Which enhancements do our pets benefit from?


anonymoose

 

Posted

I've looked around for this in the "FAQ" threads but apparently this isn't asked frequently.

Obviously our pets benefit from Acc, Dmg, and control enhancements like Stun and Hold. But do they benefit from EndRed and Recharge or is that just for us? Do their attacks benefit from our global recharge, or only our own powers?

I ask because I hear that mercs (my mm's set) suffers from too-slow special attacks, and was looking for a way to address that. I plan to make use of two Blood Mandate sets and a Sovereign Right set for the set defense bonuses and the resistance proc in Sov, but it appears none of the mm pet IO sets include any recharge enhancement. That's what made me consider global recharge.

Is all this already spelled out somewhere?

edit: So I just noticed it appears we can't even slot our pet powers for Recharge, so I guess the answer to that is, "No." But then I still wonder about global recharge. Are they immune to global recharge like some powers or what?


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Posted

Quote:
Originally Posted by Baarogue View Post
do they benefit from EndRed and Recharge or is that just for us? Do their attacks benefit from our global recharge, or only our own powers?

...

Is all this already spelled out somewhere?
pets DO benefit from EndRed.

pets DON'T benefit from Recharge, or the MM's global recharge, those only reduce the time before the MM can resummon.

I don't know if this is concisely summarized somewhere.


 

Posted

Quote:
Originally Posted by Baarogue View Post
I've looked around for this in the "FAQ" threads but apparently this isn't asked frequently.

Obviously our pets benefit from Acc, Dmg, and control enhancements like Stun and Hold. But do they benefit from EndRed and Recharge or is that just for us? Do their attacks benefit from our global recharge, or only our own powers?

I ask because I hear that mercs (my mm's set) suffers from too-slow special attacks, and was looking for a way to address that. I plan to make use of two Blood Mandate sets and a Sovereign Right set for the set defense bonuses and the resistance proc in Sov, but it appears none of the mm pet IO sets include any recharge enhancement. That's what made me consider global recharge.

Is all this already spelled out somewhere?

edit: So I just noticed it appears we can't even slot our pet powers for Recharge, so I guess the answer to that is, "No." But then I still wonder about global recharge. Are they immune to global recharge like some powers or what?
All pets and pseudopets (patches you drop basically) are entirely immune to any form of recharge now, from any source. So there's nothing you can do to make them attack faster. The only plus to this is there's nothing the enemy can do to make them attack slower either.

Also, Global & Set Bonuses in general only apply to you, not to your pets.


 

Posted

Quote:
Originally Posted by Baarogue View Post
Is all this already spelled out somewhere?
Some excerpts from my Guide to the Modern Mastermind (I've picked out what you were asking about)...

"Slotting: Single/Basic Invention-Origin Enhancement
[...]
Endurance Reduction
Slotting for endurance will reduce the amount needed for the Mastermind to perform the summon, as well as the cost for the henchman to use it's own powers. It is often best to wait until you see your henchman using a vast quantity of endurance before you consider this slotting.
[...]
Recharge
Unlike other pets in City of Heroes, Mastermind henchmen can not be slotted for recharge. Where it has been possible before, this only affected the recharge of the summoning power itself (and not the henches attacks – hence why the ability to slot for this was removed, to reduce confusion).
[...]
Slotting: Invention Enhancement Sets
[...]
The second is that set bonuses, unless explicitly stated have zero effect on your henchmen. This makes set bonuses like +Damage of limited utility to Masterminds, who use very few personal attacks and should be beared in mind when picking sets."


 

Posted

Quote:
Originally Posted by Master Zaprobo View Post
The second is that set bonuses, unless explicitly stated have zero effect on your henchmen. This makes set bonuses like +Damage of limited utility to Masterminds, who use very few personal attacks and should be beared in mind when picking sets."
Now this I never knew until I read your guide, there was me looking for +Dam for the pets!


 

Posted

Quote:
Originally Posted by Suneleb View Post
Now this I never knew until I read your guide, there was me looking for +Dam for the pets!
If you're looking for adding damage to Mastermind pets, you need to look at Damage procs (where they can be slotted, and make sure that it'll apply to the bulk of the henches attacks), the Soulbound Allegiance Chance for Buildup Proc and the Musculature Alpha Slot Boost.


 

Posted

Quote:
Originally Posted by Baarogue View Post
Thanks guys. I guess I'll have to abandon the pet IO sets as worthless to me except the proc IOs and slot my guys up with Hami-Os to increase their secondary effect attack durations to compensate for their slow recharge.
If you want a cheaper route than Hami-O's, just frankenslotting pet IO's to maximize dam, acc and get some good end reduction (which is nice for many pets) works well.

You can get a LOT of enhancment with L50 double or triple enhancment IO's. 4 slots with say, 1x acc/dam/end, 2 x acc/dam and 1 x dam/end (all L50) will get you 73% acc 47% end and 95% damage - thats a lot of enhancment for just 4 slots. Leaves up to 2 slots for procs, enhancements for special pet power (like def for thugs enforcers or protector bots) or just frees up 2 slots you can move elsewhere.


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Posted

Quote:
Originally Posted by EricHough View Post
If you want a cheaper route than Hami-O's, just frankenslotting pet IO's to maximize dam, acc and get some good end reduction (which is nice for many pets) works well.

You can get a LOT of enhancment with L50 double or triple enhancment IO's. 4 slots with say, 1x acc/dam/end, 2 x acc/dam and 1 x dam/end (all L50) will get you 73% acc 47% end and 95% damage - thats a lot of enhancment for just 4 slots. Leaves up to 2 slots for procs, enhancements for special pet power (like def for thugs enforcers or protector bots) or just frees up 2 slots you can move elsewhere.
Yeah I'm considering doing this for the acc/dmg and possibly -def, but with my Lts using the acc/-def/-tohit, end/-def/-tohit and status effect Hami-Os looks most efficient.

Thanks for the link to your guide, MZ. I didn't see that in the Guides/FAQs sticky.


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Posted

Quote:
Originally Posted by Baarogue View Post
Thanks for the link to your guide, MZ. I didn't see that in the Guides/FAQs sticky.
Sixth link down, under General Assuming you're looking at the Guides/FAQ sticky here in the MM forums.


 

Posted

To the OP: If you're doing mercenaries, the coolest procs on your tier 1 henchmen are Achilles Heel: Chance for resistance debuff, and Touch of the Lady Gray: Chance for negative damage.

The resistance debuff doesn't stack with multiple applications, but since almost all of your tier 1 soldiers' attacks are defense debuffs, the 20% resistance debuff should become active on them after about every 5 attacks. The Lady Gray proc is just nice to have. You'll see a whole bunch of little -4 damages like always, but every now and again a -21 will appear in the midst of them when the proc fires. I put the Lady Gray proc on both my tier1 and tier2 pets. I only put the Achilles Heel one on the Tier1 pet.


Quote:
Originally Posted by Baarogue View Post
Thanks guys. I guess I'll have to abandon the pet IO sets as worthless to me except the proc IOs and slot my guys up with Hami-Os to increase their secondary effect attack durations to compensate for their slow recharge.
So, if you decide to get recharge enhances in through the back door by slotting Defense Debuff sets, will that still work to make your pets resummon faster?