330139F5| |C06B8A09BFE3EC6F09C937040512F5B19FE8D3E1123D6009C9D42179DCDDB032194| |5E62F8DE7251D970737C06992EF09135075508E60F01B9946BF337E10E2253A747C| |85512618A16254F6100D50F257A023F2568E588CE835DA4518B712266C0C3BA10A3| |A267B1EE39E133C87044FC5042552D221C50EE3BC33CE7E517048B38392E6077792| |310C3B53B2BBA91095EB37355F257CEE6068731D967953F335120A59665B3E6D570| |C1F60691D6E7B98A36DF6FFB836E023C7F5AC476DF06F01441C473989CB5328A751| |CEA0ED2CCA39941C8ABEE9D86ACDB507BBDC8BB20F653F8A1FBF3497D1D382EF971| |DC581E244E94671A1B851BC2841943514DDEA6E7E19F49FD881D23E945F1D96DF2D| |8BA21CA117CC7482EED19FD68E51B94E1F0DC315C65582E91A61AAE366243B2C990| |ECBCE0ECB8E0E4B6BDEFF0039563D67| |-------------------------------------------------------------------|
I don't think anyone went this way with the builds. I also do not know if it is possible to slot this way until I get my hands on mids to play around. But here is the premise. I think with 3 slotting Darkest Night and slotting for Positional Defenses to about 20 to 25 % you should be able to defense cap. The snag is that higher level mobs have a better chance of resisting your -ToHit of Darkest Night.
Since Dark does have some cool powers that allow you to be in the mix and the short range of DP AOE attacks they should work pretty well. I think the biggest issue is recharge on Darkest Night if it drops down. Basically it can mean instant death. I have something like this on my Dark Electric Defender. My big issue is loosing Darkest Night or having the DN Anchor run off. Even with fear and 2 other holds from both dark and electric this can be a pain sometimes. But for the most part it works well and the heal really helps out.
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
This is why I chose radiation instead of dark for my DP/ corruptor. Lingering Radiation helps keep your anchor packed in tight, and taking the Mace Patron throw web envelope on top to keep everyone in range of your toggles. Not that Dark is a bad set, but the lack of a strong slow really hurts. And no, tar patch doesn't count, flyers scoot right off it.
Haven't really seen a problem. The cone fear tends to help things stick around.
So I am primarily a scrapper / brute player who has dabbled in other ATs with mixed success -- among them a Thugs/Dark MM, a Plant/Fire and Mind/Fire Dom, a Shield/Fire Tank, and an Ill/Rad troller.
But I'm missing Corrs. And I've been thinking a lot about Dual Pistols more from a "hey it looks cool" standpoint than my usual min/max. So after a lot of forum searching here, I am toying with the idea of a DB/Dark corr. Soft-capped to S/L/E/N. Build is below.
Would appreciate any feedback, especially on DP. Does redraw just suck bad between the dark powers and DP? Am I making a mistake skipping Piercing Rounds (and taking Executioners)? Should I really be putting a proc in Bullet Rain? Would I be a lot better off skipping DP for AR?
Thanks in advance, o experienced Corr board!
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Pistols -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/EndRdx(48)
Level 1: Twilight Grasp -- Theft-Acc/Heal(A), Theft-Acc/EndRdx/Rchg(9), Theft-Heal/Rchg(11), Theft-Heal(11)
Level 2: Dual Wield -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(13), Thundr-Acc/Dmg(15), Thundr-Dmg/Rchg(15), Thundr-Dmg/EndRdx(17), Thundr-Acc/Dmg/Rchg(46)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(17)
Level 6: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb/EndRdx(19), DarkWD-Slow%(21)
Level 8: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dam%(13), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(23), Achilles-ResDeb%(25)
Level 10: Swap Ammo
Level 12: Bullet Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(29)
Level 14: Howling Twilight -- RechRdx-I(A), RechRdx-I(31)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(31)
Level 18: Executioner's Shot -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(33), Thundr-Acc/Dmg(34), Thundr-Dmg/Rchg(34), Thundr-Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(43)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-%Dam(33), Cloud-Acc/ToHitDeb(36), Cloud-Acc/Rchg(36), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(37)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37)
Level 24: Suppressive Fire -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), BasGaze-Acc/Rchg(43)
Level 26: Boxing -- Empty(A)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A)
Level 30: Petrifying Gaze -- BasGaze-Acc/Rchg(A), BasGaze-Slow%(43)
Level 32: Hail of Bullets -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(40)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(45), SipInsght-ToHitDeb/EndRdx/Rchg(46), SipInsght-Acc/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-Build%(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
Level 10: Chemical Ammunition
Level 10: Incendiary Ammunition
Level 10: Cryo Ammunition
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc/Rchg(5)