Optimizing my Night Widow
If you find a way to pick an ancillary power pool, please share the secret...
(Irony off)
You cant pick any APPs. Villain epics archetypes are stuck with the PPP.
It sucks, but better than Hero epics archetypes with no PPP or APPs at all.
A data chunk or link would be helpful.
Why does mids list that as an option? I was so excited until i tried my respec. Physical perfection would be so much better than anything else I got.
I have a build I am realtively set on but I would like to know other opinions. I use him to solo Alignment missions and on Strike forces a lot. I will probably get Muscualture and Cardiac and see which benefits me more.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Araneomorphae: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
------------
Level 1: Mental Blast
(A) Apocalypse - Damage/Recharge
(3) Apocalypse - Accuracy/Damage/Recharge
(3) Apocalypse - Accuracy/Recharge
(5) Apocalypse - Damage/Endurance
(5) Apocalypse - Chance of Damage(Negative)
Level 1: Combat Training: Defensive
(A) Luck of the Gambler - Defense
(7) Luck of the Gambler - Recharge Speed
Level 2: Strike
(A) Touch of Death - Accuracy/Damage
(9) Touch of Death - Damage/Endurance
(11) Touch of Death - Damage/Recharge
(11) Touch of Death - Accuracy/Damage/Endurance
(13) Touch of Death - Damage/Endurance/Recharge
(37) Touch of Death - Chance of Damage(Negative)
Level 4: Combat Training: Offensive
(A) Accuracy IO
(17) Accuracy IO
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(7) Luck of the Gambler - Defense/Endurance
Level 8: Build Up
(A) Adjusted Targeting - To Hit Buff
(9) Adjusted Targeting - Endurance/Recharge
(13) Adjusted Targeting - Recharge
(19) Adjusted Targeting - To Hit Buff/Recharge
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge
Level 10: Indomitable Will
(A) Steadfast Protection - Resistance/Endurance
(23) Impervium Armor - Resistance/Endurance/Recharge
(43) Steadfast Protection - Resistance/+Def 3%
(43) Impervium Armor - Resistance/Endurance
Level 12: Lunge
(A) Mako's Bite - Accuracy/Damage
(25) Mako's Bite - Chance of Damage(Lethal)
(46) Mako's Bite - Damage/Endurance
(46) Mako's Bite - Damage/Recharge
(46) Mako's Bite - Accuracy/Endurance/Recharge
(48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Spin
(A) Scirocco's Dervish - Accuracy/Damage
(17) Scirocco's Dervish - Damage/Endurance
(36) Scirocco's Dervish - Damage/Recharge
(36) Scirocco's Dervish - Accuracy/Recharge
(36) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 18: Slash
(A) Mako's Bite - Accuracy/Damage
(29) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Damage/Recharge
(40) Mako's Bite - Accuracy/Endurance/Recharge
(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(42) Mako's Bite - Chance of Damage(Lethal)
Level 20: Tactical Training: Assault
(A) Endurance Reduction IO
(48) Endurance Reduction IO
Level 22: Foresight
(A) Luck of the Gambler - Defense
(45) Luck of the Gambler - Recharge Speed
Level 24: Mask Presence
(A) Luck of the Gambler - Defense/Endurance
(25) Luck of the Gambler - Recharge Speed
Level 26: Mind Link
(A) Red Fortune - Defense/Endurance
(27) Red Fortune - Defense/Recharge
(27) Red Fortune - Endurance/Recharge
(42) Red Fortune - Defense/Endurance/Recharge
(42) Red Fortune - Defense
(43) Red Fortune - Endurance
Level 28: Mental Training
(A) Run Speed IO
Level 30: Eviscerate
(A) Scirocco's Dervish - Accuracy/Damage
(31) Scirocco's Dervish - Damage/Endurance
(31) Scirocco's Dervish - Damage/Recharge
(31) Scirocco's Dervish - Accuracy/Recharge
(34) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 32: Psychic Scream
(A) Ragnarok - Damage/Recharge
(33) Ragnarok - Accuracy/Damage/Recharge
(33) Ragnarok - Accuracy/Recharge
(34) Ragnarok - Damage/Endurance
(34) Ragnarok - Chance for Knockdown
Level 35: Maneuvers
(A) Red Fortune - Defense/Endurance
(37) Red Fortune - Endurance/Recharge
(37) Red Fortune - Defense/Recharge
(39) Red Fortune - Defense/Endurance/Recharge
(39) Red Fortune - Defense
(40) Red Fortune - Endurance
Level 38: Elude
(A) Recharge Reduction IO
Level 41: Tactical Training: Leadership
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Tactical Training: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(45) Luck of the Gambler - Recharge Speed
Level 47: Conserve Power
(A) Recharge Reduction IO
Level 49: Physical Perfection
(A) Performance Shifter - Chance for +End
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Conditioning
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Hurdle
(A) Jumping IO
Level 2: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(33) Miracle - +Recovery
Level 2: Stamina
(A) Performance Shifter - EndMod
(15) Performance Shifter - EndMod/Recharge
(15) Performance Shifter - EndMod/Accuracy/Recharge
(19) Performance Shifter - Accuracy/Recharge
(21) Performance Shifter - EndMod/Accuracy
(23) Performance Shifter - Chance for +End
------------
------------
Set Bonus Totals:
23.5% DamageBuff(Smashing)
23.5% DamageBuff(Lethal)
23.5% DamageBuff(Fire)
23.5% DamageBuff(Cold)
23.5% DamageBuff(Energy)
23.5% DamageBuff(Negative)
23.5% DamageBuff(Toxic)
23.5% DamageBuff(Psionic)
6.125% Defense(Smashing)
6.125% Defense(Lethal)
8.938% Defense(Fire)
8.938% Defense(Cold)
11.13% Defense(Energy)
11.13% Defense(Negative)
3% Defense(Psionic)
9.25% Defense(Melee)
19.25% Defense(Ranged)
14.88% Defense(AoE)
42% Enhancement(Accuracy)
72.5% Enhancement(RechargeTime)
10% FlySpeed
120.48 HP (11.25%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 9.35%
MezResist(Immobilize) 13.75%
13% (0.228 End/sec) Recovery
66% (3.541 HP/sec) Regeneration
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
7.51% Resistance(Negative)
10% RunSpeed